Commit Graph

7 Commits

Author SHA1 Message Date
Masafumi Max NAKANE
bddd60e979 Use ${SH} from bsd.port.mk instead of locally defined ${SHELL}. 1997-07-12 16:53:39 +00:00
Satoshi Asami
e363a82dbc Use a continuation line instead of repeating "RUN_DEPENDS=" etc. over
and over (which cancels all but the first line anyway).
1997-04-15 01:49:44 +00:00
Andreas Klemm
ed232757ff added some missing build dependencies:
- netpbm port
	- nas port
Reviewed by:
Submitted by:	David Nugent <davidn@unique.usn.blaze.net.au>
Obtained from:
1997-04-14 15:05:42 +00:00
Andreas Klemm
bfca006eba nas port is compileable in -current of yesterday.
So this port isn't "broken" anymore.
Submitted by:	David Nugent <davidn@unique.usn.blaze.net.au>
1997-04-07 18:12:11 +00:00
Andreas Klemm
9610d07430 Donald told me, that with -current the NAS port isn't compileable
and installable. Nethack-qt gets some hangs, if the sound system
isn't working ... So I better mark nethack-qt as broken ...

I can't verify this myself, because I run -current just before the
lite2 kernel changes. All I can say, in this version of -current
the nas port compiles and runs fine. I checked this !

If someone with the latest -current could have a look at nas please.

Thanks. And now have fun playing, fetching a running nas port might
be a workaround.

Reviewed by:
Submitted by:	"Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
1997-04-06 09:16:04 +00:00
Andreas Klemm
5fb6c95052 Forgot library dependency to libqt.
Added a pre-configure warning, that nethack and nethack-qt install
in the same directory, so better backup your player data ...
Reviewed by:
Submitted by:	Alex Nash <nash@mcs.com> and
		"Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
1997-04-06 09:10:26 +00:00
Andreas Klemm
724bd478c9 NetHack with Qt interface. Version 0.9 (for NetHack 3.2.2)
by Warwick Allison warwick@cs.uq.edu.au.

The Qt interface has these extra features:

    Tiles (graphics) in the inventory and other item-menu windows.
    The player cursor changes colour as your relative hit-points drop.
    The message window greys-out older message.
    The item menus allow a count (click to left of icon - hidden feature).
    Icons for the major attributes and player states.
    Menus (only needed by newbie dungeon fodder).
    Variable size fonts and tiles.
    More space for the map as messages and status are side-by-side.
    You rarely need to put the mouse in a pop-up to interact with it.
    Macros - hidden feature - F1=multi-rest F2=multi-search F3=try-it
    It is much easier to code, so new feature-requests are more easily done.
    Sound support

See: http://www.uq.edu.au/~cswallis/nhqt/
1997-04-06 02:45:30 +00:00