Spicetrade is a unique, innovative and colourful 14th century Arab spice
trading game with some roleplay elements. You start out as a poor young
lad in Baghdad, and try your luck in the spice trade, with only a house
and some land, but with great plans in mind: travel to Europe and create
your own spice empire!
WWW: http://www.spicetrade.org/
PR: ports/85912
Submitted by: Daniel Roethlisberger <daniel@roe.ch>
Fax::Hylafax::Client is a simple Perl client for the HylaFAX fax server
(www.hylafax.org). It communicates with the server directly through the FTP
protocol and thus does not require any HylaFAX software component to be
installed on the client machine.
WWW: http://search.cpan.org/~arak/Fax-Hylafax-Client-1.01/
PR: ports/85954
Submitted by: Tony Shadwick <tshadwick@oss-solutions.com>
Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
viewing and projection in OpenGL. It allows user to see effects
of changing viewing and projection parameters on seeing a scene.
Additionally it is possible to dump a C file which specifies viewing
and projection of the current principal view in one routine. It could
be incorporated into another program that wants to define a specific
view and projection. VVV can therefore be used as a preview tool.
PR: ports/85948
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
* Render an empty character instead of terminating with failed assertion
if T1lib doesn't return a usable glyph (e.g. at very small \magnification
factors; #1184087).
- No longer broken with mod_perl2
- Fixed packing list when installing in non-standard path
- Added patch to Makefile.in to correctly install sample config files
- Added optional patches to support multiple instances
PR: ports/85910
Submitted by: Angelo Turetta <aturetta@bestunion.it>
- Make the port search for its files in ${PREFIX} rather than in ${LOCALBASE}
- Install documentation in ${DOCSDIR} rather than in ${DATADIR}, and
respect ${NOPORTDOCS}
- Refactor pkg-plist as PLIST_FILES/PLIST_DIRS/PORTDOCS
[1]:
PR: ports/85767
Submitted by: maintainer
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>