Commit Graph

8819 Commits

Author SHA1 Message Date
Dmitry Marakasov
59590895a2 - Update to 0.7
Approved by:	miwi (mentor implicit)
2008-07-14 00:31:58 +00:00
Martin Wilke
18932aed76 - Update to 20080709
PR:		125515
Submitted by:	Olivier Smedts <olivier@gid0.org> (maintainer)
2008-07-13 22:49:25 +00:00
Oliver Lehmann
787078fea4 update to 0.5.3
use lua 5.1
2008-07-13 18:39:33 +00:00
Gerald Pfeifer
cd8eaaad0d Add deprecation note. This is abandoned upstream and needs gcc32 which
is going to be removed.  (USE_GCC=3.2 was added as the "fix" in 2006.)
2008-07-13 14:08:59 +00:00
Dmitry Marakasov
811458cee0 - Update chromium to 0.9.13.2. See NEWS for full list of changes.
Approved by:	miwi (mentor)
2008-07-11 20:05:27 +00:00
Alejandro Pulver
7a6ca08829 - Bring back PORTEPOCH to avoid version going backwards. 2008-07-11 18:02:38 +00:00
Alejandro Pulver
d9b5e34be9 - Avoid backwards version change (0.531 --> 0.66_1): use 0.660. 2008-07-11 18:01:19 +00:00
Dmitry Marakasov
4a0e10141c - Update ftgl to 2.1.3-rc5 (previous version was either 2.0.5 (from .pc file) or 2.1.2 (from distfile name), not 2.12), take maintainership
- Update dependent port (games/duel) - use LIB_DEPENDS for ftgl and bumb PORTREVISION

Approved by:	alepulver (games/duel maintainer), miwi (mentor)
2008-07-11 17:55:23 +00:00
Dmitry Marakasov
3fc2debe69 - Update to 0.98-1
- Add MASTER_SITE_LOCAL to MASTER_SITES

Approved by:	miwi (mentor)
2008-07-10 19:30:31 +00:00
Dmitry Marakasov
daab634354 - Update to 0.3.1
Approved by:	miwi (mentor)
2008-07-10 19:26:24 +00:00
Dmitry Marakasov
1dc4ce0792 - Depend on py-gtk2 in correct way
Approved by:	miwi (mentor)
2008-07-10 16:28:34 +00:00
Dmitry Marakasov
a1cf151176 Old-school, puzzle game similar to Solomon's Key, but with modern
features.

Magicor is a puzzle game using "fancy" 2D graphics. The objective
is to extinguish fires using blocks of ice. Levels may have one or
more solutions, but thinking ahead is the key to victory in Magicor.

WWW: http://magicor.sourceforge.net/

Approved by:	miwi (mentor)
2008-07-10 00:23:44 +00:00
Dmitry Marakasov
6ec3a43276 - Update to 0.9.5
Approved by:	miwi (mentor)
2008-07-09 16:49:34 +00:00
Dmitry Marakasov
133c45f744 - Update devel/libclaw to 1.5.3
- Since libclaw now uses verioned .so's, update dependent port to LIB_DEPEND on libclaw instead of BUILD/RUN_DEPEND

Approved by:	miwi (mentor)
2008-07-09 16:49:29 +00:00
Nicola Vitale
d0287ad588 - Update to 0.8.2
- Fix installation when user sets NO_INSTALL_MANPAGES
- Use ${MASTER_SITE_GOOGLE_CODE} as primary download site
- Use versioned Python command in the bang line of the scripts
2008-07-09 12:28:54 +00:00
Joe Marcus Clarke
7fea3f9982 Add missing gstreamer dependency.
Reported by:	pointyhat via pav
2008-07-09 00:02:08 +00:00
Edwin Groothuis
913c21a78e Add share/games to the pkg-plist
Submitted by:	pavmail
2008-07-08 23:27:42 +00:00
Rong-En Fan
a04f94901a - Make sure configure use the correct path for SDL_CONFIG. This fixes build
in pointyhat/tinderbox environment.

Noticed by:	pointyhat via pav
2008-07-08 02:38:37 +00:00
Pav Lucistnik
11acc535c5 - Engage MASTER_SITES=SF magic 2008-07-07 23:12:16 +00:00
Dmitry Marakasov
35508f466b - Update to 1.0.2
Approved by:	miwi (mentor)
2008-07-07 19:14:57 +00:00
Emanuel Haupt
7c95c66b16 Remove "USE_GCC=3.4+" / "USE_GCC=3.2+". Now that the minimum version we support
via ports is FreeBSD 6.3, this is a no-op. FreeBSD 6.x features GCC 3.4 as the
system compiler.
2008-07-07 13:41:57 +00:00
Alejandro Pulver
be0b5d9424 - Fix MASTER_SITES. 2008-07-07 01:46:18 +00:00
Dmitry Marakasov
74b8776533 nPush is a logic game similar to Sokoban and Boulder Dash. You need
to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.

nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.

WWW: http://npush.sourceforge.net/

Approved by:	miwi (mentor)
2008-07-06 23:07:43 +00:00
Dmitry Marakasov
94c2cca151 - Update to 0.97-1
Approved my:	miwi (mentor)
2008-07-06 22:04:24 +00:00
Beech Rintoul
95cf76d239 - Make fetchable
PR:		ports/125186
Submitted by:	Jin-Shan Tseng <tjs@cdpa.nsysu.edu.tw>
2008-07-05 05:44:03 +00:00
Edwin Groothuis
edb5a74db9 New port: games/stepmania-devel - Stepmania dance and rhythm game
StepMania is a dance and rhythm video game created by Chris
	Danford. It was originally developed as a simulator of
	Konami's popular arcade game series Dance Dance Revolution,
	and has since evolved into an extensible rhythm game engine
	capable of supporting a wide variety of rhythm-based game
	types.

	Features 3D graphics, visualizations, support for gamepads/dance
	pads, a step recording mode, and more!

	WWW: http://www.stepmania.com

PR:		ports/118769
Submitted by:	Brad Allen <braddo@tranceaddict.net>
2008-07-05 04:54:54 +00:00
Edwin Groothuis
09593ac70a it's not textproc/p5-Test-Pod-Coverage, it's devel/p5-Test-Pod-Coverage 2008-07-05 04:06:06 +00:00
Edwin Groothuis
59e68b73e7 [UPDATE] games/p5-Games-Bingo-Print
- Updated to 0.04;
	- Use CPAN macro;
	- Add missing deps;
	- Add missing files/manpages installed.

PR:		ports/120698
Submitted by:	Felippe de Meirelles Motta <lippemail@gmail.com>
Approved by:	maintainer timeout
2008-07-05 02:58:05 +00:00
Edwin Groothuis
9d69aa89c1 [patch] games/tome package-building is broken
The package by make package will install fine but it's not
	possible to start the game. make install runs T.o.M.Es own
	install script which changes file permissions. This is not
	done using the binary package. To fix this I have added the
	corresponding @exec directives to the pkg-plist.

	While here I added the creation of the plot directory which
	is not part of the binary package.

	While here I replaced @dirrm with @dirrmtry directives to
	make the deinstall less verbose. Problem is T.o.M.E spams
	the %%DATADIR%% so it won't deinstall cleanly. To make the
	user aware of this I added a pkg-deinstall script which
	will emit a corresponding message.

PR:		ports/125194
Submitted by:	Tobias Rehbein <tobias.rehbein@web.de>
Approved by:	Peter Thoenen <peter.thoenen@yahoo.com>
2008-07-05 02:49:58 +00:00
Joe Marcus Clarke
e34b67118d Update to 8.4.5. 2008-07-04 22:43:48 +00:00
Pietro Cerutti
13f42f5435 - Update to 1.7.4
PR:		125232
Submitted by:	Ports Fury
2008-07-03 19:05:04 +00:00
Oliver Lehmann
59f8fadbd1 update cegui to 0.6.1
bump PORTREVISION for the affected ports
2008-07-02 16:43:44 +00:00
Joe Marcus Clarke
59fb123a8b Remove some leftover directories.
Reported by:	The monster from QA
2008-07-01 17:22:33 +00:00
Tong LIU
cc37cf7fd4 - update to 1.6.0.1
PR:		ports/125103
Submitted by:	Wen heping <wenheping@gmail.com>
2008-07-01 12:50:44 +00:00
Martin Wilke
fca7fb852a - Update to 20080628 2008-07-01 00:54:30 +00:00
Joe Marcus Clarke
4fdf50a5b2 Update to 2.22.3. 2008-07-01 00:45:22 +00:00
Lev A. Serebryakov
1f4e387afa Bump PORTREVISION due to subversion upgrade. 2008-06-30 12:36:56 +00:00
Lev A. Serebryakov
9ffc02942d (1) Upgrade subversion to version 1.5.0.
(2) Make binding ports to be real ports, which installs only bindings and
      depend on subversion.
  (3) Rename bindings ports to reflect perl5/python/ruby modules naming scheme.
  (4) Re-base subversion-freebsd to `devel/subversion'.
  (5) Fix all ports, which depends on subversion bindings.
2008-06-30 10:00:07 +00:00
Dmitry Marakasov
72ed5c97c3 - Commit forgotten patch
Reported by:	itetcu (QA Tindy)
Approved by:	miwi (mentor)
2008-06-29 20:34:11 +00:00
Dmitry Marakasov
7c9f78c910 - Update to 20080617
- Simplify do-install target (install all data, instead of picking specific extensions - no actual need for that)
- Fix plist for WITHOUT_CLIENT and WITHOUT_DEDICATED cases

PR:		ports/124959
Approved by:	acm (maintainer; via irc), miwi (mentor)
2008-06-29 17:46:39 +00:00
Rong-En Fan
56ae4435c0 - Update to 0.2.8.2.1
- Pass maintainership to submitter

PR:		ports/124017 (based on)
Submitted by:	Ian Wagner <ianthetechie at gmail.com>
2008-06-29 15:21:08 +00:00
Martin Wilke
b6fabd7bf7 - Readded UTPGPatch451.tar.bz2 distfile (was dropped in the previous commit)
PR:		125029
Submitted by:	Alexander Logvinov <ports@logvinov.com>
Approved by:	scf@ (maintainer)
2008-06-29 11:23:23 +00:00
Alejandro Pulver
655848585f - Remove CELLSHADING option and corresponding patch (not supported). 2008-06-27 22:58:07 +00:00
Philippe Audeoud
e879b858da - Update to 20080626
Approved by:	mentor (implicit)
2008-06-26 09:07:30 +00:00
Dmitry Marakasov
805a2895a2 Each player controls a team of several hedgehogs. During the course
of the game, players take turns with one of their hedgehogs. They
then use whatever tools and weapons are available to attack and
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
may move around the terrain in a variety of ways, normally by walking
and jumping but also by using particular tools such as the "Rope"
or "Parachute", to move to otherwise inaccessible areas. Each turn
is time-limited to ensure that players do not hold up the game with
excessive thinking or moving.

A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
that deform the terrain, removing circular chunks. The landscape
is an island floating on a body of water, or a restricted cave with
water at the bottom. A hedgehog dies when it enters the water (either
by falling off the island, or through a hole in the bottom of it),
it is thrown off either side of the arena or when its health is
reduced, typically from contact with explosions, to zero (the damage
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
turn is shown only when all movement on the battlefield has ceased).

WWW: http://www.hedgewars.org

Approved by:	miwi (mentor)
2008-06-24 21:50:31 +00:00
Dmitry Marakasov
6a38e57f4d - Update to 0.96-1
- Install stock icon and desktop entry
- All data is now packed into .pak-file

Approved by:	miwi (mentor)
2008-06-24 10:59:37 +00:00
Andrej Zverev
21ae257e6e - Drop maintainership 2008-06-24 07:11:00 +00:00
Alejandro Pulver
ea7fddf3e1 - Add missing group to MASTER_SITES. 2008-06-23 20:32:16 +00:00
Pietro Cerutti
07ee3292c8 - New port: gemrb
This Game Engine is a port of the original Infinity Engine (the one of
Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix,
Mac OS X and Windows with some enhancements.

PR:		122980
Submitted by:	Timothy Beyer <beyert@cs.ucr.edu>
2008-06-22 21:48:03 +00:00
Pav Lucistnik
38ed0aa3db - Builds now 2008-06-22 18:33:46 +00:00