ODE is a free, industrial quality library for simulating articulated
rigid body dynamics - for example ground vehicles, legged creatures,
and moving objects in VR environments. It is fast, flexible, robust
and platform independent, with advanced joints, contact with friction,
and built-in collision detection.
WWW: http://www.ode.org/
Add CONFLICTS in devel/ode
PR: 88581
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
- changes the header include order so as not to pick up installed includes
before local ones
- suppresses the unneeded use of values.h
- works around an inlining limitation in g++
PR: ports/81610
Submitted by: Jonathan Hanna <jhanna@shaw.ca>
Approved by: David Yeske <dyeske@yahoo.com> (maintainer)
ODE is a free, industrial quality library for simulating
articulated rigid body dynamics - for example ground vehicles,
legged creatures, and moving objects in VR environments. It is
fast, flexible, robust and platform independent, with advanced
joints, contact with friction, and built-in collision
detection.
PR: ports/64288
Submitted by: David Yeske <dyeske@yahoo.com>