o Currently unmaintained, will take maintainership
o Clean-up Makefile
- Use PORTDOCS macro and DATADIR
- Dependency on glut implies X libraries
o Change pkg-message to pkg-message.in so DATADIR and DOCSDIR variables can
be used
o Patch for joystick support
o Update WWW
PR: ports/92930
Submitted by: Jason E. Hale <bsdkaffee@gmail.com>
down through trecherous jungles, canyons, towering waterfalls, into the heart
of a volcano and through the driving rain of a cold industrial city.
Monkey will find help along the way in the form of exciting powerups, including
parachutes and jetpacks.
WWW: http://www.aelius.com/primateplunge/
PR: ports/92686
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
EMACS ports. [1]
- Allow building a port as root using an NFS-mounted /usr/ports if the
server maps root to a UID other than root. [2]
- Make 'BROKEN' and 'IGNORED' ports exit their "make install" with a fail
status rather than success. [3]
- Improve behavior when dealing with versioned dependencies. [4]
- Fix false positives in check-conflicts target. [5]
- Remove obsolete bzip2 code. [6]
- Add physical category net-p2p. [7]
- Don't fetch INDEXFILE if not necessary; respect FETCH_ENV. [8], [11]
- INDEX can now be moved outside of ports tree. [9]
- Add ghostscript-gpl. [10]
- Remove obsolete USE_MESA. [12]
- Force pkg_install tools from ports on FreeBSD 4.10 and older. [13]
- Document ALWAYS_KEEP_DISTFILES. [14]
- Remove USE_REINPLACE from bsd.port.mk USE_DOS2UNIX patch. [15]
PR: ports/37596 [1], ports/57259 [2], ports/63216 [3],
ports/89448 [4], ports/89710 [5], ports/88996 [6],
ports/89260 [7], ports/89363 [8], ports/89809 [9],
ports/89853 [10], ports/91086 [11], ports/91710 [12],
ports/91727 [13], ports/92111 [14], ports/92124 [15]
Submitted by: Jay Sachs <jay at eziba dot com> [1], sem [1, 3, 8, 12],
Andrew Heybey <ath at niksun dot com> [2], Jamie Jones
<jamie at thompson dot bishopston dot net>, tobez [4], Mark
Andrews <Mark_Andrews at isc dot org> [5], edwin [6, 11, 15],
pav [7, 13], Peter Jeremy <PeterJeremy at optushome dot com
dot au> [9], Ulrich Spoerlein <q at galgenberg dot net> [10],
netchild [11], erwin [14]
Reviewed by: kris, clement (partially)
WWW: http://www.planetquake.com/aeons/aestats/
Mark this port as for i386 only, since while we build native FreeBSD
executables, we do so not from source code, but from Linux object files
author provides in distfile, with some hacking from our side (see
`fbsd_stub.c' in files/ for details).
as many of their 21 pieces on the board as possible while preventing
others from doing the same.
This is made difficult by the fact that a piece played by a player
must touch another of the player's pieces, but only at their corners
(a player's first piece must touch a board corner).
The game is over when no player can play any new pieces. The winner
is the player with the fewest & smallest pieces remaining. Bonus
points are awarded for playing all pieces.
Features a tweakable AI to take the place of any human players.
WWW: http://blokish.sourceforge.net/
PR: ports/91961
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
magnetic director, able to attract or reject a ball in order to throw
it through a goal placed in the center of the playing field. It sounds
easy... but remember that reality is fuzzy!
WWW: http://sourceforge.net/projects/gillo
PR: ports/92195
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
It is designed to provide the same feel as the old 2D games of that
type, but with 3D for the special effects.
PR: ports/92166
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>