Commit Graph

4 Commits

Author SHA1 Message Date
Marcus Alves Grando
4496dba463 New port devel/ode-devel
ODE is a free, industrial quality library for simulating articulated
rigid body dynamics - for example ground vehicles, legged creatures,
and moving objects in VR environments. It is fast, flexible, robust
and platform independent, with advanced joints, contact with friction,
and built-in collision detection.

WWW: http://www.ode.org/

Add CONFLICTS in devel/ode

PR:		88581
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by:	marcus
2005-11-13 02:14:57 +00:00
Pav Lucistnik
57b23f591f - enable an "OPCODE" library that is required to support triangle mesh objects.
- changes the header include order so as not to pick up installed includes
  before local ones
- suppresses the unneeded use of values.h
- works around an inlining limitation in g++

PR:		ports/81610
Submitted by:	Jonathan Hanna <jhanna@shaw.ca>
Approved by:	David Yeske <dyeske@yahoo.com> (maintainer)
2005-05-31 07:39:54 +00:00
Pav Lucistnik
5ad18c9234 - Update to 0.5
PR:		ports/67741
Submitted by:	Ying-Chieh Liao <ijliao@FreeBSD.csie.NCTU.edu.tw>
Approved by:	maintainer timeout (15 days)
2004-06-26 18:36:17 +00:00
Kirill Ponomarev
64f27831d3 Add ode 0.039,
ODE is a free, industrial quality library for simulating
articulated rigid body dynamics - for example ground vehicles,
legged creatures, and moving objects in VR environments. It is
fast, flexible, robust and platform independent, with advanced
joints, contact with friction, and built-in collision
detection.

PR:		ports/64288
Submitted by:	David Yeske <dyeske@yahoo.com>
2004-03-15 09:57:40 +00:00