Commit Graph

14 Commits

Author SHA1 Message Date
Wolfram Schneider
df8f6f276f Add virtual category 'perl5'. 1997-04-20 13:53:29 +00:00
Andreas Klemm
d328c5df14 Added crossfire shutdown and forbid file and added this to PLIST. 1997-01-26 10:07:08 +00:00
Andreas Klemm
77a0b5c2be update port to new version 0.93.0 1997-01-25 12:27:16 +00:00
David E. O'Brien
20b9bbed0a Switched to using MASTER_SITES=${MASTER_SITE_XCONTRIB} and
MASTER_SITE_SUBDIR=games
swallace wasn't listed as MAINTAINER of any of his ports
janek@gaja.ipan.lublin.pl wasn't listed as MAINTAINER of any of his ports
bin.bin --> ${BINOWN}.${BINGRP}
chown --> /usr/sbin/chown
	(not everyone has /usr/sbin in their path, esp. if you sudo'ed to root)
mkdir -p --> ${MKDIR}
1997-01-03 09:38:01 +00:00
David E. O'Brien
0ec8f04dcf Variable reordering to standards. 1997-01-03 08:49:05 +00:00
Satoshi Asami
300c45cf2e Use MAN? macros. CATEGORIES+= -> CATEGORIES. 1996-11-18 11:44:27 +00:00
Andreas Klemm
0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00
Satoshi Asami
751a221bb6 Fix typo in $Id$ (was "$Id:")
Use ${LOCALBASE}, not /usr/local.
1996-11-04 10:04:36 +00:00
Satoshi Asami
78bb37984f Oh please, don't put the name of the port in the beginning of this file.
I spent one full night going through the whole ports tree just to fix
this so nobody will have a bad example to follow! ;)
1996-11-04 10:03:49 +00:00
Andreas Klemm
3514b5fc61 After a pkg_delete directories remain, so use mkdir -p in the install
target of Makefile. Changed order in install target.
1996-11-03 19:28:00 +00:00
Andreas Klemm
fed9e4cbb8 Added two patches from crossfire mailinglist.
1) get experience points if you use skills
2) don't crash if player logs in with 2 skills enabled
3) cleaned up PLIST (removed 2 player characters of mine
   which aren't part of the distribution)
1996-11-03 19:19:20 +00:00
Andreas Klemm
5b3ff8fcce crossfire binary now runs with mode 6555, needed for server mode. 1996-11-02 18:55:22 +00:00
Andreas Klemm
3a32ea5367 Ooops, had to move rplay from RUN_DEPEND to BUILD_DEPEND 1996-11-02 16:31:33 +00:00
Andreas Klemm
ff14487404 added crossfire 0.92.8
crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.

Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...
1996-11-02 13:53:37 +00:00