little bit and allows to proceed to a more recent linux_base from
a stable (read as: the major bugs should be ironed out or identified
and most linux ports build just fine) source.
It also allows to ship 4.11 with a working linuxolator (the EOLed
linux_base is marked forbidden because of a security hole).
This is a major update, please read UPDATING (and CHANGES if you
develop linux ports).
Changes:
- change the default linux_base from v7 to v8
- add a newer freetype to linux_base-8 for nicer fonts display [1]
- don't let cpio use hardlinks in the linux_base-8 port to quiet some
warnings in some cases [2]
- fix a cut&past error in the linux_base-8 pkg-install script [3]
- convert the binary knob "USE_LINUX" to a version specifier, e.g.
USE_LINUX=<value> specifies a dependency upon
emulators/linux_base-<value>, exceptions are a value of "7" (which
does what you want and adds a dependency to linux_base) and any
value without a corresponding port in
PORTSDIR/emulators/linux_base-<value> (which adds a dependency to
the default linux_base)
- don't implicitly add USE_LINUX with the USE_LINUX_PREFIX knob,
this allows us to use the USE_LINUX_PREFIX knob for linux_base and
paves the way for splitting up future linux base ports into
individual pieces
- remove RESTRICTED from some GPL licensed ports, even when we only
distribute binaries, we get them from official linux sites, so
anyone can grab them there if he needs to
- add a dependency upon the linux X11 bits where necessary (based upon
guesswork)
- don't use USE_X_PREFIX in some linux ports since it adds a dependency
to the FreeBSD X11 libs, as a workaround use PREFIX?= (the clean
solution would be to remove the implicit USE_XLIB from USE_X_PREFIX)
- bump the portrevision of the linux ports ("better safe than sorry"
algorithm)
- pass maintainership of the important linux infrastructure to a
mailinglist, hijack freebsd-emulation@ for this purpose (if somebody
doesn't like this: tell us your bikeshed color at freebsd-emulation@,
my color would be "linuxolator@" in case someone cares...)
- add a pkg-install script for linux-fontconfig, but don't use it;
everything should work without it (the FreeBSD fc-cache program should
do all the work), but in case we need it we just need to decomment the
pkg-install part in the Makefile
- fix some dependencies
- fix some bugs
- add some static plists
- unbreak the ports with dependecies to more than one linux_base
This also fixes some ports which are marked BROKEN because of dependencies
to v7 and v8 of linux_base at the same time.
Known bugs:
- the linux-mesa and linux-devtools ports install libGL*.so symlinks
- some "minor" plist bugs (e.g. ld.so.{conf,cache} are modified by
the linux X11 port, so linx_Base-8 moans at deinstall time)
Future work (interested souls should coordinate with freebsd-emulation@):
- add some kind of USE_LINUX_X11 knob to streamline the X11 dependencies,
or modify the behavior of USE_XLIB in the USE_LINUX case
AFAIK trevor has some patches.
- make USE_XLIB and USE_X_PREFIX orthogonal to be able to get rid of
the PREFIX?= workaround in some linux ports
Should be discussed/coordinated on/with x11@.
- move the RPM bits from x11-toolkits/linux-gtk/Makefile to PORTSDIR/Mk/
- update to a more recent linux base
PR: 69997, 70539 (and maybe others)
Discussed with/on: java@, x11@, trevor, portmgr
Tested by: mezz, portmgr, pointyhat
RPM hunted down by: Joseph Gelinas <scirocco@tasam.com> [1]
Requested by: portmgr [2]
Submitted by: kris [3]
Approved by: portmgr
Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
game. The game was originally going to be a retail expansion pack for Return
To Castle Wolfenstein but the project was cancelled and the good folks at
Activision decided to give it to us for free!
It's a team game; you will win or fall along with your comrades. The only way
to complete the objectives that lead to victory is by cooperation, with each
player covering their teammates and using their class special abilities in
concert with the others.
The game is unique in that it has moving objectives that makes the gameplay a
lot of fun!
WWW: http://www.enemy-territory.com
PR: ports/61583
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>