Commit Graph

8 Commits

Author SHA1 Message Date
Maxim Sobolev
0e050332e9 Merge in numerous local fixes:
- when outputing character to the screen check that we actually have a
  character for the charcode supplied. This fixes potential segfault
  when user types in some character that isn't in the table;
- don't hog all CPU time when playing level completion sound. This also
  makes level completion sound much more less jerky;
- by default use sdl12 library instead of sdl10, because sdl10 is at the
  end of its lifecycle and would be retired RSN.

Bump PPORTREVISION to indicate that major changes were made.
2001-09-22 20:35:22 +00:00
Maxim Sobolev
303f21b153 Add several patches for the sdl version of digger. These patches fix the game
when used with SDL-1.2.x and also add some new functionality (ability to
switch to/from fullscreem mode). Since files being patched aren't used right
now the PORTREVISION remains the same.

Prompted by:	Luqman Hakim <dbz@telkom.net>
2001-09-13 10:24:55 +00:00
Maxim Sobolev
8ed8aafc20 Move:
devel/sdl --> devel/sdl10
devel/sdl-devel --> devel/sdl12

Repo-copy by:	asami
2001-04-09 11:55:04 +00:00
Maxim Sobolev
c74ac8bd8e ONLY_FOR_ARCHS=i386 (alphas don't have libvgl yet).
Submitted by:	http://havk.org/alpha/
2001-03-11 12:33:02 +00:00
Maxim Sobolev
7a4f264e00 Fix build if WITH_SOUND is defined.
Prompted by:	Donald J . Maddox <dmaddox@sc.rr.com>
2000-11-29 09:11:30 +00:00
Maxim Sobolev
f41d18069f Catch up <machine/console.h> disappearance.
Submitted by:	bento
2000-11-28 13:13:16 +00:00
Maxim Sobolev
10e2f8893d Whitespace-only:
Make indentation uniform across my ports.
2000-11-01 15:51:11 +00:00
Maxim Sobolev
6abf94abba New port of Digger - a VGL version of the famous Digger game. AFAIK it is the
fist full-blown game with VGL support ;). Very suitable it you have nothing to
do while your computer assembling bits of 'make buildworld' (the game uses only
about 5% CPU on my P133 laptop).

PR:		18112
Submitted by:	me
2000-05-22 15:00:13 +00:00