- Update to 20100320
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parent
7314e59338
commit
f6eb86479e
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=252654
@ -6,8 +6,7 @@
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#
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PORTNAME= linwarrior
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PORTVERSION= 20091108
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PORTREVISION= 1
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PORTVERSION= 20100320
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CATEGORIES= games
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MASTER_SITES= http://www.hackcraft.de/games/linwarrior_3d/downloads/ \
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http://mirror.amdmi3.ru/distfiles/
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@ -38,13 +37,18 @@ DESKTOP_ENTRIES="LinWarrior 3D" \
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EXTRA_PATCHES= ${FILESDIR}/extra-patch-source-cMech.cpp
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.endif
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post-extract:
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@${FIND} ${WRKSRC} -type d -exec chmod a+rx {} \;
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@${FIND} ${WRKSRC} -type f -exec chmod a+r {} \;
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post-patch:
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@${REINPLACE_CMD} -e 's|data/|${DATADIR}/|' ${WRKSRC}/source/cMech.cpp \
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${WRKSRC}/source/cWeapon.cpp ${WRKSRC}/source/main.cpp
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@${REINPLACE_CMD} -e '/hash_set/ d' ${WRKSRC}/source/cAlert.h
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@${FIND} ${WRKSRC}/source -name '*.cpp' -print0 | ${XARGS} -0 \
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${REINPLACE_CMD} -e 's|data/|${DATADIR}/|'
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/dist/${PORTNAME} ${PREFIX}/bin
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${MKDIR} ${DATADIR}/sound
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${INSTALL_DATA} ${WRKSRC}/data/sound/*.wav ${DATADIR}/sound
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${MKDIR} ${DATADIR}
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cd ${WRKSRC}/data && ${COPYTREE_SHARE} '*' ${DATADIR}/
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.include <bsd.port.post.mk>
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@ -1,3 +1,3 @@
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MD5 (linwarrior_20091108.tar.gz) = c87b00f00443b016a145eeda3a9c2f39
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SHA256 (linwarrior_20091108.tar.gz) = 3edec4ecacc4c7136621de5c83d387db925f5e3035d2e78ed67d16996778e02a
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SIZE (linwarrior_20091108.tar.gz) = 5232855
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MD5 (linwarrior_20100320.tar.gz) = 0b18e08579ab48c65523379d2beac1cf
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SHA256 (linwarrior_20100320.tar.gz) = dc80a8ff355447f351f7af79c7e6a82839653738687d49345a591065cae9eee0
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SIZE (linwarrior_20100320.tar.gz) = 4558140
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@ -1,15 +1,15 @@
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--- Makefile.orig 2009-11-08 15:59:15.000000000 +0300
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+++ Makefile 2009-12-01 15:07:51.000000000 +0300
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--- Makefile.orig 2010-02-05 22:50:30.000000000 +0300
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+++ Makefile 2010-04-04 06:18:24.000000000 +0400
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@@ -2,7 +2,7 @@
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# Makefile with auto-dependency generation
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# Add Include directories here.
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-INCLUDES = -I psi3d -I source -I .
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+INCLUDES = -I psi3d -I source -I . `${SDL_CONFIG} --cflags`
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-INCLUDES = -I .
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+INCLUDES = -I . `${SDL_CONFIG} --cflags`
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# Automatic searching for source files.
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# Objects to compile are all sources (cpp) and put the .o below build-dir.
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@@ -20,18 +20,18 @@
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@@ -20,18 +20,17 @@
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LIMITER=$(dir \file)
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CFLAGS+= -static-libgcc
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else
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@ -27,16 +27,14 @@
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# Creation of dependency information when compiling.
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-CFLAGS += -Wp,-M,-MP,-MT,$@,-MF,dep/$(subst /,-,$@).d
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+CFLAGS +=
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# Print warnings when compiling.
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CFLAGS += -Wall
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@@ -40,7 +40,7 @@
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@@ -40,7 +39,6 @@
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CFLAGS += $(INCLUDES)
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# Optimizations.
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-CFLAGS += -O1 -funroll-loops
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+CFLAGS +=
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# Default makefile Target.
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all: $(TARGET)
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@ -1,11 +1,55 @@
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bin/linwarrior
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%%DATADIR%%/sound/ambient.wav
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%%DATADIR%%/sound/explosion.wav
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%%DATADIR%%/sound/homingmissile.wav
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%%DATADIR%%/sound/machinegun.wav
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%%DATADIR%%/sound/plasmagun.wav
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%%DATADIR%%/sound/pow.wav
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%%DATADIR%%/sound/raybeam.wav
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%%DATADIR%%/sound/sparkgun.wav
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@dirrm %%DATADIR%%/sound
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%%DATADIR%%/device/camo.tga
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%%DATADIR%%/device/pow.txt
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%%DATADIR%%/device/pow.wav
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%%DATADIR%%/device/wanzer/gorilla/gorilla_ii.md5mesh
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%%DATADIR%%/device/wanzer/gorilla/gorilla_ii.mm3d
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%%DATADIR%%/device/wanzer/lemur/lemur.md5mesh
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%%DATADIR%%/device/wanzer/lemur/lemur.mm3d
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%%DATADIR%%/planet/ambient/ambient.wav
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%%DATADIR%%/planet/background/earth.tga
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%%DATADIR%%/planet/background/haze.tga
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%%DATADIR%%/planet/background/ice.tga
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%%DATADIR%%/planet/background/lavos.tga
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%%DATADIR%%/planet/background/moon.tga
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%%DATADIR%%/planet/background/mountain.tga
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%%DATADIR%%/planet/background/sun.tga
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%%DATADIR%%/urban/house/brickstone.tga
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%%DATADIR%%/urban/house/roof.tga
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%%DATADIR%%/urban/scraper/concrete.tga
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%%DATADIR%%/urban/scraper/scraper.tga
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%%DATADIR%%/urban/street/junction.tga
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%%DATADIR%%/urban/street/ns_road.tga
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%%DATADIR%%/urban/street/place.tga
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%%DATADIR%%/urban/street/we_edge.tga
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%%DATADIR%%/urban/street/we_road.tga
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%%DATADIR%%/urban/street/we_way.tga
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%%DATADIR%%/urban/street/ws_corner.tga
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%%DATADIR%%/urban/street/ws_join.tga
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%%DATADIR%%/weapon/explosion/explosion.wav
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%%DATADIR%%/weapon/flint.tga
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%%DATADIR%%/weapon/flitter.tga
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%%DATADIR%%/weapon/hmissile/homingmissile.wav
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%%DATADIR%%/weapon/mgun/machinegun.wav
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%%DATADIR%%/weapon/pgun/plasmagun.wav
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%%DATADIR%%/weapon/rbeam/raybeam.wav
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%%DATADIR%%/weapon/sgun/sparkgun.wav
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@dirrm %%DATADIR%%/weapon/sgun
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@dirrm %%DATADIR%%/weapon/rbeam
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@dirrm %%DATADIR%%/weapon/pgun
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@dirrm %%DATADIR%%/weapon/mgun
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@dirrm %%DATADIR%%/weapon/hmissile
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@dirrm %%DATADIR%%/weapon/explosion
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@dirrm %%DATADIR%%/weapon
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@dirrm %%DATADIR%%/urban/street
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@dirrm %%DATADIR%%/urban/scraper
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@dirrm %%DATADIR%%/urban/house
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@dirrm %%DATADIR%%/urban
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@dirrm %%DATADIR%%/planet/background
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@dirrm %%DATADIR%%/planet/ambient
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@dirrm %%DATADIR%%/planet
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@dirrm %%DATADIR%%/device/wanzer/lemur
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@dirrm %%DATADIR%%/device/wanzer/gorilla
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@dirrm %%DATADIR%%/device/wanzer
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@dirrm %%DATADIR%%/device
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@dirrm %%DATADIR%%
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