- Update to version 0.120u2.

- Mirror to my FTP since it can't be downloaded by fetch [1].
- Remove BROKEN.

PR:		ports/117903
Submitted by:	"Pedro F. Giffuni" <giffunip@tutopia.com>
Reworked by:	alepulver (myself) [1]
Approved by:	portmgr (linimon)
This commit is contained in:
Alejandro Pulver 2007-11-30 16:39:27 +00:00
parent ae96d47165
commit ebca18fbea
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=202866
16 changed files with 88 additions and 92 deletions

View File

@ -6,16 +6,14 @@
#
PORTNAME= sdlmame
PORTVERSION= 0.119
PORTVERSION= 0.120u2
CATEGORIES= emulators
MASTER_SITES= http://rbelmont.mameworld.info/
MASTER_SITES= ftp://ftp.alepulver.com.ar/distfiles/
DISTNAME= ${PORTNAME}${PORTVERSION:S/.//}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= SDL port of the popular MAME (Multi Arcade Machine Emulator)
BROKEN= unfetchable
USE_ZIP= yes
USE_GL= yes
USE_GMAKE= yes

View File

@ -1,3 +1,3 @@
MD5 (sdlmame0119.zip) = 82408989c9ad28f5294514327a84674c
SHA256 (sdlmame0119.zip) = 676eb471726d7a47c5282c13985d312f03b5142b3e2862a63f8eb5220393196e
SIZE (sdlmame0119.zip) = 15690370
MD5 (sdlmame0120u2.zip) = fc1ef0c683f15af8ab5bbd4c66081924
SHA256 (sdlmame0120u2.zip) = c71dfcb8f37a700eb131c9eeff88c8c63609ecc55c7d28adcd7655d287120a29
SIZE (sdlmame0120u2.zip) = 15955929

View File

@ -1,8 +1,8 @@
--- makefile.orig Fri Sep 14 17:11:34 2007
+++ makefile Mon Sep 17 19:59:44 2007
@@ -69,11 +69,13 @@
# uncomment next line to include the debugger
# DEBUG = 1
--- makefile.orig Sat Oct 20 16:33:18 2007
+++ makefile Wed Nov 7 18:22:11 2007
@@ -72,11 +72,13 @@
# uncomment next line to include the internal profiler
# PROFILER = 1
+ifeq ($(ARCH),i386)
# uncomment next line to use DRC MIPS3 engine
@ -14,7 +14,7 @@
# uncomment next line to use DRC Voodoo rasterizers
# X86_VOODOO_DRC = 1
@@ -96,7 +98,9 @@
@@ -99,7 +101,9 @@
# CELL = 1
# uncomment next line if you are building for a 64-bit target
@ -25,7 +25,7 @@
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
@@ -160,8 +164,8 @@
@@ -168,8 +172,8 @@
# compiler, linker and utilities
AR = @ar
@ -36,7 +36,7 @@
MD = -mkdir$(EXE)
RM = @rm -f
@@ -240,7 +244,7 @@
@@ -248,7 +252,7 @@
endif
# fullname is prefix+name+suffix
@ -45,7 +45,7 @@
# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
@@ -305,7 +309,7 @@
@@ -318,7 +322,7 @@
#-------------------------------------------------
# we compile to C89 standard with GNU extensions
@ -54,7 +54,7 @@
# add -g if we need symbols
ifdef SYMBOLS
@@ -340,12 +344,12 @@
@@ -352,11 +356,11 @@
# if we are optimizing, include optimization options
# and make all errors into warnings
ifneq ($(OPTIMIZE),0)
@ -63,13 +63,12 @@
# only -Werror if not PTR64 and not DEBUG
ifndef DEBUG
ifndef PTR64
-CFLAGS += -Werror $(ARCH) -fno-strict-aliasing
+#CFLAGS += -Werror -fno-strict-aliasing
endif # PTR64
-CFLAGS += $(ARCH) -fno-strict-aliasing
+CFLAGS += -fno-strict-aliasing
endif # !DEBUG
endif # neq OPTIMIZE
@@ -366,6 +370,7 @@
@@ -376,6 +380,7 @@
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
@ -77,7 +76,7 @@
@@ -375,7 +380,7 @@
@@ -385,7 +390,7 @@
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator

View File

@ -16,6 +16,8 @@ libexec/sdlmame/testkeys
%%PORTDOCS%%%%DOCSDIR%%/docs/windows.txt
%%PORTDOCS%%%%DOCSDIR%%/docs/config.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew_0120u2.txt
%%DATADIR%%/keymaps/km-be.txt
%%DATADIR%%/keymaps/km-ch.txt
%%DATADIR%%/keymaps/km-de.txt
%%DATADIR%%/keymaps/km-fr-OSX.txt

View File

@ -6,16 +6,14 @@
#
PORTNAME= sdlmame
PORTVERSION= 0.119
PORTVERSION= 0.120u2
CATEGORIES= emulators
MASTER_SITES= http://rbelmont.mameworld.info/
MASTER_SITES= ftp://ftp.alepulver.com.ar/distfiles/
DISTNAME= ${PORTNAME}${PORTVERSION:S/.//}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= SDL port of the popular MAME (Multi Arcade Machine Emulator)
BROKEN= unfetchable
USE_ZIP= yes
USE_GL= yes
USE_GMAKE= yes

View File

@ -1,3 +1,3 @@
MD5 (sdlmame0119.zip) = 82408989c9ad28f5294514327a84674c
SHA256 (sdlmame0119.zip) = 676eb471726d7a47c5282c13985d312f03b5142b3e2862a63f8eb5220393196e
SIZE (sdlmame0119.zip) = 15690370
MD5 (sdlmame0120u2.zip) = fc1ef0c683f15af8ab5bbd4c66081924
SHA256 (sdlmame0120u2.zip) = c71dfcb8f37a700eb131c9eeff88c8c63609ecc55c7d28adcd7655d287120a29
SIZE (sdlmame0120u2.zip) = 15955929

View File

@ -1,8 +1,8 @@
--- makefile.orig Fri Sep 14 17:11:34 2007
+++ makefile Mon Sep 17 19:59:44 2007
@@ -69,11 +69,13 @@
# uncomment next line to include the debugger
# DEBUG = 1
--- makefile.orig Sat Oct 20 16:33:18 2007
+++ makefile Wed Nov 7 18:22:11 2007
@@ -72,11 +72,13 @@
# uncomment next line to include the internal profiler
# PROFILER = 1
+ifeq ($(ARCH),i386)
# uncomment next line to use DRC MIPS3 engine
@ -14,7 +14,7 @@
# uncomment next line to use DRC Voodoo rasterizers
# X86_VOODOO_DRC = 1
@@ -96,7 +98,9 @@
@@ -99,7 +101,9 @@
# CELL = 1
# uncomment next line if you are building for a 64-bit target
@ -25,7 +25,7 @@
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
@@ -160,8 +164,8 @@
@@ -168,8 +172,8 @@
# compiler, linker and utilities
AR = @ar
@ -36,7 +36,7 @@
MD = -mkdir$(EXE)
RM = @rm -f
@@ -240,7 +244,7 @@
@@ -248,7 +252,7 @@
endif
# fullname is prefix+name+suffix
@ -45,7 +45,7 @@
# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
@@ -305,7 +309,7 @@
@@ -318,7 +322,7 @@
#-------------------------------------------------
# we compile to C89 standard with GNU extensions
@ -54,7 +54,7 @@
# add -g if we need symbols
ifdef SYMBOLS
@@ -340,12 +344,12 @@
@@ -352,11 +356,11 @@
# if we are optimizing, include optimization options
# and make all errors into warnings
ifneq ($(OPTIMIZE),0)
@ -63,13 +63,12 @@
# only -Werror if not PTR64 and not DEBUG
ifndef DEBUG
ifndef PTR64
-CFLAGS += -Werror $(ARCH) -fno-strict-aliasing
+#CFLAGS += -Werror -fno-strict-aliasing
endif # PTR64
-CFLAGS += $(ARCH) -fno-strict-aliasing
+CFLAGS += -fno-strict-aliasing
endif # !DEBUG
endif # neq OPTIMIZE
@@ -366,6 +370,7 @@
@@ -376,6 +380,7 @@
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
@ -77,7 +76,7 @@
@@ -375,7 +380,7 @@
@@ -385,7 +390,7 @@
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator

View File

@ -16,6 +16,8 @@ libexec/sdlmame/testkeys
%%PORTDOCS%%%%DOCSDIR%%/docs/windows.txt
%%PORTDOCS%%%%DOCSDIR%%/docs/config.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew_0120u2.txt
%%DATADIR%%/keymaps/km-be.txt
%%DATADIR%%/keymaps/km-ch.txt
%%DATADIR%%/keymaps/km-de.txt
%%DATADIR%%/keymaps/km-fr-OSX.txt

View File

@ -6,16 +6,14 @@
#
PORTNAME= sdlmame
PORTVERSION= 0.119
PORTVERSION= 0.120u2
CATEGORIES= emulators
MASTER_SITES= http://rbelmont.mameworld.info/
MASTER_SITES= ftp://ftp.alepulver.com.ar/distfiles/
DISTNAME= ${PORTNAME}${PORTVERSION:S/.//}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= SDL port of the popular MAME (Multi Arcade Machine Emulator)
BROKEN= unfetchable
USE_ZIP= yes
USE_GL= yes
USE_GMAKE= yes

View File

@ -1,3 +1,3 @@
MD5 (sdlmame0119.zip) = 82408989c9ad28f5294514327a84674c
SHA256 (sdlmame0119.zip) = 676eb471726d7a47c5282c13985d312f03b5142b3e2862a63f8eb5220393196e
SIZE (sdlmame0119.zip) = 15690370
MD5 (sdlmame0120u2.zip) = fc1ef0c683f15af8ab5bbd4c66081924
SHA256 (sdlmame0120u2.zip) = c71dfcb8f37a700eb131c9eeff88c8c63609ecc55c7d28adcd7655d287120a29
SIZE (sdlmame0120u2.zip) = 15955929

View File

@ -1,8 +1,8 @@
--- makefile.orig Fri Sep 14 17:11:34 2007
+++ makefile Mon Sep 17 19:59:44 2007
@@ -69,11 +69,13 @@
# uncomment next line to include the debugger
# DEBUG = 1
--- makefile.orig Sat Oct 20 16:33:18 2007
+++ makefile Wed Nov 7 18:22:11 2007
@@ -72,11 +72,13 @@
# uncomment next line to include the internal profiler
# PROFILER = 1
+ifeq ($(ARCH),i386)
# uncomment next line to use DRC MIPS3 engine
@ -14,7 +14,7 @@
# uncomment next line to use DRC Voodoo rasterizers
# X86_VOODOO_DRC = 1
@@ -96,7 +98,9 @@
@@ -99,7 +101,9 @@
# CELL = 1
# uncomment next line if you are building for a 64-bit target
@ -25,7 +25,7 @@
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
@@ -160,8 +164,8 @@
@@ -168,8 +172,8 @@
# compiler, linker and utilities
AR = @ar
@ -36,7 +36,7 @@
MD = -mkdir$(EXE)
RM = @rm -f
@@ -240,7 +244,7 @@
@@ -248,7 +252,7 @@
endif
# fullname is prefix+name+suffix
@ -45,7 +45,7 @@
# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
@@ -305,7 +309,7 @@
@@ -318,7 +322,7 @@
#-------------------------------------------------
# we compile to C89 standard with GNU extensions
@ -54,7 +54,7 @@
# add -g if we need symbols
ifdef SYMBOLS
@@ -340,12 +344,12 @@
@@ -352,11 +356,11 @@
# if we are optimizing, include optimization options
# and make all errors into warnings
ifneq ($(OPTIMIZE),0)
@ -63,13 +63,12 @@
# only -Werror if not PTR64 and not DEBUG
ifndef DEBUG
ifndef PTR64
-CFLAGS += -Werror $(ARCH) -fno-strict-aliasing
+#CFLAGS += -Werror -fno-strict-aliasing
endif # PTR64
-CFLAGS += $(ARCH) -fno-strict-aliasing
+CFLAGS += -fno-strict-aliasing
endif # !DEBUG
endif # neq OPTIMIZE
@@ -366,6 +370,7 @@
@@ -376,6 +380,7 @@
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
@ -77,7 +76,7 @@
@@ -375,7 +380,7 @@
@@ -385,7 +390,7 @@
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator

View File

@ -16,6 +16,8 @@ libexec/sdlmame/testkeys
%%PORTDOCS%%%%DOCSDIR%%/docs/windows.txt
%%PORTDOCS%%%%DOCSDIR%%/docs/config.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew_0120u2.txt
%%DATADIR%%/keymaps/km-be.txt
%%DATADIR%%/keymaps/km-ch.txt
%%DATADIR%%/keymaps/km-de.txt
%%DATADIR%%/keymaps/km-fr-OSX.txt

View File

@ -6,16 +6,14 @@
#
PORTNAME= sdlmame
PORTVERSION= 0.119
PORTVERSION= 0.120u2
CATEGORIES= emulators
MASTER_SITES= http://rbelmont.mameworld.info/
MASTER_SITES= ftp://ftp.alepulver.com.ar/distfiles/
DISTNAME= ${PORTNAME}${PORTVERSION:S/.//}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= SDL port of the popular MAME (Multi Arcade Machine Emulator)
BROKEN= unfetchable
USE_ZIP= yes
USE_GL= yes
USE_GMAKE= yes

View File

@ -1,3 +1,3 @@
MD5 (sdlmame0119.zip) = 82408989c9ad28f5294514327a84674c
SHA256 (sdlmame0119.zip) = 676eb471726d7a47c5282c13985d312f03b5142b3e2862a63f8eb5220393196e
SIZE (sdlmame0119.zip) = 15690370
MD5 (sdlmame0120u2.zip) = fc1ef0c683f15af8ab5bbd4c66081924
SHA256 (sdlmame0120u2.zip) = c71dfcb8f37a700eb131c9eeff88c8c63609ecc55c7d28adcd7655d287120a29
SIZE (sdlmame0120u2.zip) = 15955929

View File

@ -1,8 +1,8 @@
--- makefile.orig Fri Sep 14 17:11:34 2007
+++ makefile Mon Sep 17 19:59:44 2007
@@ -69,11 +69,13 @@
# uncomment next line to include the debugger
# DEBUG = 1
--- makefile.orig Sat Oct 20 16:33:18 2007
+++ makefile Wed Nov 7 18:22:11 2007
@@ -72,11 +72,13 @@
# uncomment next line to include the internal profiler
# PROFILER = 1
+ifeq ($(ARCH),i386)
# uncomment next line to use DRC MIPS3 engine
@ -14,7 +14,7 @@
# uncomment next line to use DRC Voodoo rasterizers
# X86_VOODOO_DRC = 1
@@ -96,7 +98,9 @@
@@ -99,7 +101,9 @@
# CELL = 1
# uncomment next line if you are building for a 64-bit target
@ -25,7 +25,7 @@
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
@@ -160,8 +164,8 @@
@@ -168,8 +172,8 @@
# compiler, linker and utilities
AR = @ar
@ -36,7 +36,7 @@
MD = -mkdir$(EXE)
RM = @rm -f
@@ -240,7 +244,7 @@
@@ -248,7 +252,7 @@
endif
# fullname is prefix+name+suffix
@ -45,7 +45,7 @@
# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
@@ -305,7 +309,7 @@
@@ -318,7 +322,7 @@
#-------------------------------------------------
# we compile to C89 standard with GNU extensions
@ -54,7 +54,7 @@
# add -g if we need symbols
ifdef SYMBOLS
@@ -340,12 +344,12 @@
@@ -352,11 +356,11 @@
# if we are optimizing, include optimization options
# and make all errors into warnings
ifneq ($(OPTIMIZE),0)
@ -63,13 +63,12 @@
# only -Werror if not PTR64 and not DEBUG
ifndef DEBUG
ifndef PTR64
-CFLAGS += -Werror $(ARCH) -fno-strict-aliasing
+#CFLAGS += -Werror -fno-strict-aliasing
endif # PTR64
-CFLAGS += $(ARCH) -fno-strict-aliasing
+CFLAGS += -fno-strict-aliasing
endif # !DEBUG
endif # neq OPTIMIZE
@@ -366,6 +370,7 @@
@@ -376,6 +380,7 @@
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
@ -77,7 +76,7 @@
@@ -375,7 +380,7 @@
@@ -385,7 +390,7 @@
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator

View File

@ -16,6 +16,8 @@ libexec/sdlmame/testkeys
%%PORTDOCS%%%%DOCSDIR%%/docs/windows.txt
%%PORTDOCS%%%%DOCSDIR%%/docs/config.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew.txt
%%PORTDOCS%%%%DOCSDIR%%/whatsnew_0120u2.txt
%%DATADIR%%/keymaps/km-be.txt
%%DATADIR%%/keymaps/km-ch.txt
%%DATADIR%%/keymaps/km-de.txt
%%DATADIR%%/keymaps/km-fr-OSX.txt