games/openenroth: new port had been added (+)

Might and Magic VI-VIII engine remake using original data and code.
Allows playing the original game plus introduce customizations and
modifications.  Currently, only MM7 is playable; support for 6 and
8 will be added in the future.

Via:	https://www.opennet.ru/opennews/art.shtml?num=58561
This commit is contained in:
Alexey Dokuchaev 2023-01-30 12:27:14 +00:00
parent 939cc7c118
commit c6c49c4535
6 changed files with 105 additions and 0 deletions

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@ -709,6 +709,7 @@
SUBDIR += openclaw
SUBDIR += openclonk
SUBDIR += opendungeons
SUBDIR += openenroth
SUBDIR += openfodder
SUBDIR += opengfx
SUBDIR += openglad

50
games/openenroth/Makefile Normal file
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@ -0,0 +1,50 @@
PORTNAME= ${GH_PROJECT:[1]:tl}
PORTVERSION= g20230128
CATEGORIES= games
MAINTAINER= danfe@FreeBSD.org
COMMENT= Open reimplementation of Might and Magic VI-VIII game engine
WWW= https://github.com/OpenEnroth/OpenEnroth
LICENSE= LGPL3
LIB_DEPENDS= libavcodec.so:multimedia/ffmpeg \
libfmt.so:devel/libfmt
USES= cmake gl openal sdl
USE_GL= gl
USE_SDL= sdl2
SUB_FILES= pkg-message
USE_GITHUB= yes
GH_ACCOUNT= OpenEnroth CLIUtils:cli11 fastfloat:ff g-truc:glm \
LuaJIT:lj Neargye:me pulzed:mini nlohmann:nj
GH_PROJECT= OpenEnroth CLI11:cli11 fast_float:ff glm:glm \
LuaJIT:lj magic_enum:me mINI:mini json:nj
GH_TAGNAME= 093e253 a227cd1:cli11 1ea4f27:ff 6ad79aa:glm \
03080b7:lj d01a4f9:me a1ff72e:mini 4c6cde7:nj
GH_SUBDIR= thirdparty/cli11:cli11 thirdparty/fast_float:ff \
thirdparty/glm:glm thirdparty/luajit/luajit:lj \
thirdparty/magic_enum:me thirdparty/mini:mini \
thirdparty/nlohmann_json:nj
post-patch:
@${REINPLACE_CMD} -e '/CMAKE_CXX_STANDARD/s,23,20,' \
${WRKSRC}/CMakeLists.txt
@${REINPLACE_CMD} -e \
'/PROJECT_VERSION/s,unknown,git-${GH_TAGNAME:[1]},' \
${WRKSRC}/CMakeModules/Git.cmake
@${REINPLACE_CMD} -e '/fmt/d' \
${WRKSRC}/thirdparty/CMakeLists.txt
@${REINPLACE_CMD} -e '/^target_link_libraries/s,fmt::,pthread ,' \
${WRKSRC}/src/Utility/CMakeLists.txt
@${REINPLACE_CMD} -e 's, c++abi,,' \
${WRKSRC}/thirdparty/luajit/cmake/src/CMakeLists.txt
do-install:
${INSTALL_PROGRAM} ${INSTALL_WRKSRC}/OpenEnroth \
${STAGEDIR}${PREFIX}/bin
@${MKDIR} ${STAGEDIR}${DATADIR}
${CP} -a ${WRKSRC}/resources/shaders ${STAGEDIR}${DATADIR}
.include <bsd.port.mk>

17
games/openenroth/distinfo Normal file
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@ -0,0 +1,17 @@
TIMESTAMP = 1674869919
SHA256 (OpenEnroth-OpenEnroth-g20230128-093e253_GH0.tar.gz) = b22ff7f7e9a75d79b15378297323fa8f44e5458b5336267269e53d292c160bc3
SIZE (OpenEnroth-OpenEnroth-g20230128-093e253_GH0.tar.gz) = 1733730
SHA256 (CLIUtils-CLI11-a227cd1_GH0.tar.gz) = 2120cc49c90afa0917f790bf84b8835bc386cd422d077d2fe91d3055c4d18cf8
SIZE (CLIUtils-CLI11-a227cd1_GH0.tar.gz) = 313164
SHA256 (fastfloat-fast_float-1ea4f27_GH0.tar.gz) = 0152d47ba6c6fd679bab36ef49d3968939ba3489885c824a867cee7b99d452bc
SIZE (fastfloat-fast_float-1ea4f27_GH0.tar.gz) = 79251
SHA256 (g-truc-glm-6ad79aa_GH0.tar.gz) = 5f02ae3b05118f7a11e2c1e851d8f74fde2e93c36489c0715d3810278f2730ec
SIZE (g-truc-glm-6ad79aa_GH0.tar.gz) = 4385032
SHA256 (LuaJIT-LuaJIT-03080b7_GH0.tar.gz) = e0e0fe47bb6a01730e6463fbbb5f0b1958c5e919076e7964238fa267a8594227
SIZE (LuaJIT-LuaJIT-03080b7_GH0.tar.gz) = 1073401
SHA256 (Neargye-magic_enum-d01a4f9_GH0.tar.gz) = 7334e1dcb3af741ff6e4d5ab13771d1b39d291bb35b740a4ca795419c93ad2fa
SIZE (Neargye-magic_enum-d01a4f9_GH0.tar.gz) = 171928
SHA256 (pulzed-mINI-a1ff72e_GH0.tar.gz) = 786340f60b220e564409bba5947a94ec88ddfd558775902dba28608619f6ff7b
SIZE (pulzed-mINI-a1ff72e_GH0.tar.gz) = 26037
SHA256 (nlohmann-json-4c6cde7_GH0.tar.gz) = 14598c3044c1b2662920ed5f73fd004657e3437b747b4b3d5afa8792c4098b72
SIZE (nlohmann-json-4c6cde7_GH0.tar.gz) = 8033257

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@ -0,0 +1,12 @@
[
{ type: install
message: <<EOM
OpenEnroth requires original or GoG version of Might and Magic VII
game assets available in the current directory or the path pointed
by the OPENENROTH_MM7_PATH environment variable.
Additionally, then you would have to copy (or create symbolic link
to) the `%%DATADIR%%/shaders' directory there.
EOM
}
]

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@ -0,0 +1,4 @@
Might and Magic VI-VIII engine remake using original data and code.
Allows playing the original game plus introduce customizations and
modifications. Currently, only MM7 is playable; support for 6 and
8 will be added in the future.

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@ -0,0 +1,21 @@
bin/OpenEnroth
%%DATADIR%%/shaders/glbillbshader.frag
%%DATADIR%%/shaders/glbillbshader.vert
%%DATADIR%%/shaders/glbspshader.frag
%%DATADIR%%/shaders/glbspshader.vert
%%DATADIR%%/shaders/gldecalshader.frag
%%DATADIR%%/shaders/gldecalshader.vert
%%DATADIR%%/shaders/glforcepershader.frag
%%DATADIR%%/shaders/glforcepershader.vert
%%DATADIR%%/shaders/gllinesshader.frag
%%DATADIR%%/shaders/gllinesshader.vert
%%DATADIR%%/shaders/glnuklear.frag
%%DATADIR%%/shaders/glnuklear.vert
%%DATADIR%%/shaders/gloutbuild.frag
%%DATADIR%%/shaders/gloutbuild.vert
%%DATADIR%%/shaders/glterrain.frag
%%DATADIR%%/shaders/glterrain.vert
%%DATADIR%%/shaders/gltextshader.frag
%%DATADIR%%/shaders/gltextshader.vert
%%DATADIR%%/shaders/gltwodshader.frag
%%DATADIR%%/shaders/gltwodshader.vert