Update to version 0.44.02
New stuff - Ability to send out squads to raid sites, rescuing prisoners and recovering artifacts - Display cases and pedestals, museum zones, both in forts and other sites - Can view the world map w/ rumors from fort mode - Artifacts created during worldgen: dwarf moods, named heroic objects, holy relics, heirlooms - New artifact events in play and worldgen: questers seek artifacts and ask for or steal them, invaders demand artifacts - New historical events associated to the creation of artifacts (used in fort and worldgen) - Agents used by civilizations to gather information, can assume cover identities - Improved kobold site maps - Goblin site denizens demand an identity instead of immediately attacking every stranger - More modding control over pets and other animals - Adventurer can assume a cover identity at will - Adventurer can name their possessions - New adventurer reputations related to artifacts - New religious activity: monks, pilgrims and prophets - Museums and other room types can be added to fort locations like taverns and libraries - Various additional data in the XML export Major bug fixes - Fixed weapon trap crash vs. item breakage - Fixed bug preventing monster slayers from visiting those forts with monsters to slay - Made animated skulls, hair and other bits easier to pulp - Made idle and vermin-hunting dwarves come down from trees more successfully - Made thirst/hunger and being pushed out of the way less likely to terminate dances Other bug fixes/tweaks - Alphabetized broad stock screen categories - Fixed problem with historical bodies not respecting wounds/processing - Fixed bug causing religions to worship too many gods, with duplicates - Made simple burrow beasts start in caves as possible - Fixed broken historical collection linkage with beast attacks during festivals - Fixed one instance of broken animal person greetings - Stopped natural animals from w.g. rampaging through sites owned by entities at peace with wildlife - Took age into account for w.g. fights vs. body size (e.g. proper dragon size) - Stopped people from being enough to satisfy a need to see great beasts - Made visitors less nervous about going to neutral locations
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=455323
@ -2,8 +2,7 @@
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# $FreeBSD$
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PORTNAME= dwarffortress
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DISTVERSION= 0.43.05
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PORTREVISION= 2
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DISTVERSION= 0.44.02
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CATEGORIES= games linux
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MASTER_SITES= http://www.bay12games.com/dwarves/
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PKGNAMEPREFIX= linux-
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@ -1,3 +1,3 @@
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TIMESTAMP = 1473957795
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SHA256 (df_43_05_linux32.tar.bz2) = 0334e6b35ecc36949f5c60ffc1eb46fade3365b55a44f2e11fd4ae799ba7819a
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SIZE (df_43_05_linux32.tar.bz2) = 12158550
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TIMESTAMP = 1512166366
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SHA256 (df_44_02_linux32.tar.bz2) = d0721cd577fcc14729b76754c30feb6fda7029275bb0a9b1f6bca940fd9b1ffb
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SIZE (df_44_02_linux32.tar.bz2) = 12542806
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@ -180,15 +180,12 @@ libexec/dwarffortress/libstdc++.so.6
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%%DATADIR%%/data/speech/past_mercenary_profession.txt
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%%DATADIR%%/data/speech/past_profession_no_year.txt
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%%DATADIR%%/data/speech/past_profession_year.txt
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%%DATADIR%%/data/speech/past_scouting_profession.txt
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%%DATADIR%%/data/speech/past_snatcher_profession.txt
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%%DATADIR%%/data/speech/past_thief_profession.txt
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%%DATADIR%%/data/speech/past_wandering_profession.txt
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%%DATADIR%%/data/speech/positive.txt
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%%DATADIR%%/data/speech/same_site_ab_specific_hf_seeker.txt
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%%DATADIR%%/data/speech/same_site_specific_hf_seeker.txt
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%%DATADIR%%/data/speech/scouting_profession.txt
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%%DATADIR%%/data/speech/scouting_profession_year.txt
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%%DATADIR%%/data/speech/site_specific_hf_seeker.txt
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%%DATADIR%%/data/speech/slayer.txt
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%%DATADIR%%/data/speech/snatcher_profession.txt
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