Update to version 0.44.02

New stuff
- Ability to send out squads to raid sites, rescuing prisoners
  and recovering artifacts
- Display cases and pedestals, museum zones, both in forts and other sites
- Can view the world map w/ rumors from fort mode
- Artifacts created during worldgen: dwarf moods, named heroic objects,
  holy relics, heirlooms
- New artifact events in play and worldgen: questers seek artifacts and ask
  for or steal them, invaders demand artifacts
- New historical events associated to the creation of
  artifacts (used in fort and worldgen)
- Agents used by civilizations to gather information,
  can assume cover identities
- Improved kobold site maps
- Goblin site denizens demand an identity instead of immediately
  attacking every stranger
- More modding control over pets and other animals
- Adventurer can assume a cover identity at will
- Adventurer can name their possessions
- New adventurer reputations related to artifacts
- New religious activity: monks, pilgrims and prophets
- Museums and other room types can be added to fort locations
  like taverns and libraries
- Various additional data in the XML export

Major bug fixes
- Fixed weapon trap crash vs. item breakage
- Fixed bug preventing monster slayers from visiting those
  forts with monsters to slay
- Made animated skulls, hair and other bits easier to pulp
- Made idle and vermin-hunting dwarves come down from trees more successfully
- Made thirst/hunger and being pushed out of the way less
  likely to terminate dances

Other bug fixes/tweaks
- Alphabetized broad stock screen categories
- Fixed problem with historical bodies not respecting wounds/processing
- Fixed bug causing religions to worship too many gods, with duplicates
- Made simple burrow beasts start in caves as possible
- Fixed broken historical collection linkage with beast attacks during festivals
- Fixed one instance of broken animal person greetings
- Stopped natural animals from w.g. rampaging through sites owned
  by entities at peace with wildlife
- Took age into account for w.g. fights vs. body size (e.g. proper dragon size)
- Stopped people from being enough to satisfy a need to see great beasts
- Made visitors less nervous about going to neutral locations
This commit is contained in:
Pawel Pekala 2017-12-01 23:52:23 +00:00
parent fe18ac14f3
commit b937e407b4
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=455323
3 changed files with 4 additions and 8 deletions

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@ -2,8 +2,7 @@
# $FreeBSD$
PORTNAME= dwarffortress
DISTVERSION= 0.43.05
PORTREVISION= 2
DISTVERSION= 0.44.02
CATEGORIES= games linux
MASTER_SITES= http://www.bay12games.com/dwarves/
PKGNAMEPREFIX= linux-

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@ -1,3 +1,3 @@
TIMESTAMP = 1473957795
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SIZE (df_43_05_linux32.tar.bz2) = 12158550
TIMESTAMP = 1512166366
SHA256 (df_44_02_linux32.tar.bz2) = d0721cd577fcc14729b76754c30feb6fda7029275bb0a9b1f6bca940fd9b1ffb
SIZE (df_44_02_linux32.tar.bz2) = 12542806

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@ -180,15 +180,12 @@ libexec/dwarffortress/libstdc++.so.6
%%DATADIR%%/data/speech/past_mercenary_profession.txt
%%DATADIR%%/data/speech/past_profession_no_year.txt
%%DATADIR%%/data/speech/past_profession_year.txt
%%DATADIR%%/data/speech/past_scouting_profession.txt
%%DATADIR%%/data/speech/past_snatcher_profession.txt
%%DATADIR%%/data/speech/past_thief_profession.txt
%%DATADIR%%/data/speech/past_wandering_profession.txt
%%DATADIR%%/data/speech/positive.txt
%%DATADIR%%/data/speech/same_site_ab_specific_hf_seeker.txt
%%DATADIR%%/data/speech/same_site_specific_hf_seeker.txt
%%DATADIR%%/data/speech/scouting_profession.txt
%%DATADIR%%/data/speech/scouting_profession_year.txt
%%DATADIR%%/data/speech/site_specific_hf_seeker.txt
%%DATADIR%%/data/speech/slayer.txt
%%DATADIR%%/data/speech/snatcher_profession.txt