Latest changes from Jean-Marc
Submitted by: Jean-Marc Zucconi
This commit is contained in:
parent
2ba7ab8b21
commit
b8f7195a52
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=112
@ -1,5 +1,5 @@
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DISTNAME= mgetty-0.21
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DISTFILES= mgetty021-Aug21.tar.gz
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MASTER_SITES= ftp://hpsystem2.informatik.tu-muenchen.de:/pub/comp/networking/communication/modem/mgetty/
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MASTER_SITES= ftp://hpsystem2.informatik.tu-muenchen.de/pub/comp/networking/communication/modem/mgetty/
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MAKE_FLAGS= FAX_SPOOL=/var/spool/fax
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.include <bsd.port.mk>
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2
comms/mgetty+sendfax/scripts/configure
vendored
2
comms/mgetty+sendfax/scripts/configure
vendored
@ -140,7 +140,7 @@ cat <<END
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END
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wq "login file:" /etc/nologin.%s NOLOGIN_FILE
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ww LOCK \"/usr/spool/lock/LCK..%s\"
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ww LOCK \"/var/spool/lock/LCK..%s\"
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cat <<END
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Set this to "1" if your system uses binary lock files (i.e., the pid
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@ -1,9 +1,15 @@
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*** Imakefile.orig Mon Nov 8 15:16:05 1993
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--- Imakefile Wed Sep 21 00:55:52 1994
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--- Imakefile Thu Sep 22 16:30:18 1994
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***************
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*** 7,22 ****
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*** 1,44 ****
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! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
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gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
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setinmaze.c setup.c special.c time.c update.c windowx.c
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! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
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gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
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setinmaze.o setup.o special.o time.o update.o windowx.o
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PROGRAMS = jetpack
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! PROGRAMS = jetpack
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! DESTDIR = /usrd/s/m/meb2
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@ -15,28 +21,16 @@
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! MANDIR = $(MANSOURCEPATH)1
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! TOP_INCLUDES =
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! DEPXLIB =
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EXTRA_LIBRARIES = $(XLIB)
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! EXTRA_LIBRARIES = $(XLIB)
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# I like my programs optimized, stripped, and setuid. Do what you like.
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--- 7,22 ----
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! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
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! CDEBUGFLAGS = -O4
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PROGRAMS = jetpack
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# Since my programs are setuid, I make the data files readable only by me.
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! INSTDATFLAGS = -m 0600
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! BINDIR = /usr/local/bin
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! LIBDIR = /usr/local/lib/jetpack
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! MANDIR = /usr/local/man/man6
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# These defines override the template defaults. Trash em if you want to
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# use the template locations
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! # LIBDIR = $(DESTDIR)/lib/jetpack
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! # BINDIR = $(DESTDIR)/bin
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! # MANPATH = $(DESTDIR)/man
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! # MANDIR = $(MANSOURCEPATH)1
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EXTRA_LIBRARIES = $(XLIB)
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# I like my programs optimized, stripped, and setuid. Do what you like.
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***************
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*** 30,44 ****
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# These defines are needed by jetpack. Delete the -DBLIT if you don't want
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# the game to do all the drawing to an offscreen pixmap. (This is good for
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# machines that don't have hardware blitting -- if you have an xterm or a
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# graphics workhorse, leave it in, there will be no flicker)
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@ -52,20 +46,49 @@
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ComplexProgramTarget(jetpack)
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--- 30,45 ----
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--- 1,45 ----
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! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
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gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
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setinmaze.c setup.c special.c time.c update.c windowx.c
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! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
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gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
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setinmaze.o setup.o special.o time.o update.o windowx.o
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! PROGRAMS = jetpack
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! BINDIR = /usr/local/bin
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! LIBDIR = /usr/local/lib/jetpack
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! MANDIR = /usr/local/man/man6
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# These defines override the template defaults. Trash em if you want to
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# use the template locations
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! # LIBDIR = $(DESTDIR)/lib/jetpack
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! # BINDIR = $(DESTDIR)/bin
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! # MANPATH = $(DESTDIR)/man
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! # MANDIR = $(MANSOURCEPATH)1
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! EXTRA_LIBRARIES = $(XLIB)
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# I like my programs optimized, stripped, and setuid. Do what you like.
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! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
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! CDEBUGFLAGS = -O4
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# Since my programs are setuid, I make the data files readable only by me.
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! INSTDATFLAGS = -m 0600
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# These defines are needed by jetpack. Delete the -DBLIT if you don't want
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# the game to do all the drawing to an offscreen pixmap. (This is good for
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# machines that don't have hardware blitting -- if you have an xterm or a
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# graphics workhorse, leave it in, there will be no flicker)
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! # DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
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! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
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! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
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# The score file can be any name you like, just make sure the directory
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# it's supposed to reside in exists, or jetpack will start creating score
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# files in the directories it is run from. Same for the level files, only
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# the filename you give here is only a prefix -- the complete filename has
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# the level number appended to it.
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! SCOREFILE = $(LIBDIR)/jetpack.scores
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! LEVELFILE = $(LIBDIR)/jetpack.lev
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! SCOREFILE = $(LIBDIR)/jetpack.scores
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! LEVELFILE = $(LIBDIR)/jetpack.lev
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ComplexProgramTarget(jetpack)
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@ -1,10 +1,11 @@
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*** main.c.orig Wed Sep 21 00:33:35 1994
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--- main.c Wed Sep 21 00:35:35 1994
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*** main.c.orig Mon Apr 6 12:59:32 1992
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--- main.c Thu Sep 22 13:07:12 1994
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***************
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*** 1,5 ****
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--- 1,8 ----
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--- 1,9 ----
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/* main.c : main loop of jetpack
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*/
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+ #include <sys/types.h>
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+ #include <sys/time.h>
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+ #include <sys/resource.h>
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+
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@ -13,7 +14,7 @@
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#include "defs.h"
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***************
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*** 18,23 ****
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--- 21,29 ----
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--- 22,30 ----
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int seed;
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char lev[20];
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register unsigned long timer;
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@ -1,5 +1,5 @@
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@cd /usr/local
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@mode u+rw,a+r
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@mode 644
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man/man6/jetpack.6
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lib/jetpack/jetpack.lev000
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@owner bin
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DISTNAME= xmris.4.02
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USE_IMAKE= yes
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USE_GMAKE= yes
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MASTER_SITES= ftp://ftp.x.org/R5contrib/
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pre-install:
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@ -1 +1 @@
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Xmris: a version of a popular video arcade game for the X Window System.
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Xmris: a version of the Mr Do video arcade game for the X Window System.
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@cd /usr/local
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@owner bin
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@group bin
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@mode a+r
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@mode 444
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man/man6/xmris.6
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man/man6/xmsit.6
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man/man6/xmred.6
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@ -11,8 +10,11 @@ bin/xmris
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bin/xmsit
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@mode 755
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bin/xmred
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@exec mkdir -p %D/lib/xmris
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@exec chmod 775 %D/lib/xmris
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@unexec rm -rf %D/lib/xmris
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@cd /usr/X386
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@mode a+r
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@mode 444
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lib/X11/app-defaults/Xmris
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lib/X11/app-defaults/xmris/alphabet.gdn
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lib/X11/app-defaults/xmris/digits.gdn
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#!/bin/sh
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# X must be running when the scram program creates the bitmaps
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xwd -root >/dev/null
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xwd -root >/dev/null 2>&1
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if [ $? != 0 ]; then
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echo "X needs to be started to build xmris"
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exit 1
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