Remove expired port:

2014-03-25 games/xarchon: Unusable, development ceased, not works with stage
This commit is contained in:
Rene Ladan 2014-03-25 07:37:07 +00:00
parent f11cff3167
commit 803d912186
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=349109
8 changed files with 1 additions and 645 deletions

1
MOVED
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@ -5803,3 +5803,4 @@ games/p5-Algorithm-Pair-Best|games/p5-Algorithm-Pair-Best2|2014-03-24|Has expire
x11-wm/hackedbox||2014-03-24|Has expired: Abandonware
emulators/hfs|sysutils/hfsutils|2014-03-24|Has expired: No upstream, no public distfiles; consider using 'sysutils/hfsutils'
games/fuhquake||2014-03-24|Has expired: Upstream disappeared; no more public distfiles; unmaintained
games/xarchon||2014-03-25|Has expired: Unusable, development ceased, not works with stage

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@ -1042,7 +1042,6 @@
SUBDIR += worldofpadman
SUBDIR += wtf
SUBDIR += xabacus
SUBDIR += xarchon
SUBDIR += xasteroids
SUBDIR += xataxx
SUBDIR += xbat

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@ -1,34 +0,0 @@
# Created by: Marc Fonvieille <blackend@FreeBSD.org>
# $FreeBSD$
PORTNAME= xarchon
PORTVERSION= 0.50
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= ftp://ftp.seul.org/pub/xarchon/ \
http://xarchon.seul.org/
MAINTAINER= ports@FreeBSD.org
COMMENT= A chess-like strategy game with battle options
USE_GNOME= esound gtk12
USE_GMAKE= yes
USE_XORG= x11 xpm ice
GNU_CONFIGURE= yes
MAN6= xarchon.6
DEPRECATED= Unusable, development ceased, not works with stage
EXPIRATION_DATE= 2014-03-25
NO_STAGE= yes
post-patch:
@${REINPLACE_CMD} -e 's|-lpthread|${PTHREAD_LIBS}|g' \
${CONFIGURE_WRKSRC}/${CONFIGURE_SCRIPT}
@${REINPLACE_CMD} -e '169s|^static ||' ${WRKSRC}/src/board.c
@${REINPLACE_CMD} -e 's|Xarchon_Evolution::||' \
${WRKSRC}/src/Xarchon_Genetic.hpp
NOT_FOR_ARCHS= sparc64
.include <bsd.port.mk>

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@ -1,2 +0,0 @@
SHA256 (xarchon-0.50.tar.gz) = c945c2fed2d7eb32577eb503a2935b817d2f119c37bf17bfa1adf9a4b395dcc0
SIZE (xarchon-0.50.tar.gz) = 371299

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@ -1,33 +0,0 @@
--- src/Genetic.hpp.orig Fri Oct 1 10:06:20 2004
+++ src/Genetic.hpp Fri Oct 1 10:08:12 2004
@@ -216,9 +216,9 @@
virtual Genetic_Operator<T> *Choose_Operator(void)
{
int max=(int)total_op_weight;
- list<Genetic_Operator<T> *>::iterator start=operators.begin();
- list<Genetic_Operator<T> *>::iterator end=operators.end();
- list<Genetic_Operator<T> *>::iterator iter;
+ typename list<Genetic_Operator<T> *>::iterator start=operators.begin();
+ typename list<Genetic_Operator<T> *>::iterator end=operators.end();
+ typename list<Genetic_Operator<T> *>::iterator iter;
int r=rand()%max;
int count=0;
for (iter=start;iter!=end;iter++) {
@@ -249,7 +249,7 @@
Genetic_Population<T> *newpop=new Genetic_Population<T>(p->size);
int cur_size=0;
while (cur_size<newpop->size) {
- Genetic_Operator<T> *op=Choose_Operator();
+ Genetic_Operator<T> *op=this->Choose_Operator();
if ( (cur_size+op->NumOfResults())>newpop->size)
continue;
for (i=0;i<op->NumOfOperands();i++) {
@@ -264,7 +264,7 @@
cur_size++;
}
}
- newpop->Eval_Fitness(fit_func);
+ newpop->Eval_Fitness(this->fit_func);
return newpop;
}

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@ -1,50 +0,0 @@
--- src/Problem.hpp.orig Fri Oct 1 10:00:09 2004
+++ src/Problem.hpp Fri Oct 1 10:05:48 2004
@@ -306,14 +306,14 @@
virtual G Goal_Value(T *a)
{
if (depth==0)
- return tester->Goal_Value(a);
+ return this->tester->Goal_Value(a);
- Goal_Test<G,T> *endtester=tester;
- tester=new Minimax_Goal_Test(depth-1,generator,other_acc,goal_acc,tester);
+ Goal_Test<G,T> *endtester=this->tester;
+ this->tester=new Minimax_Goal_Test(depth-1,this->generator,other_acc,this->goal_acc,this->tester);
G ret_val=Successor_Goal_Test<G,T>::Goal_Value(a);
- delete tester;
- tester=endtester;
- delete next;
+ delete this->tester;
+ this->tester=endtester;
+ delete this->next;
return ret_val;
}
@@ -340,19 +340,19 @@
virtual G Goal_Value(T *a)
{
- Goal_Accumulator <G,T> *old=goal_acc;
+ Goal_Accumulator <G,T> *old=this->goal_acc;
Multi_Goal_Accumulator <G,T,greater<G> > *mga=new Multi_Goal_Accumulator<G,T,greater<G> >(branch);
- goal_acc=mga;
+ this->goal_acc=mga;
Successor_Goal_Test<G,T>::Goal_Value(a);
- goal_acc=old;
+ this->goal_acc=old;
for (mga->Init();!mga->IsEnd();mga->Next()) {
T *state=mga->Get_State();
- Multi_Minimax_Goal_Test *next=new Multi_Minimax_Goal_Test(d-1,b,gen,other,goal_acc,tester);
+ Multi_Minimax_Goal_Test *next=new Multi_Minimax_Goal_Test(this->d-1,this->b,this->gen,other,this->goal_acc,this->tester);
next->Goal_Value(state);
- goal_acc->Put(accumulator->value,acc->state,acc->op);
+ this->goal_acc->Put(this->accumulator->value,this->acc->state,this->acc->op);
}
- goal_acc->Put(mga->Get_State(),mga->Get_Operator(),mga->Get_Result());
- return goal_acc->Get_Value();
+ this->goal_acc->Put(mga->Get_State(),mga->Get_Operator(),mga->Get_Result());
+ return this->goal_acc->Get_Value();
}
};

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@ -1,6 +0,0 @@
XArchon is a chess-like strategy game with battle options.
It is modelled after the golden oldie Archon game created by
Freefall Associates and distributed by Electronic Arts.
WWW: http://xarchon.seul.org/

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@ -1,519 +0,0 @@
bin/xarchon
%%DATADIR%%/archon/NAMES
%%DATADIR%%/archon/actors/dark/banshee/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/banshee/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/banshee/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/banshee/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/banshee/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/banshee/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/banshee/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/banshee/move.upright.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.down.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.downright.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.left.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.right.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.up.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/fire.upright.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/basilisk/move.upright.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.down.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.downright.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.left.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.right.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.up.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/fire.upright.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/dragon/move.upright.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.down.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.downright.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.left.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.right.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.up.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/fire.upright.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/goblin/move.upright.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.down.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.downright.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.left.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.right.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.up.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/fire.upright.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/manticore/move.upright.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/shapeshifter/move.upright.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.down.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.downright.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.left.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.right.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.up.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/fire.upright.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/sorceress/move.upright.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.down.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.downright.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.left.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.right.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.up.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/troll/fire.upright.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.down.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.downleft.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.downright.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.left.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.right.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.up.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.upleft.0.xpm
%%DATADIR%%/archon/actors/dark/troll/move.upright.0.xpm
%%DATADIR%%/archon/actors/elemental/air-elemental/elem.air.0.xpm
%%DATADIR%%/archon/actors/elemental/air-elemental/elem.air.1.xpm
%%DATADIR%%/archon/actors/elemental/air-elemental/elem.air.2.xpm
%%DATADIR%%/archon/actors/elemental/air-elemental/elem.air.3.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.0.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.1.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.10.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.11.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.12.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.13.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.14.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.2.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.3.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.4.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.5.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.6.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.7.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.8.xpm
%%DATADIR%%/archon/actors/elemental/earth-elemental/elem.earth.9.xpm
%%DATADIR%%/archon/actors/elemental/fire-elemental/elem.fire.0.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.0.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.1.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.10.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.11.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.2.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.3.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.4.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.5.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.6.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.7.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.8.xpm
%%DATADIR%%/archon/actors/elemental/water-elemental/elem.water.9.xpm
%%DATADIR%%/archon/actors/light/archer/fire.down.0.xpm
%%DATADIR%%/archon/actors/light/archer/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/light/archer/fire.downright.0.xpm
%%DATADIR%%/archon/actors/light/archer/fire.left.0.xpm
%%DATADIR%%/archon/actors/light/archer/fire.right.0.xpm
%%DATADIR%%/archon/actors/light/archer/fire.up.0.xpm
%%DATADIR%%/archon/actors/light/archer/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/light/archer/fire.upright.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.down.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.downleft.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.downright.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.left.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.right.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.up.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.upleft.0.xpm
%%DATADIR%%/archon/actors/light/archer/move.upright.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.down.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.downleft.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.downright.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.left.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.right.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.up.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.upleft.0.xpm
%%DATADIR%%/archon/actors/light/djinni/fire.upright.0.xpm
%%DATADIR%%/archon/actors/light/djinni/move.down.0.xpm
%%DATADIR%%/archon/actors/light/djinni/move.downleft.0.xpm
%%DATADIR%%/archon/actors/light/djinni/move.downright.0.xpm
%%DATADIR%%/archon/actors/light/djinni/move.left.0.xpm
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%%DATADIR%%/archon/actors/light/golem/fire.down.0.xpm
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%%DATADIR%%/archon/actors/light/golem/fire.left.0.xpm
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%%DATADIR%%/archon/actors/light/golem/fire.up.0.xpm
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%%DATADIR%%/archon/actors/light/golem/move.down.0.xpm
%%DATADIR%%/archon/actors/light/golem/move.downleft.0.xpm
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%%DATADIR%%/archon/actors/light/knight/fire.down.0.xpm
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%%DATADIR%%/archon/actors/light/knight/fire.up.0.xpm
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%%DATADIR%%/archon/actors/light/phoenix/move.upleft.0.xpm
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