[NEW PORT] games/quake2-source - Quake II game source
Quake II game source. This port installs the Quake II game source, together with BSD Makefiles, for building modifications. It can also install the Capture the Flag mod, Rogue and Xatrix game source. PR: ports/86737 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
This commit is contained in:
parent
385b4cf1e7
commit
7e4cbdf713
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=145520
@ -467,6 +467,7 @@
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SUBDIR += quake-dpmod
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SUBDIR += quake-reaper
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SUBDIR += quake-source
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SUBDIR += quake2-source
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SUBDIR += quake2forge
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SUBDIR += quake2lnx
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SUBDIR += quakeforge
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86
games/quake2-source/Makefile
Normal file
86
games/quake2-source/Makefile
Normal file
@ -0,0 +1,86 @@
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# New ports collection makefile for: quake2-source
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# Date created: 29 Sep 2005
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# Whom: Alejandro Pulver <alejandro@varnet.biz>
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#
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# $FreeBSD$
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#
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PORTNAME= source
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PORTVERSION= 3.21
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CATEGORIES= games
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MASTER_SITES= http://www.icculus.org/quake2/files/:icc \
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ftp://ftp.idsoftware.com/idstuff/quake2/source/:id
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PKGNAMEPREFIX= quake2-
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DISTNAME= quake2-r0.16.2
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:icc
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DIST_SUBDIR= quake2lnx
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= alejandro@varnet.biz
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COMMENT= Quake II game source
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NO_BUILD= yes
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OPTIONS= CTF "Install Capture The Flag mod source" off \
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ROGUE "Install Ground Zero (Rogue) mission pack source" off \
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XATRIX "Install The Reckoning (Xatrix) mission pack source" off
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LATEST_LINK= ${PKGNAMEPREFIX}${PORTNAME}
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DATADIR= ${PREFIX}/share/${PKGNAMEPREFIX}${PORTNAME}
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.include <bsd.port.pre.mk>
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.if defined(WITH_CTF)
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PLIST_SUB+= CTF=""
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.else
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PLIST_SUB+= CTF="@comment "
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.endif
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.if defined(WITH_ROGUE)
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DISTFILES+= roguesrc320.shar.Z:id
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EXTRA_PATCHES+= ${FILESDIR}/extra-patch-src_rogue_g__local.h \
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${FILESDIR}/extra-patch-src_rogue_q__shared.c
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ROGUE_OFF= 454
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PLIST_SUB+= ROGUE=""
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.else
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PLIST_SUB+= ROGUE="@comment "
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.endif
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.if defined(WITH_XATRIX)
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DISTFILES+= xatrixsrc320.shar.Z:id
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EXTRA_PATCHES+= ${FILESDIR}/extra-patch-src_xatrix_q__shared.c
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XATRIX_OFF= 441
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PLIST_SUB+= XATRIX=""
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.else
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PLIST_SUB+= XATRIX="@comment "
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.endif
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post-extract:
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.for f in rogue xatrix
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. if defined(WITH_${f:U})
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@${MKDIR} ${WRKSRC}/src/${f}
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@(cd ${WRKSRC}/src/${f} && ${GUNZIP_CMD} -c \
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${DISTDIR}/${DIST_SUBDIR}/${f}src320.shar.Z > \
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${f}src320.shar && \
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${TAIL} +${${f:U}_OFF} ${f}src320.shar | ${SH})
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. endif
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.endfor
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pre-install:
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@${FIND} -E ${WRKSRC} -type f \
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-iregex "(Makefile|.*\.(def|dsp|orig|shar))" -print0 | \
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${XARGS} -0 ${RM}
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do-install:
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@${MKDIR} ${DATADIR}
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@${CP} -R ${WRKSRC}/src/game ${DATADIR}
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@${INSTALL_DATA} ${FILESDIR}/Makefile.game ${DATADIR}/game/Makefile
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.for f in ctf rogue xatrix
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. if defined(WITH_${f:U})
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@${CP} -R ${WRKSRC}/src/${f} ${DATADIR}
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@${INSTALL_DATA} ${FILESDIR}/Makefile.${f} ${DATADIR}/${f}/Makefile
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. endif
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.endfor
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.include <bsd.port.post.mk>
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6
games/quake2-source/distinfo
Normal file
6
games/quake2-source/distinfo
Normal file
@ -0,0 +1,6 @@
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MD5 (quake2lnx/quake2-r0.16.2.tar.gz) = 872fee27fb13a2a4c8876d5973c3c691
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SIZE (quake2lnx/quake2-r0.16.2.tar.gz) = 1496377
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MD5 (quake2lnx/roguesrc320.shar.Z) = 7d5e052839c9e629bad0a6570aa70554
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SIZE (quake2lnx/roguesrc320.shar.Z) = 626769
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MD5 (quake2lnx/xatrixsrc320.shar.Z) = 41fc4ecc4f25c068e7d1f488bd4a1e1a
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SIZE (quake2lnx/xatrixsrc320.shar.Z) = 455917
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32
games/quake2-source/files/Makefile.ctf
Normal file
32
games/quake2-source/files/Makefile.ctf
Normal file
@ -0,0 +1,32 @@
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# BSD Makefile for Quake II: Capture The Flag game source
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SHLIB_NAME= game.so
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SRCS= g_ai.c \
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g_chase.c \
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g_cmds.c \
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g_combat.c \
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g_ctf.c \
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g_func.c \
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g_items.c \
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g_main.c \
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g_misc.c \
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g_monster.c \
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g_phys.c \
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g_save.c \
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g_spawn.c \
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g_svcmds.c \
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g_target.c \
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g_trigger.c \
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g_utils.c \
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g_weapon.c \
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m_move.c \
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p_client.c \
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p_hud.c \
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p_menu.c \
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p_trail.c \
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p_view.c \
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p_weapon.c \
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q_shared.c
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.include <bsd.lib.mk>
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54
games/quake2-source/files/Makefile.game
Normal file
54
games/quake2-source/files/Makefile.game
Normal file
@ -0,0 +1,54 @@
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# BSD Makefile for Quake II game source
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SHLIB_NAME= game.so
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SRCS= g_ai.c \
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g_chase.c \
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g_cmds.c \
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g_combat.c \
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g_func.c \
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g_items.c \
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g_main.c \
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g_misc.c \
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g_monster.c \
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g_phys.c \
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g_save.c \
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g_spawn.c \
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g_svcmds.c \
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g_target.c \
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g_trigger.c \
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g_turret.c \
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g_utils.c \
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g_weapon.c \
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m_actor.c \
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m_berserk.c \
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m_boss2.c \
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m_boss3.c \
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m_boss31.c \
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m_boss32.c \
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m_brain.c \
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m_chick.c \
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m_flash.c \
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m_flipper.c \
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m_float.c \
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m_flyer.c \
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m_gladiator.c \
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m_gunner.c \
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m_hover.c \
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m_infantry.c \
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m_insane.c \
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m_medic.c \
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m_move.c \
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m_mutant.c \
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m_parasite.c \
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m_soldier.c \
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m_supertank.c \
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m_tank.c \
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p_client.c \
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p_hud.c \
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p_trail.c \
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p_view.c \
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p_weapon.c \
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q_shared.c
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.include <bsd.lib.mk>
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68
games/quake2-source/files/Makefile.rogue
Normal file
68
games/quake2-source/files/Makefile.rogue
Normal file
@ -0,0 +1,68 @@
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# BSD Makefile for Quake II: Ground Zero (Rogue) game source
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SHLIB_NAME= game.so
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SRCS= dm_ball.c \
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dm_tag.c \
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g_ai.c \
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g_chase.c \
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g_cmds.c \
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g_combat.c \
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g_func.c \
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g_items.c \
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g_main.c \
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g_misc.c \
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g_monster.c \
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g_newai.c \
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g_newdm.c \
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g_newfnc.c \
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g_newtarg.c \
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g_newtrig.c \
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g_newweap.c \
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g_phys.c \
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g_save.c \
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g_spawn.c \
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g_sphere.c \
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g_svcmds.c \
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g_target.c \
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g_trigger.c \
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g_turret.c \
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g_utils.c \
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g_weapon.c \
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m_actor.c \
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m_berserk.c \
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m_boss2.c \
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m_boss3.c \
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m_boss31.c \
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m_boss32.c \
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m_brain.c \
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m_carrier.c \
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m_chick.c \
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m_flash.c \
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m_flipper.c \
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m_float.c \
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m_flyer.c \
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m_gladiator.c \
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m_gunner.c \
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m_hover.c \
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m_infantry.c \
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m_insane.c \
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m_medic.c \
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m_move.c \
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m_mutant.c \
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m_parasite.c \
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m_soldier.c \
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m_stalker.c \
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m_supertank.c \
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m_tank.c \
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m_turret.c \
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m_widow.c \
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m_widow2.c \
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p_client.c \
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p_hud.c \
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p_trail.c \
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p_view.c \
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p_weapon.c \
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q_shared.c
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.include <bsd.lib.mk>
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58
games/quake2-source/files/Makefile.xatrix
Normal file
58
games/quake2-source/files/Makefile.xatrix
Normal file
@ -0,0 +1,58 @@
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# BSD Makefile for Quake II: The Reckoning (Xatrix) game source
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SHLIB_NAME= game.so
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SRCS= g_ai.c \
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g_chase.c \
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g_cmds.c \
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g_combat.c \
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g_func.c \
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g_items.c \
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g_main.c \
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g_misc.c \
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g_monster.c \
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g_phys.c \
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g_save.c \
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g_spawn.c \
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g_svcmds.c \
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g_target.c \
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g_trigger.c \
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g_turret.c \
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g_utils.c \
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g_weapon.c \
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m_actor.c \
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m_berserk.c \
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m_boss2.c \
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m_boss3.c \
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m_boss31.c \
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m_boss32.c \
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m_boss5.c \
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m_brain.c \
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m_chick.c \
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m_fixbot.c \
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m_flash.c \
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m_flipper.c \
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m_float.c \
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m_flyer.c \
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m_gekk.c \
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m_gladb.c \
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m_gladiator.c \
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m_gunner.c \
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m_hover.c \
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m_infantry.c \
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m_insane.c \
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m_medic.c \
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m_move.c \
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m_mutant.c \
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m_parasite.c \
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m_soldier.c \
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m_supertank.c \
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m_tank.c \
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p_client.c \
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p_hud.c \
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p_trail.c \
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p_view.c \
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p_weapon.c \
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q_shared.c
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.include <bsd.lib.mk>
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10
games/quake2-source/files/extra-patch-src_rogue_g__local.h
Normal file
10
games/quake2-source/files/extra-patch-src_rogue_g__local.h
Normal file
@ -0,0 +1,10 @@
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--- src/rogue/g_local.h.orig Mon Nov 30 17:53:20 1998
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+++ src/rogue/g_local.h Tue Sep 27 20:20:27 2005
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@@ -22,7 +22,6 @@
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//==================================================================
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#ifndef _WIN32
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-#include <nan.h>
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#define min(a,b) ((a) < (b) ? (a) : (b))
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#define max(a,b) ((a) > (b) ? (a) : (b))
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#ifdef __sun__
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11
games/quake2-source/files/extra-patch-src_rogue_q__shared.c
Normal file
11
games/quake2-source/files/extra-patch-src_rogue_q__shared.c
Normal file
@ -0,0 +1,11 @@
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--- src/rogue/q_shared.c.orig Mon Nov 30 17:53:34 1998
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+++ src/rogue/q_shared.c Tue Sep 27 20:03:24 2005
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@@ -329,7 +329,7 @@
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Returns 1, 2, or 1 + 2
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==================
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*/
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-#if !id386 || defined __linux__
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+#if !id386 || defined __linux__ || defined __FreeBSD__
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
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{
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float dist1, dist2;
|
11
games/quake2-source/files/extra-patch-src_xatrix_q__shared.c
Normal file
11
games/quake2-source/files/extra-patch-src_xatrix_q__shared.c
Normal file
@ -0,0 +1,11 @@
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--- src/xatrix/q_shared.c.orig Mon Nov 30 17:55:36 1998
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+++ src/xatrix/q_shared.c Tue Sep 27 20:04:53 2005
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@@ -326,7 +326,7 @@
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Returns 1, 2, or 1 + 2
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==================
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*/
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-#if !id386 || defined __linux__
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+#if !id386 || defined __linux__ || defined __FreeBSD__
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
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{
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float dist1, dist2;
|
201
games/quake2-source/files/patch-security
Normal file
201
games/quake2-source/files/patch-security
Normal file
@ -0,0 +1,201 @@
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Index: client/cl_parse.c
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===================================================================
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RCS file: /cvs/cvsroot/quake2/src/client/cl_parse.c,v
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retrieving revision 1.3
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diff -u -r1.3 cl_parse.c
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--- src/client/cl_parse.c 24 Sep 2004 22:06:52 -0000 1.3
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+++ src/client/cl_parse.c 29 Jan 2005 20:57:01 -0000
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@@ -397,6 +397,9 @@
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strncpy(ci->cinfo, s, sizeof(ci->cinfo));
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ci->cinfo[sizeof(ci->cinfo)-1] = 0;
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+ // sku - avoid potentional buffer overflow vulnerability
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+ s = ci->cinfo;
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+
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// isolate the player's name
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strncpy(ci->name, s, sizeof(ci->name));
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ci->name[sizeof(ci->name)-1] = 0;
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@@ -528,6 +531,7 @@
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int i;
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char *s;
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char olds[MAX_QPATH];
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+ int length;
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|
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i = MSG_ReadShort (&net_message);
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if (i < 0 || i >= MAX_CONFIGSTRINGS)
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@@ -537,6 +541,12 @@
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strncpy (olds, cl.configstrings[i], sizeof(olds));
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olds[sizeof(olds) - 1] = 0;
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+ // sku - avoid potentional buffer overflow vulnerability
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+ length = strlen( s );
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+ if( length > sizeof( cl.configstrings ) - sizeof( cl.configstrings[0] ) * i - 1 ) {
|
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+ Com_Error( ERR_DROP, "CL_ParseConfigString: oversize configstring" );
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+ }
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+
|
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strcpy (cl.configstrings[i], s);
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// do something apropriate
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Index: qcommon/cmd.c
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===================================================================
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RCS file: /cvs/cvsroot/quake2/src/qcommon/cmd.c,v
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retrieving revision 1.2
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diff -u -r1.2 cmd.c
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--- src/qcommon/cmd.c 3 Jan 2002 05:10:14 -0000 1.2
|
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+++ src/qcommon/cmd.c 29 Jan 2005 20:57:01 -0000
|
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@@ -215,8 +215,11 @@
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if (text[i] == '\n')
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break;
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}
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-
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-
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+
|
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+ // sku - removed potentional buffer overflow vulnerability
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+ if( i > sizeof( line ) - 1 ) {
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+ i = sizeof( line ) - 1;
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+ }
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memcpy (line, text, i);
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line[i] = 0;
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|
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@@ -657,7 +660,8 @@
|
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{
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int l;
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|
||||
- strcpy (cmd_args, text);
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+ // sku - removed potentional buffer overflow vulnerability
|
||||
+ strncpy( cmd_args, text, sizeof( cmd_args ) );
|
||||
|
||||
// strip off any trailing whitespace
|
||||
l = strlen(cmd_args) - 1;
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Index: qcommon/common.c
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===================================================================
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||||
RCS file: /cvs/cvsroot/quake2/src/qcommon/common.c,v
|
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retrieving revision 1.4
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diff -u -r1.4 common.c
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--- src/qcommon/common.c 30 Mar 2002 22:48:36 -0000 1.4
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||||
+++ src/qcommon/common.c 29 Jan 2005 20:57:02 -0000
|
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@@ -797,7 +797,9 @@
|
||||
l = 0;
|
||||
do
|
||||
{
|
||||
- c = MSG_ReadChar (msg_read);
|
||||
+ // sku - replaced MSG_ReadChar with MSG_ReadByte to avoid
|
||||
+ // potentional vulnerability
|
||||
+ c = MSG_ReadByte (msg_read);
|
||||
if (c == -1 || c == 0)
|
||||
break;
|
||||
string[l] = c;
|
||||
@@ -817,7 +819,9 @@
|
||||
l = 0;
|
||||
do
|
||||
{
|
||||
- c = MSG_ReadChar (msg_read);
|
||||
+ // sku - replaced MSG_ReadChar with MSG_ReadByte to avoid
|
||||
+ // potentional vulnerability
|
||||
+ c = MSG_ReadByte (msg_read);
|
||||
if (c == -1 || c == 0 || c == '\n')
|
||||
break;
|
||||
string[l] = c;
|
||||
Index: server/sv_main.c
|
||||
===================================================================
|
||||
RCS file: /cvs/cvsroot/quake2/src/server/sv_main.c,v
|
||||
retrieving revision 1.2
|
||||
diff -u -r1.2 sv_main.c
|
||||
--- src/server/sv_main.c 22 Mar 2002 00:24:37 -0000 1.2
|
||||
+++ src/server/sv_main.c 29 Jan 2005 20:57:03 -0000
|
||||
@@ -293,8 +293,9 @@
|
||||
|
||||
challenge = atoi(Cmd_Argv(3));
|
||||
|
||||
- strncpy (userinfo, Cmd_Argv(4), sizeof(userinfo)-1);
|
||||
- userinfo[sizeof(userinfo) - 1] = 0;
|
||||
+ // sku - reserve 32 bytes for the IP address
|
||||
+ strncpy (userinfo, Cmd_Argv(4), sizeof(userinfo)-32);
|
||||
+ userinfo[sizeof(userinfo) - 32] = 0;
|
||||
|
||||
// force the IP key/value pair so the game can filter based on ip
|
||||
Info_SetValueForKey (userinfo, "ip", NET_AdrToString(net_from));
|
||||
@@ -317,8 +318,11 @@
|
||||
{
|
||||
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
|
||||
{
|
||||
- if (challenge == svs.challenges[i].challenge)
|
||||
+ // sku - ignore zero challenges
|
||||
+ if( svs.challenges[i].challenge && challenge == svs.challenges[i].challenge ) {
|
||||
+ svs.challenges[i].challenge = 0;
|
||||
break; // good
|
||||
+ }
|
||||
Netchan_OutOfBandPrint (NS_SERVER, adr, "print\nBad challenge.\n");
|
||||
return;
|
||||
}
|
||||
@@ -342,6 +346,11 @@
|
||||
&& ( cl->netchan.qport == qport
|
||||
|| adr.port == cl->netchan.remote_address.port ) )
|
||||
{
|
||||
+ // sku - avoid reusing slot of the client already connected
|
||||
+ if( cl->state != cs_zombie ) {
|
||||
+ Netchan_OutOfBandPrint( NS_SERVER, adr, "print\nConnected client from this IP is already present.\n" );
|
||||
+ return;
|
||||
+ }
|
||||
if (!NET_IsLocalAddress (adr) && (svs.realtime - cl->lastconnect) < ((int)sv_reconnect_limit->value * 1000))
|
||||
{
|
||||
Com_DPrintf ("%s:reconnect rejected : too soon\n", NET_AdrToString (adr));
|
||||
Index: server/sv_user.c
|
||||
===================================================================
|
||||
RCS file: /cvs/cvsroot/quake2/src/server/sv_user.c,v
|
||||
retrieving revision 1.2
|
||||
diff -u -r1.2 sv_user.c
|
||||
--- src/server/sv_user.c 21 Mar 2002 04:44:46 -0000 1.2
|
||||
+++ src/server/sv_user.c 29 Jan 2005 20:57:04 -0000
|
||||
@@ -142,6 +142,9 @@
|
||||
}
|
||||
|
||||
start = atoi(Cmd_Argv(2));
|
||||
+ if( start < 0 ) {
|
||||
+ start = 0; // sku - catch negative offsets
|
||||
+ }
|
||||
|
||||
// write a packet full of data
|
||||
|
||||
@@ -150,9 +153,18 @@
|
||||
{
|
||||
if (sv.configstrings[start][0])
|
||||
{
|
||||
+ int length;
|
||||
+
|
||||
+ // sku - write configstrings that exceed MAX_QPATH in proper-sized chunks
|
||||
+ length = strlen( sv.configstrings[start] );
|
||||
+ if( length > MAX_QPATH ) {
|
||||
+ length = MAX_QPATH;
|
||||
+ }
|
||||
+
|
||||
MSG_WriteByte (&sv_client->netchan.message, svc_configstring);
|
||||
MSG_WriteShort (&sv_client->netchan.message, start);
|
||||
- MSG_WriteString (&sv_client->netchan.message, sv.configstrings[start]);
|
||||
+ SZ_Write (&sv_client->netchan.message, sv.configstrings[start], length);
|
||||
+ MSG_WriteByte (&sv_client->netchan.message, 0);
|
||||
}
|
||||
start++;
|
||||
}
|
||||
@@ -199,6 +211,9 @@
|
||||
}
|
||||
|
||||
start = atoi(Cmd_Argv(2));
|
||||
+ if( start < 0 ) {
|
||||
+ start = 0;
|
||||
+ }
|
||||
|
||||
memset (&nullstate, 0, sizeof(nullstate));
|
||||
|
||||
@@ -398,7 +413,7 @@
|
||||
*/
|
||||
void SV_ShowServerinfo_f (void)
|
||||
{
|
||||
- Info_Print (Cvar_Serverinfo());
|
||||
+// Info_Print (Cvar_Serverinfo());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
17
games/quake2-source/files/patch-src_game_g__phys.c
Normal file
17
games/quake2-source/files/patch-src_game_g__phys.c
Normal file
@ -0,0 +1,17 @@
|
||||
--- src/game/g_phys.c.orig Tue Mar 15 22:15:11 2005
|
||||
+++ src/game/g_phys.c Tue Mar 15 22:16:41 2005
|
||||
@@ -356,7 +356,13 @@
|
||||
mask = MASK_SOLID;
|
||||
|
||||
trace = gi.trace (start, ent->mins, ent->maxs, end, ent, mask);
|
||||
-
|
||||
+
|
||||
+ if (trace.startsolid || trace.allsolid)
|
||||
+ {
|
||||
+ mask ^= CONTENTS_DEADMONSTER;
|
||||
+ trace = gi.trace (start, ent->mins, ent->maxs, end, ent, mask);
|
||||
+ }
|
||||
+
|
||||
VectorCopy (trace.endpos, ent->s.origin);
|
||||
gi.linkentity (ent);
|
||||
|
5
games/quake2-source/pkg-descr
Normal file
5
games/quake2-source/pkg-descr
Normal file
@ -0,0 +1,5 @@
|
||||
Quake II game source.
|
||||
|
||||
This port installs the Quake II game source, together with BSD Makefiles, for
|
||||
building modifications. It can also install the Capture the Flag mod, Rogue
|
||||
and Xatrix game source.
|
306
games/quake2-source/pkg-plist
Normal file
306
games/quake2-source/pkg-plist
Normal file
@ -0,0 +1,306 @@
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/admin.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/adminset.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/automac.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/ghost.jpg
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/grapple.jpg
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/layout.jpg
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/mainctf_back.jpg
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/menu.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/q2ctf.html
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/say_team.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/stats.jpg
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/tech1.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/tech2.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/tech3.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/docs/tech4.gif
|
||||
%%CTF%%%%DATADIR%%/ctf/Makefile
|
||||
%%CTF%%%%DATADIR%%/ctf/g_ai.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_chase.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_cmds.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_combat.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_ctf.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_ctf.h
|
||||
%%CTF%%%%DATADIR%%/ctf/g_func.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_items.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_local.h
|
||||
%%CTF%%%%DATADIR%%/ctf/g_main.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_misc.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_monster.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_phys.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_save.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_spawn.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_svcmds.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_target.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_trigger.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_utils.c
|
||||
%%CTF%%%%DATADIR%%/ctf/g_weapon.c
|
||||
%%CTF%%%%DATADIR%%/ctf/game.h
|
||||
%%CTF%%%%DATADIR%%/ctf/m_move.c
|
||||
%%CTF%%%%DATADIR%%/ctf/m_player.h
|
||||
%%CTF%%%%DATADIR%%/ctf/p_client.c
|
||||
%%CTF%%%%DATADIR%%/ctf/p_hud.c
|
||||
%%CTF%%%%DATADIR%%/ctf/p_menu.c
|
||||
%%CTF%%%%DATADIR%%/ctf/p_menu.h
|
||||
%%CTF%%%%DATADIR%%/ctf/p_trail.c
|
||||
%%CTF%%%%DATADIR%%/ctf/p_view.c
|
||||
%%CTF%%%%DATADIR%%/ctf/p_weapon.c
|
||||
%%CTF%%%%DATADIR%%/ctf/q_shared.c
|
||||
%%CTF%%%%DATADIR%%/ctf/q_shared.h
|
||||
%%DATADIR%%/game/Makefile
|
||||
%%DATADIR%%/game/g_ai.c
|
||||
%%DATADIR%%/game/g_chase.c
|
||||
%%DATADIR%%/game/g_cmds.c
|
||||
%%DATADIR%%/game/g_combat.c
|
||||
%%DATADIR%%/game/g_func.c
|
||||
%%DATADIR%%/game/g_items.c
|
||||
%%DATADIR%%/game/g_local.h
|
||||
%%DATADIR%%/game/g_main.c
|
||||
%%DATADIR%%/game/g_misc.c
|
||||
%%DATADIR%%/game/g_monster.c
|
||||
%%DATADIR%%/game/g_phys.c
|
||||
%%DATADIR%%/game/g_save.c
|
||||
%%DATADIR%%/game/g_spawn.c
|
||||
%%DATADIR%%/game/g_svcmds.c
|
||||
%%DATADIR%%/game/g_target.c
|
||||
%%DATADIR%%/game/g_trigger.c
|
||||
%%DATADIR%%/game/g_turret.c
|
||||
%%DATADIR%%/game/g_utils.c
|
||||
%%DATADIR%%/game/g_weapon.c
|
||||
%%DATADIR%%/game/game.h
|
||||
%%DATADIR%%/game/m_actor.c
|
||||
%%DATADIR%%/game/m_actor.h
|
||||
%%DATADIR%%/game/m_berserk.c
|
||||
%%DATADIR%%/game/m_berserk.h
|
||||
%%DATADIR%%/game/m_boss2.c
|
||||
%%DATADIR%%/game/m_boss2.h
|
||||
%%DATADIR%%/game/m_boss3.c
|
||||
%%DATADIR%%/game/m_boss31.c
|
||||
%%DATADIR%%/game/m_boss31.h
|
||||
%%DATADIR%%/game/m_boss32.c
|
||||
%%DATADIR%%/game/m_boss32.h
|
||||
%%DATADIR%%/game/m_brain.c
|
||||
%%DATADIR%%/game/m_brain.h
|
||||
%%DATADIR%%/game/m_chick.c
|
||||
%%DATADIR%%/game/m_chick.h
|
||||
%%DATADIR%%/game/m_flash.c
|
||||
%%DATADIR%%/game/m_flipper.c
|
||||
%%DATADIR%%/game/m_flipper.h
|
||||
%%DATADIR%%/game/m_float.c
|
||||
%%DATADIR%%/game/m_float.h
|
||||
%%DATADIR%%/game/m_flyer.c
|
||||
%%DATADIR%%/game/m_flyer.h
|
||||
%%DATADIR%%/game/m_gladiator.c
|
||||
%%DATADIR%%/game/m_gladiator.h
|
||||
%%DATADIR%%/game/m_gunner.c
|
||||
%%DATADIR%%/game/m_gunner.h
|
||||
%%DATADIR%%/game/m_hover.c
|
||||
%%DATADIR%%/game/m_hover.h
|
||||
%%DATADIR%%/game/m_infantry.c
|
||||
%%DATADIR%%/game/m_infantry.h
|
||||
%%DATADIR%%/game/m_insane.c
|
||||
%%DATADIR%%/game/m_insane.h
|
||||
%%DATADIR%%/game/m_medic.c
|
||||
%%DATADIR%%/game/m_medic.h
|
||||
%%DATADIR%%/game/m_move.c
|
||||
%%DATADIR%%/game/m_mutant.c
|
||||
%%DATADIR%%/game/m_mutant.h
|
||||
%%DATADIR%%/game/m_parasite.c
|
||||
%%DATADIR%%/game/m_parasite.h
|
||||
%%DATADIR%%/game/m_player.h
|
||||
%%DATADIR%%/game/m_rider.h
|
||||
%%DATADIR%%/game/m_soldier.c
|
||||
%%DATADIR%%/game/m_soldier.h
|
||||
%%DATADIR%%/game/m_supertank.c
|
||||
%%DATADIR%%/game/m_supertank.h
|
||||
%%DATADIR%%/game/m_tank.c
|
||||
%%DATADIR%%/game/m_tank.h
|
||||
%%DATADIR%%/game/p_client.c
|
||||
%%DATADIR%%/game/p_hud.c
|
||||
%%DATADIR%%/game/p_trail.c
|
||||
%%DATADIR%%/game/p_view.c
|
||||
%%DATADIR%%/game/p_weapon.c
|
||||
%%DATADIR%%/game/q_shared.c
|
||||
%%DATADIR%%/game/q_shared.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/Makefile
|
||||
%%ROGUE%%%%DATADIR%%/rogue/dm_ball.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/dm_tag.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_ai.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_chase.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_cmds.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_combat.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_func.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_items.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_local.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_main.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_misc.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_monster.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_newai.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_newdm.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_newfnc.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_newtarg.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_newtrig.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_newweap.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_phys.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_save.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_spawn.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_sphere.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_svcmds.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_target.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_trigger.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_turret.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_utils.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/g_weapon.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/game.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_actor.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_actor.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_berserk.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_berserk.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_boss2.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_boss2.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_boss3.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_boss31.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_boss31.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_boss32.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_boss32.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_brain.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_brain.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_carrier.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_carrier.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_chick.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_chick.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_flash.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_flipper.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_flipper.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_float.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_float.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_flyer.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_flyer.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_gladiator.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_gladiator.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_gunner.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_gunner.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_hover.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_hover.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_infantry.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_infantry.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_insane.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_insane.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_medic.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_medic.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_move.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_move2.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_mutant.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_mutant.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_parasite.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_parasite.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_player.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_rider.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_soldier.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_soldier.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_stalker.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_stalker.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_supertank.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_supertank.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_tank.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_tank.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_turret.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_turret.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_widow.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_widow.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_widow2.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/m_widow2.h
|
||||
%%ROGUE%%%%DATADIR%%/rogue/p_client.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/p_hud.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/p_trail.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/p_view.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/p_weapon.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/q_shared.c
|
||||
%%ROGUE%%%%DATADIR%%/rogue/q_shared.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/Makefile
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_ai.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_chase.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_cmds.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_combat.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_func.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_items.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_local.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_main.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_misc.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_monster.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_phys.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_save.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_spawn.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_svcmds.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_target.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_trigger.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_turret.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_utils.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/g_weapon.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/game.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_actor.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_actor.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_berserk.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_berserk.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss2.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss2.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss3.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss31.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss31.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss32.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss32.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_boss5.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_brain.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_brain.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_chick.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_chick.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_fixbot.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_fixbot.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_flash.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_flipper.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_flipper.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_float.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_float.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_flyer.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_flyer.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_gekk.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_gekk.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_gladb.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_gladiator.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_gladiator.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_gunner.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_gunner.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_hover.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_hover.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_infantry.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_infantry.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_insane.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_insane.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_medic.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_medic.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_move.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_mutant.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_mutant.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_parasite.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_parasite.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_player.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_rider.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_soldier.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_soldier.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_soldierh.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_supertank.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_supertank.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_tank.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/m_tank.h
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/p_client.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/p_hud.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/p_trail.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/p_view.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/p_weapon.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/q_shared.c
|
||||
%%XATRIX%%%%DATADIR%%/xatrix/q_shared.h
|
||||
%%XATRIX%%@dirrm %%DATADIR%%/xatrix
|
||||
%%ROGUE%%@dirrm %%DATADIR%%/rogue
|
||||
@dirrm %%DATADIR%%/game
|
||||
%%CTF%%@dirrm %%DATADIR%%/ctf/docs
|
||||
%%CTF%%@dirrm %%DATADIR%%/ctf
|
||||
@dirrm %%DATADIR%%
|
Loading…
Reference in New Issue
Block a user