Update to version 2.5.2
PR: ports/76279 Submitted by: Ports Fury
This commit is contained in:
parent
25d4e400e2
commit
7472d1a4f4
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=126562
@ -6,8 +6,7 @@
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#
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PORTNAME= lbreakout2
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PORTVERSION= 2.2.2
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PORTREVISION= 3
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PORTVERSION= 2.5.2
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= lgames
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@ -17,27 +16,34 @@ COMMENT= The polished successor to LBreakout
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LIB_DEPENDS= png.5:${PORTSDIR}/graphics/png
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USE_SDL= mixer sdl
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USE_SDL= mixer net sdl
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USE_REINPLACE= yes
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USE_GMAKE= yes
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GNU_CONFIGURE= yes
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CONFIGURE_ARGS= --with-highscore-path=/var/games \
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--with-doc-path=${PREFIX}/share/doc
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CONFIGURE_ENV= LDFLAGS=-L${LOCALBASE}/lib
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USE_REINPLACE= yes
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CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}"
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CONFIGURE_ARGS= --enable-sdl-net \
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--localstatedir=/var/games
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CPPFLAGS= -I${LOCALBASE}/include
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LDFLAGS= -L${LOCALBASE}/lib
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post-patch:
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@${REINPLACE_CMD} -e 's/games\/lbreakout2/lbreakout2/g' \
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${WRKSRC}/configure
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@${REINPLACE_CMD} -e 's/if .*lbreakout2.hscr/if false/' \
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${WRKSRC}/src/Makefile.in
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.if defined(NOPORTDOCS)
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@${REINPLACE_CMD} -e 's/ docs / /g' ${WRKSRC}/src/Makefile.in
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.endif
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@${REINPLACE_CMD} -e \
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's|== "-D|= "-D|g' ${WRKSRC}/configure
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@${REINPLACE_CMD} -e \
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's|client docs|client|g' ${WRKSRC}/Makefile.in
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@${REINPLACE_CMD} -e \
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's|: install-data-local|:|g' ${WRKSRC}/client/Makefile.in
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post-install:
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${INSTALL_DATA} ${WRKSRC}/src/empty.hscr ${DATADIR}
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${INSTALL_DATA} ${WRKSRC}/client/empty.hscr ${DATADIR}
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@${CHOWN} root:games ${PREFIX}/bin/lbreakout2
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@${CHMOD} g+s ${PREFIX}/bin/lbreakout2
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.if !defined(NOPORTDOCS)
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/docs/*.html ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/docs/*.jpg ${DOCSDIR}
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.endif
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@${SETENV} "PKG_PREFIX=${PREFIX}" \
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${SH} pkg-install ${PKGNAME} POST-INSTALL
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@ -1,2 +1,2 @@
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MD5 (lbreakout2-2.2.2.tar.gz) = d5f0ef9371d7165723aa35a3e325a3ba
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SIZE (lbreakout2-2.2.2.tar.gz) = 1215427
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MD5 (lbreakout2-2.5.2.tar.gz) = ddec8888c86845cedc85b6259d2cd885
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SIZE (lbreakout2-2.5.2.tar.gz) = 2849669
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@ -1,14 +0,0 @@
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$FreeBSD$
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--- src/config.c.orig Tue Mar 2 21:29:55 2004
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+++ src/config.c Tue Mar 2 21:30:24 2004
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@@ -40,7 +40,7 @@
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void config_check_dir()
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{
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char level_dir[512];
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- sprintf( config.dir_name, "%s/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
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+ snprintf( config.dir_name, sizeof(config.dir_name), "%s/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
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/* test and create .lgames */
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if ( opendir( config.dir_name ) == 0 ) {
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fprintf( stderr, "couldn't find/open config directory '%s'\n", config.dir_name );
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@ -1,14 +0,0 @@
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$FreeBSD$
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--- src/editor.c.orig Tue Mar 2 21:26:03 2004
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+++ src/editor.c Tue Mar 2 21:27:00 2004
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@@ -725,7 +725,7 @@
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{
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FILE *file = 0;
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/* set full file name */
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- sprintf( edit_file_name, "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, file_name );
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+ snprintf( edit_file_name, sizeof(edit_file_name), "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, file_name );
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/* test this file for write access. use append to keep contents */
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if ( ( file = fopen( edit_file_name, "a" ) ) == 0 ) {
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fprintf( stderr, "Permission to write to file '%s' denied.\n", edit_file_name );
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@ -1,14 +0,0 @@
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$FreeBSD$
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--- src/game.c.orig Tue Mar 2 21:30:46 2004
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+++ src/game.c Tue Mar 2 21:31:02 2004
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@@ -561,7 +561,7 @@
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/* load level */
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setname = levelset_names[config.levelset_id];
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if ( levelset_names[config.levelset_id][0] == '~' ) {
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- sprintf( path, "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
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+ snprintf( path, sizeof(path), "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
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setname++;
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}
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else
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@ -1,14 +0,0 @@
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$FreeBSD$
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--- src/levels.c.orig Tue Mar 2 21:31:19 2004
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+++ src/levels.c Tue Mar 2 21:31:36 2004
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@@ -220,7 +220,7 @@
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/* create dynamic list */
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names = list_create( LIST_NO_AUTO_DELETE, NO_CALLBACK );
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/* parse home directory */
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- sprintf( level_dir, "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
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+ snprintf( level_dir, sizeof(level_dir), "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
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text = get_file_list( level_dir, 0, level_dir );
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for ( i = 0; i < text->count; i++ ) {
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/* filter stuff */
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$FreeBSD$
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--- src/main.c.orig Tue Mar 2 21:31:52 2004
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+++ src/main.c Tue Mar 2 21:32:16 2004
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@@ -106,7 +106,7 @@
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/* new set? */
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if ( strequal( "<CREATE SET>", levelset_home_names[config.levelset_home_id] ) ) {
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editor_file = calloc( 16, sizeof( char ) );
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- sprintf( path, "%s/%s/lbreakout2-levels", getenv( "HOME" ), CONFIG_DIR_NAME );
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+ snprintf( path, sizeof(path), "%s/%s/lbreakout2-levels", getenv( "HOME" ), CONFIG_DIR_NAME );
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if ( !enter_string( font, "Set Name:", editor_file, 12 ) || !file_check( path, editor_file, "w" ) ) {
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free( editor_file );
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break;
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@ -1,14 +0,0 @@
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$FreeBSD$
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--- src/manager.c.orig Tue Mar 2 21:29:21 2004
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+++ src/manager.c Tue Mar 2 21:29:40 2004
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@@ -126,7 +126,7 @@
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return;
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}
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/* get file name + path */
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- sprintf( fname, "%s/%s/lbreakout2-levels/%s", getenv( "HOME" ), CONFIG_DIR_NAME, levelset_home_names[config.levelset_home_id] );
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+ snprintf( fname, sizeof(fname), "%s/%s/lbreakout2-levels/%s", getenv( "HOME" ), CONFIG_DIR_NAME, levelset_home_names[config.levelset_home_id] );
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remove( fname );
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levelsets_load_names(); /* reinit name lists and configs indices */
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/* reassign these name lists as position in memory has changed */
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@ -1,59 +0,0 @@
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$FreeBSD$
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--- src/theme.c.orig Tue Mar 2 21:27:06 2004
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+++ src/theme.c Tue Mar 2 21:29:01 2004
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@@ -115,7 +115,7 @@
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{
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SDL_Surface *surf = 0;
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char path[512];
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- sprintf( path, "%s/.lgames/lbreakout2-themes/%s/%s", getenv( "HOME" ), theme_name, name );
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+ snprintf( path, sizeof(path), "%s/.lgames/lbreakout2-themes/%s/%s", getenv( "HOME" ), theme_name, name );
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if ( strequal( theme_name, "Default" ) || ( surf = load_surf( path, SDL_SWSURFACE | SDL_NONFATAL ) ) == 0 )
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surf = load_surf( name, SDL_SWSURFACE );
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return surf;
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@@ -125,7 +125,7 @@
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{
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Sound_Chunk *sound = 0;
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char path[512];
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- sprintf( path, "%s/.lgames/lbreakout2-themes/%s/%s", getenv( "HOME" ), theme_name, name );
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+ snprintf( path, sizeof(path), "%s/.lgames/lbreakout2-themes/%s/%s", getenv( "HOME" ), theme_name, name );
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if ( strequal( theme_name, "Default" ) || ( sound = sound_chunk_load( path ) ) == 0 )
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sound = sound_chunk_load( name );
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return sound;
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@@ -135,7 +135,7 @@
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{
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Font *font = 0;
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char path[512];
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- sprintf( path, "%s/.lgames/lbreakout2-themes/%s/%s", getenv( "HOME" ), theme_name, name );
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+ snprintf( path, sizeof(path), "%s/.lgames/lbreakout2-themes/%s/%s", getenv( "HOME" ), theme_name, name );
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if ( strequal( theme_name, "Default" ) || ( font = load_fixed_font( path, start, len, width, SDL_SWSURFACE | SDL_NONFATAL ) ) == 0 )
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font = load_fixed_font( name, start, len, width, SDL_SWSURFACE );
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return font;
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@@ -201,7 +201,7 @@
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struct stat filestat;
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char path[512];
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char fname[512];
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- sprintf( fname, "%s/.lgames/lbreakout2-themes/%s/back0.png", getenv( "HOME" ), theme_name );
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+ snprintf( fname, sizeof(path), "%s/.lgames/lbreakout2-themes/%s/back0.png", getenv( "HOME" ), theme_name );
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if ( strequal( theme_name, "Default" ) || stat( fname, &filestat ) == -1 ) {
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/* use original backs */
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bkgnd_count = BACK_COUNT;
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@@ -209,7 +209,7 @@
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}
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else {
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/* use new backs */
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- sprintf( path, "%s/.lgames/lbreakout2-themes/%s", getenv( "HOME" ), theme_name );
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+ snprintf( path, sizeof(path), "%s/.lgames/lbreakout2-themes/%s", getenv( "HOME" ), theme_name );
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bkgnd_count = -1;
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do {
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bkgnd_count++;
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@@ -248,7 +248,7 @@
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/* auxilary list */
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list = list_create( LIST_NO_AUTO_DELETE, NO_CALLBACK );
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/* theme directory */
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- sprintf( dir, "%s/.lgames/lbreakout2-themes", getenv( "HOME" ) );
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+ snprintf( dir, sizeof(dir), "%s/.lgames/lbreakout2-themes", getenv( "HOME" ) );
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if ( ( hdir = opendir( dir ) ) != 0 ) {
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while ( ( entry = readdir( hdir ) ) ) {
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if ( entry->d_name[0] == '.' )
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@ -1,108 +1,266 @@
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bin/lbreakout2
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share/lbreakout2/empty.hscr
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share/lbreakout2/gfx/back0.png
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share/lbreakout2/gfx/back1.png
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share/lbreakout2/gfx/back2.png
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share/lbreakout2/gfx/back3.png
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share/lbreakout2/gfx/back4.png
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share/lbreakout2/gfx/back5.png
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share/lbreakout2/gfx/ball.png
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share/lbreakout2/gfx/balloon.png
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share/lbreakout2/gfx/balloon_peek.png
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share/lbreakout2/gfx/bricks.png
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share/lbreakout2/gfx/buttons.png
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share/lbreakout2/gfx/explosions.png
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share/lbreakout2/gfx/explosions_dark.png
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share/lbreakout2/gfx/extras.png
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share/lbreakout2/gfx/f_frame.png
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share/lbreakout2/gfx/f_game.png
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share/lbreakout2/gfx/f_small_white.png
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share/lbreakout2/gfx/f_small_yellow.png
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share/lbreakout2/gfx/f_tiny_black.png
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share/lbreakout2/gfx/f_white.png
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share/lbreakout2/gfx/f_yellow.png
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share/lbreakout2/gfx/fr_left.png
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share/lbreakout2/gfx/fr_right.png
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share/lbreakout2/gfx/fr_top.png
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share/lbreakout2/gfx/life.png
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share/lbreakout2/gfx/menuback.png
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share/lbreakout2/gfx/paddle.png
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share/lbreakout2/gfx/sel_frame.png
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share/lbreakout2/gfx/shine.png
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share/lbreakout2/gfx/shot.png
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share/lbreakout2/gfx/weapon.png
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share/lbreakout2/sounds/attach.wav
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share/lbreakout2/sounds/bonus_magnet.wav
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share/lbreakout2/sounds/chaos.wav
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share/lbreakout2/sounds/click.wav
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share/lbreakout2/sounds/dammit.wav
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share/lbreakout2/sounds/damn.wav
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share/lbreakout2/sounds/darkness.wav
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share/lbreakout2/sounds/disable.wav
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share/lbreakout2/sounds/excellent.wav
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share/lbreakout2/sounds/exp.wav
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share/lbreakout2/sounds/expand.wav
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share/lbreakout2/sounds/expl_ball.wav
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share/lbreakout2/sounds/extraball.wav
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share/lbreakout2/sounds/freeze.wav
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share/lbreakout2/sounds/gainlife.wav
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share/lbreakout2/sounds/ghost.wav
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share/lbreakout2/sounds/goldshower.wav
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share/lbreakout2/sounds/joker.wav
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share/lbreakout2/sounds/looselife.wav
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share/lbreakout2/sounds/malus_magnet.wav
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share/lbreakout2/sounds/menu_click.wav
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share/lbreakout2/sounds/menu_motion.wav
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share/lbreakout2/sounds/metal.wav
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share/lbreakout2/sounds/reflect.wav
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share/lbreakout2/sounds/score.wav
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share/lbreakout2/sounds/shot.wav
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share/lbreakout2/sounds/shrink.wav
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share/lbreakout2/sounds/speeddown.wav
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share/lbreakout2/sounds/speedup.wav
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share/lbreakout2/sounds/standard.wav
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share/lbreakout2/sounds/timeadd.wav
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share/lbreakout2/sounds/verygood.wav
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share/lbreakout2/sounds/wall.wav
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share/lbreakout2/sounds/weak_ball.wav
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share/lbreakout2/sounds/wontgiveup.wav
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share/lbreakout2/levels/Original
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share/lbreakout2/levels/AddOn-1
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share/lbreakout2/levels/AddOn-2
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%%PORTDOCS%%share/doc/lbreakout2/b0.jpg
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%%PORTDOCS%%share/doc/lbreakout2/b1.jpg
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%%PORTDOCS%%share/doc/lbreakout2/b2.jpg
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%%PORTDOCS%%share/doc/lbreakout2/b3.jpg
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%%PORTDOCS%%share/doc/lbreakout2/b4.jpg
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%%PORTDOCS%%share/doc/lbreakout2/b5.jpg
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%%PORTDOCS%%share/doc/lbreakout2/b6.jpg
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%%PORTDOCS%%share/doc/lbreakout2/index.html
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%%PORTDOCS%%share/doc/lbreakout2/x0.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x1.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x10.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x11.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x12.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x13.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x14.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x15.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x16.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x17.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x18.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x19.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x2.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x20.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x21.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x22.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x23.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x3.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x4.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x5.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x6.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x7.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x8.jpg
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%%PORTDOCS%%share/doc/lbreakout2/x9.jpg
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%%PORTDOCS%%@dirrm share/doc/lbreakout2
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@dirrm share/lbreakout2/gfx
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@dirrm share/lbreakout2/sounds
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@dirrm share/lbreakout2/levels
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@dirrm share/lbreakout2
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bin/lbreakout2server
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%%PORTDOCS%%%%DOCSDIR%%/b0.jpg
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%%PORTDOCS%%%%DOCSDIR%%/b1.jpg
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%%PORTDOCS%%%%DOCSDIR%%/b2.jpg
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%%PORTDOCS%%%%DOCSDIR%%/b3.jpg
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%%PORTDOCS%%%%DOCSDIR%%/b4.jpg
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%%PORTDOCS%%%%DOCSDIR%%/b5.jpg
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%%PORTDOCS%%%%DOCSDIR%%/b6.jpg
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%%PORTDOCS%%%%DOCSDIR%%/index.html
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%%PORTDOCS%%%%DOCSDIR%%/screen.jpg
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%%PORTDOCS%%%%DOCSDIR%%/warp.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x0.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x1.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x10.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x11.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x12.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x13.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x14.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x15.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x16.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x17.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x18.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x19.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x2.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x20.jpg
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%%PORTDOCS%%%%DOCSDIR%%/x21.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x22.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x23.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x3.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x4.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x5.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x6.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x7.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x8.jpg
|
||||
%%PORTDOCS%%%%DOCSDIR%%/x9.jpg
|
||||
@unexec if cmp -s %D/share/lbreakout2/empty.hscr /var/games/lbreakout2.hscr; then rm -f /var/games/lbreakout2.hscr; else true; fi
|
||||
%%DATADIR%%/empty.hscr
|
||||
%%DATADIR%%/gfx/AbsoluteB/ABOUT
|
||||
%%DATADIR%%/gfx/AbsoluteB/README
|
||||
%%DATADIR%%/gfx/AbsoluteB/back0.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/back1.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/back2.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/back3.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/back4.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/back5.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/bricks.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/extras.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/fr_left.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/fr_right.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/fr_top.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/life.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/menuback.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/paddle.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/shot.png
|
||||
%%DATADIR%%/gfx/AbsoluteB/weapon.png
|
||||
%%DATADIR%%/gfx/Classic/ABOUT
|
||||
%%DATADIR%%/gfx/Moiree/ABOUT
|
||||
%%DATADIR%%/gfx/Moiree/back0.png
|
||||
%%DATADIR%%/gfx/Moiree/back1.png
|
||||
%%DATADIR%%/gfx/Moiree/back2.png
|
||||
%%DATADIR%%/gfx/Moiree/back3.png
|
||||
%%DATADIR%%/gfx/Moiree/back4.png
|
||||
%%DATADIR%%/gfx/Moiree/back5.png
|
||||
%%DATADIR%%/gfx/Moiree/bricks.png
|
||||
%%DATADIR%%/gfx/Moiree/extras.png
|
||||
%%DATADIR%%/gfx/Moiree/fr_left.png
|
||||
%%DATADIR%%/gfx/Moiree/fr_mp_left.png
|
||||
%%DATADIR%%/gfx/Moiree/fr_mp_right.png
|
||||
%%DATADIR%%/gfx/Moiree/fr_right.png
|
||||
%%DATADIR%%/gfx/Moiree/fr_top.png
|
||||
%%DATADIR%%/gfx/Moiree/life.png
|
||||
%%DATADIR%%/gfx/Moiree/paddle.png
|
||||
%%DATADIR%%/gfx/Oz/README
|
||||
%%DATADIR%%/gfx/Oz/back0.png
|
||||
%%DATADIR%%/gfx/Oz/back1.png
|
||||
%%DATADIR%%/gfx/Oz/back2.png
|
||||
%%DATADIR%%/gfx/Oz/back3.png
|
||||
%%DATADIR%%/gfx/Oz/back4.png
|
||||
%%DATADIR%%/gfx/Oz/bricks.png
|
||||
%%DATADIR%%/gfx/Oz/fr_left.png
|
||||
%%DATADIR%%/gfx/Oz/fr_right.png
|
||||
%%DATADIR%%/gfx/Oz/fr_top.png
|
||||
%%DATADIR%%/gfx/Oz/life.png
|
||||
%%DATADIR%%/gfx/Oz/paddle.png
|
||||
%%DATADIR%%/gfx/ammo.png
|
||||
%%DATADIR%%/gfx/back0.png
|
||||
%%DATADIR%%/gfx/back1.png
|
||||
%%DATADIR%%/gfx/back2.png
|
||||
%%DATADIR%%/gfx/back3.png
|
||||
%%DATADIR%%/gfx/back4.png
|
||||
%%DATADIR%%/gfx/back5.png
|
||||
%%DATADIR%%/gfx/ball.png
|
||||
%%DATADIR%%/gfx/balloon.png
|
||||
%%DATADIR%%/gfx/balloon_peek.png
|
||||
%%DATADIR%%/gfx/bricks.png
|
||||
%%DATADIR%%/gfx/buttons.png
|
||||
%%DATADIR%%/gfx/confirm_buttons.png
|
||||
%%DATADIR%%/gfx/cr_back.png
|
||||
%%DATADIR%%/gfx/explosions.png
|
||||
%%DATADIR%%/gfx/explosions_dark.png
|
||||
%%DATADIR%%/gfx/extras.png
|
||||
%%DATADIR%%/gfx/f_frame.png
|
||||
%%DATADIR%%/gfx/f_game.png
|
||||
%%DATADIR%%/gfx/f_small_red.png
|
||||
%%DATADIR%%/gfx/f_small_white.png
|
||||
%%DATADIR%%/gfx/f_small_yellow.png
|
||||
%%DATADIR%%/gfx/f_tiny_black.png
|
||||
%%DATADIR%%/gfx/f_white.png
|
||||
%%DATADIR%%/gfx/f_yellow.png
|
||||
%%DATADIR%%/gfx/fr_hori.png
|
||||
%%DATADIR%%/gfx/fr_left.png
|
||||
%%DATADIR%%/gfx/fr_llc.png
|
||||
%%DATADIR%%/gfx/fr_luc.png
|
||||
%%DATADIR%%/gfx/fr_mp_left.png
|
||||
%%DATADIR%%/gfx/fr_mp_right.png
|
||||
%%DATADIR%%/gfx/fr_right.png
|
||||
%%DATADIR%%/gfx/fr_rlc.png
|
||||
%%DATADIR%%/gfx/fr_ruc.png
|
||||
%%DATADIR%%/gfx/fr_top.png
|
||||
%%DATADIR%%/gfx/fr_vert.png
|
||||
%%DATADIR%%/gfx/life.png
|
||||
%%DATADIR%%/gfx/loading.png
|
||||
%%DATADIR%%/gfx/menuback.png
|
||||
%%DATADIR%%/gfx/nukeback.png
|
||||
%%DATADIR%%/gfx/paddle.png
|
||||
%%DATADIR%%/gfx/scroll_down.png
|
||||
%%DATADIR%%/gfx/scroll_track.png
|
||||
%%DATADIR%%/gfx/scroll_up.png
|
||||
%%DATADIR%%/gfx/sel_frame.png
|
||||
%%DATADIR%%/gfx/shine.png
|
||||
%%DATADIR%%/gfx/shot.png
|
||||
%%DATADIR%%/gfx/warp.png
|
||||
%%DATADIR%%/gfx/weapon.png
|
||||
%%DATADIR%%/gfx/win_icon.png
|
||||
%%DATADIR%%/gui_theme/box_frame.png
|
||||
%%DATADIR%%/gui_theme/box_wallpaper.png
|
||||
%%DATADIR%%/gui_theme/button_frame_clicked.png
|
||||
%%DATADIR%%/gui_theme/button_frame_normal.png
|
||||
%%DATADIR%%/gui_theme/button_wallpaper_focused.png
|
||||
%%DATADIR%%/gui_theme/button_wallpaper_normal.png
|
||||
%%DATADIR%%/gui_theme/checkbox.png
|
||||
%%DATADIR%%/gui_theme/click.wav
|
||||
%%DATADIR%%/gui_theme/edit.wav
|
||||
%%DATADIR%%/gui_theme/font.png
|
||||
%%DATADIR%%/gui_theme/list_item_color.png
|
||||
%%DATADIR%%/gui_theme/progress_high.png
|
||||
%%DATADIR%%/gui_theme/progress_low.png
|
||||
%%DATADIR%%/gui_theme/progress_medium.png
|
||||
%%DATADIR%%/gui_theme/scrollbar_arrows.png
|
||||
%%DATADIR%%/gui_theme/spinbutton_arrows.png
|
||||
%%DATADIR%%/gui_theme/widget_frame.png
|
||||
%%DATADIR%%/gui_theme/widget_wallpaper.png
|
||||
%%DATADIR%%/levels/Abc
|
||||
%%DATADIR%%/levels/Afl
|
||||
%%DATADIR%%/levels/Alex
|
||||
%%DATADIR%%/levels/Arcade
|
||||
%%DATADIR%%/levels/Arkanoid
|
||||
%%DATADIR%%/levels/BeOS-4ever
|
||||
%%DATADIR%%/levels/Biolab428
|
||||
%%DATADIR%%/levels/Bombs
|
||||
%%DATADIR%%/levels/CalendarFun
|
||||
%%DATADIR%%/levels/Chaos
|
||||
%%DATADIR%%/levels/Color
|
||||
%%DATADIR%%/levels/Composers
|
||||
%%DATADIR%%/levels/Demons
|
||||
%%DATADIR%%/levels/Family
|
||||
%%DATADIR%%/levels/FatalDoomsday
|
||||
%%DATADIR%%/levels/Flower
|
||||
%%DATADIR%%/levels/Fly
|
||||
%%DATADIR%%/levels/Freek
|
||||
%%DATADIR%%/levels/Gatinha
|
||||
%%DATADIR%%/levels/GreenWall
|
||||
%%DATADIR%%/levels/GreenWall2
|
||||
%%DATADIR%%/levels/GreenWall3
|
||||
%%DATADIR%%/levels/GreenWall4
|
||||
%%DATADIR%%/levels/Hans
|
||||
%%DATADIR%%/levels/HereWeGo
|
||||
%%DATADIR%%/levels/Heroes
|
||||
%%DATADIR%%/levels/HighBall
|
||||
%%DATADIR%%/levels/Holidays
|
||||
%%DATADIR%%/levels/Hommage
|
||||
%%DATADIR%%/levels/Impossibility
|
||||
%%DATADIR%%/levels/IoriYagami
|
||||
%%DATADIR%%/levels/Iris
|
||||
%%DATADIR%%/levels/IrrenhausAh
|
||||
%%DATADIR%%/levels/Kazan-1
|
||||
%%DATADIR%%/levels/Kevin
|
||||
%%DATADIR%%/levels/LBreakout1
|
||||
%%DATADIR%%/levels/LBreakout2
|
||||
%%DATADIR%%/levels/Lapis
|
||||
%%DATADIR%%/levels/Lattsville
|
||||
%%DATADIR%%/levels/LinuxFun
|
||||
%%DATADIR%%/levels/Lord
|
||||
%%DATADIR%%/levels/Maze
|
||||
%%DATADIR%%/levels/Megadoomer
|
||||
%%DATADIR%%/levels/NES
|
||||
%%DATADIR%%/levels/N_Arenas
|
||||
%%DATADIR%%/levels/N_Snapshots
|
||||
%%DATADIR%%/levels/OpenSource
|
||||
%%DATADIR%%/levels/Pabelo
|
||||
%%DATADIR%%/levels/Pawset
|
||||
%%DATADIR%%/levels/Ph33r
|
||||
%%DATADIR%%/levels/R-World
|
||||
%%DATADIR%%/levels/Runes
|
||||
%%DATADIR%%/levels/Shimitar
|
||||
%%DATADIR%%/levels/Silly
|
||||
%%DATADIR%%/levels/SkillShot
|
||||
%%DATADIR%%/levels/SnyMaxx
|
||||
%%DATADIR%%/levels/Symmetry-MKII
|
||||
%%DATADIR%%/levels/TheGauntlet
|
||||
%%DATADIR%%/levels/TimeWaster
|
||||
%%DATADIR%%/levels/Tricky
|
||||
%%DATADIR%%/levels/Twilight
|
||||
%%DATADIR%%/levels/WTF
|
||||
%%DATADIR%%/levels/Wolvie
|
||||
%%DATADIR%%/levels/X
|
||||
%%DATADIR%%/levels/Yexter
|
||||
%%DATADIR%%/levels/Zigies
|
||||
%%DATADIR%%/levels/Zufallswelt
|
||||
%%DATADIR%%/sounds/attach.wav
|
||||
%%DATADIR%%/sounds/bonus_magnet.wav
|
||||
%%DATADIR%%/sounds/chaos.wav
|
||||
%%DATADIR%%/sounds/click.wav
|
||||
%%DATADIR%%/sounds/dammit.wav
|
||||
%%DATADIR%%/sounds/damn.wav
|
||||
%%DATADIR%%/sounds/darkness.wav
|
||||
%%DATADIR%%/sounds/disable.wav
|
||||
%%DATADIR%%/sounds/excellent.wav
|
||||
%%DATADIR%%/sounds/exp.wav
|
||||
%%DATADIR%%/sounds/expand.wav
|
||||
%%DATADIR%%/sounds/expl_ball.wav
|
||||
%%DATADIR%%/sounds/extraball.wav
|
||||
%%DATADIR%%/sounds/freeze.wav
|
||||
%%DATADIR%%/sounds/gainlife.wav
|
||||
%%DATADIR%%/sounds/ghost.wav
|
||||
%%DATADIR%%/sounds/goldshower.wav
|
||||
%%DATADIR%%/sounds/joker.wav
|
||||
%%DATADIR%%/sounds/looselife.wav
|
||||
%%DATADIR%%/sounds/malus_magnet.wav
|
||||
%%DATADIR%%/sounds/menu_click.wav
|
||||
%%DATADIR%%/sounds/menu_motion.wav
|
||||
%%DATADIR%%/sounds/metal.wav
|
||||
%%DATADIR%%/sounds/reflect_brick.wav
|
||||
%%DATADIR%%/sounds/reflect_paddle.wav
|
||||
%%DATADIR%%/sounds/score.wav
|
||||
%%DATADIR%%/sounds/shot.wav
|
||||
%%DATADIR%%/sounds/shrink.wav
|
||||
%%DATADIR%%/sounds/speeddown.wav
|
||||
%%DATADIR%%/sounds/speedup.wav
|
||||
%%DATADIR%%/sounds/standard.wav
|
||||
%%DATADIR%%/sounds/timeadd.wav
|
||||
%%DATADIR%%/sounds/verygood.wav
|
||||
%%DATADIR%%/sounds/wall.wav
|
||||
%%DATADIR%%/sounds/weak_ball.wav
|
||||
%%DATADIR%%/sounds/wontgiveup.wav
|
||||
@dirrm %%DATADIR%%/sounds
|
||||
@dirrm %%DATADIR%%/levels
|
||||
@dirrm %%DATADIR%%/gui_theme
|
||||
@dirrm %%DATADIR%%/gfx/Oz
|
||||
@dirrm %%DATADIR%%/gfx/Moiree
|
||||
@dirrm %%DATADIR%%/gfx/Classic
|
||||
@dirrm %%DATADIR%%/gfx/AbsoluteB
|
||||
@dirrm %%DATADIR%%/gfx
|
||||
@dirrm %%DATADIR%%
|
||||
%%PORTDOCS%%@dirrm %%DOCSDIR%%
|
||||
|
Loading…
Reference in New Issue
Block a user