- Update to version 1.30.
- This version fixes a startup crash [1]. - Add a patch to fix crash when resuming from a paused game. PR: ports/116140 [1] Submitted by: Edwin Groothuis <edwin@mavetju.org>
This commit is contained in:
parent
a0d4f109be
commit
72658dc246
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=200490
@ -6,8 +6,7 @@
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#
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PORTNAME= orbital_eunuchs_sniper
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PORTVERSION= 1.29
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PORTREVISION= 4
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PORTVERSION= 1.30
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CATEGORIES= games
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MASTER_SITES= http://filesingularity.timedoctor.org/
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@ -15,12 +14,11 @@ MAINTAINER= ports@FreeBSD.org
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COMMENT= An overhead shooting game
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USE_SDL= sdl image mixer
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USE_X_PREFIX= yes
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GNU_CONFIGURE= yes
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CONFIGURE_ENV= CPPFLAGS="`${SDL_CONFIG} --cflags`" \
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LDFLAGS="`${SDL_CONFIG} --libs`"
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CONFIGURE_ARGS= --with-games-dir=${PREFIX}/share
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CONFIGURE_ARGS= --with-games-dir=${PREFIX}/share \
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--program-transform-name=
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PORTDOCS= AUTHORS ChangeLog README TODO readme.txt
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@ -1,3 +1,3 @@
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MD5 (orbital_eunuchs_sniper-1.29.tar.gz) = 78701333a1fe43b7198d55586b77c46d
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SHA256 (orbital_eunuchs_sniper-1.29.tar.gz) = 45d4aef3d911780e5cfa69717d7ef751273ee81beb265551e9b7eae15ac8799b
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SIZE (orbital_eunuchs_sniper-1.29.tar.gz) = 4043177
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MD5 (orbital_eunuchs_sniper-1.30.tar.gz) = 8b71cdfd835eeab1d974ca0e32f3e9d6
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SHA256 (orbital_eunuchs_sniper-1.30.tar.gz) = 4c9c909183d27309cb967f64fef13f8c69f1c9a9d559bffb87045d21059ee70a
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SIZE (orbital_eunuchs_sniper-1.30.tar.gz) = 4056847
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@ -1,10 +1,10 @@
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--- configure.orig Wed Jan 21 11:43:15 2004
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+++ configure Wed Jan 21 11:43:47 2004
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@@ -6150,17 +6150,6 @@
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--- ./configure.orig Thu Oct 19 00:38:43 2006
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+++ ./configure Sat Sep 29 19:05:01 2007
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@@ -6778,17 +6778,6 @@
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-echo $ac_n "ordering crap from http://www.amazon.com/exec/obidos/wishlist/296ST2NHEBO0Z $ac_c" 1>&6
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-echo $ac_n "ordering crap from http://www.amazon.com/gp/registry/296ST2NHEBO0Z" 1>&6
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-sleep 1
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-echo $ac_n ".$ac_c" 1>&6
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-sleep 1
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@ -1,85 +1,23 @@
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--- src/Makefile.in.orig Wed Jan 21 12:10:25 2004
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+++ src/Makefile.in Wed Jan 21 12:25:03 2004
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@@ -52,7 +52,7 @@
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install_sh_SCRIPT = $(install_sh) -c
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INSTALL_SCRIPT = @INSTALL_SCRIPT@
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INSTALL_HEADER = $(INSTALL_DATA)
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-transform = @program_transform_name@
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+transform =
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NORMAL_INSTALL = :
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PRE_INSTALL = :
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POST_INSTALL = :
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@@ -87,7 +87,7 @@
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am__include = @am__include@
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am__quote = @am__quote@
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install_sh = @install_sh@
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-pkgdata_PROGRAMS = snipe2d.@CPU_IS@.dynamic snipe2d.@CPU_IS@.static
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+pkgdata_PROGRAMS = snipe2d-bin
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BUILT_SOURCES = snipe2d
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bin_SCRIPTS = snipe2d
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snipe2d_common = \
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@@ -118,7 +118,7 @@
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sexpr/parser.c
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-snipe2d_@CPU_IS@_dynamic_SOURCES = $(snipe2d_common)
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+snipe2d_bin_SOURCES = $(snipe2d_common)
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#snipe2d_@CPU_IS@_static_LDFLAGS = -static
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snipe2d_@CPU_IS@_static_SOURCES = $(snipe2d_common)
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@@ -126,8 +126,8 @@
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mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
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CONFIG_HEADER = $(top_builddir)/config.h
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CONFIG_CLEAN_FILES = snipe2d
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--- ./src/Makefile.in.orig Thu Oct 19 00:38:42 2006
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+++ ./src/Makefile.in Sun Sep 30 21:02:31 2007
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@@ -38,8 +38,7 @@
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build_triplet = @build@
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host_triplet = @host@
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target_triplet = @target@
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-pkgdata_PROGRAMS = snipe2d.@CPU_IS@.dynamic$(EXEEXT) \
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- snipe2d.@CPU_IS@.static$(EXEEXT)
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+pkgdata_PROGRAMS = snipe2d-bin$(EXEEXT)
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+
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PROGRAMS = $(pkgdata_PROGRAMS)
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subdir = src
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DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in \
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$(srcdir)/snipe2d.in
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@@ -275,8 +274,8 @@
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am__objects_1 = ai.$(OBJEXT) binds.$(OBJEXT) gameover.$(OBJEXT) \
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@@ -136,12 +136,12 @@
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snipe2d.$(OBJEXT) target.$(OBJEXT) ui.$(OBJEXT) zooms.$(OBJEXT) \
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sexp.$(OBJEXT) sexp_ops.$(OBJEXT) faststack.$(OBJEXT) \
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io.$(OBJEXT) parser.$(OBJEXT)
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-am_snipe2d_@CPU_IS@_dynamic_OBJECTS = $(am__objects_1)
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-snipe2d_@CPU_IS@_dynamic_OBJECTS = \
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- $(am_snipe2d_@CPU_IS@_dynamic_OBJECTS)
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-snipe2d_@CPU_IS@_dynamic_LDADD = $(LDADD)
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-snipe2d_@CPU_IS@_dynamic_DEPENDENCIES =
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-snipe2d_@CPU_IS@_dynamic_LDFLAGS =
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+am_snipe2d_bin_OBJECTS = $(am__objects_1)
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+snipe2d_bin_OBJECTS = \
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+ $(am_snipe2d_bin_OBJECTS)
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+snipe2d_bin_LDADD = $(LDADD)
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+snipe2d_bin_DEPENDENCIES =
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+snipe2d_bin_LDFLAGS =
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am_snipe2d_@CPU_IS@_static_OBJECTS = $(am__objects_1)
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snipe2d_@CPU_IS@_static_OBJECTS = $(am_snipe2d_@CPU_IS@_static_OBJECTS)
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snipe2d_@CPU_IS@_static_LDADD = $(LDADD)
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@@ -177,10 +177,10 @@
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CXXLINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) \
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-o $@
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CXXFLAGS = @CXXFLAGS@
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-DIST_SOURCES = $(snipe2d_@CPU_IS@_dynamic_SOURCES) \
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+DIST_SOURCES = $(snipe2d_bin_SOURCES) \
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$(snipe2d_@CPU_IS@_static_SOURCES)
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DIST_COMMON = Makefile.am Makefile.in snipe2d.in
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-SOURCES = $(snipe2d_@CPU_IS@_dynamic_SOURCES) $(snipe2d_@CPU_IS@_static_SOURCES)
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+SOURCES = $(snipe2d_bin_SOURCES) $(snipe2d_@CPU_IS@_static_SOURCES)
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all: $(BUILT_SOURCES)
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$(MAKE) $(AM_MAKEFLAGS) all-am
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@@ -223,9 +223,9 @@
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faststack.$(OBJEXT): sexpr/faststack.c
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io.$(OBJEXT): sexpr/io.c
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parser.$(OBJEXT): sexpr/parser.c
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clean-pkgdataPROGRAMS:
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-test -z "$(pkgdata_PROGRAMS)" || rm -f $(pkgdata_PROGRAMS)
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-snipe2d.@CPU_IS@.dynamic$(EXEEXT): $(snipe2d_@CPU_IS@_dynamic_OBJECTS) $(snipe2d_@CPU_IS@_dynamic_DEPENDENCIES)
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- @rm -f snipe2d.@CPU_IS@.dynamic$(EXEEXT)
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- $(CXXLINK) $(snipe2d_@CPU_IS@_dynamic_LDFLAGS) $(snipe2d_@CPU_IS@_dynamic_OBJECTS) $(snipe2d_@CPU_IS@_dynamic_LDADD) $(LIBS)
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+snipe2d-bin$(EXEEXT): $(snipe2d_bin_OBJECTS) $(snipe2d_bin_DEPENDENCIES)
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+snipe2d-bin$(EXEEXT): $(snipe2d_@CPU_IS@_dynamic_OBJECTS) $(snipe2d_@CPU_IS@_dynamic_DEPENDENCIES)
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+ @rm -f snipe2d-bin$(EXEEXT)
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+ $(CXXLINK) $(snipe2d_bin_LDFLAGS) $(snipe2d_bin_OBJECTS) $(snipe2d_bin_LDADD) $(LIBS)
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binSCRIPT_INSTALL = $(INSTALL_SCRIPT)
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$(CXXLINK) $(snipe2d_@CPU_IS@_dynamic_LDFLAGS) $(snipe2d_@CPU_IS@_dynamic_OBJECTS) $(snipe2d_@CPU_IS@_dynamic_LDADD) $(LIBS)
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install-binSCRIPTS: $(bin_SCRIPTS)
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@$(NORMAL_INSTALL)
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@ -1,13 +0,0 @@
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--- src/binds.cpp.orig Wed Jan 21 11:44:39 2004
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+++ src/binds.cpp Wed Jan 21 11:44:49 2004
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@@ -6,8 +6,8 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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-#include <SDL/SDL_keyboard.h>
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-#include <SDL/SDL_keysym.h>
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+#include <SDL_keyboard.h>
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+#include <SDL_keysym.h>
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#include "sexpr/sexp.h"
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#include "binds.h"
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20
games/orbital_eunuchs_sniper/files/patch-src-snipe2d.cpp
Normal file
20
games/orbital_eunuchs_sniper/files/patch-src-snipe2d.cpp
Normal file
@ -0,0 +1,20 @@
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--- src/snipe2d.cpp.orig Thu Oct 19 00:35:42 2006
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+++ src/snipe2d.cpp Sun Sep 30 21:41:40 2007
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@@ -800,7 +800,7 @@
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{
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if (Game.GameState != OESGAME_PLAY) return 0;
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sniperbgm_release(Game.BGM);
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- oes_audio_close();
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+ //oes_audio_close();
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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SDL_ShowCursor(1);
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Game.GameState = OESGAME_PAUSED;
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@@ -817,7 +817,7 @@
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SDL_ShowCursor(0);
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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- oes_audio_open();
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+ //oes_audio_open();
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sniperbgm_grab(Game.BGM);
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Game.GameState = OESGAME_UNPAUSED;
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return 0;
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@ -1,21 +0,0 @@
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--- src/snipe2d.h.orig Wed Jan 21 11:41:53 2004
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+++ src/snipe2d.h Wed Jan 21 11:42:04 2004
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@@ -36,14 +36,14 @@
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//
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//#include <windows.h>
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#include <iostream>
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-#include <linux/limits.h>
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+#include <limits.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <libgen.h>
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-#include <SDL/SDL.h>
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-#include <SDL/SDL_image.h>
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-#include <SDL/SDL_mixer.h>
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+#include <SDL.h>
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+#include <SDL_image.h>
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+#include <SDL_mixer.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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@ -1,9 +1,8 @@
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--- src/snipe2d.in.orig Wed Jan 21 11:56:07 2004
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+++ src/snipe2d.in Wed Jan 21 12:19:02 2004
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@@ -1,4 +1,4 @@
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--- src/snipe2d.in.orig Sat Sep 23 15:07:31 2006
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+++ src/snipe2d.in Sun Sep 30 20:53:38 2007
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@@ -1,3 +1,3 @@
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-#! /bin/bash
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+#! /bin/sh
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prefix=@prefix@
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cd @datadir@/@PACKAGE@
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-./snipe2d.x86.dynamic $*
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+./snipe2d-bin $*
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-@datadir@/@PACKAGE_NAME@/snipe2d.@CPU_IS@.dynamic $*
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+@datadir@/@PACKAGE_NAME@/snipe2d-bin $*
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@ -1,11 +0,0 @@
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--- src/ui.cpp.orig Wed Jan 21 11:45:37 2004
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+++ src/ui.cpp Wed Jan 21 11:45:43 2004
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@@ -2,7 +2,7 @@
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ui system
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*/
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-#include <SDL/SDL.h>
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+#include <SDL.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -1,24 +0,0 @@
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--- src/target.cpp.orig 2007-08-03 14:40:26.000000000 +0200
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+++ src/target.cpp 2007-08-03 14:41:39.000000000 +0200
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@@ -186,9 +186,9 @@
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print(238, row, COLOR_YELLOW, "%20s", "VPB file ID");
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row += 7;
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print(238, row, COLOR_YELLOW, " %03X-%07X/%02X",
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- ((((unsigned int)Game.SightedCharacter) * 7001337) & 0xfff),
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- (((unsigned int)Game.SightedCharacter) * 1337357) & 0xfffffff,
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- (((unsigned int)Game.SightedCharacter) * 70741) & 0xff);
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+ ((((unsigned intptr_t)Game.SightedCharacter) * 7001337) & 0xfff),
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+ (((unsigned intptr_t)Game.SightedCharacter) * 1337357) & 0xfffffff,
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+ (((unsigned intptr_t)Game.SightedCharacter) * 70741) & 0xff);
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break;
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@@ -217,7 +217,7 @@
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row += 7;
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print(238, row, COLOR_YELLOW, "%20s", "Net worth");
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row += 7;
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- print(238, row, COLOR_YELLOW, "%17u KC", (((unsigned int)Game.SightedCharacter) * 1337357) % 71937);
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+ print(238, row, COLOR_YELLOW, "%17u KC", (((unsigned intptr_t)Game.SightedCharacter) * 1337357) % 71937);
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break;
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case 3:
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print(238, row, COLOR_YELLOW, "%20s", "Splat.");
|
@ -1,48 +1,48 @@
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bin/snipe2d
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share/orbital_eunuchs_sniper/aimap.png
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share/orbital_eunuchs_sniper/audiooff.png
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share/orbital_eunuchs_sniper/audiooffh.png
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share/orbital_eunuchs_sniper/audioon.png
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share/orbital_eunuchs_sniper/audioonh.png
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share/orbital_eunuchs_sniper/binds.cfg
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share/orbital_eunuchs_sniper/camera_in.wav
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share/orbital_eunuchs_sniper/camera_out.wav
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share/orbital_eunuchs_sniper/charseq.png
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share/orbital_eunuchs_sniper/citee2.png
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share/orbital_eunuchs_sniper/easy.png
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share/orbital_eunuchs_sniper/easyh.png
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share/orbital_eunuchs_sniper/fish1.png
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share/orbital_eunuchs_sniper/fish2.png
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share/orbital_eunuchs_sniper/font4x6.png
|
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share/orbital_eunuchs_sniper/fullscreen.png
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share/orbital_eunuchs_sniper/fullscreenh.png
|
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share/orbital_eunuchs_sniper/hard.png
|
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share/orbital_eunuchs_sniper/hardh.png
|
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share/orbital_eunuchs_sniper/highscores.png
|
||||
share/orbital_eunuchs_sniper/highscoresh.png
|
||||
share/orbital_eunuchs_sniper/hisfatj1.png
|
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share/orbital_eunuchs_sniper/hisfatj2.png
|
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share/orbital_eunuchs_sniper/icculus_logoscreen1.png
|
||||
share/orbital_eunuchs_sniper/icculus_logoscreen2.png
|
||||
share/orbital_eunuchs_sniper/keys.cfg
|
||||
share/orbital_eunuchs_sniper/logoscreen.png
|
||||
share/orbital_eunuchs_sniper/medium.png
|
||||
share/orbital_eunuchs_sniper/mediumh.png
|
||||
share/orbital_eunuchs_sniper/menus.cfg
|
||||
share/orbital_eunuchs_sniper/newgame.png
|
||||
share/orbital_eunuchs_sniper/newgameh.png
|
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share/orbital_eunuchs_sniper/oes.ogg
|
||||
share/orbital_eunuchs_sniper/oes_link1.png
|
||||
share/orbital_eunuchs_sniper/oes_link2.png
|
||||
share/orbital_eunuchs_sniper/prefs.png
|
||||
share/orbital_eunuchs_sniper/prefsh.png
|
||||
share/orbital_eunuchs_sniper/quit.png
|
||||
share/orbital_eunuchs_sniper/quith.png
|
||||
share/orbital_eunuchs_sniper/recharge.ogg
|
||||
share/orbital_eunuchs_sniper/resumegame.png
|
||||
share/orbital_eunuchs_sniper/resumegameh.png
|
||||
share/orbital_eunuchs_sniper/snipe2d-bin
|
||||
share/orbital_eunuchs_sniper/twang.wav
|
||||
share/orbital_eunuchs_sniper/window.png
|
||||
share/orbital_eunuchs_sniper/windowh.png
|
||||
@dirrm share/orbital_eunuchs_sniper
|
||||
%%DATADIR%%/aimap.png
|
||||
%%DATADIR%%/audiooff.png
|
||||
%%DATADIR%%/audiooffh.png
|
||||
%%DATADIR%%/audioon.png
|
||||
%%DATADIR%%/audioonh.png
|
||||
%%DATADIR%%/binds.cfg
|
||||
%%DATADIR%%/camera_in.wav
|
||||
%%DATADIR%%/camera_out.wav
|
||||
%%DATADIR%%/charseq.png
|
||||
%%DATADIR%%/citee2.png
|
||||
%%DATADIR%%/easy.png
|
||||
%%DATADIR%%/easyh.png
|
||||
%%DATADIR%%/fish1.png
|
||||
%%DATADIR%%/fish2.png
|
||||
%%DATADIR%%/font4x6.png
|
||||
%%DATADIR%%/fullscreen.png
|
||||
%%DATADIR%%/fullscreenh.png
|
||||
%%DATADIR%%/hard.png
|
||||
%%DATADIR%%/hardh.png
|
||||
%%DATADIR%%/highscores.png
|
||||
%%DATADIR%%/highscoresh.png
|
||||
%%DATADIR%%/hisfatj1.png
|
||||
%%DATADIR%%/hisfatj2.png
|
||||
%%DATADIR%%/icculus_logoscreen1.png
|
||||
%%DATADIR%%/icculus_logoscreen2.png
|
||||
%%DATADIR%%/keys.cfg
|
||||
%%DATADIR%%/logoscreen.png
|
||||
%%DATADIR%%/medium.png
|
||||
%%DATADIR%%/mediumh.png
|
||||
%%DATADIR%%/menus.cfg
|
||||
%%DATADIR%%/newgame.png
|
||||
%%DATADIR%%/newgameh.png
|
||||
%%DATADIR%%/oes.ogg
|
||||
%%DATADIR%%/oes_link1.png
|
||||
%%DATADIR%%/oes_link2.png
|
||||
%%DATADIR%%/prefs.png
|
||||
%%DATADIR%%/prefsh.png
|
||||
%%DATADIR%%/quit.png
|
||||
%%DATADIR%%/quith.png
|
||||
%%DATADIR%%/recharge.ogg
|
||||
%%DATADIR%%/resumegame.png
|
||||
%%DATADIR%%/resumegameh.png
|
||||
%%DATADIR%%/snipe2d-bin
|
||||
%%DATADIR%%/twang.wav
|
||||
%%DATADIR%%/window.png
|
||||
%%DATADIR%%/windowh.png
|
||||
@dirrm %%DATADIR%%
|
||||
|
Loading…
Reference in New Issue
Block a user