devel/py-game: fix build on GCC architectures
In file included from /usr/local/include/SDL2/SDL_main.h:25, from /usr/local/include/SDL2/SDL.h:32, from src_c/scrap.c:30: /usr/local/include/SDL2/SDL_stdinc.h:179: error: redefinition of typedef 'Uint8' src_c/include/pgcompat.h:86: error: previous declaration of 'Uint8' was here /usr/local/include/SDL2/SDL_stdinc.h:203: error: redefinition of typedef 'Uint32' src_c/include/pgcompat.h:85: error: previous declaration of 'Uint32' was here
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=559065
@ -21,7 +21,7 @@ LIB_DEPENDS= libfreetype.so:print/freetype2 \
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RUN_DEPENDS= ${PYNUMPY} \
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v4l_compat>0:multimedia/v4l_compat
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USES= jpeg pkgconfig python sdl xorg
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USES= compiler:c11 jpeg pkgconfig python sdl xorg
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USE_SDL= sdl2 ttf2 image2 mixer2
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USE_PYTHON= autoplist distutils
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USE_XORG= x11
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