- Update to version 2020.04, first release in many years (unfortunately,

it was tagged just before the commit 06e4728 which fixed building with
  Python 3.x, point GH_TAGNAME to it instead of pulling a patch)
- Drop explicit `python:build' from USES list, because `waf' implies it
- Add missing USE_XORG and put `xorg' on USES list
- For the time being, don't force C++14 while C++11 is sufficient until
  the code really starts using new features (see GitHub commit a6bbc01)

PR:		246793
Submitted by:	David Schlachter
This commit is contained in:
Alexey Dokuchaev 2020-05-29 10:00:12 +00:00
parent 8e42349d08
commit 6bd575ff53
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=536960
4 changed files with 13 additions and 50 deletions

View File

@ -2,23 +2,22 @@
# $FreeBSD$
PORTNAME= glmark2
PORTVERSION= 2014.03
PORTREVISION= 1
PORTVERSION= 2020.04
CATEGORIES= benchmarks
MASTER_SITES= https://launchpadlibrarian.net/169075003/
MAINTAINER= danfe@FreeBSD.org
COMMENT= Benchmark for OpenGL (ES) 2.0
LICENSE= GPLv3
DEPRECATED= Uses deprecated version of python
EXPIRATION_DATE= 2020-09-15
LIB_DEPENDS= libpng.so:graphics/png
USES= gl jpeg localbase:ldflags pkgconfig python:2.7,build waf
USES= compiler:c++11-lang gl jpeg localbase:ldflags pkgconfig \
waf xorg
USE_XORG= x11
USE_GL= egl gl glesv2
USE_GITHUB= yes
GH_TAGNAME= 06e4728
CONFIGURE_ARGS= --with-flavors=x11-gl,x11-glesv2 --no-opt --no-debug
PORTDOCS= NEWS
@ -26,6 +25,7 @@ PORTDOCS= NEWS
OPTIONS_DEFINE= DOCS
post-patch:
@${REINPLACE_CMD} -e '/-std=c++/s,14,11,' ${WRKSRC}/wscript
@${REINPLACE_CMD} -e "/lib/s/, 'dl'//" ${WRKSRC}/src/wscript_build
@${REINPLACE_CMD} -e 's/GLMARK_VERSION/ &/' \
${WRKSRC}/src/native-state-x11.cpp

View File

@ -1,3 +1,3 @@
TIMESTAMP = 1394537514
SHA256 (glmark2-2014.03.tar.gz) = bded41aaf918ce062d9b81e42cc5be943e6a80bc4ff9d046983b96102c3df6b5
SIZE (glmark2-2014.03.tar.gz) = 7801401
TIMESTAMP = 1588522805
SHA256 (glmark2-glmark2-2020.04-06e4728_GH0.tar.gz) = d0f09a9c84560c66f174a3e1c0ab65d92f9b4b35476cd526c4aae4efc0645091
SIZE (glmark2-glmark2-2020.04-06e4728_GH0.tar.gz) = 9364467

View File

@ -1,37 +0,0 @@
--- wscript.orig 2014-03-11 08:50:10 UTC
+++ wscript
@@ -87,14 +87,8 @@ def configure(ctx):
for (lib, uselib) in req_libs:
ctx.check_cxx(lib = lib, uselib_store = uselib)
- # Check required functions
- req_funcs = [('memset', 'string.h', []) ,('sqrt', 'math.h', ['m'])]
- for func, header, uselib in req_funcs:
- ctx.check_cxx(function_name = func, header_name = header,
- uselib = uselib, mandatory = True)
-
# Check for a supported version of libpng
- supp_png_pkgs = (('libpng12', '1.2'), ('libpng15', '1.5'),)
+ supp_png_pkgs = (('libpng12', '1.2'), ('libpng16', '1.6'),)
have_png = False
for (pkg, atleast) in supp_png_pkgs:
try:
@@ -123,7 +117,7 @@ def configure(ctx):
ctx.check_cfg(package = pkg, uselib_store = uselib,
args = '--cflags --libs', mandatory = mandatory)
- ctx.env.append_unique('CXXFLAGS', '-Werror -Wall -Wextra -Wnon-virtual-dtor'.split(' '))
+ ctx.env.append_unique('CXXFLAGS', '-Wall -Wextra -Wnon-virtual-dtor'.split(' '))
# Prepend -O# and -g flags so that they can be overriden by the
# CFLAGS environment variable
@@ -132,6 +126,9 @@ def configure(ctx):
if Options.options.debug:
ctx.env.prepend_value('CXXFLAGS', '-g')
+ # Fix manpages path for FreeBSD
+ ctx.env.MANDIR = '%s/man' % ctx.env.PREFIX
+
ctx.env.HAVE_EXTRAS = False
if Options.options.extras_path is not None:
ctx.env.HAVE_EXTRAS = True

View File

@ -1,7 +1,7 @@
bin/glmark2
bin/glmark2-es2
man/man1/glmark2.1.gz
man/man1/glmark2-es2.1.gz
share/man/man1/glmark2.1.gz
share/man/man1/glmark2-es2.1.gz
%%DATADIR%%/models/asteroid-high.3ds
%%DATADIR%%/models/asteroid-low.3ds
%%DATADIR%%/models/bunny.obj
@ -9,6 +9,7 @@ man/man1/glmark2-es2.1.gz
%%DATADIR%%/models/cube.3ds
%%DATADIR%%/models/horse.3ds
%%DATADIR%%/models/jellyfish.jobj
%%DATADIR%%/shaders/README.shaders
%%DATADIR%%/shaders/buffer-wireframe.frag
%%DATADIR%%/shaders/buffer-wireframe.vert
%%DATADIR%%/shaders/bump-height.frag
@ -75,7 +76,6 @@ man/man1/glmark2-es2.1.gz
%%DATADIR%%/shaders/loop.vert
%%DATADIR%%/shaders/pulsar-light.vert
%%DATADIR%%/shaders/pulsar.vert
%%DATADIR%%/shaders/README.shaders
%%DATADIR%%/shaders/shadow.frag
%%DATADIR%%/shaders/shadow.vert
%%DATADIR%%/shaders/terrain-blur.frag