games/gzdoom: create port
GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM engine. It is based on the source code of id Software's DOOM. GZDoom boasts enhanced modding support, as well as support for the following games: * Ultimate Doom * Doom II * Final Doom * Heretic * Hexen * Strife * Chex Quest (1 & 3) * Action Doom II * Harmony v1.1 * Hacx * The Adventures of Square WWW: http://gzdoom.drdteam.org/ PR: 213907 Submitted by: kevans
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parent
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=449841
@ -410,6 +410,7 @@
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SUBDIR += gturing
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SUBDIR += gtypist
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SUBDIR += gunfudeadlands
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SUBDIR += gzdoom
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SUBDIR += hangman
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SUBDIR += hedgewars
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SUBDIR += help_hannahs_horse
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57
games/gzdoom/Makefile
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57
games/gzdoom/Makefile
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@ -0,0 +1,57 @@
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# $FreeBSD$
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PORTNAME= gzdoom
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PORTVERSION= 3.1.0
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DISTVERSIONPREFIX= g
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CATEGORIES= games
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MAINTAINER= bsdports@kyle-evans.net
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COMMENT= GL-enhanced source port for Doom-engine games
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LICENSE= BSD3CLAUSE GPLv3 LGPL3
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LICENSE_COMB= multi
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LICENSE_FILE_BSD3CLAUSE=${WRKSRC}/docs/licenses/bsd.txt
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LICENSE_FILE_GPLv3= ${WRKSRC}/docs/licenses/gpl.txt
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LICENSE_FILE_LGPL3= ${WRKSRC}/docs/licenses/lgpl.txt
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BUILD_DEPENDS= zip:archivers/zip
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LIB_DEPENDS= libfontconfig.so:x11-fonts/fontconfig \
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libfreetype.so:print/freetype2 \
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libsndfile.so:audio/libsndfile \
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libfluidsynth.so:audio/fluidsynth \
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libgme.so:audio/libgme
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DATADIR= ${DMDIR}/${PORTNAME}
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USES= cmake:outsource gettext jpeg openal pkgconfig
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USE_GITHUB= yes
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GH_ACCOUNT= coelckers
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USE_GNOME= atk cairo gdkpixbuf2 gtk20 pango
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USE_SDL= sdl2
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USE_GL= gl glu
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CXXFLAGS+= -DSHARE_DIR=\\\"${DATADIR}\\\"
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LDFLAGS+= -Wl,--as-needed
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DESKTOP_ENTRIES= "GZDoom" "" "${PORTNAME}" "${PORTNAME}" "Game;Shooter;" ""
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PLIST_FILES= bin/${PORTNAME} \
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${DATADIR}/${PORTNAME}.pk3 \
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share/pixmaps/${PORTNAME}.xpm
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.include <bsd.port.pre.mk>
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.if ${OPSYS} == "FreeBSD" && ${OSVERSION} < 1004000
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BROKEN= Fails to link due to lack of thread_local
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.endif
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.include "${.CURDIR}/../doom-data/Makefile.include"
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do-install:
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${MKDIR} ${STAGEDIR}${DATADIR}
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${INSTALL_PROGRAM} ${CONFIGURE_WRKSRC}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin
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${INSTALL_DATA} ${CONFIGURE_WRKSRC}/${PORTNAME}.pk3 ${STAGEDIR}${DATADIR}
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${INSTALL_DATA} ${FILESDIR}/${PORTNAME}.xpm ${STAGEDIR}${PREFIX}/share/pixmaps
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.include <bsd.port.post.mk>
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3
games/gzdoom/distinfo
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3
games/gzdoom/distinfo
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TIMESTAMP = 1498082404
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SHA256 (coelckers-gzdoom-g3.1.0_GH0.tar.gz) = c011ce9a95b765da5b81cf723062379d585c57cb586848385a2319deba1996c3
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SIZE (coelckers-gzdoom-g3.1.0_GH0.tar.gz) = 9026969
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83
games/gzdoom/files/gzdoom.xpm
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83
games/gzdoom/files/gzdoom.xpm
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/* XPM */
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static char * gzdoom_xpm[] = {
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"48 48 32 1",
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" c None",
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". c #ADA990",
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"+ c #999966",
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"@ c #666666",
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"# c #393939",
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"$ c #555555",
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"% c #996666",
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"& c #777777",
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"* c #5F5F5F",
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"= c #333333",
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"- c #4D4D4D",
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"; c #868686",
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"> c #969696",
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", c #1C1C1C",
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"' c #339933",
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") c #336633",
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"! c #66CC66",
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"~ c #66FF66",
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"{ c #66CC33",
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"] c #222222",
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"^ c #333300",
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"/ c #292929",
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"( c #040404",
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"_ c #0C0C0C",
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": c #663333",
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"< c #996633",
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"[ c #CC9966",
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"} c #CC6633",
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"| c #CC9999",
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"1 c #FFCC99",
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"2 c #FF9966",
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"3 c #FFCCCC",
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" ... ",
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" ++@##$+ ",
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" +...+%&+ ",
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" %*=-*&;$=&* ",
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" %**=$@;>@=&*% ",
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" &**@$*@@$-.+& ",
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" %$%@*..$@.. ",
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" ,#@+++@@#& ",
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" $,#$$@@$#=$'' ",
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" )!!!~!{=],,,,]^)'!{') =/, ",
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" )){'~!!'')=],=))'{)'')) /=],( ",
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" )'!!'!)~'{'),)''''''')) @@/==](( ",
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" ^)''')'{{''')'''''),))) $$@$/,( ",
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" ,^))),))''''))'')^,__/$$$-#-(( ",
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" :<[}<,_)))))))),___,]#@@-/]] ",
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" :<|12<:_,,,,,_,#$$-#/,^^=^}}< ",
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" :<[1}::,^,,__,#$-==/,,::^:<<< ",
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" ::&+@#^,,__/)#-=/,,,,-::^<::= ",
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" :*+12[:==_,$-=/,,,,/,#::::=^ ",
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" #*}331}-$]-==/,,,,// ##:=^ ",
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" /]<13[---],,,,,,,]_] ",
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" ,:--/,___]]]]:^___/ ",
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" _______,^^,^,__/# ",
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" ______:::::/$,,/# ",
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" ____^:::=,^^^^,^^ ",
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" __,,:=^,,)))^,,= ",
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" _,,),,,,,^)^^^,, ",
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" ,^,,),__,^))),,^ ",
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" ,,,^^,,,,,)))),, ",
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" ,,,,,,,)^))))^ ",
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" ,,^,,,^^)))))^ ",
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" ,^^,,,,)))))), ",
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" ,^,,,,))^))), ",
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" ],,,,,$&&&*$# ",
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" ],,,]#****$# ",
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" ]]]]]^####, ",
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" ]]]]*,,,,#* ",
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" ,_,#@&&@*/ ",
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" __$####=# ",
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" ,_/$$$$$# ",
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" ,,,$*$$$ ",
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" ],,,$**$# ",
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" ],,,@&&@# ",
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" ],,,$**#= ",
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" ,,=+++%$ ",
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" *%%%*$ ",
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" /$*$#/ ",
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" ],,]] "};
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11
games/gzdoom/files/patch-src_dobject.h
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11
games/gzdoom/files/patch-src_dobject.h
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@ -0,0 +1,11 @@
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--- src/dobject.h.orig 2017-06-22 13:58:35 UTC
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+++ src/dobject.h
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@@ -198,7 +198,7 @@ class DObject (protected)
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enum { MetaClassNum = CLASSREG_PClass };
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// Per-instance variables. There are four.
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-#ifdef _DEBUG
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+#ifndef NDEBUG
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public:
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enum
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{
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games/gzdoom/files/patch-src_scripting_vm_vm.h
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games/gzdoom/files/patch-src_scripting_vm_vm.h
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--- src/scripting/vm/vm.h.orig 2017-06-22 13:58:53 UTC
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+++ src/scripting/vm/vm.h
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@@ -376,7 +376,7 @@ int VMCall(VMFunction *func, VMValue *params, int nump
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// variable name <x> at position <p>
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void NullParam(const char *varname);
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-#ifdef _DEBUG
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+#ifndef NDEBUG
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bool AssertObject(void * ob);
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#endif
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games/gzdoom/files/patch-src_scripting_vm_vmexec.cpp
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11
games/gzdoom/files/patch-src_scripting_vm_vmexec.cpp
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--- src/scripting/vm/vmexec.cpp.orig 2017-06-22 13:59:05 UTC
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+++ src/scripting/vm/vmexec.cpp
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@@ -229,7 +229,7 @@ void VMFillParams(VMValue *params, VMFrame *callee, in
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}
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-#ifdef _DEBUG
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+#ifndef NDEBUG
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bool AssertObject(void * ob)
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{
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auto obj = (DObject*)ob;
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17
games/gzdoom/pkg-descr
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17
games/gzdoom/pkg-descr
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GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM
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engine. It is based on the source code of id Software's DOOM. GZDoom boasts
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enhanced modding support, as well as support for the following games:
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* Ultimate Doom
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* Doom II
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* Final Doom
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* Heretic
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* Hexen
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* Strife
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* Chex Quest (1 & 3)
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* Action Doom II
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* Harmony v1.1
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* Hacx
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* The Adventures of Square
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WWW: http://gzdoom.drdteam.org/
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