games/ioquake3

- Add DESKTOP_ENTRIES if the client is installed
- Get rid of MD5 distinfo
- Backport fix for FreeBSD/i386 with PAE kernel, provided by Nerius Landys

games/ioquake3-devel
- Update to SVN snapshot 1803, contains a number of fixes including the PAE
  patch by Nerius Landis
- Make the port capable of being a master port

games/openarena
- Update to the latest source release
- Add PAE fix

games/openarena-oax
- Update to the latest release

games/iourbanterror
- Abandon urbanterror provided source for ioquake3 source, because the project
  has announced a switch to a closed source licensing model
- Enslave to games/ioquake3-devel
- Change versioning scheme to resemble official version numbers
- Bump portepoch

PR:		ports/152637
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
This commit is contained in:
Pav Lucistnik 2010-12-01 13:27:08 +00:00
parent e8d0d5cbbb
commit 547ff04a56
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=265513
27 changed files with 167 additions and 2572 deletions

View File

@ -5,19 +5,19 @@
# $FreeBSD$
#
PORTNAME= ioquake3-devel
DISTVERSION= 1.36_SVN${SVNREVISION}
PORTREVISION= 0
MASTER_SITES= ftp://deponie.yamagi.org/freebsd/distfiles/ioquake3/ \
PORTNAME?= ioquake3-devel
DISTVERSION?= 1.36_SVN${SVNREVISION}
PORTREVISION?= 0
MASTER_SITES?= ftp://deponie.yamagi.org/freebsd/distfiles/ioquake3/ \
http://deponie.yamagi.org/freebsd/distfiles/ioquake3/
MAINTAINER= kamikaze@bsdforen.de
COMMENT= Development SVN snapshots of ioquake3
MAINTAINER?= kamikaze@bsdforen.de
COMMENT?= Development SVN snapshots of ioquake3
PLIST= ${.CURDIR}/../ioquake3/pkg-plist
PATCHDIR= ${WRKDIR}/freebsd-patchset/
PLIST?= ${.CURDIR}/../ioquake3/pkg-plist
PATCHDIR?= ${WRKDIR}/freebsd-patchset/
SVNREVISION= 1784
BINSUFFIX= -devel
SVNREVISION?= 1803
BINSUFFIX?= -devel
.include "${.CURDIR}/../ioquake3/Makefile"

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@ -1,3 +1,2 @@
MD5 (ioquake3-devel-1.36_SVN1784.zip) = 519a106119b64bc388f1c91fd0f51b5b
SHA256 (ioquake3-devel-1.36_SVN1784.zip) = daf0c428fa119e393b2a595709e4655f61fa3d639419368475411f8e636ad905
SIZE (ioquake3-devel-1.36_SVN1784.zip) = 4930534
SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935

View File

@ -7,12 +7,12 @@
PORTNAME?= ioquake3
DISTVERSION?= 1.36
PORTREVISION?= 6
PORTREVISION?= 7
CATEGORIES= games
MASTER_SITES?= http://ioquake3.org/files/${DISTVERSION}/
MAINTAINER?= kamikaze@bsdforen.de
COMMENT?= Cleaned-up and enhaced version of Quake 3
COMMENT?= Cleaned-up and enhanced version of Quake 3
USE_ZIP?= yes
# Allow slave ports to turn off zip.
@ -31,7 +31,7 @@ OPTIONS+= CLIENT "Build client" on \
MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
DEFAULT_LIBDIR="${LIBDIR}" \
HOMEPATH="/.${PORTNAME}" \
HOMEPATH="${HOMEPATH}" \
VERSION="${DISTVERSION}" \
ARCH="${ARCH}"
PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}" \
@ -43,6 +43,7 @@ MAKE_JOBS_SAFE= yes
LIBDIR= ${PREFIX}/lib/${PORTNAME}
BUILDDIR= ${WRKSRC}/build/release-${OPSYS:L}-${ARCH}
BINSUFFIX?=
HOMEPATH?= /.${PORTNAME}
Q3CLIENT?= ioquake3
Q3SERVER?= ioq3ded
Q3TOOLS?= q3asm \
@ -51,6 +52,7 @@ Q3TOOLS?= q3asm \
q3rcc
Q3BASE?= baseq3 \
missionpack
Q3ICON?= ${PREFIX}/share/pixmaps/quake3.xpm
Q3INSTALL?=
ONLY_FOR_ARCHS= amd64 i386
@ -61,8 +63,21 @@ MACHINE_ARCH= ${ARCH}
.include <bsd.port.options.mk>
.if !defined(DESKTOP_ENTRIES)
.if defined(WITH_CLIENT)
DESKTOP_ENTRIES+= "${Q3CLIENT} ${DISTVERSION}" "${COMMENT}" \
"${Q3ICON}" \
"${Q3CLIENT}${BINSUFFIX}" "Application;Game;" false
.endif
.if defined(WITH_SMP)
DESKTOP_ENTRIES+= "${Q3CLIENT} ${DISTVERSION} SMP" "${COMMENT}" \
"${Q3ICON}" \
"${Q3CLIENT}-smp${BINSUFFIX}" "Application;Game;" false
.endif
.endif
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
!defined(WITH_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif

View File

@ -1,3 +1,2 @@
MD5 (ioquake3-1.36.zip) = 8e48a3957b3e70601d0ea0a450dc6359
SHA256 (ioquake3-1.36.zip) = 3f8fecd81f9af484b9215df4cf58bcc6a378adb6f1504b0bba169c3dbadb4c94
SIZE (ioquake3-1.36.zip) = 4583577

View File

@ -0,0 +1,29 @@
--- code/qcommon/vm_x86.c.orig 2008-08-18 01:22:06.000000000 +0200
+++ code/qcommon/vm_x86.c 2010-11-27 14:01:33.000000000 +0100
@@ -36,7 +36,25 @@
/* need this on NX enabled systems (i386 with PAE kernel or
* noexec32=on x86_64) */
-#ifdef __linux__
+// Rambetter's note: I'm adding the test for __FreeBSD__ in addition to the [already
+// existing] test for __linux__. Here is why. I own a 32 bit FreeBSD 8.0 server with
+// a PAE kernel. Without VM_X86_MMAP, ioq3ded segfaults shortly after starting
+// (this should come as no surprise). With VM_X86_MMAP, ioq3ded runs very smoothly.
+// So, at a very minimum, we need to set VM_X86_MMAP for FreeBSD PAE kernels.
+// Now, I also happen to own a 32 bit FreeBSD 7.1 server with just the standard kernel
+// (non-PAE). I have run ioq3ded successfully on it with and without VM_X86_MMAP for many
+// months. So, in the case of non-PAE FreeBSD, we can go either way - use VM_X86_MMAP or
+// not use it. The absolute safest fix to this problem is to only set VM_X86_MMAP on
+// PAE FreeBSD kernels (in addition to Linux); however, I don't know of a way to detect
+// the PAE kernel easily. Therefore, since using VM_X86_MMAP won't break anything on
+// non-PAE kernels [apparently], we'll just use it all the time on FreeBSD 32 bit.
+// Now, you may ask the question: Why not change the entire test for just __unix__?
+// Unfortunately I cannot say anything about this because I don't have access to every
+// other system that has __unix__ defined, so I cannot possibly test all those cases to
+// make sure things work. We'll just leave it with __linux__ and __FreeBSD__ to be safe.
+// If someone with a different flavor of UNIX running a PAE kernel has this problem too,
+// they can report the bug and we will adjust the line below accordingly.
+#if defined(__linux__) || defined(__FreeBSD__)
#define VM_X86_MMAP
#endif

View File

@ -6,173 +6,46 @@
#
PORTNAME= iourbanterror
DISTVERSION= 2007_12_20
PORTREVISION= 8
PORTVERSION= 4.1
DISTVERSION= 1.36_SVN${SVNREVISION}+${PORTVERSION}
PORTREVISION= 0
PORTEPOCH= 1
CATEGORIES= games
MASTER_SITES= http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source/complete/
DISTNAME= ioUrbanTerrorSource_${DISTVERSION}
DISTNAME= ioquake3-devel-1.36_SVN${SVNREVISION}
MAINTAINER= kamikaze@bsdforen.de
COMMENT= Quake 3 engine modified for Urban Terror (based on ioquake3)
RUN_DEPENDS= ${Q3DIR}/q3ut4:${PORTSDIR}/games/urbanterror-data
USE_ZIP= yes
USE_GMAKE= yes
ALL_TARGET= release
WRKSRC= ${WRKDIR}/ioUrbanTerrorClientSource
PLIST= ${.CURDIR}/pkg-plist
OPTIONS= CLIENT "Build client" on \
CELLSHADING "Enable Cell Shading effect" off \
CURL "Enable curl support" on \
CURL_DLOPEN "Enable dynamic loading of curl" on \
GAMELIBS "Build game libraries (when not mandatory)" off \
DEDICATED "Build dedicated server" on \
MP3 "Enable MP3 support" off \
OPENAL "Enable OpenAL (3D sound) support" off \
OPENAL_DLOPEN "Enable dynamic loading of OpenAL" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SDL_AUDIO "Use SDL for audio" off \
SDL_VIDEO "Use SDL for video" off \
SMP "Build SMP (threaded) client" on \
VORBIS "Enable Ogg Vorbis codec support" off
# The docs belong to ioquake3
NOPORTDOCS= yes
MAKE_ENV= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \
PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
Q3TOTALCONV= yes
Q3DIR= ${PREFIX}/share/quake3
Q3ICON= ${PREFIX}/share/quake3/q3ut4/q3ut.ico
Q3CLIENT= ioUrbanTerror
Q3SERVER= ioUrTded
Q3TOOLS=
Q3BASE= q3ut4
BINSUFFIX=
HOMEPATH= /.ioUrbanTerror
LIBDIR= ${PREFIX}/lib/${PORTNAME}
VM_ARCHS= amd64 i386 powerpc
MAKE_ARGS+= BUILD_MISSIONPACK=0 \
BUILD_STANDALONE=1
.include <bsd.port.pre.mk>
Q3DIR!= cd ${PORTSDIR}/games/quake3-data && ${MAKE} -V Q3DIR
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if defined(HAVE_VM_COMPILED)
MAKE_ENV+= HAVE_VM_COMPILED=true
.endif
.if defined(WITH_CELLSHADING)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-cellshading
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
# curl
. if defined(WITH_CURL)
LIB_DEPENDS+= curl.6:${PORTSDIR}/ftp/curl
MAKE_ENV+= USE_CURL=1
. if defined(WITH_CURL_DLOPEN)
MAKE_ENV+= USE_CURL_DLOPEN=1
. endif
. endif
# OpenAL
. if defined(WITH_OPENAL)
USE_OPENAL= al
MAKE_ENV+= USE_OPENAL=1
. if defined(WITH_OPENAL_DLOPEN)
MAKE_ENV+= USE_OPENAL_DLOPEN=1
. endif
. endif
# SDL
. if defined(WITH_SDL_AUDIO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_AUDIO=1
. endif
. if defined(WITH_SDL_VIDEO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_VIDEO=1
. else
USE_GL= yes
USE_XORG= xxf86dga
. endif
# Vorbis
. if defined(WITH_VORBIS)
LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
MAKE_ENV+= USE_CODEC_VORBIS=1
. endif
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= BUILD_CLIENT=1
PLIST_SUB+= CLIENT=""
Q3BIN+= ioUrbanTerror
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= BUILD_SERVER=1
PLIST_SUB+= DEDICATED=""
Q3BIN+= ioUrTded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= BUILD_GAME_SO=1
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if defined(WITH_MP3)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-mp3
LIB_DEPENDS+= mad.2:${PORTSDIR}/audio/libmad
MAKE_ENV+= USE_CODEC_MP3=1
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= USE_OPTIMIZED_CFLAGS=1
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= BUILD_CLIENT_SMP=1
PLIST_SUB+= SMP=""
Q3BIN+= ioUrbanTerror-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
UTPATCHES!= echo ${.CURDIR}/files/*
post-patch:
# There are new variables in the config files, so keep them in another dir.
@${REINPLACE_CMD} -E 's|/\.q3a|/.ioUrbanTerror|' \
${WRKSRC}/code/unix/unix_shared.c
# Fix wrong library version (use general case as only one is installed).
.if defined(WITH_CURL_DLOPEN)
@${REINPLACE_CMD} -e 's|libcurl\.so\.[[:digit:]]|libcurl.so|' \
${WRKSRC}/code/client/cl_curl.h
.endif
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${bin} ${PREFIX}/bin
.for _file in ${UTPATCHES}
@${PATCH} -sd "${WRKSRC}" < ${_file}
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKDIR}/ioUrbanTerror_README.txt \
${WRKSRC}/README ${DOCSDIR}
.endif
@${REINPLACE_CMD} \
-e 's/ioquake3/${Q3CLIENT}/g' \
-e 's/ioq3ded/${Q3SERVER}/g' \
-e 's/baseq3/${Q3BASE}/g' \
"${WRKSRC}/Makefile"
post-install:
@${ECHO_CMD}
@${CAT} ${PKGMESSAGE}
@${ECHO_CMD}
.include <bsd.port.post.mk>
.include "../ioquake3-devel/Makefile"

View File

@ -1,3 +1,2 @@
MD5 (ioUrbanTerrorSource_2007_12_20.zip) = 4dbe5a03a10f23138f42b5e0dc39598b
SHA256 (ioUrbanTerrorSource_2007_12_20.zip) = 96d58662852d31fa6ab03431120328dab7f36bf60010a2cfdc1b427d6ac23ce8
SIZE (ioUrbanTerrorSource_2007_12_20.zip) = 17284593
SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935

View File

@ -1,933 +0,0 @@
Index: code/renderer/tr_image.c
===================================================================
--- code/renderer/tr_image.c (revision 933)
+++ code/renderer/tr_image.c (working copy)
@@ -34,7 +34,24 @@
#define JPEG_INTERNALS
#include "../jpeg-6/jpeglib.h"
+/**
+ * Headers for cell shading
+ * @author Jordi Prats Catala
+ * @author Guillermo Miranda Alamo
+ */
+/*
+byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows);
+byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows);
+byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows);
+byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows);
+void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+*/
+//void kuwahara(int columns, int rows, byte *targa_rgba);
+
static void LoadBMP( const char *name, byte **pic, int *width, int *height );
static void LoadTGA( const char *name, byte **pic, int *width, int *height );
static void LoadJPG( const char *name, byte **pic, int *width, int *height );
@@ -799,7 +816,643 @@
return image;
}
+/****************************
+RGB GET/SET
+****************************/
+//RED
+static byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ if(rows<=y)
+ y=y%rows;
+ if(columns<=x)
+ x=x%columns;
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+
+ return *pixbuf;
+}
+
+static void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+
+ *pixbuf=value;
+}
+//GREEN
+static byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ if(rows<=y)
+ y=y%rows;
+ if(columns<=x)
+ x=x%columns;
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+
+ pixbuf++;
+ return *pixbuf;
+}
+
+static void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf++;
+ *pixbuf=value;
+}
+//BLUE
+static byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ if(rows<=y)
+ y=y%rows;
+ if(columns<=x)
+ x=x%columns;
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=2;
+ return *pixbuf;
+}
+
+static void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=2;
+ *pixbuf=value;
+}
+//ALPHA
+static byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=3;
+ return *pixbuf;
+}
+
+static void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=3;
+ *pixbuf=value;
+}
+
+//RGB
+static void getImageRGB(byte *targa_rgba, int x, int y, int columns, int rows, vec3_t rgb)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ //if(rows<=y)
+ y=y%rows;
+ //if(columns<=x)
+ x=x%columns;
+ //x*=((x<0)?-1:1);
+ //y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4 + x*4;
+
+ rgb[0]=*pixbuf;
+ rgb[1]=*(pixbuf+1);
+ rgb[2]=*(pixbuf+2);
+}
+
+static void setImageRGB(byte *targa_rgba, int x, int y, int columns, int rows, vec3_t rgb)
+{
+ byte *pixbuf;
+
+ //x*=((x<0)?-1:1);
+ //y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4 + (x*4);
+
+ *pixbuf=(byte)(rgb[0]);
+ *(pixbuf+1)=(byte)(rgb[1]);
+ *(pixbuf+2)=(byte)(rgb[2]);
+}
+
+/****************************
+NO BRAINER'S BLUR
+****************************/
+static void blur(int columns, int rows, byte *targa_rgba)
+{
+ int row, column;
+ float sum;
+
+
+ for(row=0; row<rows; row++)
+ {
+ //pixbuf = targa_rgba + row*columns*4;
+ for(column=0; column<columns; column++)
+ {
+ sum=0;
+ sum+=getImageR(targa_rgba,column-1,row-1,columns,rows);
+ sum+=getImageR(targa_rgba,column,row-1,columns,rows);
+ sum+=getImageR(targa_rgba,column+1,row-1,columns,rows);
+ sum+=getImageR(targa_rgba,column-1,row,columns,rows);
+ sum+=getImageR(targa_rgba,column,row,columns,rows);
+ sum+=getImageR(targa_rgba,column+1,row,columns,rows);
+ sum+=getImageR(targa_rgba,column-1,row+1,columns,rows);
+ sum+=getImageR(targa_rgba,column,row+1,columns,rows);
+ sum+=getImageR(targa_rgba,column+1,row+1,columns,rows);
+
+ sum/=9.0f;
+
+ setImageR(targa_rgba, column, row, columns, rows, (byte)sum);
+ ////////////////////
+ sum=0;
+ sum+=getImageG(targa_rgba,column-1,row-1,columns,rows);
+ sum+=getImageG(targa_rgba,column,row-1,columns,rows);
+ sum+=getImageG(targa_rgba,column+1,row-1,columns,rows);
+ sum+=getImageG(targa_rgba,column-1,row,columns,rows);
+ sum+=getImageG(targa_rgba,column,row,columns,rows);
+ sum+=getImageG(targa_rgba,column+1,row,columns,rows);
+ sum+=getImageG(targa_rgba,column-1,row+1,columns,rows);
+ sum+=getImageG(targa_rgba,column,row+1,columns,rows);
+ sum+=getImageG(targa_rgba,column+1,row+1,columns,rows);
+
+ sum/=9.0f;
+
+ setImageG(targa_rgba, column, row, columns, rows, (byte)sum);
+ ////////////////////////
+ sum=0;
+ sum+=getImageB(targa_rgba,column-1,row-1,columns,rows);
+ sum+=getImageB(targa_rgba,column,row-1,columns,rows);
+ sum+=getImageB(targa_rgba,column+1,row-1,columns,rows);
+ sum+=getImageB(targa_rgba,column-1,row,columns,rows);
+ sum+=getImageB(targa_rgba,column,row,columns,rows);
+ sum+=getImageB(targa_rgba,column+1,row,columns,rows);
+ sum+=getImageB(targa_rgba,column-1,row+1,columns,rows);
+ sum+=getImageB(targa_rgba,column,row+1,columns,rows);
+ sum+=getImageB(targa_rgba,column+1,row+1,columns,rows);
+
+ sum/=9.0f;
+
+ setImageB(targa_rgba, column, row, columns, rows, (byte)sum);
+
+ // "halftoning"
+ /*if((row%5==0)&&(column%5==1))
+ {
+ gris=0;
+ gris+=red;
+ gris+=green;
+ gris+=blue;
+ gris/=3;
+
+ gris=255-gris;
+ if(gris<0)
+ gris=0;
+
+ setImageR(targa_rgba, column, row, columns, rows, (byte)gris);
+ setImageG(targa_rgba, column, row, columns, rows, (byte)gris);
+ setImageB(targa_rgba, column, row, columns, rows, (byte)gris);
+
+ }*/
+
+ }
+ }
+
+}
+
+
+/****************************
+COLORED LIGHTMAP
+****************************/
+void whiteTextureOne(int columns, int rows, byte *targa_rgba){
+ //byte *pixbyf;
+ int row, column;
+ long rMean=0, gMean=0, bMean=0;
+ int pixels=0;
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ // Don't count fully transparent pixels
+ if(getImageA(targa_rgba,column,row,columns,rows)==0)
+ continue;
+ // Sum pixels values
+ rMean+=getImageR(targa_rgba,column,row,columns,rows);
+ gMean+=getImageG(targa_rgba,column,row,columns,rows);
+ bMean+=getImageB(targa_rgba,column,row,columns,rows);
+ pixels++;
+ }
+ }
+
+ // Calculate average
+ if(pixels>0){
+ rMean=((float)rMean/(float)pixels);
+ gMean=((float)gMean/(float)pixels);
+ bMean=((float)bMean/(float)pixels);
+ }
+ else{
+ return;
+ }
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
+ continue;
+ setImageR(targa_rgba,column,row,columns,rows,rMean);
+ setImageG(targa_rgba,column,row,columns,rows,gMean);
+ setImageB(targa_rgba,column,row,columns,rows,bMean);
+ }
+ }
+}
+
+int diffSquare(int mean, int val){
+ float variance = (val-mean)/255.0f;
+ float radius = mean<128?mean:255-mean;
+ return mean+(radius*variance);
+}
+
+/****************************
+DECONTRAST
+****************************/
+void whiteTextureTwo(int columns, int rows, byte *targa_rgba){
+ int row, column;
+ long rMean=0, gMean=0, bMean=0;
+ int r=0, g=0, b=0;
+ int pixels=0;
+
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ // Don't count fully transparent pixels
+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
+ continue;
+ // Sum pixels values
+ rMean+=getImageR(targa_rgba,column,row,columns,rows);
+ gMean+=getImageG(targa_rgba,column,row,columns,rows);
+ bMean+=getImageB(targa_rgba,column,row,columns,rows);
+ pixels++;
+ }
+ }
+
+ // Calculate average
+ if(pixels>0){
+ rMean=rMean/pixels;
+ gMean=gMean/pixels;
+ bMean=bMean/pixels;
+ }
+ else{
+ return;
+ }
+
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
+ continue;
+ r=getImageR(targa_rgba,column,row,columns,rows);
+ g=getImageG(targa_rgba,column,row,columns,rows);
+ b=getImageB(targa_rgba,column,row,columns,rows);
+
+ setImageR(targa_rgba,column,row,columns,rows,diffSquare(rMean,r));
+ setImageG(targa_rgba,column,row,columns,rows,diffSquare(gMean,g));
+ setImageB(targa_rgba,column,row,columns,rows,diffSquare(bMean,b));
+
+ }
+ }
+}
+
+/****************************
+KUWAHARA ,FAILS SOMEWHERE
+****************************/
+#define KWH_RADIUS 2
+static void mean_variance(int x0, int y0, int x1, int y1, int columns, int rows, byte *targa_rgba, vec4_t mv )
+{
+ short min=255*3, max=0;
+ unsigned short count= 0;
+ short row, column;
+ unsigned short value;
+ vec3_t rgb;
+
+ mv[0]=mv[1]=mv[2]=mv[3]=0;
+
+ for(row=y0;row<=y1;row++)
+ {
+ for(column=x0;column<=x1;column++)
+ {
+ getImageRGB(targa_rgba,column,row,columns,rows,rgb);
+
+ VectorAdd(mv,rgb,mv);
+
+ count++;
+ value=rgb[0]+rgb[1]+rgb[2];
+ if(value<min) min=value;
+ if(value>max) max=value;
+ }
+ }
+
+ mv[0]/=count;
+ mv[1]/=count;
+ mv[2]/=count;
+ mv[3]= (max-min)/3.0f;
+}
+
+
+static void rgb_kuwahara(int x, int y, int columns, int rows, byte *targa_rgba, vec4_t bmv)
+{
+ vec4_t mv;
+ bmv[0]=bmv[1]=bmv[2]=bmv[3]=255;
+
+ mean_variance(x-KWH_RADIUS, y-KWH_RADIUS, x, y, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+
+ mean_variance(x, y-KWH_RADIUS, x+KWH_RADIUS, y, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+
+ mean_variance(x, y, x+KWH_RADIUS, y+KWH_RADIUS, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+
+ mean_variance(x-KWH_RADIUS, y, x, y+KWH_RADIUS, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+}
+
+static void kuwahara(int columns, int rows, byte *targa_rgba){
+ int row, column;
+ vec4_t rgbv;
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ rgb_kuwahara(column, row, columns, rows, targa_rgba, rgbv);
+ setImageRGB(targa_rgba,column,row,columns,rows,rgbv);
+ }
+ }
+}
+
+
+#define FLT_MAX 3.40282346638528860000e+38
+static void kuwahara3(int columns, int rows, byte *targa_rgba)
+{
+ byte channel;
+ int size = 10;
+ int index1,index2;
+ int width = columns-4;
+ int height = rows-4;
+ int size2 = (size+1)/2;
+ int offset = (size-1)/2;
+ const int width2 = columns + offset;
+ const int height2 = rows + offset;
+ int x1start = 4;
+ int y1start = 4;
+ int x2, y2;
+ int sum, sum2, n, v=0, xbase, ybase;
+ int y1,x1;
+ int xbase2=0, ybase2=0;
+ float var, min;
+ float** mean, **variance;
+
+ //blur(columns, rows, targa_rgba);
+
+ // I hate malloc I hate malloc I hate malloc I hate malloc I hate malloc I hate malloc
+ mean = (float**)malloc(sizeof(float*)*width2);
+ for(index1=0;index1<width2;index1++)
+ mean[index1] = (float*)malloc(sizeof(float)*height2);
+
+ variance = (float**)malloc(sizeof(float*)*width2);
+ for(index2=0;index2<width2;index2++)
+ variance[index2] = (float*)malloc(sizeof(float)*height2);
+
+ // For each channel (R,G,B)
+ // for(channel=0;channel<2;channel++)
+ // FTL
+ for(channel=0;channel<3;channel++){
+ for (y1=y1start-offset; y1<y1start+height; y1++) {
+
+ for (x1=x1start-offset; x1<x1start+width; x1++) {
+ sum=0; sum2=0; n=0;
+ for (x2=x1; x2<x1+size2; x2++) {
+ for (y2=y1; y2<y1+size2; y2++) {
+ //v = i(x2, y2);
+ switch(channel){
+ case 0:
+ v = getImageR(targa_rgba,x2,y2,columns,rows);
+ break;
+ case 1:
+ v = getImageG(targa_rgba,x2,y2,columns,rows);
+ break;
+ case 2:
+ v = getImageB(targa_rgba,x2,y2,columns,rows);
+ break;
+ }
+ //v = *targa_rgba + y2*columns*4+x2*4;
+ v/=10;
+ v*=10;
+ sum += v;
+ sum2 += v*v;
+ n++;
+ }
+ }
+ //cerr << "Accedo" << endl;
+ mean[x1+offset][y1+offset] = (float)(sum/n);
+ variance[x1+offset][y1+offset] = (float)((n*sum2-sum*sum)/n);
+ }
+ }
+
+ for (y1=y1start; y1<y1start+height; y1++) {
+ /*if ((y1%20)==0)
+ cout << (0.7+0.3*(y1-y1start)/height);*/
+ for (x1=x1start; x1<x1start+width; x1++) {
+ min = FLT_MAX;
+ xbase = x1; ybase=y1;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ xbase = x1+offset;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ ybase = y1+offset;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ xbase = x1;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ //i(x1, y1)=(int)(mean[xbase2][ybase2]+0.5);
+ switch(channel){
+ case 0:
+ setImageR(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
+ break;
+ case 1:
+ setImageG(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
+ break;
+ case 2:
+ setImageB(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
+ break;
+ }
+ }
+ }
+ }
+ // Fuck mean & variance, this is hell (!+) Bad Religion
+ for(index1=0;index1<width2;index1++)
+ free(mean[index1]);
+ free(mean);
+
+ for(index2=0;index2<width2;index2++)
+ free(variance[index2]);
+ free(variance);
+
+ //blur(columns, rows, targa_rgba);
+}
+
+/****************************
+Symmetric Nearest Neighbour
+****************************/
+
+#define SNN_RADIUS 3
+
+static int deltaE(int l1,int a1,int b1,int l2,int a2,int b2)
+{
+ return (l1-l2)*(l1-l2) + (a1-a2)*(a1-a2) + (b1-b2)*(b1-b2);
+}
+
+static void snn(int columns, int rows, byte *targa_rgba)
+{
+
+ int row, column;
+ unsigned short sumR, sumG, sumB;
+ unsigned short count;
+ short u, v;
+ byte r, g, b;
+ byte r1, g1, b1;
+ byte r2, g2, b2;
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ sumR=0;
+ sumG=0;
+ sumB=0;
+ count=0;
+
+ r=getImageR(targa_rgba,column,row,columns,rows);
+ g=getImageG(targa_rgba,column,row,columns,rows);
+ b=getImageB(targa_rgba,column,row,columns,rows);
+
+ for(v=-SNN_RADIUS;v<=0;v++)
+ {
+ for(u=-SNN_RADIUS;u<=SNN_RADIUS;u++)
+ {
+ if(v==0&&u>=0) break;
+ // Sum pixels values
+ r1=getImageR(targa_rgba,column+u,row+v,columns,rows);
+ g1=getImageG(targa_rgba,column+u,row+v,columns,rows);
+ b1=getImageB(targa_rgba,column+u,row+v,columns,rows);
+
+ r2=getImageR(targa_rgba,column-u,row-v,columns,rows);
+ g2=getImageG(targa_rgba,column-u,row-v,columns,rows);
+ b2=getImageB(targa_rgba,column-u,row-v,columns,rows);
+
+ if ( deltaE(r,g,b,r1,g1,b1) < deltaE(r,g,b,r2,g2,b2))
+ {
+ sumR += r1;
+ sumG += g1;
+ sumB += b1;
+ }
+ else
+ {
+ sumR += r2;
+ sumG += g2;
+ sumB += b2;
+ }
+ count++;
+ }
+ }
+
+ r=(byte)((int)(2*sumR+r)/(int)(2*count+1));
+ g=(byte)((int)(2*sumG+g)/(int)(2*count+1));
+ b=(byte)((int)(2*sumB+b)/(int)(2*count+1));
+
+ setImageR(targa_rgba,column,row,columns,rows,r);
+ setImageG(targa_rgba,column,row,columns,rows,g);
+ setImageB(targa_rgba,column,row,columns,rows,b);
+ }
+ }
+}
+
+
+
/*
=========================================================
@@ -1968,6 +2621,50 @@
} else if ( !Q_stricmp( name+len-4, ".jpg" ) ) {
LoadJPG( name, pic, width, height );
}
+
+ switch(r_celshadalgo->integer)
+ {
+ case 1:
+ whiteTextureOne(*width,*height,*pic);
+ break;
+ case 2:
+ whiteTextureTwo(*width,*height,*pic);
+ break;
+ case 10:
+ kuwahara(*width,*height,*pic);
+ break;
+ case 11:
+ blur(*width,*height,*pic);
+ kuwahara(*width,*height,*pic);
+ break;
+ case 12:
+ kuwahara(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ case 13:
+ blur(*width,*height,*pic);
+ kuwahara(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ case 20:
+ snn(*width,*height,*pic);
+ break;
+ case 21:
+ blur(*width,*height,*pic);
+ snn(*width,*height,*pic);
+ break;
+ case 22:
+ snn(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ case 23:
+ blur(*width,*height,*pic);
+ snn(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ default:
+ break;
+ }
}
Index: code/renderer/tr_init.c
===================================================================
--- code/renderer/tr_init.c (revision 933)
+++ code/renderer/tr_init.c (working copy)
@@ -111,6 +111,10 @@
cvar_t *r_roundImagesDown;
cvar_t *r_colorMipLevels;
cvar_t *r_picmip;
+// Next one added for cell shading algorithm selection
+cvar_t *r_celshadalgo;
+//. next one for enable/disable cel bordering all together.
+cvar_t *r_celoutline;
cvar_t *r_showtris;
cvar_t *r_showsky;
cvar_t *r_shownormals;
@@ -1110,6 +1114,10 @@
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
+ // for cell shading algorithm selection
+ r_celshadalgo = ri.Cvar_Get ("r_celshadalgo", "1", CVAR_LATCH);
+ // cel outline option
+ r_celoutline = ri.Cvar_Get("r_celoutline","1", CVAR_ARCHIVE);
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
Index: code/renderer/tr_local.h
===================================================================
--- code/renderer/tr_local.h (revision 933)
+++ code/renderer/tr_local.h (working copy)
@@ -1063,6 +1063,8 @@
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
extern cvar_t *r_logFile; // number of frames to emit GL logs
+extern cvar_t *r_celshadalgo; // Cell shading, chooses method: 0 = disabled, 1 = kuwahara, 2 = whiteTexture
+extern cvar_t *r_celoutline; //. cel outline. 1 on, 0 off. (maybe other options later)
extern cvar_t *r_showtris; // enables wireframe rendering of the world
extern cvar_t *r_showsky; // forces sky in front of all surfaces
extern cvar_t *r_shownormals; // draws wireframe normals
Index: code/renderer/tr_shade.c
===================================================================
--- code/renderer/tr_shade.c (revision 933)
+++ code/renderer/tr_shade.c (working copy)
@@ -201,6 +201,86 @@
}
+//R_DRAWCEL
+static void R_DrawCel( int numIndexes, const glIndex_t *indexes ) {
+ int primitives;
+
+ if(
+ //. ignore the 2d projection. do i smell the HUD?
+ (backEnd.projection2D == qtrue) ||
+ //. ignore general entitites that are sprites. SEE NOTE #3.
+ (backEnd.currentEntity->e.reType == RT_SPRITE) ||
+ //. ignore these liquids. why? ever see liquid with tris on the surface? exactly. SEE NOTE #4.
+ (tess.shader->contentFlags & (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_FOG)) ||
+ //. ignore things that are two sided, meaning mostly things that have transparency. SEE NOTE #1.
+ (tess.shader->cullType == CT_TWO_SIDED)
+
+ ) {
+ return;
+ }
+
+ primitives = r_primitives->integer;
+
+ // default is to use triangles if compiled vertex arrays are present
+ if ( primitives == 0 ) {
+ if ( qglLockArraysEXT ) {
+ primitives = 2;
+ } else {
+ primitives = 1;
+ }
+ }
+
+ //. correction for mirrors. SEE NOTE #2.
+ if(backEnd.viewParms.isMirror == qtrue) { qglCullFace (GL_FRONT); }
+ else { qglCullFace (GL_BACK); }
+
+ qglEnable (GL_BLEND);
+ qglBlendFunc (GL_SRC_ALPHA ,GL_ONE_MINUS_SRC_ALPHA);
+ qglColor3f (0.0f,0.0f,0.0f);
+ qglLineWidth( (float) r_celoutline->integer );
+
+ if(primitives == 2) {
+ qglDrawElements( GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, indexes );
+ } else if(primitives == 1) {
+ R_DrawStripElements( numIndexes, indexes, qglArrayElement );
+ } else if(primitives == 3) {
+ R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete );
+ }
+
+ //. correction for mirrors. SEE NOTE #2.
+ if(backEnd.viewParms.isMirror == qtrue) { qglCullFace (GL_BACK); }
+ else { qglCullFace (GL_FRONT); }
+
+ qglDisable (GL_BLEND);
+
+ return;
+
+/* Notes
+
+1. this is going to be a pain in the arse. it fixes things like light `beams` from being cel'd but it
+also will ignore any other shader set with no culling. this usually is everything that is translucent.
+but this is a good hack to clean up the screen untill something more selective comes along. or who knows
+group desision might actually be that this is liked. if so i take back calling it a `hack`, lol.
+ = bob.
+
+2. mirrors display correctly because the normals of the displayed are inverted of normal space. so to
+continue to have them display correctly, we must invert them inversely from a normal inversion.
+ = bob.
+
+3. this turns off a lot of space hogging sprite cel outlines. picture if you will five people in a small
+room all shooting rockets. each smoke puff gets a big black square around it, each explosion gets a big
+black square around it, and now nobody can see eachother because everyones screen is solid black.
+ = bob.
+
+4. ignoring liquids means you will not get black tris lines all over the top of your liquid. i put this in
+after seeing the lava on q3dm7 and water on q3ctf2 that had black lines all over the top, making the
+liquids look solid instead of... liquid.
+ = bob.
+
+*/
+}
+
+
/*
=============================================================
@@ -245,6 +325,33 @@
GL_Bind( bundle->image[ index ] );
}
+//DRAWCEL
+static void DrawCel (shaderCommands_t *input) {
+
+ GL_Bind( tr.whiteImage );
+ qglColor3f (1,1,1);
+
+ GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE );
+
+ qglDisableClientState (GL_COLOR_ARRAY);
+ qglDisableClientState (GL_TEXTURE_COORD_ARRAY);
+
+ qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD
+
+ if (qglLockArraysEXT) {
+ qglLockArraysEXT(0, input->numVertexes);
+ GLimp_LogComment( "glLockArraysEXT\n" );
+ }
+
+ R_DrawCel( input->numIndexes, input->indexes );
+
+ if (qglUnlockArraysEXT) {
+ qglUnlockArraysEXT();
+ GLimp_LogComment( "glUnlockArraysEXT\n" );
+ }
+
+}
+
/*
================
DrawTris
@@ -1140,6 +1247,12 @@
qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
}
+ //. show me cel outlines.
+ //. there has to be a better place to put this.
+ if(r_celoutline->integer > 0) {
+ DrawCel(&tess);
+ }
+
//
// if there is only a single pass then we can enable color
// and texture arrays before we compile, otherwise we need
Index: code/renderer/tr_shader.c
===================================================================
--- code/renderer/tr_shader.c (revision 933)
+++ code/renderer/tr_shader.c (working copy)
@@ -2744,7 +2744,17 @@
*/
qhandle_t RE_RegisterShaderNoMip( const char *name ) {
shader_t *sh;
+ // Remember previous value
+ int old_r_celshadalgo;
+ /*
+ * This will prevent sprites, like buttons, go through
+ * cel shading filters, like kuwahara.
+ * @author gmiranda
+ */
+ old_r_celshadalgo = r_celshadalgo->integer;
+ r_celshadalgo->integer=0;
+
if ( strlen( name ) >= MAX_QPATH ) {
Com_Printf( "Shader name exceeds MAX_QPATH\n" );
return 0;
@@ -2752,6 +2762,9 @@
sh = R_FindShader( name, LIGHTMAP_2D, qfalse );
+ // Restore value
+ r_celshadalgo->integer=old_r_celshadalgo;
+
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if

View File

@ -1,753 +0,0 @@
Index: code/client/snd_codec.c
===================================================================
--- code/client/snd_codec.c (revision 917)
+++ code/client/snd_codec.c (working copy)
@@ -105,6 +105,9 @@
#if USE_CODEC_VORBIS
S_CodecRegister(&ogg_codec);
#endif
+#if USE_CODEC_MP3
+ S_CodecRegister(&mp3_codec);
+#endif
}
/*
Index: code/client/snd_codec.h
===================================================================
--- code/client/snd_codec.h (revision 917)
+++ code/client/snd_codec.h (working copy)
@@ -95,4 +95,13 @@
int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer);
#endif // USE_CODEC_VORBIS
+// MP3 codec
+#ifdef USE_CODEC_MP3
+extern snd_codec_t mp3_codec;
+void *S_MP3_CodecLoad(const char *filename, snd_info_t *info);
+snd_stream_t *S_MP3_CodecOpenStream(const char *filename);
+void S_MP3_CodecCloseStream(snd_stream_t *stream);
+int S_MP3_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer);
+#endif // USE_CODEC_MP3
+
#endif // !_SND_CODEC_H_
Index: code/client/snd_codec_mp3.c
===================================================================
--- code/client/snd_codec_mp3.c (revision 0)
+++ code/client/snd_codec_mp3.c (revision 0)
@@ -0,0 +1,716 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
+Copyright (C) 2005-2006 Joerg Dietrich <dietrich_joerg@gmx.de>
+Copyright (C) 2006 Thilo Schulz <arny@ats.s.bawue.de>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// MP3 support is enabled by this define
+#if USE_CODEC_MP3
+
+// includes for the Q3 sound system
+#include "client.h"
+#include "snd_codec.h"
+
+// includes for the MP3 codec
+#include <mad.h>
+
+#define MP3_SAMPLE_WIDTH 2
+#define MP3_PCMSAMPLES_PERSLICE 32
+
+// buffer size used when reading through the mp3
+#define MP3_DATA_BUFSIZ 128*1024
+
+// undefine this if you don't want any dithering.
+#define MP3_DITHERING
+
+// Q3 MP3 codec
+snd_codec_t mp3_codec =
+{
+ ".mp3",
+ S_MP3_CodecLoad,
+ S_MP3_CodecOpenStream,
+ S_MP3_CodecReadStream,
+ S_MP3_CodecCloseStream,
+ NULL
+};
+
+// structure used for info purposes
+struct snd_codec_mp3_info
+{
+ byte encbuf[MP3_DATA_BUFSIZ]; // left over bytes not consumed
+ // by the decoder.
+ struct mad_stream madstream; // uses encbuf as buffer.
+ struct mad_frame madframe; // control structures for libmad.
+ struct mad_synth madsynth;
+
+ byte *pcmbuf; // buffer for not-used samples.
+ int buflen; // length of buffer data.
+ int pcmbufsize; // amount of allocated memory for
+ // pcmbuf. This should have at least
+ // the size of a decoded mp3 frame.
+
+ byte *dest; // copy decoded data here.
+ int destlen; // amount of already copied data.
+ int destsize; // amount of bytes we must decode.
+};
+
+/*************** MP3 utility functions ***************/
+
+/*
+=================
+S_MP3_ReadData
+=================
+*/
+
+// feed libmad with data
+int S_MP3_ReadData(snd_stream_t *stream, struct mad_stream *madstream, byte *encbuf, int encbufsize)
+{
+ int retval;
+ int leftover;
+
+ if(!stream)
+ return -1;
+
+ leftover = madstream->bufend - madstream->next_frame;
+ if(leftover > 0)
+ memmove(encbuf, madstream->this_frame, leftover);
+
+
+ // Fill the buffer right to the end
+
+ retval = FS_Read(&encbuf[leftover], encbufsize - leftover, stream->file);
+
+ if(retval <= 0)
+ {
+ // EOF reached, that's ok.
+ return 0;
+ }
+
+ mad_stream_buffer(madstream, encbuf, retval + leftover);
+
+ return retval;
+}
+
+
+/*
+=================
+S_MP3_Scanfile
+
+to determine the samplecount, we apparently must get *all* headers :(
+I basically used the xmms-mad plugin source to see how this stuff works.
+
+returns a value < 0 on error.
+=================
+*/
+
+int S_MP3_Scanfile(snd_stream_t *stream)
+{
+ struct mad_stream madstream;
+ struct mad_header madheader;
+ int retval;
+ int samplecount;
+ byte encbuf[MP3_DATA_BUFSIZ];
+
+ // error out on invalid input.
+ if(!stream)
+ return -1;
+
+ mad_stream_init(&madstream);
+ mad_header_init(&madheader);
+
+ while(1)
+ {
+ retval = S_MP3_ReadData(stream, &madstream, encbuf, sizeof(encbuf));
+ if(retval < 0)
+ return -1;
+ else if(retval == 0)
+ break;
+
+ // Start decoding the headers.
+ while(1)
+ {
+ if((retval = mad_header_decode(&madheader, &madstream)) < 0)
+ {
+ if(madstream.error == MAD_ERROR_BUFLEN)
+ {
+ // We need to read more data
+ break;
+ }
+
+ if(!MAD_RECOVERABLE (madstream.error))
+ {
+ // unrecoverable error... we must bail out.
+ return retval;
+ }
+
+ mad_stream_skip(&madstream, madstream.skiplen);
+ continue;
+ }
+
+ // we got a valid header.
+
+ if(madheader.layer != MAD_LAYER_III)
+ {
+ // we don't support non-mp3s
+ return -1;
+ }
+
+ if(!stream->info.samples)
+ {
+ // This here is the very first frame. Set initial values now,
+ // that we expect to stay constant throughout the whole mp3.
+
+ stream->info.rate = madheader.samplerate;
+ stream->info.width = MP3_SAMPLE_WIDTH;
+ stream->info.channels = MAD_NCHANNELS(&madheader);
+ stream->info.samples = 0;
+ stream->info.size = 0; // same here.
+ stream->info.dataofs = 0;
+ }
+ else
+ {
+ // Check whether something changed that shouldn't.
+
+ if(stream->info.rate != madheader.samplerate ||
+ stream->info.channels != MAD_NCHANNELS(&madheader))
+ return -1;
+ }
+
+ // Update the counters
+ samplecount = MAD_NSBSAMPLES(&madheader) * MP3_PCMSAMPLES_PERSLICE;
+ stream->info.samples += samplecount;
+ stream->info.size += samplecount * stream->info.channels * stream->info.width;
+ }
+ }
+
+ // Reset the file pointer so we can do the real decoding.
+ FS_Seek(stream->file, 0, FS_SEEK_SET);
+
+ return 0;
+}
+
+/************************ dithering functions ***************************/
+
+#ifdef MP3_DITHERING
+
+// All dithering done here is taken from the GPL'ed xmms-mad plugin.
+
+/* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */
+/* Any feedback is very welcome. For any question, comments, */
+/* see http://www.math.keio.ac.jp/matumoto/emt.html or email */
+/* matumoto@math.keio.ac.jp */
+
+/* Period parameters */
+#define MP3_DITH_N 624
+#define MP3_DITH_M 397
+#define MATRIX_A 0x9908b0df /* constant vector a */
+#define UPPER_MASK 0x80000000 /* most significant w-r bits */
+#define LOWER_MASK 0x7fffffff /* least significant r bits */
+
+/* Tempering parameters */
+#define TEMPERING_MASK_B 0x9d2c5680
+#define TEMPERING_MASK_C 0xefc60000
+#define TEMPERING_SHIFT_U(y) (y >> 11)
+#define TEMPERING_SHIFT_S(y) (y << 7)
+#define TEMPERING_SHIFT_T(y) (y << 15)
+#define TEMPERING_SHIFT_L(y) (y >> 18)
+
+static unsigned long mt[MP3_DITH_N]; /* the array for the state vector */
+static int mti=MP3_DITH_N+1; /* mti==MP3_DITH_N+1 means mt[MP3_DITH_N] is not initialized */
+
+/* initializing the array with a NONZERO seed */
+void sgenrand(unsigned long seed)
+{
+ /* setting initial seeds to mt[MP3_DITH_N] using */
+ /* the generator Line 25 of Table 1 in */
+ /* [KNUTH 1981, The Art of Computer Programming */
+ /* Vol. 2 (2nd Ed.), pp102] */
+ mt[0]= seed & 0xffffffff;
+ for (mti=1; mti<MP3_DITH_N; mti++)
+ mt[mti] = (69069 * mt[mti-1]) & 0xffffffff;
+}
+
+unsigned long genrand(void)
+{
+ unsigned long y;
+ static unsigned long mag01[2]={0x0, MATRIX_A};
+ /* mag01[x] = x * MATRIX_A for x=0,1 */
+
+ if (mti >= MP3_DITH_N) { /* generate MP3_DITH_N words at one time */
+ int kk;
+
+ if (mti == MP3_DITH_N+1) /* if sgenrand() has not been called, */
+ sgenrand(4357); /* a default initial seed is used */
+
+ for (kk=0;kk<MP3_DITH_N-MP3_DITH_M;kk++) {
+ y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
+ mt[kk] = mt[kk+MP3_DITH_M] ^ (y >> 1) ^ mag01[y & 0x1];
+ }
+ for (;kk<MP3_DITH_N-1;kk++) {
+ y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
+ mt[kk] = mt[kk+(MP3_DITH_M-MP3_DITH_N)] ^ (y >> 1) ^ mag01[y & 0x1];
+ }
+ y = (mt[MP3_DITH_N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
+ mt[MP3_DITH_N-1] = mt[MP3_DITH_M-1] ^ (y >> 1) ^ mag01[y & 0x1];
+
+ mti = 0;
+ }
+
+ y = mt[mti++];
+ y ^= TEMPERING_SHIFT_U(y);
+ y ^= TEMPERING_SHIFT_S(y) & TEMPERING_MASK_B;
+ y ^= TEMPERING_SHIFT_T(y) & TEMPERING_MASK_C;
+ y ^= TEMPERING_SHIFT_L(y);
+
+ return y;
+}
+
+long triangular_dither_noise(int nbits) {
+ // parameter nbits : the peak-to-peak amplitude desired (in bits)
+ // use with nbits set to 2 + nber of bits to be trimmed.
+ // (because triangular is made from two uniformly distributed processes,
+ // it starts at 2 bits peak-to-peak amplitude)
+ // see The Theory of Dithered Quantization by Robert Alexander Wannamaker
+ // for complete proof of why that's optimal
+
+ long v = (genrand()/2 - genrand()/2); // in ]-2^31, 2^31[
+ //int signe = (v>0) ? 1 : -1;
+ long P = 1 << (32 - nbits); // the power of 2
+ v /= P;
+ // now v in ]-2^(nbits-1), 2^(nbits-1) [
+
+ return v;
+}
+
+#endif // MP3_DITHERING
+
+/************************ decoder functions ***************************/
+
+/*
+=================
+S_MP3_Scale
+
+Converts the signal to 16 bit LE-PCM data and does dithering.
+
+- borrowed from xmms-mad plugin source.
+=================
+*/
+
+/*
+ * xmms-mad - mp3 plugin for xmms
+ * Copyright (C) 2001-2002 Sam Clegg
+ */
+
+signed int S_MP3_Scale(mad_fixed_t sample)
+{
+ int n_bits_to_loose = MAD_F_FRACBITS + 1 - 16;
+#ifdef MP3_DITHERING
+ int dither;
+#endif
+
+ // round
+ sample += (1L << (n_bits_to_loose - 1));
+
+#ifdef MP3_DITHERING
+ dither = triangular_dither_noise(n_bits_to_loose + 1);
+ sample += dither;
+#endif
+
+ /* clip */
+ if (sample >= MAD_F_ONE)
+ sample = MAD_F_ONE - 1;
+ else if (sample < -MAD_F_ONE)
+ sample = -MAD_F_ONE;
+
+ /* quantize */
+ return sample >> n_bits_to_loose;
+}
+
+
+
+/*
+=================
+S_MP3_PCMCopy
+
+Copy and convert pcm data until bytecount bytes have been written.
+return the position in pcm->samples.
+indicate the amount of actually written bytes in wrotecnt.
+=================
+*/
+
+int S_MP3_PCMCopy(byte *buf, struct mad_pcm *pcm, int bufofs,
+ int sampleofs, int bytecount, int *wrotecnt)
+{
+ int written = 0;
+ signed int sample;
+ int framesize = pcm->channels * MP3_SAMPLE_WIDTH;
+
+ // add new pcm data.
+ while(written < bytecount && sampleofs < pcm->length)
+ {
+ sample = S_MP3_Scale(pcm->samples[0][sampleofs]);
+
+#ifdef Q3_BIG_ENDIAN
+ // output to 16 bit big endian PCM
+ buf[bufofs++] = (sample >> 8) & 0xff;
+ buf[bufofs++] = sample & 0xff;
+#else
+ // output to 16 bit little endian PCM
+ buf[bufofs++] = sample & 0xff;
+ buf[bufofs++] = (sample >> 8) & 0xff;
+#endif
+
+ if(pcm->channels == 2)
+ {
+ sample = S_MP3_Scale(pcm->samples[1][sampleofs]);
+
+#ifdef Q3_BIG_ENDIAN
+ buf[bufofs++] = (sample >> 8) & 0xff;
+ buf[bufofs++] = sample & 0xff;
+#else
+ buf[bufofs++] = sample & 0xff;
+ buf[bufofs++] = (sample >> 8) & 0xff;
+#endif
+ }
+
+ sampleofs++;
+ written += framesize;
+ }
+
+ if(wrotecnt)
+ *wrotecnt = written;
+
+ return sampleofs;
+}
+
+
+/*
+=================
+S_MP3_Decode
+=================
+*/
+
+// gets executed for every decoded frame.
+int S_MP3_Decode(snd_stream_t *stream)
+{
+ struct snd_codec_mp3_info *mp3info;
+ struct mad_stream *madstream;
+ struct mad_frame *madframe;
+ struct mad_synth *madsynth;
+ struct mad_pcm *pcm;
+ int cursize;
+ int samplecount;
+ int needcount;
+ int wrote;
+ int retval;
+
+ if(!stream)
+ return -1;
+
+ mp3info = stream->ptr;
+ madstream = &mp3info->madstream;
+ madframe = &mp3info->madframe;
+
+ if(mad_frame_decode(madframe, madstream))
+ {
+ if(madstream->error == MAD_ERROR_BUFLEN)
+ {
+ // we need more data. Read another chunk.
+ retval = S_MP3_ReadData(stream, madstream, mp3info->encbuf, sizeof(mp3info->encbuf));
+
+ // call myself again now that buffer is full.
+ if(retval > 0)
+ retval = S_MP3_Decode(stream);
+ }
+ else if(MAD_RECOVERABLE(madstream->error))
+ {
+ mad_stream_skip(madstream, madstream->skiplen);
+ return S_MP3_Decode(stream);
+ }
+ else
+ retval = -1;
+
+ return retval;
+ }
+
+ // check whether this really is an mp3
+ if(madframe->header.layer != MAD_LAYER_III)
+ return -1;
+
+ // generate pcm data
+ madsynth = &mp3info->madsynth;
+ mad_synth_frame(madsynth, madframe);
+
+ pcm = &madsynth->pcm;
+
+ // perform a few checks to see whether something changed that shouldn't.
+
+ if(stream->info.rate != pcm->samplerate ||
+ stream->info.channels != pcm->channels)
+ {
+ return -1;
+ }
+ // see whether we have got enough data now.
+ cursize = pcm->length * pcm->channels * stream->info.width;
+ needcount = mp3info->destsize - mp3info->destlen;
+
+ // Copy exactly as many samples as required.
+ samplecount = S_MP3_PCMCopy(mp3info->dest, pcm,
+ mp3info->destlen, 0, needcount, &wrote);
+ mp3info->destlen += wrote;
+
+ if(samplecount < pcm->length)
+ {
+ // Not all samples got copied. Copy the rest into the pcm buffer.
+ samplecount = S_MP3_PCMCopy(mp3info->pcmbuf, pcm,
+ mp3info->buflen,
+ samplecount,
+ mp3info->pcmbufsize - mp3info->buflen,
+ &wrote);
+ mp3info->buflen += wrote;
+
+
+ if(samplecount < pcm->length)
+ {
+ // The pcm buffer was not large enough. Make it bigger.
+ byte *newbuf = Z_Malloc(cursize);
+
+ if(mp3info->pcmbuf)
+ {
+ memcpy(newbuf, mp3info->pcmbuf, mp3info->buflen);
+ Z_Free(mp3info->pcmbuf);
+ }
+
+ mp3info->pcmbuf = newbuf;
+ mp3info->pcmbufsize = cursize;
+
+ samplecount = S_MP3_PCMCopy(mp3info->pcmbuf, pcm,
+ mp3info->buflen,
+ samplecount,
+ mp3info->pcmbufsize - mp3info->buflen,
+ &wrote);
+ mp3info->buflen += wrote;
+ }
+
+ // we're definitely done.
+ retval = 0;
+ }
+ else if(mp3info->destlen >= mp3info->destsize)
+ retval = 0;
+ else
+ retval = 1;
+
+ return retval;
+}
+
+/*************** Callback functions for quake3 ***************/
+
+/*
+=================
+S_MP3_CodecOpenStream
+=================
+*/
+
+snd_stream_t *S_MP3_CodecOpenStream(const char *filename)
+{
+ snd_stream_t *stream;
+ struct snd_codec_mp3_info *mp3info;
+
+ // Open the stream
+ stream = S_CodecUtilOpen(filename, &mp3_codec);
+ if(!stream || stream->length <= 0)
+ return NULL;
+
+ // We have to scan through the MP3 to determine the important mp3 info.
+ if(S_MP3_Scanfile(stream) < 0)
+ {
+ // scanning didn't work out...
+ S_CodecUtilClose(stream);
+ return NULL;
+ }
+
+ // Initialize the mp3 info structure we need for streaming
+ mp3info = Z_Malloc(sizeof(*mp3info));
+ if(!mp3info)
+ {
+ S_CodecUtilClose(stream);
+ return NULL;
+ }
+
+ stream->ptr = mp3info;
+
+ // initialize the libmad control structures.
+ mad_stream_init(&mp3info->madstream);
+ mad_frame_init(&mp3info->madframe);
+ mad_synth_init(&mp3info->madsynth);
+
+ if(S_MP3_ReadData(stream, &mp3info->madstream, mp3info->encbuf, sizeof(mp3info->encbuf)) <= 0)
+ {
+ // we didnt read anything, that's bad.
+ S_MP3_CodecCloseStream(stream);
+ return NULL;
+ }
+
+ return stream;
+}
+
+/*
+=================
+S_MP3_CodecCloseStream
+=================
+*/
+
+// free all memory we allocated.
+void S_MP3_CodecCloseStream(snd_stream_t *stream)
+{
+ struct snd_codec_mp3_info *mp3info;
+
+ if(!stream)
+ return;
+
+ // free all data in our mp3info tree
+
+ if(stream->ptr)
+ {
+ mp3info = stream->ptr;
+
+ if(mp3info->pcmbuf)
+ Z_Free(mp3info->pcmbuf);
+
+ mad_synth_finish(&mp3info->madsynth);
+ mad_frame_finish(&mp3info->madframe);
+ mad_stream_finish(&mp3info->madstream);
+
+ Z_Free(stream->ptr);
+ }
+
+ S_CodecUtilClose(stream);
+}
+
+/*
+=================
+S_MP3_CodecReadStream
+=================
+*/
+int S_MP3_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
+{
+ struct snd_codec_mp3_info *mp3info;
+ int retval;
+
+ if(!stream)
+ return -1;
+
+ mp3info = stream->ptr;
+
+ // Make sure we get complete frames all the way through.
+ bytes -= bytes % (stream->info.channels * stream->info.width);
+
+ if(mp3info->buflen)
+ {
+ if(bytes < mp3info->buflen)
+ {
+ // we still have enough bytes in our decoded pcm buffer
+ memcpy(buffer, mp3info->pcmbuf, bytes);
+
+ // remove the portion from our buffer.
+ mp3info->buflen -= bytes;
+ memmove(mp3info->pcmbuf, &mp3info->pcmbuf[bytes], mp3info->buflen);
+ return bytes;
+ }
+ else
+ {
+ // copy over the samples we already have.
+ memcpy(buffer, mp3info->pcmbuf, mp3info->buflen);
+ mp3info->destlen = mp3info->buflen;
+ mp3info->buflen = 0;
+ }
+ }
+ else
+ mp3info->destlen = 0;
+
+ mp3info->dest = buffer;
+ mp3info->destsize = bytes;
+
+ do
+ {
+ retval = S_MP3_Decode(stream);
+ } while(retval > 0);
+
+ // if there was an error return nothing.
+ if(retval < 0)
+ return 0;
+
+ return mp3info->destlen;
+}
+
+/*
+=====================================================================
+S_MP3_CodecLoad
+
+We handle S_MP3_CodecLoad as a special case of the streaming functions
+where we read the whole stream at once.
+======================================================================
+*/
+void *S_MP3_CodecLoad(const char *filename, snd_info_t *info)
+{
+ snd_stream_t *stream;
+ byte *pcmbuffer;
+
+ // check if input is valid
+ if(!filename)
+ return NULL;
+
+ stream = S_MP3_CodecOpenStream(filename);
+
+ if(!stream)
+ return NULL;
+
+ // copy over the info
+ info->rate = stream->info.rate;
+ info->width = stream->info.width;
+ info->channels = stream->info.channels;
+ info->samples = stream->info.samples;
+ info->dataofs = stream->info.dataofs;
+
+ // allocate enough buffer for all pcm data
+ pcmbuffer = Z_Malloc(stream->info.size);
+ if(!pcmbuffer)
+ {
+ S_MP3_CodecCloseStream(stream);
+ return NULL;
+ }
+
+ info->size = S_MP3_CodecReadStream(stream, stream->info.size, pcmbuffer);
+
+ if(info->size <= 0)
+ {
+ // we didn't read anything at all. darn.
+ Z_Free(pcmbuffer);
+ pcmbuffer = NULL;
+ }
+
+ S_MP3_CodecCloseStream(stream);
+
+ return pcmbuffer;
+}
+
+#endif // USE_CODEC_MP3

View File

@ -1,432 +0,0 @@
--- Makefile.orig 2007-12-16 18:09:18.000000000 -0300
+++ Makefile 2008-02-28 11:39:45.000000000 -0300
@@ -27,16 +27,22 @@
endif
endif
-BUILD_CLIENT =1
-BUILD_CLIENT_SMP =0
-BUILD_SERVER =0
-BUILD_GAME_SO =0
-BUILD_GAME_QVM =0
-OPTIMIZE =1
-USE_SDL =1
-USE_OPENAL =0
-USE_CURL =1
-USE_CODEC_VORBIS =0
+BUILD_CLIENT?=0
+BUILD_CLIENT_SMP?=0
+BUILD_GAME_QVM?=0
+BUILD_GAME_SO?=0
+BUILD_SERVER?=0
+HAVE_VM_COMPILED?=false
+USE_CODEC_MP3?=0
+USE_CODEC_VORBIS?=0
+USE_CURL?=0
+USE_CURL_DLOPEN?=0
+USE_LOCAL_HEADERS?=0
+USE_OPENAL?=0
+USE_OPENAL_DLOPEN?=0
+USE_OPTIMIZED_CFLAGS?=0
+USE_SDL_AUDIO?=0
+USE_SDL_VIDEO?=0
ifeq ($(V),1)
echo_cmd=@:
@@ -106,38 +112,10 @@
USE_SDL=1
endif
-ifndef USE_OPENAL
-USE_OPENAL=1
-endif
-
-ifndef USE_OPENAL_DLOPEN
-USE_OPENAL_DLOPEN=0
-endif
-
-ifndef USE_CURL
-USE_CURL=1
-endif
-
-ifndef USE_CURL_DLOPEN
- ifeq ($(PLATFORM),mingw32)
- USE_CURL_DLOPEN=0
- else
- USE_CURL_DLOPEN=1
- endif
-endif
-
-ifndef USE_CODEC_VORBIS
-USE_CODEC_VORBIS=0
-endif
-
-ifndef USE_LOCAL_HEADERS
-USE_LOCAL_HEADERS=1
-endif
-
#############################################################################
-BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
+BD=$(BUILD_DIR)/debug
+BR=$(BUILD_DIR)/release
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
@@ -221,6 +199,10 @@
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
+ ifeq ($(USE_CODEC_MP3),1)
+ BASE_CFLAGS += -DUSE_CODEC_MP3=1
+ endif
+
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
else
@@ -385,6 +367,11 @@
endif
endif
+ ifeq ($(USE_CODEC_MP3),1)
+ BASE_CFLAGS += -DUSE_CODEC_MP3=1
+ CLIENT_LDFLAGS += -lmad
+ endif
+
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
@@ -476,6 +463,10 @@
endif
endif
+ ifeq ($(USE_CODEC_MP3),1)
+ CLIENT_LDFLAGS += -lmad
+ endif
+
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
@@ -497,17 +488,10 @@
ifeq ($(PLATFORM),freebsd)
- ifneq (,$(findstring alpha,$(shell uname -m)))
- ARCH=axp
- else #default to i386
- ARCH=i386
- endif #alpha test
-
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -I/usr/X11R6/include
+ BASE_CFLAGS = -DARCH='\"$(ARCH)\"' -DLIBDIR='\"$(LIBDIR)\"' -I$(LOCALBASE)/include -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
@@ -516,49 +500,80 @@
endif
endif
+ ifeq ($(USE_CURL),1)
+ BASE_CFLAGS += -DUSE_CURL=1
+ ifneq ($(USE_CURL_DLOPEN),1)
+ CLIENT_LDFLAGS += -lcurl
+ else
+ BASE_CFLAGS += -DUSE_CURL_DLOPEN=1
+ endif
+ endif
+
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
- ifeq ($(USE_SDL),1)
- BASE_CFLAGS += $(shell sdl-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ else
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ endif
endif
- ifeq ($(ARCH),axp)
- BASE_CFLAGS += -DNO_VM_COMPILED
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
- ifeq ($(ARCH),i386)
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
- HAVE_VM_COMPILED=true
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
+ endif
+
+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
+ -fexpensive-optimizations
+ ifeq ($(ARCH),i386)
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ endif
+ endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
- THREAD_LDFLAGS=-lpthread
+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
# don't need -ldl (FreeBSD)
LDFLAGS=-lm
- CLIENT_LDFLAGS =
+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
- ifeq ($(USE_SDL),1)
- CLIENT_LDFLAGS += $(shell sdl-config --libs)
+ ifeq ($(USE_SDL_AUDIO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
else
- CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+ ifeq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
+ endif
+ endif
+
+ ifneq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += -L$(LOCALBASE)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
+ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
+ CLIENT_LDFLAGS += -lopenal
+ endif
+ endif
+
+ ifeq ($(USE_CURL),1)
+ ifneq ($(USE_CURL_DLOPEN),1)
+ CLIENT_LDFLAGS += -lcurl
endif
endif
@@ -566,7 +581,6 @@
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
-
else # ifeq freebsd
#############################################################################
@@ -717,24 +731,25 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
- TARGETS += $(B)/ioUrTded.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/ioUrTded$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/ioUrbanTerror.$(ARCH)$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/ioUrbanTerror-smp.$(ARCH)$(BINEXT)
- endif
+ TARGETS += $(B)/ioUrbanTerror$(BINEXT)
+endif
+
+ifneq ($(BUILD_CLIENT_SMP),0)
+ TARGETS += $(B)/ioUrbanTerror-smp$(BINEXT)
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
+ $(B)/baseq3/cgame.$(SHLIBEXT) \
+ $(B)/baseq3/qagame.$(SHLIBEXT) \
+ $(B)/baseq3/ui.$(SHLIBEXT) \
+ $(B)/missionpack/cgame.$(SHLIBEXT) \
+ $(B)/missionpack/qagame.$(SHLIBEXT) \
+ $(B)/missionpack/ui.$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
@@ -824,10 +839,10 @@
all: debug release
debug:
- @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)" V=$(V)
+ @$(MAKE) targets B=$(BD) CFLAGS+="$(CFLAGS) $(DEBUG_CFLAGS)" V=$(V)
release:
- @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)" V=$(V)
+ @$(MAKE) targets B=$(BR) CFLAGS+="$(CFLAGS) $(RELEASE_CFLAGS)" V=$(V)
# Create the build directories and tools, print out
# an informational message, then start building
@@ -880,7 +895,7 @@
Q3LCC=$(TOOLSDIR)/q3lcc$(BINEXT)
Q3ASM=$(TOOLSDIR)/q3asm$(BINEXT)
-ifeq ($(CROSS_COMPILING),1)
+ifeq ($(BUILD_GAME_QVM),0)
tools:
@echo QVM tools not built when cross-compiling
else
@@ -943,8 +958,13 @@
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
- $(B)/client/snd_codec_ogg.o \
- \
+ $(B)/client/snd_codec_ogg.o
+
+ifeq ($(USE_CODEC_MP3),1)
+ Q3OBJ += $(B)/client/snd_codec_mp3.o
+endif
+
+Q3OBJ += \
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
@@ -1078,9 +1098,15 @@
ifeq ($(ARCH),x86)
Q3OBJ += $(B)/client/vm_x86.o
endif
+ ifeq ($(ARCH),amd64)
+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
ifeq ($(ARCH),x86_64)
Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
endif
+ ifeq ($(ARCH),powerpc)
+ Q3OBJ += $(B)/client/vm_ppc.o
+ endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_ppc.o
endif
@@ -1113,7 +1139,7 @@
ifeq ($(USE_SDL),1)
ifneq ($(PLATFORM),darwin)
- BUILD_CLIENT_SMP = 0
+ #BUILD_CLIENT_SMP = 0
endif
endif
@@ -1126,12 +1152,12 @@
$(B)/clientsmp/sdl_glimp.o
endif
-$(B)/ioUrbanTerror.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/ioUrbanTerror$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
$(LDFLAGS) $(LIBSDLMAIN)
-$(B)/ioUrbanTerror-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/ioUrbanTerror-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@@ -1240,15 +1266,21 @@
ifeq ($(ARCH),x86)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
+ ifeq ($(ARCH),amd64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
endif
+ ifeq ($(ARCH),powerpc)
+ Q3DOBJ += $(B)/ded/vm_ppc.o
+ endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_ppc.o
endif
endif
-$(B)/ioUrTded.$(ARCH)$(BINEXT): $(Q3DOBJ)
+$(B)/ioUrTded$(BINEXT): $(Q3DOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
@@ -1287,7 +1319,7 @@
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
+$(B)/baseq3/cgame.$(SHLIBEXT) : $(Q3CGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
@@ -1330,7 +1362,7 @@
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
-$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
+$(B)/missionpack/cgame.$(SHLIBEXT) : $(MPCGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
@@ -1382,7 +1414,7 @@
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
+$(B)/baseq3/qagame.$(SHLIBEXT) : $(Q3GOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
@@ -1432,7 +1464,7 @@
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
-$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
+$(B)/missionpack/qagame.$(SHLIBEXT) : $(MPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
@@ -1494,7 +1526,7 @@
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
+$(B)/baseq3/ui.$(SHLIBEXT) : $(Q3UIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
@@ -1521,7 +1553,7 @@
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
+$(B)/missionpack/ui.$(SHLIBEXT) : $(MPUIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)

View File

@ -0,0 +1,19 @@
--- code/qcommon/q_shared.h.orig 2010-08-29 19:32:54.537567000 +0200
+++ code/qcommon/q_shared.h 2010-11-27 16:55:16.000000000 +0100
@@ -27,11 +27,11 @@
// A user mod should never modify this file
#ifdef STANDALONE
- #define PRODUCT_NAME "iofoo3"
- #define BASEGAME "foobar"
- #define CLIENT_WINDOW_TITLE "changeme"
- #define CLIENT_WINDOW_MIN_TITLE "changeme2"
- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
+ #define PRODUCT_NAME "ioq3+UT"
+ #define BASEGAME "q3ut4"
+ #define CLIENT_WINDOW_TITLE "ioUrbanTerror"
+ #define CLIENT_WINDOW_MIN_TITLE "ioUT"
+ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespaces
#else
#define PRODUCT_NAME "ioq3"
#define BASEGAME "baseq3"

View File

@ -1,10 +0,0 @@
--- ./code/qcommon/common.c.orig Wed Apr 26 08:27:12 2006
+++ ./code/qcommon/common.c Sun Jun 11 17:26:26 2006
@@ -25,6 +25,7 @@
#include "qcommon.h"
#include <setjmp.h>
#ifndef _WIN32
+#include <sys/types.h>
#include <netinet/in.h>
#include <sys/stat.h> // umask
#else

View File

@ -1,15 +0,0 @@
--- ./code/qcommon/q_platform.h.orig Tue Dec 27 16:46:01 2005
+++ ./code/qcommon/q_platform.h Sun Jun 11 17:26:26 2006
@@ -176,11 +176,7 @@
#define ID_INLINE inline
#define PATH_SEP '/'
-#ifdef __i386__
-#define ARCH_STRING "i386"
-#elif defined __axp__
-#define ARCH_STRING "alpha"
-#endif
+#define ARCH_STRING ARCH
#if BYTE_ORDER == BIG_ENDIAN
#define Q3_BIG_ENDIAN

View File

@ -1,20 +0,0 @@
--- ./code/qcommon/vm_x86.c.orig 2007-10-09 02:47:22.000000000 -0300
+++ ./code/qcommon/vm_x86.c 2008-03-04 10:45:08.000000000 -0300
@@ -36,7 +36,7 @@
/* need this on NX enabled systems (i386 with PAE kernel or
* noexec32=on x86_64) */
-#ifdef __linux__
+#ifdef __unix__
#define VM_X86_MMAP
#endif
@@ -1081,7 +1081,7 @@
// copy to an exact size buffer on the hunk
vm->codeLength = compiledOfs;
#ifdef VM_X86_MMAP
- vm->codeBase = mmap(NULL, compiledOfs, PROT_WRITE, MAP_SHARED|MAP_ANONYMOUS, -1, 0);
+ vm->codeBase = mmap(NULL, compiledOfs, PROT_WRITE, MAP_SHARED|MAP_ANON, -1, 0);
if(vm->codeBase == (void*)-1)
Com_Error(ERR_DROP, "VM_CompileX86: can't mmap memory");
#elif _WIN32

View File

@ -1,20 +0,0 @@
--- ./code/qcommon/vm_x86_64.c.orig 2007-10-09 02:47:22.000000000 -0300
+++ ./code/qcommon/vm_x86_64.c 2008-03-04 10:45:08.000000000 -0300
@@ -246,7 +246,7 @@
#else
#define JMPIARG \
emit("movq $%lu, %%rax", vm->codeBase+vm->instructionPointers[iarg]); \
- emit("jmpq *%rax");
+ emit("jmpq *%%rax");
#endif
// integer compare and jump
@@ -534,7 +534,7 @@
{
compiledOfs = assembler_get_code_size();
vm->codeLength = compiledOfs;
- vm->codeBase = mmap(NULL, compiledOfs, PROT_WRITE, MAP_SHARED|MAP_ANONYMOUS, -1, 0);
+ vm->codeBase = mmap(NULL, compiledOfs, PROT_WRITE, MAP_SHARED|MAP_ANON, -1, 0);
if(vm->codeBase == (void*)-1)
Com_Error(ERR_DROP, "VM_CompileX86: can't mmap memory");

View File

@ -1,19 +0,0 @@
--- ./code/unix/linux_glimp.c.orig Sun Apr 30 11:32:56 2006
+++ ./code/unix/linux_glimp.c Sun Jun 11 17:26:26 2006
@@ -631,8 +631,14 @@
dx = ((int)event.xmotion.x - mwx);
dy = ((int)event.xmotion.y - mwy);
- mx += dx;
- my += dy;
+ if (abs(dx) > 1)
+ mx += dx * 2;
+ else
+ mx += dx;
+ if (abs(dy) > 1)
+ my += dy * 2;
+ else
+ my += dy;
mwx = event.xmotion.x;
mwy = event.xmotion.y;

View File

@ -1,31 +0,0 @@
--- ./code/unix/unix_main.c.orig Sun Feb 26 18:22:12 2006
+++ ./code/unix/unix_main.c Sun Jun 11 17:26:26 2006
@@ -774,6 +774,7 @@
char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
char *basepath;
+ char *libpath;
char *homepath;
char *pwdpath;
char *cdpath;
@@ -789,14 +790,19 @@
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
+ libpath = LIBDIR;
homepath = Cvar_VariableString( "fs_homepath" );
cdpath = Cvar_VariableString( "fs_cdpath" );
gamedir = Cvar_VariableString( "fs_game" );
- libHandle = try_dlopen(pwdpath, gamedir, fname, fqpath);
+ if(!libHandle && homepath)
+ libHandle = try_dlopen(pwdpath, gamedir, fname, fqpath);
if(!libHandle && homepath)
libHandle = try_dlopen(homepath, gamedir, fname, fqpath);
+
+ if(!libHandle && basepath)
+ libHandle = try_dlopen(libpath, gamedir, fname, fqpath);
if(!libHandle && basepath)
libHandle = try_dlopen(basepath, gamedir, fname, fqpath);

View File

@ -1,11 +0,0 @@
--- code/client/snd_openal.c.orig 2009-12-26 18:12:52.000000000 +0100
+++ code/client/snd_openal.c 2009-12-26 18:13:00.000000000 +0100
@@ -1676,7 +1676,7 @@
#elif defined(MACOS_X)
#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
#else
-#define ALDRIVER_DEFAULT "libopenal.so.0"
+#define ALDRIVER_DEFAULT "libopenal.so"
#endif
/*

View File

@ -6,7 +6,7 @@ and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port installs the modified ioquake3 engine for Urban Terror called
This port installs a modified ioquake3 engine for Urban Terror called
ioUrbanTerror, and depends on the data, resulting in a playable game.
WWW: http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source/
WWW: http://www.urbanterror.info/

View File

@ -1,17 +1,8 @@
==============================================================================
If you have sound problems with SDL try setting the variable "s_sdlSpeed" to
"44100". It will be saved to the configuration file.
If you have sound problems with OpenAL recompile without it. Also the OPENAL
option causes the program to omit restoring gamma and mouse sensivity after
exitting.
The configuration files are saved to ~/.ioUrbanTerror instead of ~/.q3a
because they have additional variables which would be removed if other engines
overwrite them. But you can safely copy the original directory to the new one
for the first time.
If you enabled CELLSHADING, check files/extra-patch-cellshading for variables.
Note, that the port was switched over to use the original ioquake project
source code instead of code provided by the UrbanTerror project. The
UrbanTerror project is switching to a closed source licensing model:
http://www.urbanterror.info/news/texts/285/
==============================================================================

View File

@ -1,15 +1,8 @@
%%DEDICATED%%bin/ioUrTded
%%CLIENT%%bin/ioUrbanTerror
%%SMP%%bin/ioUrbanTerror-smp
%%GAMELIBS%%%%LIBDIR%%/baseq3/cgame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/qagame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/ui.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/cgame.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/qagame.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/ui.so
%%PORTDOCS%%%%DOCSDIR%%/README
%%PORTDOCS%%%%DOCSDIR%%/ioUrbanTerror_README.txt
%%GAMELIBS%%@dirrm %%LIBDIR%%/missionpack
%%GAMELIBS%%@dirrm %%LIBDIR%%/baseq3
%%GAMELIBS%%%%LIBDIR%%/q3ut4/cgameamd64.so
%%GAMELIBS%%%%LIBDIR%%/q3ut4/qagameamd64.so
%%GAMELIBS%%%%LIBDIR%%/q3ut4/uiamd64.so
%%GAMELIBS%%@dirrm %%LIBDIR%%/q3ut4
%%GAMELIBS%%@dirrm %%LIBDIR%%
%%PORTDOCS%%@dirrm %%DOCSDIR%%

View File

@ -6,7 +6,7 @@
#
PORTNAME= oax
PORTVERSION= B45
PORTVERSION= B47
CATEGORIES= games
MASTER_SITES= http://files.poulsander.com/~poul19/public_files/eliminationSource/
DISTNAME= ${PORTNAME}${PORTVERSION}

View File

@ -1,3 +1,2 @@
MD5 (oaxB45.zip) = 395b29a38184100cea7dc3206979770f
SHA256 (oaxB45.zip) = 43f21a45329b549b5a0a967269e50cf89803b5e084598d7fbef726fa63e0aa14
SIZE (oaxB45.zip) = 465245
SHA256 (oaxB47.zip) = 16f4a199621162a09107d043b8edfc9cda70fa432c9351aaa8fd055e94048952
SIZE (oaxB47.zip) = 468070

View File

@ -7,10 +7,10 @@
PORTNAME= openarena
PORTVERSION= 0.8.5
DISTVERSION= 1.36_SVN1783+${PORTVERSION}
PORTREVISION= 0
DISTVERSION= 1.36_SVN1788+${PORTVERSION}
PORTREVISION= 1
MASTER_SITES= http://files.poulsander.com/~poul19/public_files/oa/dev081/
DISTNAME= ${PORTNAME}-engine-source-0.8.x-15
DISTNAME= ${PORTNAME}-engine-source-0.8.x-18
MAINTAINER= kamikaze@bsdforen.de
COMMENT= Quake3 total conversion based on the ioquake3 engine
@ -28,5 +28,7 @@ Q3SERVER= oa_ded
Q3TOOLS=
Q3BASE= baseoa
Q3DIR= ${DATADIR}
# No icon included with OpenArena
Q3ICON=
.include "../ioquake3/Makefile"

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@ -1,3 +1,2 @@
MD5 (openarena-engine-source-0.8.x-15.tar.bz2) = 868a6d0dca1579a0cbc05192b9cdc70d
SHA256 (openarena-engine-source-0.8.x-15.tar.bz2) = fc274de6cc4a6a880618d38267d4453fdb3125fc8587b08e6ea51dd137a88650
SIZE (openarena-engine-source-0.8.x-15.tar.bz2) = 8080759
SHA256 (openarena-engine-source-0.8.x-18.tar.bz2) = 77180d70af00134b3cfbc51a3c1371f99665e2f073b2ec5fdbf08f6c93ae1c24
SIZE (openarena-engine-source-0.8.x-18.tar.bz2) = 7211834

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@ -1,126 +1,19 @@
--- Makefile.orig 2010-04-24 23:29:15.000000000 +0200
+++ Makefile 2010-05-22 00:10:08.000000000 +0200
@@ -561,45 +561,22 @@
--- Makefile.orig 2010-07-02 21:50:49.000000000 +0200
+++ Makefile 2010-11-27 14:39:09.000000000 +0100
@@ -561,9 +561,16 @@
ifeq ($(PLATFORM),freebsd)
- ifneq (,$(findstring alpha,$(shell uname -m)))
- ARCH=axp
- else #default to i386
- ARCH=i386
- endif #alpha test
+ # system integration
+ ifndef DEFAULT_LIBDIR
+ DEFAULT_LIBDIR = /usr/local/lib/ioquake3
+ endif
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -DUSE_ICON
+ # flags
+ BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
+ -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+
# flags
BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
-Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -DHOMEPATH=\\\"$(HOMEPATH)\\\" \
+ -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\" \
+ -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS = $(SDL_CFLAGS)
SERVER_CFLAGS =
+ HAVE_VM_COMPILED = true
- ifeq ($(USE_OPENAL),1)
- CLIENT_CFLAGS += -DUSE_OPENAL
- ifeq ($(USE_OPENAL_DLOPEN),1)
- CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
- endif
- endif
-
- ifeq ($(USE_CODEC_VORBIS),1)
- CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
- endif
-
- OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
-
- ifeq ($(ARCH),axp)
- BASE_CFLAGS += -DNO_VM_COMPILED
- OPTIMIZEVM += -fexpensive-optimizations
- else
- ifeq ($(ARCH),i386)
- OPTIMIZEVM += -mtune=pentiumpro \
- -march=pentium -pipe -falign-loops=2 -falign-jumps=2 \
- -falign-functions=2 -funroll-loops -fstrength-reduce
- HAVE_VM_COMPILED=true
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
- endif
- endif
-
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer -ffast-math
+ OPTIMIZE = $(OPTIMIZEVM)
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
@@ -613,17 +590,40 @@
CLIENT_LIBS += $(SDL_LIBS) -lGL
+ # optional features/libraries
ifeq ($(USE_OPENAL),1)
- ifneq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL
+ ifeq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
CLIENT_LIBS += $(THREAD_LIBS) -lopenal
endif
endif
+ ifeq ($(USE_CURL),1)
+ CLIENT_CFLAGS += -DUSE_CURL
+ ifeq ($(USE_CURL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_CURL_DLOPEN
+ CLIENT_LIBS += -lcurl
+ endif
+ endif
+
ifeq ($(USE_CODEC_VORBIS),1)
- ifeq ($(PLATFORM),mingw32)
- CLIENT_LIBS += $(LIBSDIR)/win32/libvorbisfile.a $(LIBSDIR)/win32/libvorbis.a $(LIBSDIR)/win32/libogg.a
- else
- CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+ CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+ endif
+
+ # cross-compiling tweaks
+ ifeq ($(ARCH),i386)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m32
+ endif
+ endif
+ ifeq ($(ARCH),amd64)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m64
endif
endif
@@ -1555,6 +1555,9 @@
ifeq ($(ARCH),x86_64)
Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
endif
+ ifeq ($(ARCH),amd64)
+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
@@ -1720,6 +1723,9 @@
ifeq ($(ARCH),x86_64)
Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
endif
+ ifeq ($(ARCH),amd64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
+ endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif

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@ -0,0 +1,29 @@
--- code/qcommon/vm_x86.c.orig 2008-08-18 01:22:06.000000000 +0200
+++ code/qcommon/vm_x86.c 2010-11-27 14:01:33.000000000 +0100
@@ -36,7 +36,25 @@
/* need this on NX enabled systems (i386 with PAE kernel or
* noexec32=on x86_64) */
-#ifdef __linux__
+// Rambetter's note: I'm adding the test for __FreeBSD__ in addition to the [already
+// existing] test for __linux__. Here is why. I own a 32 bit FreeBSD 8.0 server with
+// a PAE kernel. Without VM_X86_MMAP, ioq3ded segfaults shortly after starting
+// (this should come as no surprise). With VM_X86_MMAP, ioq3ded runs very smoothly.
+// So, at a very minimum, we need to set VM_X86_MMAP for FreeBSD PAE kernels.
+// Now, I also happen to own a 32 bit FreeBSD 7.1 server with just the standard kernel
+// (non-PAE). I have run ioq3ded successfully on it with and without VM_X86_MMAP for many
+// months. So, in the case of non-PAE FreeBSD, we can go either way - use VM_X86_MMAP or
+// not use it. The absolute safest fix to this problem is to only set VM_X86_MMAP on
+// PAE FreeBSD kernels (in addition to Linux); however, I don't know of a way to detect
+// the PAE kernel easily. Therefore, since using VM_X86_MMAP won't break anything on
+// non-PAE kernels [apparently], we'll just use it all the time on FreeBSD 32 bit.
+// Now, you may ask the question: Why not change the entire test for just __unix__?
+// Unfortunately I cannot say anything about this because I don't have access to every
+// other system that has __unix__ defined, so I cannot possibly test all those cases to
+// make sure things work. We'll just leave it with __linux__ and __FreeBSD__ to be safe.
+// If someone with a different flavor of UNIX running a PAE kernel has this problem too,
+// they can report the bug and we will adjust the line below accordingly.
+#if defined(__linux__) || defined(__FreeBSD__)
#define VM_X86_MMAP
#endif