- Fix build on DragonFly
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parent
6574fab10f
commit
4e33706127
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=383969
11
games/qonk/files/patch-src_lisp_lexer.cpp
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games/qonk/files/patch-src_lisp_lexer.cpp
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@ -0,0 +1,11 @@
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--- src/lisp/lexer.cpp.orig 2007-09-14 09:43:03.000000000 +0400
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+++ src/lisp/lexer.cpp 2015-03-27 02:52:52.633169000 +0300
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@@ -19,6 +19,8 @@
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <sstream>
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#include <stdexcept>
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+#include <cstring>
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+#include <cstdio>
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#include "lexer.hpp"
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#include "translation.hpp"
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games/qonk/files/patch-src_lisp_lisp.cpp
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games/qonk/files/patch-src_lisp_lisp.cpp
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--- src/lisp/lisp.cpp.orig 2007-09-14 09:43:03.000000000 +0400
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+++ src/lisp/lisp.cpp 2015-03-27 02:52:43.801343000 +0300
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@@ -17,6 +17,8 @@
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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+#include <cstdio>
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+
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#include "lisp.hpp"
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namespace lisp
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games/qonk/files/patch-src_lisp_parser.cpp
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games/qonk/files/patch-src_lisp_parser.cpp
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@ -0,0 +1,10 @@
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--- src/lisp/parser.cpp.orig 2007-09-14 09:43:03.000000000 +0400
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+++ src/lisp/parser.cpp 2015-03-27 02:51:42.723015000 +0300
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@@ -20,6 +20,7 @@
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#include <sstream>
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#include <stdexcept>
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#include <fstream>
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+#include <cstring>
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#include <cassert>
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games/qonk/files/patch-src_sdl__driver.cpp
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games/qonk/files/patch-src_sdl__driver.cpp
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--- src/sdl_driver.cpp.orig 2007-09-14 09:43:03.000000000 +0400
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+++ src/sdl_driver.cpp 2015-03-27 02:55:29.588996000 +0300
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@@ -5,6 +5,7 @@
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#include <SDL/SDL.h>
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#include <SDL/SDL_ttf.h>
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#include <cstdio>
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+#include <cstdlib>
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#include "sdl_driver.h"
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#include "canvas.h"
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9
games/qonk/files/patch-src_videooptions.cpp
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games/qonk/files/patch-src_videooptions.cpp
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--- src/videooptions.cpp.orig 2015-03-27 02:53:21.432311000 +0300
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+++ src/videooptions.cpp 2015-03-27 02:53:29.960147000 +0300
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@@ -1,5 +1,6 @@
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#include <vector>
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#include <sstream>
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+#include <algorithm>
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#include <SDL/SDL.h>
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