- Update to 2.3.5
- Fix multiplayer [1] Submitted by: Carlos Eduardo G. Carvalho (Cartola) <cartoleba at gmail dot com> ([1])
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parent
3e0fb124bc
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43ac42d616
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=264284
@ -6,7 +6,7 @@
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#
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PORTNAME= warzone2100
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PORTVERSION= 2.3.4
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PORTVERSION= 2.3.5
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/releases/${PORTVERSION}/
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@ -1,3 +1,2 @@
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MD5 (warzone2100-2.3.4.tar.gz) = 7c8182a9313a97e260eac85c20ab6de0
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SHA256 (warzone2100-2.3.4.tar.gz) = 70f4512fd52e72131203fb68d7d9602cd4e05d90f79c93ec85f122ecc771fe68
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SIZE (warzone2100-2.3.4.tar.gz) = 53594258
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SHA256 (warzone2100-2.3.5.tar.gz) = 3a9e42851d6b24497fc07dae8d75bbe2ff1358ffbdeaea2deaa623ec0156a469
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SIZE (warzone2100-2.3.5.tar.gz) = 59205795
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12
games/warzone2100/files/patch-lib-netplay-netplay.c
Normal file
12
games/warzone2100/files/patch-lib-netplay-netplay.c
Normal file
@ -0,0 +1,12 @@
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--- lib/netplay/netplay.c.orig 2010-08-12 01:53:49.000000000 +0400
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+++ lib/netplay/netplay.c 2010-11-09 03:37:53.000000000 +0300
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@@ -1231,9 +1231,6 @@
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hint.ai_family = AF_UNSPEC;
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hint.ai_socktype = SOCK_STREAM;
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hint.ai_protocol = 0;
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-#ifdef AI_V4MAPPED
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- flags |= AI_V4MAPPED;
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-#endif
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#ifdef AI_ADDRCONFIG
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flags |= AI_ADDRCONFIG;
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#endif
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