Update to 1.5.13.
This commit is contained in:
parent
cc2d34434a
commit
3e67dce58d
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=47369
@ -6,7 +6,7 @@
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#
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PORTNAME= asc
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PORTVERSION= 1.3.21
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PORTVERSION= 1.5.13
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CATEGORIES= games
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MASTER_SITES= ftp://asc-hq.sourceforge.net/pub/asc-hq/develop/ \
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http://www.asc-hq.org/develop/
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@ -16,7 +16,8 @@ MAINTAINER= sobomax@FreeBSD.org
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LIB_DEPENDS= SDL-1.1.3:${PORTSDIR}/devel/sdl12 \
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SDL_image.10:${PORTSDIR}/graphics/sdl_image \
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gnugetopt.1:${PORTSDIR}/devel/libgnugetopt
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gnugetopt.1:${PORTSDIR}/devel/libgnugetopt \
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SDLmm.8:${PORTSDIR}/devel/sdlmm
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.if !exists(/usr/bin/bzip2)
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LIB_DEPENDS+= bz2.1:${PORTSDIR}/archivers/bzip2
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.endif
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@ -1 +1 @@
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MD5 (asc-1.3.21-beta.src.tar.gz) = 21c62e6762803e832b55c4adfbabdd5f
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MD5 (asc-1.5.13-beta.src.tar.gz) = 1c4aa01b6e53f968c9ca68ad102f00b3
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@ -1,16 +0,0 @@
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$FreeBSD$
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--- source/sdl/sound.cpp 2001/02/16 21:38:57 1.1
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+++ source/sdl/sound.cpp 2001/02/16 21:39:17
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@@ -21,8 +21,8 @@
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#include <string.h>
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#include <stdlib.h>
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//#include <unistd.h>
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-//#include <SDL/SDL_audio.h>
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-//#include <SDL/SDL_error.h>
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+//#include <SDL_audio.h>
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+//#include <SDL_error.h>
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#include "../global.h"
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#include sdlheader
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@ -1,34 +0,0 @@
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$FreeBSD$
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--- source/sg.cpp 2001/02/17 16:28:29 1.1
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+++ source/sg.cpp 2001/02/17 16:28:40
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@@ -1262,7 +1259,7 @@
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else {
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delete actmap;
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actmap = NULL;
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- throw NoMapLoaded();
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+ goto except1;
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}
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}
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} else
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@@ -1273,7 +1270,7 @@
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if (choice_dlg("Do you want to continue playing ?","~y~es","~n~o") == 2) {
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delete actmap;
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actmap = NULL;
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- throw NoMapLoaded();
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+ goto except1;
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} else {
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actmap->continueplaying = 1;
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if ( actmap->replayinfo ) {
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@@ -1283,6 +1280,10 @@
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}
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}
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}
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+ return;
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+
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+except1:
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+ throw NoMapLoaded();
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}
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@ -1,30 +1,34 @@
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$FreeBSD$
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--- source/tools/linux/Makefile.in.orig Mon Jul 9 00:38:22 2001
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+++ source/tools/linux/Makefile.in Mon Jul 9 13:58:41 2001
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@@ -88,13 +88,13 @@
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asc_viewid_SOURCES = viewid.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp
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asc_tank2pcx_SOURCES = pcxtank.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp
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--- source/tools/linux/Makefile.in.orig Tue Aug 28 16:26:40 2001
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+++ source/tools/linux/Makefile.in Mon Sep 3 17:29:36 2001
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@@ -91,15 +91,15 @@
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asc_bin2text_SOURCES = bin2text.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp terraintype.cpp objecttype.cpp textfiletags.cpp itemrepository.cpp
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asc_weaponguide_SOURCES = weaponguide.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp terraintype.cpp objecttype.cpp textfiletags.cpp itemrepository.cpp
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-asc_mount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@
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-asc_demount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@
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-asc_gfx2pcx_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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-asc_makegfx_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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-asc_mntgraph_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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-asc_viewid_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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-asc_tank2pcx_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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+asc_mount_LDADD = @LDADDLIBBZ2@
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+asc_demount_LDADD = @LDADDLIBBZ2@
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+asc_gfx2pcx_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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+asc_makegfx_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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+asc_mntgraph_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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+asc_viewid_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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+asc_tank2pcx_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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-asc_mount_LDADD = -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_demount_LDADD = -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_gfx2pcx_LDADD = ../../sdl/libsdl.a -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_makegfx_LDADD = ../../sdl/libsdl.a -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_mntgraph_LDADD = ../../sdl/libsdl.a -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_viewid_LDADD = ../../sdl/libsdl.a -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_tank2pcx_LDADD = ../../sdl/libsdl.a -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_bin2text_LDADD = ../../sdl/libsdl.a -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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-asc_weaponguide_LDADD = ../../sdl/libsdl.a -lSDL -lSDLmm -lpthread @LDADDLIBBZ2@
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+asc_mount_LDADD = -lSDLmm @LDADDLIBBZ2@
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+asc_demount_LDADD = -lSDLmm @LDADDLIBBZ2@
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+asc_gfx2pcx_LDADD = ../../sdl/libsdl.a -lSDLmm @LDADDLIBBZ2@
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+asc_makegfx_LDADD = ../../sdl/libsdl.a -lSDLmm @LDADDLIBBZ2@
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+asc_mntgraph_LDADD = ../../sdl/libsdl.a -lSDLmm @LDADDLIBBZ2@
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+asc_viewid_LDADD = ../../sdl/libsdl.a -lSDLmm @LDADDLIBBZ2@
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+asc_tank2pcx_LDADD = ../../sdl/libsdl.a -lSDLmm @LDADDLIBBZ2@
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+asc_bin2text_LDADD = ../../sdl/libsdl.a -lSDLmm @LDADDLIBBZ2@
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+asc_weaponguide_LDADD = ../../sdl/libsdl.a -lSDLmm @LDADDLIBBZ2@
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mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
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CONFIG_HEADER = ../../../config.h
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CONFIG_CLEAN_FILES =
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@@ -102,7 +102,7 @@
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@@ -107,7 +107,7 @@
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DEFS = @DEFS@ -I. -I$(srcdir) -I../../..
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@ -1,14 +1,14 @@
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$FreeBSD$
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--- source/unix/Makefile.in 2001/05/22 19:36:17 1.1
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+++ source/unix/Makefile.in 2001/05/22 19:47:11
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--- source/unix/Makefile.in.orig Tue Aug 28 16:26:40 2001
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+++ source/unix/Makefile.in Mon Sep 3 17:31:54 2001
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@@ -78,12 +78,12 @@
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asc_SOURCES = unitctrl.cpp soundList.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp newfont.cpp network.cpp missions.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp building.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp
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asc_SOURCES = unitctrl.cpp soundList.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp newfont.cpp network.cpp missions.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp building.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp textfileparser.cpp terraintype.cpp objecttype.cpp textfiletags.cpp itemrepository.cpp
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-asc_LDADD = ../ai/libai.a ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
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+asc_LDADD = ../ai/libai.a ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
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-asc_LDADD = ../ai/libai.a ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image -lSDL_mixer -lSDLmm @LDADDLIBBZ2@
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+asc_LDADD = ../ai/libai.a ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL_image -lSDL_mixer -lSDLmm @LDADDLIBBZ2@
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SUBDIRS = mapeditor
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@ -1,18 +1,20 @@
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$FreeBSD$
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--- source/unix/global_os.h 2001/05/22 19:32:32 1.1
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+++ source/unix/global_os.h 2001/05/22 19:33:06
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@@ -43,7 +43,7 @@
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--- source/unix/global_os.h.orig Mon Sep 3 17:26:45 2001
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+++ source/unix/global_os.h Mon Sep 3 17:32:50 2001
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@@ -53,8 +53,8 @@
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#define global_os_h_included
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#ifndef minimalIO
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- #define sdlheader "SDL/SDL.h"
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- #define sdlmixerheader "SDL/SDL_mixer.h"
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+ #define sdlheader "SDL.h"
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+ #define sdlmixerheader "SDL_mixer.h"
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#include sdlheader
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#endif
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@@ -60,7 +60,7 @@
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@@ -77,7 +77,7 @@
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#endif
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#define CASE_SENSITIVE_FILE_NAMES 1
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@ -1,8 +1,8 @@
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$FreeBSD$
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--- source/unix/mapeditor/Makefile.in 2001/05/22 19:36:17 1.1
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+++ source/unix/mapeditor/Makefile.in 2001/05/22 19:39:11
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--- source/unix/mapeditor/Makefile.in.orig Tue Aug 28 16:26:40 2001
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+++ source/unix/mapeditor/Makefile.in Mon Sep 3 17:34:12 2001
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@@ -76,15 +76,15 @@
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SGML2MAN = @SGML2MAN@
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VERSION = @VERSION@
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@ -12,13 +12,13 @@ $FreeBSD$
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bin_PROGRAMS = asc_mapedit asc_map2pcx
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asc_mapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp edselfnt.cpp edmisc.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp
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-asc_mapedit_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a -lSDL -lpthread @LDADDLIBBZ2@
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+asc_mapedit_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a @LDADDLIBBZ2@
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asc_mapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp edselfnt.cpp edmisc.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp textfileparser.cpp terraintype.cpp objecttype.cpp textfiletags.cpp itemrepository.cpp
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-asc_mapedit_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image -lSDLmm @LDADDLIBBZ2@
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+asc_mapedit_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a -lSDL_image -lSDLmm @LDADDLIBBZ2@
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asc_map2pcx_SOURCES = map2pcx.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp
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-asc_map2pcx_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
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+asc_map2pcx_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
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asc_map2pcx_SOURCES = map2pcx.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp textfileparser.cpp terraintype.cpp objecttype.cpp textfiletags.cpp itemrepository.cpp
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-asc_map2pcx_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image -lSDLmm @LDADDLIBBZ2@
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+asc_map2pcx_LDADD = ../../sdl/libsdl.a ../../libs/triangul/libtriangul.a -lSDL_image -lSDLmm @LDADDLIBBZ2@
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mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
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CONFIG_HEADER = ../../../config.h
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CONFIG_CLEAN_FILES =
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@ -1,4 +1,5 @@
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bin/asc
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bin/asc_bin2text
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bin/asc_demount
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bin/asc_gfx2pcx
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bin/asc_makegfx
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@ -8,5 +9,6 @@ bin/asc_mntgraph
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bin/asc_mount
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bin/asc_tank2pcx
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bin/asc_viewid
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bin/asc_weaponguide
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share/asc/main.con
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@dirrm share/asc
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