Add blobandconquer.
Blob and Conquer is a mission and objective based 3D action game. This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars). With the apparent defeat of Galdov and the reclaiming of the Fire, Time, Space and Reality Crystals the Blobs' battle was only just beginning. Bob had rescued many Blobs and fought many battles, but now he had an ever bigger task ahead of him. The Blobs' homeworld is still littered with the alien forces and Bob once again makes it his task to lead the counter attack. But even without Galdov the aliens are still extremely well organised... WWW: http://www.parallelrealities.co.uk/blobAndConquer.php PR: ports/95240 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
This commit is contained in:
parent
0ce6ff89f2
commit
3dcfe541c1
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=158691
@ -58,6 +58,7 @@
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SUBDIR += biloba
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SUBDIR += biorythm
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SUBDIR += blackjack
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SUBDIR += blobandconquer
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SUBDIR += blobwars
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SUBDIR += block
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SUBDIR += blockade
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57
games/blobandconquer/Makefile
Normal file
57
games/blobandconquer/Makefile
Normal file
@ -0,0 +1,57 @@
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# New ports collection makefile for: blobandconquer
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# Date created: 02 Apr 2006
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# Whom: Dmitry Marakasov <amdmi3@mail.ru>
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#
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# $FreeBSD$
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#
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PORTNAME= blobandconquer
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DISTVERSION= 0.1-1
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CATEGORIES= games
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MASTER_SITES= http://www.parallelrealities.co.uk/download.php?type=zip&file=
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DISTNAME= blobAndConquer-${DISTVERSION}
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MAINTAINER= amdmi3@mail.ru
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COMMENT= A somewhat violent 3D action game
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FETCH_BEFORE_ARGS+= -o ${DISTNAME}${EXTRACT_SUFX}
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USE_X_PREFIX= yes
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USE_SDL= sdl mixer image ttf
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USE_GL= yes
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USE_GMAKE= yes
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USE_DOS2UNIX= makefile src/headers.h src/main.cpp
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WRKSRC= ${WRKDIR}/BlobAndConquer
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PORTDOCS= *
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MAKEFILE= makefile
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MAKE_ENV= CXX="${CXX}" DATADIR="${DATADIR}" DOCSDIR="${DOCSDIR}"
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DESKTOP_ENTRIES="Blob and Conquer" \
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"Save Blobs" \
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"" \
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"blobAndConquer" \
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"Application;Game;" \
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false
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post-patch:
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@${RM} -f ${WRKSRC}/doc/LICENSE
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@${FIND} ${WRKSRC} -type d -empty -exec ${TOUCH} "{}/.keep_me" \;
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/blobAndConquer ${PREFIX}/bin
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.for d in data gfx music sound textures
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cd ${WRKSRC} && \
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${FIND} ${d} -type d -exec ${MKDIR} "${DATADIR}/{}" \; ;\
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${FIND} ${d} -type f -exec ${INSTALL_DATA} "{}" "${DATADIR}/{}" \;
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.endfor
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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cd ${WRKSRC}/doc && \
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${FIND} . -type d -exec ${MKDIR} "${DOCSDIR}/{}" \; ;\
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${FIND} . -type f -exec ${INSTALL_DATA} "{}" "${DOCSDIR}/{}" \;
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.endif
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.include <bsd.port.mk>
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3
games/blobandconquer/distinfo
Normal file
3
games/blobandconquer/distinfo
Normal file
@ -0,0 +1,3 @@
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MD5 (blobAndConquer-0.1-1.tar.gz) = 3211cf0eea63d185d25eae69b2f134cb
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SHA256 (blobAndConquer-0.1-1.tar.gz) = 6255b01f828b018e1874dbf049239f01550324f2d51282e96795d4fd57ea0992
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SIZE (blobAndConquer-0.1-1.tar.gz) = 12695926
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40
games/blobandconquer/files/patch-makefile
Normal file
40
games/blobandconquer/files/patch-makefile
Normal file
@ -0,0 +1,40 @@
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--- makefile.orig Mon Apr 3 06:09:24 2006
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+++ makefile Mon Apr 3 06:09:45 2006
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@@ -12,16 +12,16 @@
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PREFIX=$(DESTDIR)/usr
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BINDIR = $(PREFIX)/games/
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-DATADIR = $(PREFIX)/share/games/blobAndConquer/
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-DOCDIR = $(PREFIX)/share/doc/$(PROG)/
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+DATADIR := $(DATADIR)/
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+DOCDIR = $(DOCSDIR)/
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ICONDIR = $(PREFIX)/share/icons/
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KDE = $(PREFIX)/share/applnk/Games/Arcade/
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GNOME = $(PREFIX)/share/gnome/apps/Games/
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-CFLAGS += `sdl-config --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUSEPAK=$(USEPAK)
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-CFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall -pedantic
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-LIBPATH = -L/usr/X11/lib -L/usr/X11R6/lib
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-LIBS = -lGL -lGLU `sdl-config --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz
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+CXXFLAGS += -I$(X11BASE)/include `$(SDL_CONFIG) --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUSEPAK=$(USEPAK)
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+CXXFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall
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+LIBPATH = -L$(X11BASE)/lib
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+LIBS = -lGL -lGLU `$(SDL_CONFIG) --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz
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# Yes, it means compiling is a little slower... but it's less hassle
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SEARCHPATH = src/ src/3d/ src/common/ src/gui/ src/util/ src/game/ src/system/
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@@ -75,12 +75,12 @@
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all: $(PROG) $(PAK)
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%.o: %.cpp %.h defines.h defs.h headers.h
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- $(CXX) $(CFLAGS) -c $<
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+ $(CXX) $(CXXFLAGS) -c $<
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# linking the program.
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$(PROG): $(OBJS) main.o
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$(CXX) $(LIBPATH) $(OBJS) main.o -o $(PROG) $(LIBS)
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-
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+
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$(PAK): $(PAKOBJS)
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$(CXX) $(LIBPATH) $(LIBS) $(PAKOBJS) -o pak
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28
games/blobandconquer/files/patch-src_headers.h
Normal file
28
games/blobandconquer/files/patch-src_headers.h
Normal file
@ -0,0 +1,28 @@
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--- src/headers.h.orig Mon Apr 3 05:24:55 2006
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+++ src/headers.h Mon Apr 3 05:26:10 2006
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@@ -18,7 +18,7 @@
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*/
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-#include "mcheck.h"
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+#include <unistd.h>
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#include "stdlib.h"
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#include "stdio.h"
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#include "string.h"
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@@ -29,11 +29,11 @@
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#include "zlib.h"
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-#include "SDL/SDL.h"
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-#include "SDL/SDL_image.h"
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-#include "SDL/SDL_mixer.h"
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-#include "SDL/SDL_ttf.h"
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-#include "SDL/SDL_endian.h"
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+#include "SDL11/SDL.h"
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+#include "SDL11/SDL_image.h"
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+#include "SDL11/SDL_mixer.h"
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+#include "SDL11/SDL_ttf.h"
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+#include "SDL11/SDL_endian.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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10
games/blobandconquer/files/patch-src_main.cpp
Normal file
10
games/blobandconquer/files/patch-src_main.cpp
Normal file
@ -0,0 +1,10 @@
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--- src/main.cpp.orig Mon Apr 3 06:07:33 2006
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+++ src/main.cpp Mon Apr 3 06:08:15 2006
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@@ -88,6 +88,7 @@
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int main(int argc, char *argv[])
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{
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+ chdir(PAKLOCATION);
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atexit(cleanup);
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loadLocaleIndex();
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12
games/blobandconquer/pkg-descr
Normal file
12
games/blobandconquer/pkg-descr
Normal file
@ -0,0 +1,12 @@
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Blob and Conquer is a mission and objective based 3D action game.
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This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).
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With the apparent defeat of Galdov and the reclaiming of the Fire,
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Time, Space and Reality Crystals the Blobs' battle was only just
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beginning. Bob had rescued many Blobs and fought many battles, but
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now he had an ever bigger task ahead of him. The Blobs' homeworld
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is still littered with the alien forces and Bob once again makes
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it his task to lead the counter attack. But even without Galdov the
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aliens are still extremely well organised...
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WWW: http://www.parallelrealities.co.uk/blobAndConquer.php
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369
games/blobandconquer/pkg-plist
Normal file
369
games/blobandconquer/pkg-plist
Normal file
@ -0,0 +1,369 @@
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bin/blobAndConquer
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%%DATADIR%%/data/bsp/caves1.bak
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%%DATADIR%%/data/bsp/caves1.bsp
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%%DATADIR%%/data/bsp/caves1.map
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%%DATADIR%%/data/bsp/caves2.bak
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%%DATADIR%%/data/bsp/caves2.bsp
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%%DATADIR%%/data/bsp/caves2.map
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%%DATADIR%%/data/bsp/enemyTest.bak
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%%DATADIR%%/data/bsp/enemyTest.bsp
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%%DATADIR%%/data/bsp/enemyTest.map
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%%DATADIR%%/data/bsp/grasslands2.bak
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%%DATADIR%%/data/bsp/grasslands2.bsp
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%%DATADIR%%/data/bsp/grasslands2.map
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%%DATADIR%%/data/bsp/ground.bsp
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%%DATADIR%%/data/bsp/ground.map
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%%DATADIR%%/data/bsp/hub.bak
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%%DATADIR%%/data/bsp/hub.bsp
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%%DATADIR%%/data/bsp/hub.map
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%%DATADIR%%/data/bsp/sewers1.bak
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%%DATADIR%%/data/bsp/sewers1.bsp
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%%DATADIR%%/data/bsp/sewers1.map
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%%DATADIR%%/data/bsp/start.bak
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%%DATADIR%%/data/bsp/start.bsp
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%%DATADIR%%/data/bsp/start.map
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%%DATADIR%%/data/bsp/test.bak
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%%DATADIR%%/data/bsp/test.bsp
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%%DATADIR%%/data/bsp/test.map
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%%DATADIR%%/data/bsp/training.bak
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%%DATADIR%%/data/bsp/training.bsp
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%%DATADIR%%/data/bsp/training.map
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%%DATADIR%%/data/bsp/waste.bak
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%%DATADIR%%/data/bsp/waste.bsp
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%%DATADIR%%/data/bsp/waste.map
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%%DATADIR%%/data/combatResources/models
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%%DATADIR%%/data/combatResources/sounds
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%%DATADIR%%/data/combatResources/textures
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%%DATADIR%%/data/fonts/909.ttf
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%%DATADIR%%/data/fonts/tele.ttf
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%%DATADIR%%/data/fonts/tycho.ttf
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%%DATADIR%%/data/fonts/vera.ttf
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%%DATADIR%%/data/gameDefs/blobs
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%%DATADIR%%/data/gameDefs/defines.h
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%%DATADIR%%/data/gameDefs/enemies
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%%DATADIR%%/data/gameDefs/features
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%%DATADIR%%/data/gameDefs/items
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%%DATADIR%%/data/gameDefs/weapons
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%%DATADIR%%/data/locale/battle
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%%DATADIR%%/data/locale/controls
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%%DATADIR%%/data/locale/enemies
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%%DATADIR%%/data/locale/index
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%%DATADIR%%/data/locale/init
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%%DATADIR%%/data/locale/items
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%%DATADIR%%/data/locale/loadSave
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%%DATADIR%%/data/locale/options
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%%DATADIR%%/data/locale/status
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%%DATADIR%%/data/locale/system
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%%DATADIR%%/data/locale/weapons
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%%DATADIR%%/data/misc/letterFrequencyTable
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%%DATADIR%%/data/missions/enemytest
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%%DATADIR%%/data/missions/hub
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%%DATADIR%%/data/missions/hubLocale
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%%DATADIR%%/data/missions/mission1
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%%DATADIR%%/data/missions/mission1Locale
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%%DATADIR%%/data/missions/mission2
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%%DATADIR%%/data/missions/mission2Locale
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%%DATADIR%%/data/missions/mission3
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%%DATADIR%%/data/missions/mission3Locale
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%%DATADIR%%/data/missions/mission4
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%%DATADIR%%/data/missions/mission4Locale
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%%DATADIR%%/data/missions/mission5
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%%DATADIR%%/data/missions/mission5Locale
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%%DATADIR%%/data/missions/mission7
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%%DATADIR%%/data/missions/mission7Locale
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%%DATADIR%%/data/missions/test
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%%DATADIR%%/data/missions/training
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%%DATADIR%%/data/missions/trainingLocale
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%%DATADIR%%/data/texturespecs/common
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%%DATADIR%%/data/texturespecs/liquid
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%%DATADIR%%/data/texturespecs/list
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%%DATADIR%%/data/texturespecs/mech
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%%DATADIR%%/data/widgets/controlOptions
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%%DATADIR%%/data/widgets/gameover
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%%DATADIR%%/data/widgets/generalOptions
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%%DATADIR%%/data/widgets/inGameOptions
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%%DATADIR%%/data/widgets/loadSave
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%%DATADIR%%/data/widgets/status
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%%DATADIR%%/data/widgets/title
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%%DATADIR%%/gfx/game/episode2.png
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%%DATADIR%%/gfx/game/missionFailed.png
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%%DATADIR%%/gfx/game/orderIcon1.png
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%%DATADIR%%/gfx/game/orderIcon2.png
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%%DATADIR%%/gfx/game/orderIcon3.png
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%%DATADIR%%/gfx/game/orderIcon4.png
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%%DATADIR%%/gfx/game/targetter.png
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%%DATADIR%%/gfx/game/title.png
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%%DATADIR%%/gfx/game/titleBack.png
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%%DATADIR%%/gfx/game/violenceWarning.jpg
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%%DATADIR%%/gfx/gui/checked.png
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%%DATADIR%%/gfx/gui/downArrow.png
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%%DATADIR%%/gfx/gui/minus.png
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%%DATADIR%%/gfx/gui/plus.png
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%%DATADIR%%/gfx/gui/unchecked.png
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%%DATADIR%%/gfx/gui/upArrow.png
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%%DATADIR%%/gfx/md2/.keep_me
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%%DATADIR%%/gfx/primitive/blob.primitive
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%%DATADIR%%/gfx/primitive/bob.primitive
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%%DATADIR%%/gfx/primitive/c4.primitive
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%%DATADIR%%/gfx/primitive/eyedroid.primitive
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%%DATADIR%%/gfx/primitive/item.primitive
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%%DATADIR%%/gfx/primitive/keycard.primitive
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%%DATADIR%%/gfx/primitive/medipack.primitive
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%%DATADIR%%/gfx/primitive/weapon.primitive
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%%DATADIR%%/gfx/rw2/bullet.blend.raw
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%%DATADIR%%/gfx/rw2/cherry.blend.raw
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%%DATADIR%%/gfx/rw2/clip.blend.raw
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%%DATADIR%%/gfx/rw2/grenade.blend.raw
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%%DATADIR%%/gfx/rw2/gun.blend.raw
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%%DATADIR%%/gfx/rw2/pointer.blend.raw
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%%DATADIR%%/gfx/rw2/rifle.blend.raw
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%%DATADIR%%/gfx/rw2/uzi.blend.raw
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%%DATADIR%%/music/Dark Club.s3m
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%%DATADIR%%/music/Dragon Cave.xm
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%%DATADIR%%/music/Helmet Shake.mod
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%%DATADIR%%/music/Liquid Crystal.xm
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%%DATADIR%%/music/Neutral Zone.xm
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||||
%%DATADIR%%/music/Sodom of Evil.xm
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||||
%%DATADIR%%/music/Super Robot Fighter.xm
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||||
%%DATADIR%%/music/Tales Untold.xm
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||||
%%DATADIR%%/music/Temple.xm
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||||
%%DATADIR%%/music/War Tales 3.xm
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||||
%%DATADIR%%/music/Warlord Theme.s3m
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||||
%%DATADIR%%/music/Zenith.s3m
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||||
%%DATADIR%%/sound/ambience/general/rain.ogg
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||||
%%DATADIR%%/sound/ambience/grasslands/birdsong.ogg
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||||
%%DATADIR%%/sound/ambience/grasslands/cardinal.ogg
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||||
%%DATADIR%%/sound/ambience/grasslands/falsebird.ogg
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||||
%%DATADIR%%/sound/ambience/grasslands/lapwing.ogg
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||||
%%DATADIR%%/sound/ambience/grasslands/robin.ogg
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||||
%%DATADIR%%/sound/ambience/mech/commplus.ogg
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||||
%%DATADIR%%/sound/ambience/mech/data_1.ogg
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||||
%%DATADIR%%/sound/ambience/mech/dial.ogg
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||||
%%DATADIR%%/sound/ambience/ruins/soulWail1.ogg
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||||
%%DATADIR%%/sound/ambience/ruins/soulWail2.ogg
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||||
%%DATADIR%%/sound/ambience/ruins/wolfHowl.ogg
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||||
%%DATADIR%%/sound/combat/arm1.ogg
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||||
%%DATADIR%%/sound/combat/arm2.ogg
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||||
%%DATADIR%%/sound/combat/arm3.ogg
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||||
%%DATADIR%%/sound/combat/barrierShutDown.ogg
|
||||
%%DATADIR%%/sound/combat/boom.ogg
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||||
%%DATADIR%%/sound/combat/bulletHitWater.ogg
|
||||
%%DATADIR%%/sound/combat/clang.ogg
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||||
%%DATADIR%%/sound/combat/command.ogg
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||||
%%DATADIR%%/sound/combat/computer_write.ogg
|
||||
%%DATADIR%%/sound/combat/death1.ogg
|
||||
%%DATADIR%%/sound/combat/death2.ogg
|
||||
%%DATADIR%%/sound/combat/death3.ogg
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||||
%%DATADIR%%/sound/combat/death4.ogg
|
||||
%%DATADIR%%/sound/combat/doorOpened.ogg
|
||||
%%DATADIR%%/sound/combat/doorStart.ogg
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||||
%%DATADIR%%/sound/combat/drowning.ogg
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||||
%%DATADIR%%/sound/combat/elecDeath1.ogg
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||||
%%DATADIR%%/sound/combat/elecDeath2.ogg
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||||
%%DATADIR%%/sound/combat/elecDeath3.ogg
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||||
%%DATADIR%%/sound/combat/electricSparks01.ogg
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||||
%%DATADIR%%/sound/combat/electricSparks02.ogg
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||||
%%DATADIR%%/sound/combat/electricSparks03.ogg
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||||
%%DATADIR%%/sound/combat/electricSparks04.ogg
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||||
%%DATADIR%%/sound/combat/electricSparks05.ogg
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||||
%%DATADIR%%/sound/combat/empty.ogg
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||||
%%DATADIR%%/sound/combat/explode.ogg
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||||
%%DATADIR%%/sound/combat/glassShatter1.ogg
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||||
%%DATADIR%%/sound/combat/glassShatter2.ogg
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||||
%%DATADIR%%/sound/combat/glassShatter3.ogg
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||||
%%DATADIR%%/sound/combat/grenadeBounce.ogg
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||||
%%DATADIR%%/sound/combat/gulp.ogg
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||||
%%DATADIR%%/sound/combat/heavyPlasma.ogg
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||||
%%DATADIR%%/sound/combat/hit.ogg
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||||
%%DATADIR%%/sound/combat/ice.ogg
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||||
%%DATADIR%%/sound/combat/item.ogg
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||||
%%DATADIR%%/sound/combat/laser.ogg
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||||
%%DATADIR%%/sound/combat/machineGun.ogg
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||||
%%DATADIR%%/sound/combat/pain1.ogg
|
||||
%%DATADIR%%/sound/combat/pistol.ogg
|
||||
%%DATADIR%%/sound/combat/pistolReload.ogg
|
||||
%%DATADIR%%/sound/combat/plasma1.ogg
|
||||
%%DATADIR%%/sound/combat/rico1.ogg
|
||||
%%DATADIR%%/sound/combat/rico2.ogg
|
||||
%%DATADIR%%/sound/combat/rifle.ogg
|
||||
%%DATADIR%%/sound/combat/rocketLauncher.ogg
|
||||
%%DATADIR%%/sound/combat/silencedPistol.ogg
|
||||
%%DATADIR%%/sound/combat/sizzle.ogg
|
||||
%%DATADIR%%/sound/combat/smallExplode.ogg
|
||||
%%DATADIR%%/sound/combat/splat.ogg
|
||||
%%DATADIR%%/sound/combat/splatUnderwater.ogg
|
||||
%%DATADIR%%/sound/combat/switch1.ogg
|
||||
%%DATADIR%%/sound/combat/switch2.ogg
|
||||
%%DATADIR%%/sound/combat/switch3.ogg
|
||||
%%DATADIR%%/sound/combat/switchBleep.ogg
|
||||
%%DATADIR%%/sound/combat/teleport1.ogg
|
||||
%%DATADIR%%/sound/combat/teleport2.ogg
|
||||
%%DATADIR%%/sound/combat/teleport3.ogg
|
||||
%%DATADIR%%/sound/combat/throw1.ogg
|
||||
%%DATADIR%%/sound/combat/throw2.ogg
|
||||
%%DATADIR%%/sound/combat/waterIn.ogg
|
||||
%%DATADIR%%/sound/combat/waterOut.ogg
|
||||
%%DATADIR%%/sound/combat/weaponPickup.ogg
|
||||
%%DATADIR%%/sound/gui/buttonClick.ogg
|
||||
%%DATADIR%%/textures/arctic/snow01.jpg
|
||||
%%DATADIR%%/textures/common/blank.jpg
|
||||
%%DATADIR%%/textures/desert/.keep_me
|
||||
%%DATADIR%%/textures/game/arrow.png
|
||||
%%DATADIR%%/textures/game/black.png
|
||||
%%DATADIR%%/textures/game/blood01.png
|
||||
%%DATADIR%%/textures/game/bullet.png
|
||||
%%DATADIR%%/textures/game/c4.png
|
||||
%%DATADIR%%/textures/game/cherry.png
|
||||
%%DATADIR%%/textures/game/dawn.jpg
|
||||
%%DATADIR%%/textures/game/day.jpg
|
||||
%%DATADIR%%/textures/game/dusk.jpg
|
||||
%%DATADIR%%/textures/game/explosion.png
|
||||
%%DATADIR%%/textures/game/fire.png
|
||||
%%DATADIR%%/textures/game/goodBlob.png
|
||||
%%DATADIR%%/textures/game/goodBlobInjured.png
|
||||
%%DATADIR%%/textures/game/grad.png
|
||||
%%DATADIR%%/textures/game/grenade.png
|
||||
%%DATADIR%%/textures/game/grenadeBlob.png
|
||||
%%DATADIR%%/textures/game/grenadeDroid.png
|
||||
%%DATADIR%%/textures/game/grey.png
|
||||
%%DATADIR%%/textures/game/iceBlock.jpg
|
||||
%%DATADIR%%/textures/game/keycard.png
|
||||
%%DATADIR%%/textures/game/laserBlob.png
|
||||
%%DATADIR%%/textures/game/machineGunBlob.png
|
||||
%%DATADIR%%/textures/game/machineGunDroid.png
|
||||
%%DATADIR%%/textures/game/medipack.png
|
||||
%%DATADIR%%/textures/game/overcast.png
|
||||
%%DATADIR%%/textures/game/pistolBlob.png
|
||||
%%DATADIR%%/textures/game/pistolDroid.png
|
||||
%%DATADIR%%/textures/game/shotGunDroid.png
|
||||
%%DATADIR%%/textures/game/spotLightMap.png
|
||||
%%DATADIR%%/textures/game/sunset.png
|
||||
%%DATADIR%%/textures/game/teekaWeapon.png
|
||||
%%DATADIR%%/textures/game/weapon.png
|
||||
%%DATADIR%%/textures/game/white.png
|
||||
%%DATADIR%%/textures/grasslands/american_cherry.jpg
|
||||
%%DATADIR%%/textures/grasslands/brick01.jpg
|
||||
%%DATADIR%%/textures/grasslands/brick30.jpg
|
||||
%%DATADIR%%/textures/grasslands/dirt01.jpg
|
||||
%%DATADIR%%/textures/grasslands/dirt02.jpg
|
||||
%%DATADIR%%/textures/grasslands/drygrass.jpg
|
||||
%%DATADIR%%/textures/grasslands/grass.jpg
|
||||
%%DATADIR%%/textures/grasslands/grass02.jpg
|
||||
%%DATADIR%%/textures/grasslands/grass03.jpg
|
||||
%%DATADIR%%/textures/grasslands/grass04.jpg
|
||||
%%DATADIR%%/textures/grasslands/grass15.jpg
|
||||
%%DATADIR%%/textures/grasslands/grass42.jpg
|
||||
%%DATADIR%%/textures/grasslands/grass5.jpg
|
||||
%%DATADIR%%/textures/grasslands/gx_03_grass_01_patchy2.jpg
|
||||
%%DATADIR%%/textures/grasslands/gx_03_rock_01.jpg
|
||||
%%DATADIR%%/textures/grasslands/gx_04_grass_01_patchy3.jpg
|
||||
%%DATADIR%%/textures/grasslands/gx_05_grass_02.jpg
|
||||
%%DATADIR%%/textures/grasslands/kbtexture6.jpg
|
||||
%%DATADIR%%/textures/grasslands/rimu_coloured.jpg
|
||||
%%DATADIR%%/textures/grasslands/rock01.jpg
|
||||
%%DATADIR%%/textures/grasslands/rock43.jpg
|
||||
%%DATADIR%%/textures/grasslands/rusticblk.jpg
|
||||
%%DATADIR%%/textures/grasslands/sapele_cross_cut.jpg
|
||||
%%DATADIR%%/textures/grasslands/stonetile15.jpg
|
||||
%%DATADIR%%/textures/grasslands/stonetile4.jpg
|
||||
%%DATADIR%%/textures/grasslands/stonetile6.jpg
|
||||
%%DATADIR%%/textures/grasslands/stonewall03.jpg
|
||||
%%DATADIR%%/textures/liquid/lava01.jpg
|
||||
%%DATADIR%%/textures/liquid/lava02.jpg
|
||||
%%DATADIR%%/textures/liquid/slime.jpg
|
||||
%%DATADIR%%/textures/liquid/waste01.jpg
|
||||
%%DATADIR%%/textures/liquid/water01.jpg
|
||||
%%DATADIR%%/textures/liquid/water2.jpg
|
||||
%%DATADIR%%/textures/mech/basefloor01.jpg
|
||||
%%DATADIR%%/textures/mech/basefloor02.jpg
|
||||
%%DATADIR%%/textures/mech/basemetal.jpg
|
||||
%%DATADIR%%/textures/mech/biohazard.jpg
|
||||
%%DATADIR%%/textures/mech/box-metal01.jpg
|
||||
%%DATADIR%%/textures/mech/caution01.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen01.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen02.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen03.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen04.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen05.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen06.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen07.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen08.jpg
|
||||
%%DATADIR%%/textures/mech/computerscreen09.jpg
|
||||
%%DATADIR%%/textures/mech/crate.jpg
|
||||
%%DATADIR%%/textures/mech/e8_jumppad02.jpg
|
||||
%%DATADIR%%/textures/mech/e8_launchpad1.jpg
|
||||
%%DATADIR%%/textures/mech/energybarrier01.jpg
|
||||
%%DATADIR%%/textures/mech/floor-concrete06.jpg
|
||||
%%DATADIR%%/textures/mech/glass01.jpg
|
||||
%%DATADIR%%/textures/mech/glass02.jpg
|
||||
%%DATADIR%%/textures/mech/light01.jpg
|
||||
%%DATADIR%%/textures/mech/metal01.jpg
|
||||
%%DATADIR%%/textures/mech/metal02.jpg
|
||||
%%DATADIR%%/textures/mech/metal03.jpg
|
||||
%%DATADIR%%/textures/mech/metal04.jpg
|
||||
%%DATADIR%%/textures/mech/metal05.jpg
|
||||
%%DATADIR%%/textures/mech/metal06.jpg
|
||||
%%DATADIR%%/textures/mech/metal07.jpg
|
||||
%%DATADIR%%/textures/mech/metalbox.jpg
|
||||
%%DATADIR%%/textures/mech/pipe.jpg
|
||||
%%DATADIR%%/textures/mech/plasmapipe.jpg
|
||||
%%DATADIR%%/textures/mech/rollup.jpg
|
||||
%%DATADIR%%/textures/mech/rustedmetal07.jpg
|
||||
%%DATADIR%%/textures/mech/taillight.jpg
|
||||
%%DATADIR%%/textures/mech/wallpaintgrey01.jpg
|
||||
%%DATADIR%%/textures/radiant/notex.tga
|
||||
%%DATADIR%%/textures/radiant/shadernotex.tga
|
||||
%%DATADIR%%/textures/ruins/granite01.jpg
|
||||
%%DATADIR%%/textures/ruins/stone01.jpg
|
||||
%%DATADIR%%/textures/tools/nospawn.tga
|
||||
%%DATADIR%%/textures/tunnels/dkstone.jpg
|
||||
%%DATADIR%%/textures/tunnels/grate1.jpg
|
||||
%%DATADIR%%/textures/tunnels/metal04.jpg
|
||||
%%DATADIR%%/textures/tunnels/metalrust2.jpg
|
||||
%%DATADIR%%/textures/tunnels/metc1.jpg
|
||||
%%DATADIR%%/textures/tunnels/metc2.jpg
|
||||
%%DATADIR%%/textures/tunnels/ramp.jpg
|
||||
%%DATADIR%%/textures/tunnels/sewer.jpg
|
||||
%%DATADIR%%/textures/tunnels/sewerbricks1.jpg
|
||||
%%DATADIR%%/textures/tunnels/sewerbricks2.jpg
|
||||
%%DATADIR%%/textures/tunnels/sewerwall1.jpg
|
||||
%%DATADIR%%/textures/virtual/virtual.jpg
|
||||
@dirrm %%DATADIR%%/textures/virtual
|
||||
@dirrm %%DATADIR%%/textures/tunnels
|
||||
@dirrm %%DATADIR%%/textures/tools
|
||||
@dirrm %%DATADIR%%/textures/ruins
|
||||
@dirrm %%DATADIR%%/textures/radiant
|
||||
@dirrm %%DATADIR%%/textures/mech
|
||||
@dirrm %%DATADIR%%/textures/liquid
|
||||
@dirrm %%DATADIR%%/textures/grasslands
|
||||
@dirrm %%DATADIR%%/textures/game
|
||||
@dirrm %%DATADIR%%/textures/desert
|
||||
@dirrm %%DATADIR%%/textures/common
|
||||
@dirrm %%DATADIR%%/textures/arctic
|
||||
@dirrm %%DATADIR%%/textures
|
||||
@dirrm %%DATADIR%%/sound/gui
|
||||
@dirrm %%DATADIR%%/sound/combat
|
||||
@dirrm %%DATADIR%%/sound/ambience/ruins
|
||||
@dirrm %%DATADIR%%/sound/ambience/mech
|
||||
@dirrm %%DATADIR%%/sound/ambience/grasslands
|
||||
@dirrm %%DATADIR%%/sound/ambience/general
|
||||
@dirrm %%DATADIR%%/sound/ambience
|
||||
@dirrm %%DATADIR%%/sound
|
||||
@dirrm %%DATADIR%%/music
|
||||
@dirrm %%DATADIR%%/gfx/rw2
|
||||
@dirrm %%DATADIR%%/gfx/primitive
|
||||
@dirrm %%DATADIR%%/gfx/md2
|
||||
@dirrm %%DATADIR%%/gfx/gui
|
||||
@dirrm %%DATADIR%%/gfx/game
|
||||
@dirrm %%DATADIR%%/gfx
|
||||
@dirrm %%DATADIR%%/data/widgets
|
||||
@dirrm %%DATADIR%%/data/texturespecs
|
||||
@dirrm %%DATADIR%%/data/missions
|
||||
@dirrm %%DATADIR%%/data/misc
|
||||
@dirrm %%DATADIR%%/data/locale
|
||||
@dirrm %%DATADIR%%/data/gameDefs
|
||||
@dirrm %%DATADIR%%/data/fonts
|
||||
@dirrm %%DATADIR%%/data/combatResources
|
||||
@dirrm %%DATADIR%%/data/bsp
|
||||
@dirrm %%DATADIR%%/data
|
||||
@dirrm %%DATADIR%%
|
Loading…
Reference in New Issue
Block a user