Add blobandconquer.

Blob and Conquer is a mission and objective based 3D action game.
This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).

With the apparent defeat of Galdov and the reclaiming of the Fire,
Time, Space and Reality Crystals the Blobs' battle was only just
beginning. Bob had rescued many Blobs and fought many battles, but
now he had an ever bigger task ahead of him. The Blobs' homeworld
is still littered with the alien forces and Bob once again makes
it his task to lead the counter attack. But even without Galdov the
aliens are still extremely well organised...

WWW: http://www.parallelrealities.co.uk/blobAndConquer.php

PR:		ports/95240
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
This commit is contained in:
Jean-Yves Lefort 2006-04-03 04:24:48 +00:00
parent 0ce6ff89f2
commit 3dcfe541c1
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=158691
8 changed files with 520 additions and 0 deletions

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@ -58,6 +58,7 @@
SUBDIR += biloba
SUBDIR += biorythm
SUBDIR += blackjack
SUBDIR += blobandconquer
SUBDIR += blobwars
SUBDIR += block
SUBDIR += blockade

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@ -0,0 +1,57 @@
# New ports collection makefile for: blobandconquer
# Date created: 02 Apr 2006
# Whom: Dmitry Marakasov <amdmi3@mail.ru>
#
# $FreeBSD$
#
PORTNAME= blobandconquer
DISTVERSION= 0.1-1
CATEGORIES= games
MASTER_SITES= http://www.parallelrealities.co.uk/download.php?type=zip&file=
DISTNAME= blobAndConquer-${DISTVERSION}
MAINTAINER= amdmi3@mail.ru
COMMENT= A somewhat violent 3D action game
FETCH_BEFORE_ARGS+= -o ${DISTNAME}${EXTRACT_SUFX}
USE_X_PREFIX= yes
USE_SDL= sdl mixer image ttf
USE_GL= yes
USE_GMAKE= yes
USE_DOS2UNIX= makefile src/headers.h src/main.cpp
WRKSRC= ${WRKDIR}/BlobAndConquer
PORTDOCS= *
MAKEFILE= makefile
MAKE_ENV= CXX="${CXX}" DATADIR="${DATADIR}" DOCSDIR="${DOCSDIR}"
DESKTOP_ENTRIES="Blob and Conquer" \
"Save Blobs" \
"" \
"blobAndConquer" \
"Application;Game;" \
false
post-patch:
@${RM} -f ${WRKSRC}/doc/LICENSE
@${FIND} ${WRKSRC} -type d -empty -exec ${TOUCH} "{}/.keep_me" \;
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/blobAndConquer ${PREFIX}/bin
.for d in data gfx music sound textures
cd ${WRKSRC} && \
${FIND} ${d} -type d -exec ${MKDIR} "${DATADIR}/{}" \; ;\
${FIND} ${d} -type f -exec ${INSTALL_DATA} "{}" "${DATADIR}/{}" \;
.endfor
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
cd ${WRKSRC}/doc && \
${FIND} . -type d -exec ${MKDIR} "${DOCSDIR}/{}" \; ;\
${FIND} . -type f -exec ${INSTALL_DATA} "{}" "${DOCSDIR}/{}" \;
.endif
.include <bsd.port.mk>

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@ -0,0 +1,3 @@
MD5 (blobAndConquer-0.1-1.tar.gz) = 3211cf0eea63d185d25eae69b2f134cb
SHA256 (blobAndConquer-0.1-1.tar.gz) = 6255b01f828b018e1874dbf049239f01550324f2d51282e96795d4fd57ea0992
SIZE (blobAndConquer-0.1-1.tar.gz) = 12695926

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@ -0,0 +1,40 @@
--- makefile.orig Mon Apr 3 06:09:24 2006
+++ makefile Mon Apr 3 06:09:45 2006
@@ -12,16 +12,16 @@
PREFIX=$(DESTDIR)/usr
BINDIR = $(PREFIX)/games/
-DATADIR = $(PREFIX)/share/games/blobAndConquer/
-DOCDIR = $(PREFIX)/share/doc/$(PROG)/
+DATADIR := $(DATADIR)/
+DOCDIR = $(DOCSDIR)/
ICONDIR = $(PREFIX)/share/icons/
KDE = $(PREFIX)/share/applnk/Games/Arcade/
GNOME = $(PREFIX)/share/gnome/apps/Games/
-CFLAGS += `sdl-config --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUSEPAK=$(USEPAK)
-CFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall -pedantic
-LIBPATH = -L/usr/X11/lib -L/usr/X11R6/lib
-LIBS = -lGL -lGLU `sdl-config --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz
+CXXFLAGS += -I$(X11BASE)/include `$(SDL_CONFIG) --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUSEPAK=$(USEPAK)
+CXXFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall
+LIBPATH = -L$(X11BASE)/lib
+LIBS = -lGL -lGLU `$(SDL_CONFIG) --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz
# Yes, it means compiling is a little slower... but it's less hassle
SEARCHPATH = src/ src/3d/ src/common/ src/gui/ src/util/ src/game/ src/system/
@@ -75,12 +75,12 @@
all: $(PROG) $(PAK)
%.o: %.cpp %.h defines.h defs.h headers.h
- $(CXX) $(CFLAGS) -c $<
+ $(CXX) $(CXXFLAGS) -c $<
# linking the program.
$(PROG): $(OBJS) main.o
$(CXX) $(LIBPATH) $(OBJS) main.o -o $(PROG) $(LIBS)
-
+
$(PAK): $(PAKOBJS)
$(CXX) $(LIBPATH) $(LIBS) $(PAKOBJS) -o pak

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@ -0,0 +1,28 @@
--- src/headers.h.orig Mon Apr 3 05:24:55 2006
+++ src/headers.h Mon Apr 3 05:26:10 2006
@@ -18,7 +18,7 @@
*/
-#include "mcheck.h"
+#include <unistd.h>
#include "stdlib.h"
#include "stdio.h"
#include "string.h"
@@ -29,11 +29,11 @@
#include "zlib.h"
-#include "SDL/SDL.h"
-#include "SDL/SDL_image.h"
-#include "SDL/SDL_mixer.h"
-#include "SDL/SDL_ttf.h"
-#include "SDL/SDL_endian.h"
+#include "SDL11/SDL.h"
+#include "SDL11/SDL_image.h"
+#include "SDL11/SDL_mixer.h"
+#include "SDL11/SDL_ttf.h"
+#include "SDL11/SDL_endian.h"
#include "GL/gl.h"
#include "GL/glu.h"

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@ -0,0 +1,10 @@
--- src/main.cpp.orig Mon Apr 3 06:07:33 2006
+++ src/main.cpp Mon Apr 3 06:08:15 2006
@@ -88,6 +88,7 @@
int main(int argc, char *argv[])
{
+ chdir(PAKLOCATION);
atexit(cleanup);
loadLocaleIndex();

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@ -0,0 +1,12 @@
Blob and Conquer is a mission and objective based 3D action game.
This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).
With the apparent defeat of Galdov and the reclaiming of the Fire,
Time, Space and Reality Crystals the Blobs' battle was only just
beginning. Bob had rescued many Blobs and fought many battles, but
now he had an ever bigger task ahead of him. The Blobs' homeworld
is still littered with the alien forces and Bob once again makes
it his task to lead the counter attack. But even without Galdov the
aliens are still extremely well organised...
WWW: http://www.parallelrealities.co.uk/blobAndConquer.php

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@ -0,0 +1,369 @@
bin/blobAndConquer
%%DATADIR%%/data/bsp/caves1.bak
%%DATADIR%%/data/bsp/caves1.bsp
%%DATADIR%%/data/bsp/caves1.map
%%DATADIR%%/data/bsp/caves2.bak
%%DATADIR%%/data/bsp/caves2.bsp
%%DATADIR%%/data/bsp/caves2.map
%%DATADIR%%/data/bsp/enemyTest.bak
%%DATADIR%%/data/bsp/enemyTest.bsp
%%DATADIR%%/data/bsp/enemyTest.map
%%DATADIR%%/data/bsp/grasslands2.bak
%%DATADIR%%/data/bsp/grasslands2.bsp
%%DATADIR%%/data/bsp/grasslands2.map
%%DATADIR%%/data/bsp/ground.bsp
%%DATADIR%%/data/bsp/ground.map
%%DATADIR%%/data/bsp/hub.bak
%%DATADIR%%/data/bsp/hub.bsp
%%DATADIR%%/data/bsp/hub.map
%%DATADIR%%/data/bsp/sewers1.bak
%%DATADIR%%/data/bsp/sewers1.bsp
%%DATADIR%%/data/bsp/sewers1.map
%%DATADIR%%/data/bsp/start.bak
%%DATADIR%%/data/bsp/start.bsp
%%DATADIR%%/data/bsp/start.map
%%DATADIR%%/data/bsp/test.bak
%%DATADIR%%/data/bsp/test.bsp
%%DATADIR%%/data/bsp/test.map
%%DATADIR%%/data/bsp/training.bak
%%DATADIR%%/data/bsp/training.bsp
%%DATADIR%%/data/bsp/training.map
%%DATADIR%%/data/bsp/waste.bak
%%DATADIR%%/data/bsp/waste.bsp
%%DATADIR%%/data/bsp/waste.map
%%DATADIR%%/data/combatResources/models
%%DATADIR%%/data/combatResources/sounds
%%DATADIR%%/data/combatResources/textures
%%DATADIR%%/data/fonts/909.ttf
%%DATADIR%%/data/fonts/tele.ttf
%%DATADIR%%/data/fonts/tycho.ttf
%%DATADIR%%/data/fonts/vera.ttf
%%DATADIR%%/data/gameDefs/blobs
%%DATADIR%%/data/gameDefs/defines.h
%%DATADIR%%/data/gameDefs/enemies
%%DATADIR%%/data/gameDefs/features
%%DATADIR%%/data/gameDefs/items
%%DATADIR%%/data/gameDefs/weapons
%%DATADIR%%/data/locale/battle
%%DATADIR%%/data/locale/controls
%%DATADIR%%/data/locale/enemies
%%DATADIR%%/data/locale/index
%%DATADIR%%/data/locale/init
%%DATADIR%%/data/locale/items
%%DATADIR%%/data/locale/loadSave
%%DATADIR%%/data/locale/options
%%DATADIR%%/data/locale/status
%%DATADIR%%/data/locale/system
%%DATADIR%%/data/locale/weapons
%%DATADIR%%/data/misc/letterFrequencyTable
%%DATADIR%%/data/missions/enemytest
%%DATADIR%%/data/missions/hub
%%DATADIR%%/data/missions/hubLocale
%%DATADIR%%/data/missions/mission1
%%DATADIR%%/data/missions/mission1Locale
%%DATADIR%%/data/missions/mission2
%%DATADIR%%/data/missions/mission2Locale
%%DATADIR%%/data/missions/mission3
%%DATADIR%%/data/missions/mission3Locale
%%DATADIR%%/data/missions/mission4
%%DATADIR%%/data/missions/mission4Locale
%%DATADIR%%/data/missions/mission5
%%DATADIR%%/data/missions/mission5Locale
%%DATADIR%%/data/missions/mission7
%%DATADIR%%/data/missions/mission7Locale
%%DATADIR%%/data/missions/test
%%DATADIR%%/data/missions/training
%%DATADIR%%/data/missions/trainingLocale
%%DATADIR%%/data/texturespecs/common
%%DATADIR%%/data/texturespecs/liquid
%%DATADIR%%/data/texturespecs/list
%%DATADIR%%/data/texturespecs/mech
%%DATADIR%%/data/widgets/controlOptions
%%DATADIR%%/data/widgets/gameover
%%DATADIR%%/data/widgets/generalOptions
%%DATADIR%%/data/widgets/inGameOptions
%%DATADIR%%/data/widgets/loadSave
%%DATADIR%%/data/widgets/status
%%DATADIR%%/data/widgets/title
%%DATADIR%%/gfx/game/episode2.png
%%DATADIR%%/gfx/game/missionFailed.png
%%DATADIR%%/gfx/game/orderIcon1.png
%%DATADIR%%/gfx/game/orderIcon2.png
%%DATADIR%%/gfx/game/orderIcon3.png
%%DATADIR%%/gfx/game/orderIcon4.png
%%DATADIR%%/gfx/game/targetter.png
%%DATADIR%%/gfx/game/title.png
%%DATADIR%%/gfx/game/titleBack.png
%%DATADIR%%/gfx/game/violenceWarning.jpg
%%DATADIR%%/gfx/gui/checked.png
%%DATADIR%%/gfx/gui/downArrow.png
%%DATADIR%%/gfx/gui/minus.png
%%DATADIR%%/gfx/gui/plus.png
%%DATADIR%%/gfx/gui/unchecked.png
%%DATADIR%%/gfx/gui/upArrow.png
%%DATADIR%%/gfx/md2/.keep_me
%%DATADIR%%/gfx/primitive/blob.primitive
%%DATADIR%%/gfx/primitive/bob.primitive
%%DATADIR%%/gfx/primitive/c4.primitive
%%DATADIR%%/gfx/primitive/eyedroid.primitive
%%DATADIR%%/gfx/primitive/item.primitive
%%DATADIR%%/gfx/primitive/keycard.primitive
%%DATADIR%%/gfx/primitive/medipack.primitive
%%DATADIR%%/gfx/primitive/weapon.primitive
%%DATADIR%%/gfx/rw2/bullet.blend.raw
%%DATADIR%%/gfx/rw2/cherry.blend.raw
%%DATADIR%%/gfx/rw2/clip.blend.raw
%%DATADIR%%/gfx/rw2/grenade.blend.raw
%%DATADIR%%/gfx/rw2/gun.blend.raw
%%DATADIR%%/gfx/rw2/pointer.blend.raw
%%DATADIR%%/gfx/rw2/rifle.blend.raw
%%DATADIR%%/gfx/rw2/uzi.blend.raw
%%DATADIR%%/music/Dark Club.s3m
%%DATADIR%%/music/Dragon Cave.xm
%%DATADIR%%/music/Helmet Shake.mod
%%DATADIR%%/music/Liquid Crystal.xm
%%DATADIR%%/music/Neutral Zone.xm
%%DATADIR%%/music/Sodom of Evil.xm
%%DATADIR%%/music/Super Robot Fighter.xm
%%DATADIR%%/music/Tales Untold.xm
%%DATADIR%%/music/Temple.xm
%%DATADIR%%/music/War Tales 3.xm
%%DATADIR%%/music/Warlord Theme.s3m
%%DATADIR%%/music/Zenith.s3m
%%DATADIR%%/sound/ambience/general/rain.ogg
%%DATADIR%%/sound/ambience/grasslands/birdsong.ogg
%%DATADIR%%/sound/ambience/grasslands/cardinal.ogg
%%DATADIR%%/sound/ambience/grasslands/falsebird.ogg
%%DATADIR%%/sound/ambience/grasslands/lapwing.ogg
%%DATADIR%%/sound/ambience/grasslands/robin.ogg
%%DATADIR%%/sound/ambience/mech/commplus.ogg
%%DATADIR%%/sound/ambience/mech/data_1.ogg
%%DATADIR%%/sound/ambience/mech/dial.ogg
%%DATADIR%%/sound/ambience/ruins/soulWail1.ogg
%%DATADIR%%/sound/ambience/ruins/soulWail2.ogg
%%DATADIR%%/sound/ambience/ruins/wolfHowl.ogg
%%DATADIR%%/sound/combat/arm1.ogg
%%DATADIR%%/sound/combat/arm2.ogg
%%DATADIR%%/sound/combat/arm3.ogg
%%DATADIR%%/sound/combat/barrierShutDown.ogg
%%DATADIR%%/sound/combat/boom.ogg
%%DATADIR%%/sound/combat/bulletHitWater.ogg
%%DATADIR%%/sound/combat/clang.ogg
%%DATADIR%%/sound/combat/command.ogg
%%DATADIR%%/sound/combat/computer_write.ogg
%%DATADIR%%/sound/combat/death1.ogg
%%DATADIR%%/sound/combat/death2.ogg
%%DATADIR%%/sound/combat/death3.ogg
%%DATADIR%%/sound/combat/death4.ogg
%%DATADIR%%/sound/combat/doorOpened.ogg
%%DATADIR%%/sound/combat/doorStart.ogg
%%DATADIR%%/sound/combat/drowning.ogg
%%DATADIR%%/sound/combat/elecDeath1.ogg
%%DATADIR%%/sound/combat/elecDeath2.ogg
%%DATADIR%%/sound/combat/elecDeath3.ogg
%%DATADIR%%/sound/combat/electricSparks01.ogg
%%DATADIR%%/sound/combat/electricSparks02.ogg
%%DATADIR%%/sound/combat/electricSparks03.ogg
%%DATADIR%%/sound/combat/electricSparks04.ogg
%%DATADIR%%/sound/combat/electricSparks05.ogg
%%DATADIR%%/sound/combat/empty.ogg
%%DATADIR%%/sound/combat/explode.ogg
%%DATADIR%%/sound/combat/glassShatter1.ogg
%%DATADIR%%/sound/combat/glassShatter2.ogg
%%DATADIR%%/sound/combat/glassShatter3.ogg
%%DATADIR%%/sound/combat/grenadeBounce.ogg
%%DATADIR%%/sound/combat/gulp.ogg
%%DATADIR%%/sound/combat/heavyPlasma.ogg
%%DATADIR%%/sound/combat/hit.ogg
%%DATADIR%%/sound/combat/ice.ogg
%%DATADIR%%/sound/combat/item.ogg
%%DATADIR%%/sound/combat/laser.ogg
%%DATADIR%%/sound/combat/machineGun.ogg
%%DATADIR%%/sound/combat/pain1.ogg
%%DATADIR%%/sound/combat/pistol.ogg
%%DATADIR%%/sound/combat/pistolReload.ogg
%%DATADIR%%/sound/combat/plasma1.ogg
%%DATADIR%%/sound/combat/rico1.ogg
%%DATADIR%%/sound/combat/rico2.ogg
%%DATADIR%%/sound/combat/rifle.ogg
%%DATADIR%%/sound/combat/rocketLauncher.ogg
%%DATADIR%%/sound/combat/silencedPistol.ogg
%%DATADIR%%/sound/combat/sizzle.ogg
%%DATADIR%%/sound/combat/smallExplode.ogg
%%DATADIR%%/sound/combat/splat.ogg
%%DATADIR%%/sound/combat/splatUnderwater.ogg
%%DATADIR%%/sound/combat/switch1.ogg
%%DATADIR%%/sound/combat/switch2.ogg
%%DATADIR%%/sound/combat/switch3.ogg
%%DATADIR%%/sound/combat/switchBleep.ogg
%%DATADIR%%/sound/combat/teleport1.ogg
%%DATADIR%%/sound/combat/teleport2.ogg
%%DATADIR%%/sound/combat/teleport3.ogg
%%DATADIR%%/sound/combat/throw1.ogg
%%DATADIR%%/sound/combat/throw2.ogg
%%DATADIR%%/sound/combat/waterIn.ogg
%%DATADIR%%/sound/combat/waterOut.ogg
%%DATADIR%%/sound/combat/weaponPickup.ogg
%%DATADIR%%/sound/gui/buttonClick.ogg
%%DATADIR%%/textures/arctic/snow01.jpg
%%DATADIR%%/textures/common/blank.jpg
%%DATADIR%%/textures/desert/.keep_me
%%DATADIR%%/textures/game/arrow.png
%%DATADIR%%/textures/game/black.png
%%DATADIR%%/textures/game/blood01.png
%%DATADIR%%/textures/game/bullet.png
%%DATADIR%%/textures/game/c4.png
%%DATADIR%%/textures/game/cherry.png
%%DATADIR%%/textures/game/dawn.jpg
%%DATADIR%%/textures/game/day.jpg
%%DATADIR%%/textures/game/dusk.jpg
%%DATADIR%%/textures/game/explosion.png
%%DATADIR%%/textures/game/fire.png
%%DATADIR%%/textures/game/goodBlob.png
%%DATADIR%%/textures/game/goodBlobInjured.png
%%DATADIR%%/textures/game/grad.png
%%DATADIR%%/textures/game/grenade.png
%%DATADIR%%/textures/game/grenadeBlob.png
%%DATADIR%%/textures/game/grenadeDroid.png
%%DATADIR%%/textures/game/grey.png
%%DATADIR%%/textures/game/iceBlock.jpg
%%DATADIR%%/textures/game/keycard.png
%%DATADIR%%/textures/game/laserBlob.png
%%DATADIR%%/textures/game/machineGunBlob.png
%%DATADIR%%/textures/game/machineGunDroid.png
%%DATADIR%%/textures/game/medipack.png
%%DATADIR%%/textures/game/overcast.png
%%DATADIR%%/textures/game/pistolBlob.png
%%DATADIR%%/textures/game/pistolDroid.png
%%DATADIR%%/textures/game/shotGunDroid.png
%%DATADIR%%/textures/game/spotLightMap.png
%%DATADIR%%/textures/game/sunset.png
%%DATADIR%%/textures/game/teekaWeapon.png
%%DATADIR%%/textures/game/weapon.png
%%DATADIR%%/textures/game/white.png
%%DATADIR%%/textures/grasslands/american_cherry.jpg
%%DATADIR%%/textures/grasslands/brick01.jpg
%%DATADIR%%/textures/grasslands/brick30.jpg
%%DATADIR%%/textures/grasslands/dirt01.jpg
%%DATADIR%%/textures/grasslands/dirt02.jpg
%%DATADIR%%/textures/grasslands/drygrass.jpg
%%DATADIR%%/textures/grasslands/grass.jpg
%%DATADIR%%/textures/grasslands/grass02.jpg
%%DATADIR%%/textures/grasslands/grass03.jpg
%%DATADIR%%/textures/grasslands/grass04.jpg
%%DATADIR%%/textures/grasslands/grass15.jpg
%%DATADIR%%/textures/grasslands/grass42.jpg
%%DATADIR%%/textures/grasslands/grass5.jpg
%%DATADIR%%/textures/grasslands/gx_03_grass_01_patchy2.jpg
%%DATADIR%%/textures/grasslands/gx_03_rock_01.jpg
%%DATADIR%%/textures/grasslands/gx_04_grass_01_patchy3.jpg
%%DATADIR%%/textures/grasslands/gx_05_grass_02.jpg
%%DATADIR%%/textures/grasslands/kbtexture6.jpg
%%DATADIR%%/textures/grasslands/rimu_coloured.jpg
%%DATADIR%%/textures/grasslands/rock01.jpg
%%DATADIR%%/textures/grasslands/rock43.jpg
%%DATADIR%%/textures/grasslands/rusticblk.jpg
%%DATADIR%%/textures/grasslands/sapele_cross_cut.jpg
%%DATADIR%%/textures/grasslands/stonetile15.jpg
%%DATADIR%%/textures/grasslands/stonetile4.jpg
%%DATADIR%%/textures/grasslands/stonetile6.jpg
%%DATADIR%%/textures/grasslands/stonewall03.jpg
%%DATADIR%%/textures/liquid/lava01.jpg
%%DATADIR%%/textures/liquid/lava02.jpg
%%DATADIR%%/textures/liquid/slime.jpg
%%DATADIR%%/textures/liquid/waste01.jpg
%%DATADIR%%/textures/liquid/water01.jpg
%%DATADIR%%/textures/liquid/water2.jpg
%%DATADIR%%/textures/mech/basefloor01.jpg
%%DATADIR%%/textures/mech/basefloor02.jpg
%%DATADIR%%/textures/mech/basemetal.jpg
%%DATADIR%%/textures/mech/biohazard.jpg
%%DATADIR%%/textures/mech/box-metal01.jpg
%%DATADIR%%/textures/mech/caution01.jpg
%%DATADIR%%/textures/mech/computerscreen01.jpg
%%DATADIR%%/textures/mech/computerscreen02.jpg
%%DATADIR%%/textures/mech/computerscreen03.jpg
%%DATADIR%%/textures/mech/computerscreen04.jpg
%%DATADIR%%/textures/mech/computerscreen05.jpg
%%DATADIR%%/textures/mech/computerscreen06.jpg
%%DATADIR%%/textures/mech/computerscreen07.jpg
%%DATADIR%%/textures/mech/computerscreen08.jpg
%%DATADIR%%/textures/mech/computerscreen09.jpg
%%DATADIR%%/textures/mech/crate.jpg
%%DATADIR%%/textures/mech/e8_jumppad02.jpg
%%DATADIR%%/textures/mech/e8_launchpad1.jpg
%%DATADIR%%/textures/mech/energybarrier01.jpg
%%DATADIR%%/textures/mech/floor-concrete06.jpg
%%DATADIR%%/textures/mech/glass01.jpg
%%DATADIR%%/textures/mech/glass02.jpg
%%DATADIR%%/textures/mech/light01.jpg
%%DATADIR%%/textures/mech/metal01.jpg
%%DATADIR%%/textures/mech/metal02.jpg
%%DATADIR%%/textures/mech/metal03.jpg
%%DATADIR%%/textures/mech/metal04.jpg
%%DATADIR%%/textures/mech/metal05.jpg
%%DATADIR%%/textures/mech/metal06.jpg
%%DATADIR%%/textures/mech/metal07.jpg
%%DATADIR%%/textures/mech/metalbox.jpg
%%DATADIR%%/textures/mech/pipe.jpg
%%DATADIR%%/textures/mech/plasmapipe.jpg
%%DATADIR%%/textures/mech/rollup.jpg
%%DATADIR%%/textures/mech/rustedmetal07.jpg
%%DATADIR%%/textures/mech/taillight.jpg
%%DATADIR%%/textures/mech/wallpaintgrey01.jpg
%%DATADIR%%/textures/radiant/notex.tga
%%DATADIR%%/textures/radiant/shadernotex.tga
%%DATADIR%%/textures/ruins/granite01.jpg
%%DATADIR%%/textures/ruins/stone01.jpg
%%DATADIR%%/textures/tools/nospawn.tga
%%DATADIR%%/textures/tunnels/dkstone.jpg
%%DATADIR%%/textures/tunnels/grate1.jpg
%%DATADIR%%/textures/tunnels/metal04.jpg
%%DATADIR%%/textures/tunnels/metalrust2.jpg
%%DATADIR%%/textures/tunnels/metc1.jpg
%%DATADIR%%/textures/tunnels/metc2.jpg
%%DATADIR%%/textures/tunnels/ramp.jpg
%%DATADIR%%/textures/tunnels/sewer.jpg
%%DATADIR%%/textures/tunnels/sewerbricks1.jpg
%%DATADIR%%/textures/tunnels/sewerbricks2.jpg
%%DATADIR%%/textures/tunnels/sewerwall1.jpg
%%DATADIR%%/textures/virtual/virtual.jpg
@dirrm %%DATADIR%%/textures/virtual
@dirrm %%DATADIR%%/textures/tunnels
@dirrm %%DATADIR%%/textures/tools
@dirrm %%DATADIR%%/textures/ruins
@dirrm %%DATADIR%%/textures/radiant
@dirrm %%DATADIR%%/textures/mech
@dirrm %%DATADIR%%/textures/liquid
@dirrm %%DATADIR%%/textures/grasslands
@dirrm %%DATADIR%%/textures/game
@dirrm %%DATADIR%%/textures/desert
@dirrm %%DATADIR%%/textures/common
@dirrm %%DATADIR%%/textures/arctic
@dirrm %%DATADIR%%/textures
@dirrm %%DATADIR%%/sound/gui
@dirrm %%DATADIR%%/sound/combat
@dirrm %%DATADIR%%/sound/ambience/ruins
@dirrm %%DATADIR%%/sound/ambience/mech
@dirrm %%DATADIR%%/sound/ambience/grasslands
@dirrm %%DATADIR%%/sound/ambience/general
@dirrm %%DATADIR%%/sound/ambience
@dirrm %%DATADIR%%/sound
@dirrm %%DATADIR%%/music
@dirrm %%DATADIR%%/gfx/rw2
@dirrm %%DATADIR%%/gfx/primitive
@dirrm %%DATADIR%%/gfx/md2
@dirrm %%DATADIR%%/gfx/gui
@dirrm %%DATADIR%%/gfx/game
@dirrm %%DATADIR%%/gfx
@dirrm %%DATADIR%%/data/widgets
@dirrm %%DATADIR%%/data/texturespecs
@dirrm %%DATADIR%%/data/missions
@dirrm %%DATADIR%%/data/misc
@dirrm %%DATADIR%%/data/locale
@dirrm %%DATADIR%%/data/gameDefs
@dirrm %%DATADIR%%/data/fonts
@dirrm %%DATADIR%%/data/combatResources
@dirrm %%DATADIR%%/data/bsp
@dirrm %%DATADIR%%/data
@dirrm %%DATADIR%%