- Support staging
- Convert USE_GMAKE to USES - Fix segfault - Rename patches according to porter's handbook
This commit is contained in:
parent
1960684ce4
commit
3855759fd5
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=330839
@ -12,7 +12,7 @@ MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= SDL/OpenGL top-down shooter
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GNU_CONFIGURE= yes
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USE_GMAKE= yes
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USES= gmake
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USE_GL= gl
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USE_SDL= sdl mixer image
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@ -20,5 +20,7 @@ CONFIGURE_ENV= SDL_CONFIG="${SDL_CONFIG}"
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CPPFLAGS+= -I${LOCALBASE}/include
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LDFLAGS+= -L${LOCALBASE}/lib
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NO_STAGE= yes
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PLIST_FILES= bin/${PORTNAME}
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PORTDATA= *
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.include <bsd.port.mk>
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11
games/shootingstar/files/patch-src-game-cMainMenu.cpp
Normal file
11
games/shootingstar/files/patch-src-game-cMainMenu.cpp
Normal file
@ -0,0 +1,11 @@
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--- src/game/cMainMenu.cpp.orig 2004-02-21 15:48:50.000000000 +0300
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+++ src/game/cMainMenu.cpp 2013-10-19 04:20:28.484773573 +0400
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@@ -399,7 +399,7 @@
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string &text = mDemoStrings[mCurrentString];
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- static unsigned int i = 0;
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+ static int i = 0;
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if ( mLastLetter + 100 < now )
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{
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i++;
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@ -1,119 +0,0 @@
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bin/shootingstar
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%%DATADIR%%/animations/bloodpool
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%%DATADIR%%/animations/enemy_shoot
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%%DATADIR%%/animations/enemy_stand
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%%DATADIR%%/animations/enemy_walk
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%%DATADIR%%/animations/enemy_wshoot
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%%DATADIR%%/animations/gibs
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%%DATADIR%%/animations/medpack
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%%DATADIR%%/animations/player1_shoot
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%%DATADIR%%/animations/player1_stand
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%%DATADIR%%/animations/player1_walk
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%%DATADIR%%/animations/player1_wshoot
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%%DATADIR%%/animations/player2_shoot
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%%DATADIR%%/animations/player2_stand
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%%DATADIR%%/animations/player2_walk
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%%DATADIR%%/animations/player2_wshoot
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%%DATADIR%%/animations/rocket
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%%DATADIR%%/animations/weaponbox
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%%DATADIR%%/maps/city.map
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%%DATADIR%%/maps/city.obj
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%%DATADIR%%/maps/factory.map
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%%DATADIR%%/maps/factory.obj
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%%DATADIR%%/maps/highway.map
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%%DATADIR%%/maps/highway.obj
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%%DATADIR%%/maps/levels
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%%DATADIR%%/maps/office.map
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%%DATADIR%%/maps/office.obj
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%%DATADIR%%/maps/park.map
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%%DATADIR%%/maps/park.obj
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%%DATADIR%%/maps/test.map
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%%DATADIR%%/maps/test.obj
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%%DATADIR%%/maps/village.map
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%%DATADIR%%/maps/village.obj
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%%DATADIR%%/maps/warehouse.map
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%%DATADIR%%/maps/warehouse.obj
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%%DATADIR%%/shootingstar.cfg
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%%DATADIR%%/sounds/bazookareload.wav
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%%DATADIR%%/sounds/burning.wav
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%%DATADIR%%/sounds/dead.ogg
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%%DATADIR%%/sounds/death.wav
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%%DATADIR%%/sounds/empty.wav
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%%DATADIR%%/sounds/explosion.wav
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%%DATADIR%%/sounds/flamer.wav
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%%DATADIR%%/sounds/hit.wav
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%%DATADIR%%/sounds/hurt.wav
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%%DATADIR%%/sounds/machinegun.wav
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%%DATADIR%%/sounds/menu.ogg
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%%DATADIR%%/sounds/pickup.wav
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%%DATADIR%%/sounds/pistol.wav
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%%DATADIR%%/sounds/reload.wav
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%%DATADIR%%/sounds/rocket.wav
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%%DATADIR%%/sounds/shotgun.wav
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%%DATADIR%%/sounds/shotgunreload.wav
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%%DATADIR%%/textures/ammobox.png
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%%DATADIR%%/textures/archive.png
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%%DATADIR%%/textures/archive_open.png
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%%DATADIR%%/textures/barrel.png
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%%DATADIR%%/textures/barrel1.png
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%%DATADIR%%/textures/barrel2.png
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%%DATADIR%%/textures/bitmaps.png
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%%DATADIR%%/textures/blood1.png
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%%DATADIR%%/textures/blood2.png
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%%DATADIR%%/textures/blood3.png
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%%DATADIR%%/textures/blood4.png
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%%DATADIR%%/textures/blood_big1.png
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%%DATADIR%%/textures/blood_big2.png
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%%DATADIR%%/textures/body1.png
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%%DATADIR%%/textures/body2.png
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%%DATADIR%%/textures/concrete.png
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%%DATADIR%%/textures/enemy.png
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%%DATADIR%%/textures/floor1.png
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%%DATADIR%%/textures/floor2.png
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%%DATADIR%%/textures/font_11x20.png
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%%DATADIR%%/textures/gibs.png
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%%DATADIR%%/textures/grass.png
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%%DATADIR%%/textures/ground.png
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%%DATADIR%%/textures/hear.png
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%%DATADIR%%/textures/hud_p1.png
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%%DATADIR%%/textures/hud_p2.png
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%%DATADIR%%/textures/laatikko1.png
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%%DATADIR%%/textures/laatikko2.png
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%%DATADIR%%/textures/laatikko3.png
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%%DATADIR%%/textures/laatikko4.png
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%%DATADIR%%/textures/laatikko4_p.png
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%%DATADIR%%/textures/laatikko_p.png
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%%DATADIR%%/textures/logo_left.png
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%%DATADIR%%/textures/logo_right.png
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%%DATADIR%%/textures/mainmenu.png
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%%DATADIR%%/textures/medpak.png
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%%DATADIR%%/textures/menu_selector.png
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%%DATADIR%%/textures/pipe.png
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%%DATADIR%%/textures/player1.png
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%%DATADIR%%/textures/player2.png
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%%DATADIR%%/textures/poyta.png
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%%DATADIR%%/textures/poyta2.png
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%%DATADIR%%/textures/road.png
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%%DATADIR%%/textures/smoke.png
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%%DATADIR%%/textures/stonefloor.png
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%%DATADIR%%/textures/stones1.png
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%%DATADIR%%/textures/stones2.png
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%%DATADIR%%/textures/stones3.png
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%%DATADIR%%/textures/suer.png
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%%DATADIR%%/textures/toilet_clean.png
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%%DATADIR%%/textures/toilet_dirty.png
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%%DATADIR%%/textures/track.png
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%%DATADIR%%/textures/treetop1.png
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%%DATADIR%%/textures/tuli2.png
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%%DATADIR%%/textures/tuoli.png
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%%DATADIR%%/textures/wall_32.png
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%%DATADIR%%/textures/warning.png
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%%DATADIR%%/textures/wcfloor.png
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%%DATADIR%%/textures/weam.png
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%%DATADIR%%/textures/weaponlogos.png
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%%DATADIR%%/textures/woodfloor.png
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@dirrm %%DATADIR%%/animations
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@dirrm %%DATADIR%%/maps
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@dirrm %%DATADIR%%/sounds
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@dirrm %%DATADIR%%/textures
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@dirrm %%DATADIR%%
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