games/battletanks: attempt to unbreak the build on the cluster
It turns that conversion to modern Python in r547168 was incomplete, one last has_key() call was left out. While here, shorten one line in the `pre-build' recipe by not repeating identical path component. Reported by: pkg-fallout
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@ -36,6 +36,8 @@ OPTIONS_DEFINE= DOCS
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post-patch:
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@${REINPLACE_CMD} -e 's/lua5\.1/lua-${LUA_VER}/' \
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${WRKSRC}/engine/SConscript
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@${REINPLACE_CMD} -e "s/env\.has_key('prefix')/'prefix' in env/" \
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${WRKSRC}/mrt/SConscript
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# Prevent the clash with /usr/include/semaphore.h
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@${MV} ${WRKSRC}/sdlx/semaphore.h ${WRKSRC}/sdlx/sdlx_semaphore.h
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@${REINPLACE_CMD} -e 's/semaphore\.h"/sdlx_&/' \
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@ -44,7 +46,7 @@ post-patch:
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pre-build:
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# Regenerate `sl08.h' after we patch `sl08.py' (patching the header itself
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# would've resulted in a larger diff and gratuitous difference with Debian)
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cd ${WRKSRC} && ${PYTHON_CMD} engine/sl08/sl08.py > engine/sl08/sl08.h
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cd ${WRKSRC}/engine/sl08 && ${PYTHON_CMD} sl08.py > sl08.h
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post-install:
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${INSTALL_MAN} ${FILESDIR}/${PORTNAME}.6 \
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