emulators/wine: Fix crash due to ASLR
ASLR has been enabled by default on -CURRENT and -STABLE and this causes Wine to crash. The clean solution would be to implement some memory mapping code that already exists for macOS and Linux, but this is not an essy task. In order to allow use of Wine on systems with ASLR mark the Wine executables as not compatible with ASLR using elfctl. This allows to keeps ASLR enabled on the system for all other binaries. If the required memory mapping functionality is made available, the elfctl commands should be removed from this and the other Wine ports. Approved by: portmgr (implicit)
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@ -1,5 +1,6 @@
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PORTNAME= wine
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DISTVERSION= 6.0.4
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PORTREVISION= 1
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PORTEPOCH= 1
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CATEGORIES= emulators
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MASTER_SITES= SF/${PORTNAME}/Source \
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@ -158,9 +159,11 @@ post-install:
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.if ${ARCH} == i386
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${MV} ${STAGEDIR}${PREFIX}/bin/wineserver ${STAGEDIR}${PREFIX}/bin/wineserver32
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${MV} ${STAGEDIR}${PREFIX}/bin/wine ${STAGEDIR}${PREFIX}/bin/wine.bin
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-${ELFCTL} -e +noaslr ${STAGEDIR}${PREFIX}/bin/wine.bin
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${INSTALL_SCRIPT} ${FILESDIR}/wine.sh ${STAGEDIR}${PREFIX}/bin/wine
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.else
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${MV} ${STAGEDIR}${PREFIX}/bin/wine64 ${STAGEDIR}${PREFIX}/bin/wine64.bin
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-${ELFCTL} -e +noaslr ${STAGEDIR}${PREFIX}/bin/wine64.bin
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${INSTALL_SCRIPT} ${FILESDIR}/wine.sh ${STAGEDIR}${PREFIX}/bin/wine64
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${INSTALL_SCRIPT} ${FILESDIR}/wine-wow64.sh ${STAGEDIR}${PREFIX}/bin/wine
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${INSTALL_SCRIPT} ${FILESDIR}/pkg32.sh ${STAGEDIR}${DATADIR}/pkg32.sh
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