- Add games/sdlquake2.
Basically this is a combination of R1Q2 and R1GL with SDL code from Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on Debian Sarge. Both client and dedicated server. WWW: http://koti.mbnet.fi/~turol/sdlquake2/
This commit is contained in:
parent
0b0a8361b2
commit
0eaf5b215b
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=161432
@ -555,6 +555,7 @@
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SUBDIR += scummvm
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SUBDIR += scummvm-tools
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SUBDIR += sdb
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SUBDIR += sdlquake2
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SUBDIR += sdlroids
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SUBDIR += seabattle
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SUBDIR += seahaven
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45
games/sdlquake2/Makefile
Normal file
45
games/sdlquake2/Makefile
Normal file
@ -0,0 +1,45 @@
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# New ports collection makefile for: sdlquake2
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# Date created: 5 May 2006
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= sdlquake2
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PORTVERSION= 0.1.4
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CATEGORIES= games
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MASTER_SITES= http://koti.mbnet.fi/~turol/sdlquake2/
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MAINTAINER= alepulver@FreeBSD.org
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COMMENT= Combination of R1Q2 and R1GL with SDL code from Quake2Forge
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LIB_DEPENDS= execinfo.1:${PORTSDIR}/devel/libexecinfo \
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jpeg.9:${PORTSDIR}/graphics/jpeg \
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png.5:${PORTSDIR}/graphics/png
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USE_BZIP2= yes
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USE_GCC= 3.2+
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USE_GMAKE= yes
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USE_GL= yes
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USE_SDL= sdl
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MAKE_ENV= LIBDIR="${LIBDIR}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///}
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do-install:
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${MKDIR} ${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${LIBDIR}
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${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${PREFIX}/bin/${PORTNAME}
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${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${PREFIX}/bin/${PORTNAME}-ded
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post-install:
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@${ECHO_CMD}
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@${CAT} ${PKGMESSAGE}
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@${ECHO_CMD}
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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3
games/sdlquake2/distinfo
Normal file
3
games/sdlquake2/distinfo
Normal file
@ -0,0 +1,3 @@
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MD5 (sdlquake2-0.1.4.tar.bz2) = 7f7b9b871558e09783c404472d593478
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SHA256 (sdlquake2-0.1.4.tar.bz2) = 5e44652f474236f8d94257c17132f68af6e70437df891856892e594572dfea73
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SIZE (sdlquake2-0.1.4.tar.bz2) = 581563
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42
games/sdlquake2/files/patch-Makefile
Normal file
42
games/sdlquake2/files/patch-Makefile
Normal file
@ -0,0 +1,42 @@
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--- ./Makefile.orig Thu May 19 17:56:13 2005
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+++ ./Makefile Sun Feb 26 11:24:53 2006
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@@ -1,5 +1,18 @@
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-CC:=gcc
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-CFLAGS:=-O3 -ffast-math -march=athlon-xp -g -Wall $(shell sdl-config --cflags)
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+CC?=gcc
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+SDL_CONFIG?=sdl-config
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+LOCALBASE?=/usr/local
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+X11BASE?=/usr/X11R6
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+CFLAGS+=-O3 -ffast-math -DDATADIR='"$(Q2DIR)"' -DLIBDIR='"$(LIBDIR)"' $(shell $(SDL_CONFIG) --cflags) -I$(X11BASE)/include
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+
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+LIBS=-lm -lz
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+
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+ifeq ($(shell uname),Linux)
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+LIBS+=-ldl
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+endif
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+
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+ifeq ($(shell uname),FreeBSD)
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+LIBS+=-L$(LOCALBASE)/lib -lexecinfo
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+endif
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GAMES:=baseq2
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@@ -43,15 +56,14 @@
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@sed "s@^\(.*\)\.o:@$(dir $*)\1.o:@" < .depends/$*.d > .depends/$*.d.new
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@mv .depends/$*.d.new .depends/$*.d
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-
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quake2: $(quake2_OBJ)
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- $(CC) -g -o $@ $(shell sdl-config --libs) -lz -ldl $^
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+ $(CC) -g -o $@ $(shell $(SDL_CONFIG) --libs) $(LIBS) $^
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q2ded: $(q2ded_OBJ)
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- $(CC) -g -o $@ $^ -lz -ldl
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+ $(CC) -g -o $@ $^ $(LIBS)
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ref_sdlgl.so: $(sdlgl_OBJ)
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- $(CC) -shared -g -o $@ $(shell sdl-config --libs) -lGL -ljpeg -lpng12 $^
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+ $(CC) -shared -g -o $@ $(shell $(SDL_CONFIG) --libs) -L$(X11BASE)/lib -lGL -ljpeg -lpng $^
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ALLOBJ:=$(quake2_OBJ) $(sdlgl_OBJ)
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11
games/sdlquake2/files/patch-cl_main.c
Normal file
11
games/sdlquake2/files/patch-cl_main.c
Normal file
@ -0,0 +1,11 @@
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--- ./cl_main.c.orig Thu May 19 17:56:13 2005
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+++ ./cl_main.c Sun Feb 26 11:23:56 2006
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@@ -3657,7 +3657,7 @@
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Cbuf_Execute ();
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Con_Init ();
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-#if defined __linux__ || defined __sgi
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+#if defined __linux__ || defined __sgi || defined __FreeBSD__
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S_Init (true);
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VID_Init ();
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60
games/sdlquake2/files/patch-files.c
Normal file
60
games/sdlquake2/files/patch-files.c
Normal file
@ -0,0 +1,60 @@
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--- ./files.c.orig Thu May 19 17:56:13 2005
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+++ ./files.c Sun Feb 26 11:23:56 2006
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@@ -233,7 +233,7 @@
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#ifdef MAGIC_BTREE
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rb = rbinit (_compare, 1);
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#else
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-#ifdef LINUX
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+#if defined(__linux__) || defined(__FreeBSD__)
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rb = rbinit ((int (*)(const void *, const void *))strcmp, 0);
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#else
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rb = rbinit ((int (*)(const void *, const void *))Q_stricmp, 0);
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@@ -1158,6 +1158,7 @@
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Com_sprintf (fs_gamedir, sizeof(fs_gamedir), "%s/%s", fs_basedir->string, dir);
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Cvar_FullSet ("gamedir", dir, CVAR_SERVERINFO|CVAR_NOSET);
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FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) );
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+ FS_AddGameDirectory (va("%s/%s", LIBDIR, dir));
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}
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}
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@@ -1383,6 +1384,9 @@
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*/
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void FS_InitFilesystem (void)
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{
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+ char *home;
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+ char homedir[MAX_OSPATH];
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+
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current_filename = "unknown";
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Cmd_AddCommand ("path", FS_Path_f);
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@@ -1405,7 +1409,7 @@
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// basedir <path>
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// allows the game to run from outside the data tree
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//
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- fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET);
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+ fs_basedir = Cvar_Get ("basedir", DATADIR, CVAR_NOSET);
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fs_cache = Cvar_Get ("fs_cache", "7", 0);
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fs_noextern = Cvar_Get ("fs_noextern", "0", 0);
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@@ -1413,6 +1417,7 @@
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// start up with baseq2 by default
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//
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FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
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+ FS_AddGameDirectory (va("%s/"BASEDIRNAME, LIBDIR));
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// any set gamedirs will be freed up to here
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fs_base_searchpaths = fs_searchpaths;
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@@ -1421,4 +1426,13 @@
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fs_gamedirvar = Cvar_Get ("game", "", CVAR_LATCH|CVAR_SERVERINFO);
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if (fs_gamedirvar->string[0])
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FS_SetGamedir (fs_gamedirvar->string);
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+
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+ if ((home = getenv("HOME")) != NULL) {
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+ strncpy(homedir, home, sizeof(homedir)-1);
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+ strncat(homedir, "/.sdlquake2/", sizeof(homedir)-strlen(homedir)-1);
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+ Sys_Mkdir(homedir);
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+ strncat(homedir, fs_gamedirvar->string[0] ? fs_gamedirvar->string : BASEDIRNAME, sizeof(homedir)-strlen(homedir)-1);
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+ Sys_Mkdir(homedir);
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+ FS_AddGameDirectory(homedir);
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+ }
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}
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32
games/sdlquake2/files/patch-gl_image.c
Normal file
32
games/sdlquake2/files/patch-gl_image.c
Normal file
@ -0,0 +1,32 @@
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--- ./gl_image.c.orig Thu May 19 17:56:13 2005
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+++ ./gl_image.c Sun Feb 26 11:23:56 2006
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@@ -555,7 +555,7 @@
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size_t Pos;
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} TPngFileBuffer;
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-void __cdecl PngReadFunc(png_struct *Png, png_bytep buf, png_size_t size)
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+void PngReadFunc(png_struct *Png, png_bytep buf, png_size_t size)
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{
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TPngFileBuffer *PngFileBuffer=(TPngFileBuffer*)png_get_io_ptr(Png);
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memcpy(buf,PngFileBuffer->Buffer+PngFileBuffer->Pos,size);
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@@ -1007,17 +1007,17 @@
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=================================================================
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*/
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-void __cdecl jpg_null(j_decompress_ptr cinfo)
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+void jpg_null(j_decompress_ptr cinfo)
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{
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}
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-unsigned char __cdecl jpg_fill_input_buffer(j_decompress_ptr cinfo)
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+unsigned char jpg_fill_input_buffer(j_decompress_ptr cinfo)
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{
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ri.Con_Printf(PRINT_ALL, "Premature end of JPEG data\n");
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return 1;
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}
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-void __cdecl jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes)
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+void jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes)
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{
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cinfo->src->next_input_byte += (size_t) num_bytes;
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11
games/sdlquake2/files/patch-gl_local.h
Normal file
11
games/sdlquake2/files/patch-gl_local.h
Normal file
@ -0,0 +1,11 @@
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--- ./gl_local.h.orig Thu May 19 17:56:13 2005
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+++ ./gl_local.h Sun Feb 26 11:23:56 2006
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@@ -28,7 +28,7 @@
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#include <GL/glu.h>
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#include <math.h>
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-#ifndef __linux__
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+#if !defined(__linux__) && !defined(__FreeBSD__)
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#ifndef GL_COLOR_INDEX8_EXT
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#define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX
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#endif
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11
games/sdlquake2/files/patch-gl_rmain.c
Normal file
11
games/sdlquake2/files/patch-gl_rmain.c
Normal file
@ -0,0 +1,11 @@
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--- ./gl_rmain.c.orig Thu May 19 17:56:13 2005
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+++ ./gl_rmain.c Sun Feb 26 11:23:56 2006
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@@ -1450,7 +1450,7 @@
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ri.Cvar_Set( "scr_drawall", "0" );
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}
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-#ifdef __linux__
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+#if defined(__linux__) || defined(__FreeBSD__)
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ri.Cvar_SetValue( "gl_finish", 0 );
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#endif
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10
games/sdlquake2/files/patch-menu.c
Normal file
10
games/sdlquake2/files/patch-menu.c
Normal file
@ -0,0 +1,10 @@
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--- ./menu.c.orig Thu May 19 17:56:13 2005
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+++ ./menu.c Sun Feb 26 11:23:56 2006
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@@ -587,6 +587,7 @@
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{
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{"+attack", "attack"},
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{"weapnext", "next weapon"},
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+{"weapprev", "previous weapon"},
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{"+forward", "walk forward"},
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{"+back", "backpedal"},
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{"+left", "turn left"},
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19
games/sdlquake2/files/patch-q_shared.h
Normal file
19
games/sdlquake2/files/patch-q_shared.h
Normal file
@ -0,0 +1,19 @@
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--- ./q_shared.h.orig Thu May 19 17:56:13 2005
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+++ ./q_shared.h Sun Feb 26 11:25:24 2006
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@@ -97,7 +97,16 @@
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typedef unsigned __int16 uint16;
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typedef unsigned __int64 uint64;
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#else /* NON-WIN32 */
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+#ifdef __FreeBSD__
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+#include <sys/param.h>
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+#if __FreeBSD_version < 500000
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+#include <inttypes.h>
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+#else
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#include <stdint.h>
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+#endif
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+#else
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+#include <stdint.h>
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+#endif
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typedef int32_t int32;
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typedef int16_t int16;
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typedef int64_t int64;
|
48
games/sdlquake2/files/patch-q_shlinux.c
Normal file
48
games/sdlquake2/files/patch-q_shlinux.c
Normal file
@ -0,0 +1,48 @@
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--- ./q_shlinux.c.orig Thu May 19 17:56:13 2005
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+++ ./q_shlinux.c Sun Feb 26 11:23:56 2006
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@@ -12,6 +12,10 @@
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#include "qcommon.h"
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+#ifdef __FreeBSD__
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+#include <machine/param.h>
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+#endif
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+
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//===============================================================================
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byte *membase;
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@@ -54,14 +58,32 @@
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int Hunk_End (void)
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{
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-#ifndef __FreeBSD__
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byte *n;
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+#ifdef __FreeBSD__
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+ size_t old_size = maxhunksize;
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+ size_t new_size = curhunksize + sizeof(int);
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+ void * unmap_base;
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+ size_t unmap_len;
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+
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+ new_size = round_page(new_size);
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+ old_size = round_page(old_size);
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+
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+ if (new_size > old_size)
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+ n = 0; /* error */
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+ else if (new_size < old_size)
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+ {
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+ unmap_base = (caddr_t)(membase + new_size);
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+ unmap_len = old_size - new_size;
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+ n = munmap(unmap_base, unmap_len) + membase;
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+ }
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+#endif
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+#ifdef __linux__
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n = mremap(membase, maxhunksize, curhunksize + sizeof(int), 0);
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+#endif
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if (n != membase)
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Sys_Error("Hunk_End: Could not remap virtual block (%d)", errno);
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*((int *)membase) = curhunksize + sizeof(int);
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-#endif
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return curhunksize;
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}
|
20
games/sdlquake2/files/patch-qgl.h
Normal file
20
games/sdlquake2/files/patch-qgl.h
Normal file
@ -0,0 +1,20 @@
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--- ./qgl.h.orig Thu May 19 17:56:13 2005
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+++ ./qgl.h Sun Feb 26 11:23:56 2006
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@@ -31,7 +31,7 @@
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#include <GL/gl.h>
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#include "glext.h"
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-#ifdef __linux__
|
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+#if defined(__linux__) || defined(__FreeBSD__)
|
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//#include <GL/fxmesa.h>
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#include <GL/glx.h>
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#endif
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@@ -436,7 +436,7 @@
|
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|
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#endif
|
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|
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-#ifdef __linux__
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+#if defined(__linux__) || defined(__FreeBSD__)
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|
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// local function in dll
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extern void *qwglGetProcAddress(char *symbol);
|
22
games/sdlquake2/files/patch-snd_mix.c
Normal file
22
games/sdlquake2/files/patch-snd_mix.c
Normal file
@ -0,0 +1,22 @@
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--- ./snd_mix.c.orig Thu May 19 17:56:13 2005
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+++ ./snd_mix.c Sun Feb 26 11:23:56 2006
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@@ -168,8 +168,8 @@
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===============================================================================
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*/
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|
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-void __cdecl S_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime, int offset);
|
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-void __cdecl S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime, int offset);
|
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+void S_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime, int offset);
|
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+void S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime, int offset);
|
||||
|
||||
void S_PaintChannels(int endtime)
|
||||
{
|
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@@ -349,7 +349,7 @@
|
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}
|
||||
|
||||
|
||||
-void __cdecl S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count, int offset)
|
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+void S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count, int offset)
|
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{
|
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int data;
|
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int left, right;
|
23
games/sdlquake2/files/patch-snd_openal.h
Normal file
23
games/sdlquake2/files/patch-snd_openal.h
Normal file
@ -0,0 +1,23 @@
|
||||
--- ./snd_openal.h.orig Thu May 19 17:56:13 2005
|
||||
+++ ./snd_openal.h Sun Feb 26 11:23:56 2006
|
||||
@@ -18,7 +18,7 @@
|
||||
#ifdef _WIN32
|
||||
#include "alw_win.h"
|
||||
#endif
|
||||
-#ifdef __linux__
|
||||
+#if defined(__linux__) || defined(__FreeBSD__)
|
||||
#include "al_linux.h"
|
||||
#endif
|
||||
#endif
|
||||
@@ -162,9 +162,9 @@
|
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#define ALimp_Shutdown ALW_Shutdown
|
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|
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#else
|
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-#ifdef __linux__
|
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+#if defined(__linux__) || defined(__FreeBSD__)
|
||||
|
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-#define AL_DRIVER_OPENAL "/usr/lib/libopenal.so"
|
||||
+#define AL_DRIVER_OPENAL "libopenal.so"
|
||||
|
||||
#define ALimp_Init AL_Init
|
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#define ALimp_Shutdown AL_Shutdown
|
12
games/sdlquake2/files/patch-sv_ccmds.c
Normal file
12
games/sdlquake2/files/patch-sv_ccmds.c
Normal file
@ -0,0 +1,12 @@
|
||||
--- ./sv_ccmds.c.orig Thu May 19 17:56:13 2005
|
||||
+++ ./sv_ccmds.c Sun Feb 26 11:23:56 2006
|
||||
@@ -589,7 +589,8 @@
|
||||
SV_Map (false, Cmd_Argv(1), false );
|
||||
|
||||
// archive server state
|
||||
- strncpy (svs.mapcmd, Cmd_Argv(1), sizeof(svs.mapcmd)-1);
|
||||
+ if (Cmd_Argv(1)[0] != '\0')
|
||||
+ strncpy (svs.mapcmd, Cmd_Argv(1), sizeof(svs.mapcmd)-1);
|
||||
|
||||
// copy off the level to the autosave slot
|
||||
if (!dedicated->intvalue && !Cvar_IntValue ("deathmatch"))
|
11
games/sdlquake2/files/patch-sv_user.c
Normal file
11
games/sdlquake2/files/patch-sv_user.c
Normal file
@ -0,0 +1,11 @@
|
||||
--- ./sv_user.c.orig Thu May 19 17:56:13 2005
|
||||
+++ ./sv_user.c Sun Feb 26 11:23:56 2006
|
||||
@@ -1183,7 +1183,7 @@
|
||||
sv_client->downloadsize = FS_LoadFile (name, NULL);
|
||||
|
||||
//adjust case and re-try
|
||||
-#ifdef LINUX
|
||||
+#if defined(__linux__) || defined(__FreeBSD__)
|
||||
if (sv_client->downloadsize == -1)
|
||||
{
|
||||
Q_strlwr (name);
|
29
games/sdlquake2/files/patch-sys_linux.c
Normal file
29
games/sdlquake2/files/patch-sys_linux.c
Normal file
@ -0,0 +1,29 @@
|
||||
--- ./sys_linux.c.orig Thu May 19 17:56:13 2005
|
||||
+++ ./sys_linux.c Sun Feb 26 11:23:56 2006
|
||||
@@ -230,7 +230,7 @@
|
||||
|
||||
size = backtrace (array, sizeof(array)/sizeof(void*));
|
||||
|
||||
-#ifndef __x86_64__
|
||||
+#if !defined(__x86_64__) && !defined(__FreeBSD__)
|
||||
array[1] = (void *) uc->uc_mcontext.gregs[REG_EIP];
|
||||
#endif
|
||||
|
||||
@@ -423,7 +423,7 @@
|
||||
|
||||
if (baseq2)
|
||||
{
|
||||
- Com_sprintf (name, sizeof(name), "%s/%s/%s", curpath, BASEDIRNAME, gamename);
|
||||
+ Com_sprintf (name, sizeof(name), "%s/%s/%s", LIBDIR, BASEDIRNAME, gamename);
|
||||
game_library = dlopen (name, RTLD_NOW );
|
||||
}
|
||||
else
|
||||
@@ -435,7 +435,7 @@
|
||||
path = FS_NextPath (path);
|
||||
if (!path)
|
||||
return NULL; // couldn't find one anywhere
|
||||
- Com_sprintf (name, sizeof(name), "%s/%s/%s", curpath, path, gamename);
|
||||
+ Com_sprintf (name, sizeof(name), "%s/%s", path, gamename);
|
||||
game_library = dlopen (name, RTLD_NOW );
|
||||
if (game_library)
|
||||
{
|
11
games/sdlquake2/files/patch-vid_so.c
Normal file
11
games/sdlquake2/files/patch-vid_so.c
Normal file
@ -0,0 +1,11 @@
|
||||
--- ./vid_so.c.orig Thu May 19 17:56:13 2005
|
||||
+++ ./vid_so.c Sun Feb 26 11:23:56 2006
|
||||
@@ -225,7 +225,7 @@
|
||||
fn[strlen(fn) - 1] = 0;
|
||||
*/
|
||||
|
||||
- strcpy (fn, ".");
|
||||
+ strcpy (fn, LIBDIR);
|
||||
strcat(fn, "/");
|
||||
strcat(fn, name);
|
||||
|
5
games/sdlquake2/pkg-descr
Normal file
5
games/sdlquake2/pkg-descr
Normal file
@ -0,0 +1,5 @@
|
||||
Basically this is a combination of R1Q2 and R1GL with SDL code from
|
||||
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
|
||||
Debian Sarge. Both client and dedicated server.
|
||||
|
||||
WWW: http://koti.mbnet.fi/~turol/sdlquake2/
|
13
games/sdlquake2/pkg-message
Normal file
13
games/sdlquake2/pkg-message
Normal file
@ -0,0 +1,13 @@
|
||||
==============================================================================
|
||||
|
||||
SDLQuake2 has been installed.
|
||||
|
||||
The binaries have been renamed to "sdlquake2" and "sdlquake2-ded" to avoid
|
||||
conflicting with the "games/quake2lnx" port.
|
||||
|
||||
The configuration will be written to the "~/.sdlquake2" directory.
|
||||
|
||||
The gamma can not be adjusted from the game. You can use "xgamma" to change it
|
||||
before running it, and restore it later.
|
||||
|
||||
==============================================================================
|
6
games/sdlquake2/pkg-plist
Normal file
6
games/sdlquake2/pkg-plist
Normal file
@ -0,0 +1,6 @@
|
||||
bin/sdlquake2
|
||||
bin/sdlquake2-ded
|
||||
%%LIBDIR%%/baseq2/game.so
|
||||
%%LIBDIR%%/ref_sdlgl.so
|
||||
@dirrm %%LIBDIR%%/baseq2
|
||||
@dirrm %%LIBDIR%%
|
Loading…
Reference in New Issue
Block a user