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mirror of https://git.zap.org.au/git/trader.git synced 2024-12-04 14:46:45 -05:00
trader/src/fileio.c

456 lines
13 KiB
C

/************************************************************************
* *
* Star Traders: A Game of Interstellar Trading *
* Copyright (C) 1990-2011, John Zaitseff *
* *
************************************************************************/
/*
Author: John Zaitseff <J.Zaitseff@zap.org.au>
$Id$
This file, fileio.c, contains the implementation of the game load and
save functions used in Star Traders.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.
*/
#include "trader.h"
/************************************************************************
* Module constants and macros *
************************************************************************/
// Game loading and saving constants
static const int game_file_crypt_key[] = {
0x50, 0x52, 0x55, 0x59, 0x5A, 0x5C, 0x5F,
0x90, 0x92, 0x95, 0x99, 0x9A, 0x9C, 0x9F,
0xA0, 0xA2, 0xA5, 0xA9, 0xAA, 0xAC, 0xAF,
0xD0, 0xD2, 0xD5, 0xD9, 0xDA, 0xDC, 0xDF
};
#define GAME_FILE_CRYPT_KEY_SIZE (sizeof(game_file_crypt_key) / sizeof(int))
// Macros used in load_game()
#define load_game_scanf(_fmt, _var, _cond) \
do { \
if (fgets(buf, BUFSIZE, file) == NULL) { \
err_exit("%s: missing field on line %d", filename, lineno); \
} \
if (sscanf(unscramble(crypt_key, buf, BUFSIZE), _fmt "\n", \
&(_var)) != 1) { \
err_exit("%s: illegal field on line %d: `%s'", \
filename, lineno, buf); \
} \
if (! (_cond)) { \
err_exit("%s: illegal value on line %d: `%s'", \
filename, lineno, buf); \
} \
lineno++; \
} while (0)
#define load_game_read_int(_var, _cond) \
load_game_scanf("%d", _var, _cond)
#define load_game_read_long(_var, _cond) \
load_game_scanf("%ld", _var, _cond)
#define load_game_read_double(_var, _cond) \
load_game_scanf("%lf", _var, _cond)
#define load_game_read_bool(_var) \
do { \
int b; \
\
load_game_scanf("%d", b, (b == false) || (b == true)); \
(_var) = b; \
} while (0)
#define load_game_read_string(_var) \
do { \
char *s; \
int len; \
\
if (fgets(buf, BUFSIZE, file) == NULL) { \
err_exit("%s: missing field on line %d", filename, lineno); \
} \
if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \
err_exit("%s: illegal value on line %d", filename, lineno); \
} \
lineno++; \
\
s = malloc(strlen(buf) + 1); \
if (s == NULL) { \
err_exit_nomem(); \
} \
\
strcpy(s, buf); \
len = strlen(s); \
if (len > 0 && s[len - 1] == '\n') { \
s[len - 1] = '\0'; \
} \
\
(_var) = s; \
} while (0)
// Macros used in save_game()
#define save_game_printf(_fmt, _var) \
do { \
snprintf(buf, BUFSIZE, _fmt "\n", _var); \
scramble(crypt_key, buf, BUFSIZE); \
fprintf(file, "%s", buf); \
} while (0)
#define save_game_write_int(_var) \
save_game_printf("%d", _var)
#define save_game_write_long(_var) \
save_game_printf("%ld", _var)
#define save_game_write_double(_var) \
save_game_printf("%2.20e", _var)
#define save_game_write_bool(_var) \
save_game_printf("%d", (int) _var)
#define save_game_write_string(_var) \
save_game_printf("%s", _var)
/************************************************************************
* Game load and save function definitions *
************************************************************************/
/*-----------------------------------------------------------------------
Function: load_game - Load a saved game from disk
Arguments: num - Game number to load (1-9)
Returns: bool - True if game loaded successfully, else false
This function loads a previously-saved game from disk. True is
returned if this could be done successfully.
*/
bool load_game (int num)
{
char *buf, *filename;
FILE *file;
int saved_errno, lineno;
char *prev_locale;
int crypt_key;
int n, i, j, x, y;
char c;
assert((num >= 1) && (num <= 9));
buf = malloc(BUFSIZE);
if (buf == NULL) {
err_exit_nomem();
}
filename = game_filename(num);
assert(filename != NULL);
file = fopen(filename, "r");
if (file == NULL) {
// File could not be opened
if (errno == ENOENT) {
// File not found
newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Found ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d has not been saved to disk", num);
wait_for_key(curwin, 5, ATTR_WAITERROR_STR);
deltxwin();
} else {
// Some other file error
saved_errno = errno;
newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Loaded ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d could not be loaded from disk", num);
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
strerror(saved_errno));
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
deltxwin();
}
free(buf);
free(filename);
return false;
}
// Change the formatting of numbers to the POSIX locale
prev_locale = setlocale(LC_NUMERIC, "C");
// Read the game file header
if (fgets(buf, BUFSIZE, file) == NULL) {
err_exit("%s: missing header in game file", filename);
}
if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) {
err_exit("%s: not a valid game file", filename);
}
if (fgets(buf, BUFSIZE, file) == NULL) {
err_exit("%s: missing subheader in game file", filename);
}
if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) {
err_exit("%s: saved under a different version of Star Traders",
filename);
}
lineno = 3;
// Read in the game file encryption key
if (fscanf(file, "%i\n", &crypt_key) != 1) {
err_exit("%s: illegal or missing field on line %d", filename, lineno);
}
lineno++;
// Read in various game variables
load_game_read_int(n, n == MAX_X);
load_game_read_int(n, n == MAX_Y);
load_game_read_int(max_turn, max_turn >= 1);
load_game_read_int(turn_number, (turn_number >= 1) && (turn_number <= max_turn));
load_game_read_int(number_players, (number_players >= 1) && (number_players < MAX_PLAYERS));
load_game_read_int(current_player, (current_player >= 0) && (current_player < number_players));
load_game_read_int(first_player, (first_player >= 0) && (first_player < number_players));
load_game_read_int(n, n == MAX_COMPANIES);
load_game_read_double(interest_rate, interest_rate > 0.0);
// Read in player data
for (i = 0; i < number_players; i++) {
load_game_read_string(player[i].name);
load_game_read_double(player[i].cash, player[i].cash >= 0.0);
load_game_read_double(player[i].debt, player[i].debt >= 0.0);
load_game_read_bool(player[i].in_game);
for (j = 0; j < MAX_COMPANIES; j++) {
load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0);
}
}
// Read in company data
for (i = 0; i < MAX_COMPANIES; i++) {
company[i].name = company_name[i];
load_game_read_double(company[i].share_price, company[i].share_price > 0.0);
load_game_read_double(company[i].share_return, true);
load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0);
load_game_read_long(company[i].max_stock, company[i].max_stock >= 0);
load_game_read_bool(company[i].on_map);
}
// Read in galaxy map
for (x = 0; x < MAX_X; x++) {
if (fgets(buf, BUFSIZE, file) == NULL) {
err_exit("%s: missing field on line %d", filename, lineno);
}
if (strlen(unscramble(crypt_key, buf, BUFSIZE)) != (MAX_Y + 1)) {
err_exit("%s: illegal field on line %d", filename, lineno);
}
lineno++;
for (y = 0; y < MAX_Y; y++) {
c = buf[y];
if ((c == MAP_EMPTY) || (c == MAP_OUTPOST) || (c == MAP_STAR) ||
((c >= MAP_A) && (c <= MAP_LAST))) {
galaxy_map[x][y] = (map_val_t) c;
} else {
err_exit("%s: illegal value on line %d", filename, lineno - 1);
}
}
}
// Read in a dummy sentinal value
load_game_read_int(n, n == GAME_FILE_SENTINEL);
if (fclose(file) == EOF) {
errno_exit("%s", filename);
}
// Change the formatting of numbers back to the user-supplied locale
setlocale(LC_NUMERIC, prev_locale);
free(buf);
free(filename);
return true;
}
/*-----------------------------------------------------------------------
Function: save_game - Save the current game to disk
Arguments: num - Game number to use (1-9)
Returns: bool - True if game saved successfully, else false
This function saves the current game to disk. True is returned if this
could be done successfully.
*/
bool save_game (int num)
{
const char *data_dir;
char *buf, *filename;
FILE *file;
int saved_errno;
char *prev_locale;
struct stat statbuf;
int crypt_key;
int i, j, x, y;
char *p;
assert((num >= 1) && (num <= 9));
buf = malloc(BUFSIZE);
if (buf == NULL) {
err_exit_nomem();
}
crypt_key = game_file_crypt_key[randi(GAME_FILE_CRYPT_KEY_SIZE)];
// Create the data directory, if needed
data_dir = data_directory();
if (data_dir != NULL) {
if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) {
saved_errno = errno;
if ((saved_errno == EEXIST) && (stat(data_dir, &statbuf) == 0)
&& S_ISDIR(statbuf.st_mode)) {
; // Do nothing: directory already exists
} else {
// Data directory could not be created
newtxwin(9, 70, LINE_OFFSET + 7, COL_CENTER(70));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Saved ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d could not be saved to disk", num);
center(curwin, 5, ATTR_ERROR_WINDOW, "Directory %s: %s",
data_dir, strerror(saved_errno));
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
deltxwin();
free(buf);
return false;
}
}
}
filename = game_filename(num);
assert(filename != NULL);
file = fopen(filename, "w");
if (file == NULL) {
// File could not be opened for writing
saved_errno = errno;
newtxwin(9, 70, LINE_OFFSET + 7, COL_CENTER(70));
wbkgd(curwin, ATTR_ERROR_WINDOW);
box(curwin, 0, 0);
center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Saved ");
center(curwin, 3, ATTR_ERROR_STR,
"Game %d could not be saved to disk", num);
center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
strerror(saved_errno));
wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
deltxwin();
free(buf);
free(filename);
return false;
}
// Change the formatting of numbers to the POSIX locale
prev_locale = setlocale(LC_NUMERIC, "C");
// Write out the game file header and encryption key
fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
fprintf(file, "%d\n", crypt_key);
// Write out various game variables
save_game_write_int(MAX_X);
save_game_write_int(MAX_Y);
save_game_write_int(max_turn);
save_game_write_int(turn_number);
save_game_write_int(number_players);
save_game_write_int(current_player);
save_game_write_int(first_player);
save_game_write_int(MAX_COMPANIES);
save_game_write_double(interest_rate);
// Write out player data
for (i = 0; i < number_players; i++) {
save_game_write_string(player[i].name);
save_game_write_double(player[i].cash);
save_game_write_double(player[i].debt);
save_game_write_bool(player[i].in_game);
for (j = 0; j < MAX_COMPANIES; j++) {
save_game_write_long(player[i].stock_owned[j]);
}
}
// Write out company data
for (i = 0; i < MAX_COMPANIES; i++) {
save_game_write_double(company[i].share_price);
save_game_write_double(company[i].share_return);
save_game_write_long(company[i].stock_issued);
save_game_write_long(company[i].max_stock);
save_game_write_bool(company[i].on_map);
}
// Write out galaxy map
for (x = 0; x < MAX_X; x++) {
memset(buf, 0, MAX_Y + 2);
for (p = buf, y = 0; y < MAX_Y; p++, y++) {
*p = (char) galaxy_map[x][y];
}
*p++ = '\n';
*p = '\0';
scramble(crypt_key, buf, BUFSIZE);
fprintf(file, "%s", buf);
}
// Write out a dummy sentinal value
save_game_write_int(GAME_FILE_SENTINEL);
if (fclose(file) == EOF) {
errno_exit("%s", filename);
}
// Change the formatting of numbers back to the user-supplied locale
setlocale(LC_NUMERIC, prev_locale);
free(buf);
free(filename);
return true;
}