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# *************************************************************************
# * *
# * Danish Translations for Star Traders *
# * Copyright (C) 2012-21, John Zaitseff *
# * *
# *************************************************************************
#
# This file is distributed under the same license as the trader package.
#
# Contributors:
# Joe Hansen <joedalton2@yahoo.dk>, 2012, 2015, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: trader 7.15\n"
"Report-Msgid-Bugs-To: J.Zaitseff@zap.org.au\n"
"POT-Creation-Date: 2021-01-12 11:31+1100\n"
"PO-Revision-Date: 2021-01-07 16:55+1100\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
"Language: da\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Bugs: Report translation errors to the Language-Team address.\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. TRANSLATORS: The name of the game. You may choose to translate it into
#. your own language (recommended) or keep it the same as the English
#. version. Feel free to look through other translations to see how
#. others have done this.
#: data/trader.desktop.in:23 src/intf.c:611
#, c-format
msgid "Star Traders"
msgstr "Star Traders"
#: data/trader.desktop.in:24
msgid "Play Star Traders, a simple game of interstellar trading"
msgstr "Spil Star Traders, et simpelt spil med rumhandel"
#. TRANSLATORS: A list of keywords describing Star Traders. By all means
#. add your own keywords!
#: data/trader.desktop.in:27
msgid "game;interstellar;trading;strategy;"
msgstr "spil;interstellar;handel;strategi;"
#: src/trader.c:235
#, c-format
msgid "%s: invalid value for --max-turn: '%s'\n"
msgstr "%s: ugyldig værdi for --max-turn: »%s«\n"
#: src/trader.c:251
#, c-format
msgid "%s: invalid operand '%s'\n"
msgstr "%s: ugyldig operand »%s«\n"
#: src/trader.c:260
#, c-format
msgid "%s: invalid game number '%s'\n"
msgstr "%s: ugyldigt spilnummer »%s«\n"
#: src/trader.c:269
#, c-format
msgid "%s: extra operand '%s'\n"
msgstr "%s: ekstra operand »%s«\n"
#. TRANSLATORS: "John Zaitseff" [IPA d͡ʒɒn ˈzaɪ̯t͡səf] is the proper
#. name of the author. The IPA pronunciation in this comment is in
#. UTF-8 encoding.
#: src/trader.c:284
#, c-format
msgid ""
"Star Traders (%s) %s\n"
"Copyright (C) %s, John Zaitseff.\n"
"\n"
"Star Traders is a simple game of interstellar trading, where the object\n"
"of the game is to create companies, buy and sell shares, borrow and repay\n"
"money, in order to become the wealthiest player (the winner).\n"
"\n"
"This program is free software that is distributed under the terms of the\n"
"GNU General Public License, version 3 or later. You are welcome to\n"
"modify and/or distribute it under certain conditions. This program has\n"
"NO WARRANTY, to the extent permitted by law; see the License for details.\n"
msgstr ""
"Star Traders (%s) %s\n"
"Ophavsret %s, John Zaitseff.\n"
"\n"
"Star Traders er et simpelt spil med rumhandel, hvor formålet er at oprette\n"
"firmaer, købe og sælge aktier, låne og betale tilbage på lån, alt sammen\n"
"for at blive den rigeste spiller (vinderen).\n"
"\n"
"Dette program er frit programmel, som er distribueret under betingelserne\n"
"i GNU General Public License, version 3 eller senere. Du er velkommen til\n"
"at ændre og/eller distribuere programmet under bestemte betingelser. Dette\n"
"program har INGEN GARANTI, indenfor lovens rammer; se licensen for yderligere\n"
"detaljer.\n"
#: src/trader.c:308
#, c-format
msgid "%s: Try '%s --help' for more information.\n"
msgstr "%s: Prøv »%s --help« for yderligere information.\n"
#: src/trader.c:311
#, c-format
msgid "Usage: %s [OPTION ...] [GAME]\n"
msgstr "Brug: %s [TILVALG ...] [SPIL]\n"
#: src/trader.c:312
#, c-format
msgid ""
"Play Star Traders, a simple game of interstellar trading.\n"
"\n"
msgstr ""
"Spil Star Traders, et simpelt spil med rumhandel.\n"
"\n"
#: src/trader.c:315
#, c-format
msgid ""
"Options:\n"
" -V, --version output version information and exit\n"
" -h, --help display this help and exit\n"
" --no-color don't use color for displaying text\n"
" --max-turn=NUM set the number of turns to NUM\n"
"\n"
msgstr ""
"Tilvalg:\n"
" -V, --version vis versionsinformation og afslut\n"
" -h, --help vis denne hjælpetekst og afslut\n"
" --no-color brug ikke farve i tekstvisningen\n"
" --max-turn=ANT sæt antallet af runder til ANT\n"
"\n"
#: src/trader.c:322
#, c-format
msgid ""
"If GAME is specified as a number between 1 and 9, load and continue\n"
"playing that game. If GAME is not specified, start a new game.\n"
"\n"
msgstr ""
"Hvis SPIL er angivet som et tal mellem 1 og 9, indlæs og fortsæt\n"
"med at spille. Hvis SPIL ikke er angivet, så start et nyt spil.\n"
"\n"
#. TRANSLATORS: The first %s is the proper name of the package
#. author, John Zaitseff [IPA d͡ʒɒn ˈzaɪ̯t͡səf]; the second %s is
#. the email address for reporting bugs. Please add ANOTHER line
#. with the (translated) text "Report translation bugs to
#. <ADDRESS>\n", with ADDRESS replaced with either an email
#. address or web URL for reporting bugs in your translation.
#: src/trader.c:334
#, c-format
msgid "Report bugs to %s <%s>.\n"
msgstr ""
"Rapporter fejl til %s <%s>.\n"
"Rapporter oversættelsefejl til Dansk-gruppen <dansk@dansk-gruppen.dk>.\n"
#. TRANSLATORS: %s is the email address for reporting bugs. As
#. with the previous string, please add ANOTHER line with the
#. (translated) text "Report translation bugs to <ADDRESS>\n",
#. with ADDRESS replaced with either an email address or web URL
#. for reporting bugs in your translation.
#: src/trader.c:341
#, c-format
msgid "Report bugs to <%s>.\n"
msgstr ""
"Rapporter fejl til <%s>.\n"
"Rapporter oversættelsefejl til Dansk-gruppen <dansk@dansk-gruppen.dk>.\n"
#. TRANSLATORS: The first %s is for packagers and may be
#. something like "Debian".
#: src/trader.c:346
#, c-format
msgid "Report %s bugs to <%s>.\n"
msgstr "Rapporter fejl for %s til <%s>.\n"
#: src/trader.c:349
#, c-format
msgid "Star Traders home page: <%s>.\n"
msgstr "Hjemmeside for Star Traders: <%s>.\n"
#. TRANSLATORS: The eight company names do NOT have to be literal
#. translations of the English names. In fact, if possible, the
#. names should start with successive letters of your alphabet (in
#. English, for example, "A" to "H"), and, ideally, be related to
#. constellations or stars in our galaxy. No company name should be
#. more than 24 characters (column positions, to be precise) long.
#: src/globals.c:47
msgid "Altair Starways"
msgstr "Andalens stjernefirma"
#: src/globals.c:48
msgid "Betelgeuse, Ltd"
msgstr "Bredevang ApS"
#: src/globals.c:49
msgid "Capella Freight Co"
msgstr "Capelle - fragtfirmaet"
#: src/globals.c:50
msgid "Denebola Shippers"
msgstr "Denebola"
#: src/globals.c:51
msgid "Eridani Expediters"
msgstr "Eridani"
#: src/globals.c:52
msgid "Fornax Express"
msgstr "Fornaxekspressen"
#: src/globals.c:53
msgid "Gemini Inc"
msgstr "Gemini A/S"
#: src/globals.c:54
msgid "Hercules and Co"
msgstr "Herkules og søn"
#. TRANSLATORS: This string specifies the keycodes (keyboard input
#. codes) used to enter the Stock Transaction window for each
#. company. There must be exactly eight characters, one for each
#. company in order, before the ASCII vertical line "|"; these must
#. be EITHER all in upper-case or all in lower-case. If at all
#. possible, these should be successive letters in your alphabet (in
#. English, "A" to "H"). Do NOT use digits or control characters.
#. Do not change or translate anything after the vertical line.
#: src/globals.c:68
msgid "ABCDEFGH|input|Companies"
msgstr "ABCDEFGH|input|Companies"
#. TRANSLATORS: This string specifies the keycodes used to select a
#. game move. There must be exactly 20 characters, one for each
#. move, before the ASCII vertical line "|"; these must be EITHER all
#. in upper-case or all in lower-case. If at all possible, these
#. should be successive letters in your alphabet. Do NOT use digits
#. or control characters. Do not change or translate anything after
#. the vertical line.
#: src/globals.c:80
msgid "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
msgstr "ABCDEFGHIJKLMNOPQRST|input|GameMoves"
#. TRANSLATORS: This string is used to display the galaxy map to
#. screen. There must be exactly 11 characters before the ASCII
#. vertical line. The first ("." in English) is used for empty
#. space, the second ("+") for outposts, the third ("*") for stars,
#. the remaining for the eight companies. Do not change or translate
#. anything after the vertical line. Double-width characters ARE
#. handled correctly.
#: src/globals.c:92
msgid ".+*ABCDEFGH|output|MapVals"
msgstr ".+*ABCDEFGH|output|MapVals"
#. TRANSLATORS: This string is used to display the game moves
#. (choices). There must be exactly 20 characters (NUMBER_MOVES)
#. before the ASCII vertical line. The first character corresponds
#. to the first character in the "input|GameMoves" string, and so on.
#. Do not change or translate anything after the vertical line.
#. Double-width characters ARE handled correctly.
#: src/globals.c:103
msgid "abcdefghijklmnopqrst|output|GameMoves"
msgstr "abcdefghijklmnopqrst|output|GameMoves"
#. TRANSLATORS: The ordinal strings "1st" to "8th" are used in the
#. Game Winner dialog box at the end of the game. If ordinals depend
#. on the gender of the player, it may be simpler to list cardinal
#. numbers instead (eg, "No. 1"). Up to five characters are allowed
#. (see ORDINAL_COLS in src/intf.h).
#: src/globals.c:114
msgid "1st"
msgstr "1."
#: src/globals.c:115
msgid "2nd"
msgstr "2."
#: src/globals.c:116
msgid "3rd"
msgstr "3."
#: src/globals.c:117
msgid "4th"
msgstr "4."
#: src/globals.c:118
msgid "5th"
msgstr "5."
#: src/globals.c:119
msgid "6th"
msgstr "6."
#: src/globals.c:120
msgid "7th"
msgstr "7."
#: src/globals.c:121
msgid "8th"
msgstr "8."
#: src/game.c:117 src/game.c:152
#, c-format
msgid "Loading game %d... "
msgstr "Indlæser spil %d ... "
#: src/game.c:226
#, c-format
msgid " First Player "
msgstr " Første spiller "
#: src/game.c:227
#, c-format
msgid "The first player to go is ^{%ls^}."
msgstr "Den første spiller er ^{%ls^}."
#. TRANSLATORS: The keycode <C> should be modified to
#. match that (or those) specified with msgctxt
#. "input|ContinueGame".
#: src/game.c:259
#, c-format
msgid "Enter number of players [^{1^}-^{%d^}] or ^{<C>^} to continue a game: "
msgstr "Indtast antallet af spillere [^{1^}-^{%d^}] eller ^{<F>^} for at fortsætte et spil: "
#. TRANSLATORS: This string specifies the keycodes used to continue a
#. game; these must NOT contain any numeric digit from 1 to 9. The
#. first character (keyboard input code) is used to print the user's
#. response if one of those keys is pressed. Both upper and
#. lower-case versions should be present.
#: src/game.c:276
msgctxt "input|ContinueGame"
msgid "Cc"
msgstr "Ff"
#: src/game.c:341 src/move.c:413
#, c-format
msgid "Enter game number [^{1^}-^{9^}] or ^{<CTRL><C>^} to cancel: "
msgstr "Indtast spilnummer [^{1^}-^{9^}] eller ^{<CTRL><C>^} for at afbryde: "
#: src/game.c:406
#, c-format
msgid "Please enter your name: "
msgstr "Indtast dit navn: "
#. TRANSLATORS: Note that you should replace "Y" and "N"
#. with the localised upper-case characters used in the
#. "input|Yes" and "input|No" strings. There are other
#. strings in this game, each with "[^{Y^}/^{N^}]", that
#. need the same replacement.
#: src/game.c:430
#, c-format
msgid "Do you need any instructions? [^{Y^}/^{N^}] "
msgstr "Har du brug for instruktioner? [^{J^}/^{N^}] "
#: src/game.c:448
#, c-format
msgid " Enter Player Names "
msgstr " Indtast spillernavne "
#: src/game.c:456
#, c-format, range: 1..8
msgid "Player %d: "
msgstr "Spiller %d: "
#: src/game.c:534
#, c-format
msgid "Does any player need instructions? [^{Y^}/^{N^}] "
msgstr "Har en spiller brug for instruktioner? [^{J^}/^{N^}] "
#: src/game.c:568
#, c-format
msgid " Game Over "
msgstr " Spillet er slut "
#: src/game.c:569
#, c-format
msgid "The game is over after one turn."
msgid_plural "The game is over after %d turns."
msgstr[0] "Spillet er slut efter en runde."
msgstr[1] "Spillet er slut efter %d runder."
#: src/game.c:580
#, c-format
msgid " Total Value "
msgstr " Samlet formue "
#: src/game.c:582
#, c-format
msgid "Your total value was ^{%N^}."
msgstr "Din samlede formue var ^{%N^}."
#: src/game.c:593
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"who is ^[*** BANKRUPT ***^]"
msgstr ""
"Vinderen er ^{%ls^}\n"
"som er ^[*** KONKURS ***^]"
#: src/game.c:596
#, c-format
msgid ""
"The winner is ^{%ls^}\n"
"with a value of ^{%N^}."
msgstr ""
"Vinderen er ^{%ls^}\n"
"med en formue på ^{%N^}."
#: src/game.c:602
#, c-format
msgid " Game Winner "
msgstr " Spillets vinder "
#. TRANSLATORS: "Player" is used as a column title in a
#. table containing all player names.
#: src/game.c:611 src/move.c:882
#, c-format
msgctxt "subtitle"
msgid "Player"
msgstr "Spiller"
#. TRANSLATORS: "Total Value" refers to the total worth
#. (shares, cash and debt) of any given player. %ls is the
#. currency symbol of the current locale.
#: src/game.c:616
#, c-format
msgctxt "subtitle"
msgid "Total Value (%ls)"
msgstr "Samlet formue (%ls)"
#: src/game.c:650 src/game.c:700 src/exch.c:100
#, c-format
msgid "Player: ^{%ls^}"
msgstr "Spiller: ^{%ls^}"
#: src/game.c:653
#, c-format
msgid " Turn: ^{%d^} "
msgstr " Runde: ^{%d^} "
#: src/game.c:654
#, c-format
msgid " ^[*** Last Turn ***^] "
msgstr " ^[*** Sidste runde ***^] "
#: src/game.c:698
#, c-format
msgid " Stock Portfolio "
msgstr " Aktieportefølje "
#. TRANSLATORS: The current player is bankrupt (has no
#. shares or cash, ie, whose total value is zero)
#: src/game.c:707
#, c-format
msgid "^[* * * B A N K R U P T * * *^]"
msgstr "^[* * * K O N K U R S * * *^]"
#: src/game.c:722 src/exch.c:112
#, c-format
msgid "No companies on the map"
msgstr "Ingen firmaer på kortet"
#. TRANSLATORS: "Company" is a two-line column label in
#. a table containing a list of companies.
#: src/game.c:730 src/exch.c:120
#, c-format
msgctxt "subtitle"
msgid ""
" \n"
"Company"
msgstr ""
" \n"
"Firma"
#. TRANSLATORS: "Ownership" is a two-line column label
#. in a table containing the current player's
#. percentage ownership in any given company. The
#. maximum column width is 10 characters (see
#. OWNERSHIP_COLS in src/intf.h).
#: src/game.c:737
#, c-format
msgctxt "subtitle"
msgid ""
"Ownership\n"
"(%%)"
msgstr ""
"Ejerskab\n"
"(%%)"
#. TRANSLATORS: "Holdings" is a two-line column label
#. in a table containing the number of shares the
#. current player owns in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_OWNED_COLS in src/intf.h).
#: src/game.c:744
#, c-format
msgctxt "subtitle"
msgid ""
"Holdings\n"
"(shares)"
msgstr ""
"Depot\n"
"(aktier)"
#. TRANSLATORS: "Return" is a two-line column label in
#. a table containing the share return as a percentage
#. in any given company. The maximum column width is
#. 10 characters (see SHARE_RETURN_COLS in src/intf.h).
#: src/game.c:751 src/exch.c:141
#, c-format
msgctxt "subtitle"
msgid ""
"Return\n"
"(%%)"
msgstr ""
"Udbytte\n"
"(%%)"
#. TRANSLATORS: "Price per share" is a two-line column
#. label in a table containing the price per share in
#. any given company. %ls is the currency symbol in
#. the current locale. The maximum column width is 12
#. characters INCLUDING the currency symbol (see
#. SHARE_PRICE_COLS in src/intf.h).
#: src/game.c:760 src/exch.c:150
#, c-format
msgctxt "subtitle"
msgid ""
"Price per\n"
"share (%ls)"
msgstr ""
"Pris per\n"
"aktie (%ls)"
#. TRANSLATORS: The "Total value", "Current cash",
#. "Current debt" and "Interest rate" labels MUST all be
#. the same length (ie, right-padded with spaces as
#. needed) and must have at least one trailing space so
#. that the display routines work correctly. The maximum
#. length of each label is 36 characters.
#.
#. Note that some of these labels are used for both the
#. Player Status window and the Trading Bank window.
#: src/game.c:801
#, c-format
msgctxt "label"
msgid "Total value: "
msgstr "Samlet formue: "
#: src/game.c:805 src/exch.c:324
#, c-format
msgctxt "label"
msgid "Current cash: "
msgstr "Kontanter: "
#: src/game.c:812 src/exch.c:332
#, c-format
msgctxt "label"
msgid "Current debt: "
msgstr "Gæld: "
#: src/game.c:818 src/exch.c:337
#, c-format
msgctxt "label"
msgid "Interest rate: "
msgstr "Rente: "
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and
#. <CTRL><C>). The sequences "^{" and "^}" change the
#. character rendition (attributes) and take up no space.
#: src/move.c:246 src/exch.c:182
#, c-format
msgid "^{<1>^} Display stock portfolio"
msgstr "^{<1>^} Vis aktieportefølje"
#: src/move.c:248
#, c-format
msgid "^{<2>^} Declare bankruptcy"
msgstr "^{<2>^} Erklær konkurs"
#: src/move.c:250
#, c-format
msgid "^{<3>^} Save and end the game"
msgstr "^{<3>^} Gem og afslut spillet"
#: src/move.c:252
#, c-format
msgid "^{<CTRL><C>^} Quit the game"
msgstr "^{<CTRL><C>^} Afslut spillet"
#. TRANSLATORS: The maximum column width is either 38
#. characters (including the trailing space), or 76
#. characters minus the length of the longest of the four
#. strings above this one. The sequences "^{", "^}",
#. "^[" and "^]" do not take up any room. "%lc" takes up
#. either one or two columns, depending on the appropriate
#. "output|GameMoves" string in the current PO file.
#: src/move.c:263
#, c-format
msgid "Select move [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
msgstr "Vælg handling [^[%lc^]-^[%lc^]/^{1^}-^{3^}/^{<CTRL><C>^}]: "
#. TRANSLATORS: A game usually consists of
#. DEFAULT_MAX_TURN (50) turns. On each
#. turn, the computer randomly selects
#. NUMBER_MOVES (20) moves (positions on the
#. map); each player selects just one move
#. per turn. "Move" refers to the player's
#. choice.
#: src/move.c:309
#, c-format
msgid "Move ^{%lc^}"
msgstr "Handling ^{%lc^}"
#: src/move.c:330
#, c-format
msgid "^{<2>^} (Declare bankruptcy)"
msgstr "^{<2>^} (Erklær konkurs)"
#: src/move.c:339
#, c-format
msgid "^{<3>^} (Save and end the game)"
msgstr "^{<3>^} (Gem og afslut spillet)"
#: src/move.c:360
#, c-format
msgid "^{<CTRL><C>^} (Quit the game)"
msgstr "^{<CTRL><C>^} (Afslut spillet)"
#: src/move.c:375
#, c-format
msgid "Are you sure? [^{Y^}/^{N^}] "
msgstr "Er du sikker? [^{J^}/^{N^}] "
#: src/move.c:392 src/move.c:470
#, c-format
msgid "Saving game %d... "
msgstr "Gemmer spil %d ... "
#: src/move.c:700 src/move.c:708 src/move.c:1066 src/move.c:1103
#, c-format
msgid " Bankruptcy Court "
msgstr " Konkursretten "
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:702
#, c-format
msgid "%ls has been declared bankrupt by the Interstellar Trading Bank."
msgstr "%ls er blevet erklæret konkurs af Den Interstellare Handelsbank."
#. TRANSLATORS: %ls is the player's name.
#: src/move.c:710
#, c-format
msgid "%ls has declared bankruptcy."
msgstr "%ls er blevet erklæret konkurs."
#: src/move.c:778
#, c-format
msgid " New Company "
msgstr " Nyt firma "
#: src/move.c:779
#, c-format
msgid ""
"A new company has been formed!\n"
"Its name is ^{%ls^}."
msgstr ""
"Et nyt firma er blevet dannet!\n"
"Dets navn er ^{%ls^}."
#: src/move.c:838
#, c-format
msgid ""
"^{%ls^} has just merged into ^{%ls^}.\n"
"Please note the following transactions:\n"
msgstr ""
"^{%ls^} er blevet fusioneret med ^{%ls^}.\n"
"Bemærk venligst de følgende transaktioner:\n"
#: src/move.c:844
#, c-format
msgid " Company Merger "
msgstr " Firmafusion "
#. TRANSLATORS: "Old stock" refers to the company that has
#. just ceased existence due to a merger.
#.
#. Note that the "Old stock" and "New stock" labels MUST be
#. the same length and must contain a trailing space for the
#. display routines to work correctly. The maximum length of
#. each label is 36 characters.
#: src/move.c:864
#, c-format
msgctxt "label"
msgid "Old stock: "
msgstr "Gammel aktie: "
# husk skal være samme længde som ovenstående!!!
#. TRANSLATORS: "New stock" refers to the company that has
#. absorbed the other due to a merger.
#: src/move.c:875
#, c-format
msgctxt "label"
msgid "New stock: "
msgstr "Ny aktie: "
#. TRANSLATORS: "Bonus" refers to the bonus cash amount paid to
#. each player after two companies merge. %ls is the currency
#. symbol in the current locale. The maximum column width is
#. 12 characters INCLUDING the currency symbol (see
#. MERGE_BONUS_COLS in src/intf.h).
#: src/move.c:889
#, c-format
msgctxt "subtitle"
msgid "Bonus (%ls)"
msgstr "Bonus (%ls)"
#. TRANSLATORS: "Total" refers to the total number of shares in
#. the new company after a merger. The maximum column width is
#. 8 characters (see MERGE_TOTAL_STOCK_COLS in src/intf.h).
#: src/move.c:894
#, c-format
msgctxt "subtitle"
msgid "Total"
msgstr "I alt"
#. TRANSLATORS: "New" refers to how many (new) shares each
#. player receives in the surviving company after a merger.
#. The maximum column width is 8 characters (see
#. MERGE_NEW_STOCK_COLS in src/intf.h).
#: src/move.c:901
#, c-format
msgctxt "subtitle"
msgid "New"
msgstr "Nye"
# måske også tidligere kunne bruges, men det er for langt!!!
# ordet skal også bruges i de efterfølgende sætninger.
#. TRANSLATORS: "Old" refers to how many shares each player had
#. in the company ceasing existence. The maximum column width
#. is 8 characters (see MERGE_OLD_STOCK_COLS in src/intf.h).
#: src/move.c:907
#, c-format
msgctxt "subtitle"
msgid "Old"
msgstr "Gammel"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1068
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{All assets have been taken to repay outstanding loans.^}"
msgstr ""
"%ls er blevet erklæret konkurs af Den Interstellare Handelsbank.\n"
"\n"
"^{Alle aktiver er blevet beslaglagt som betaling for udestående lån.^}"
#. TRANSLATORS: %ls represents the company name.
#: src/move.c:1092
#, c-format
msgid ""
"%ls has been declared bankrupt by the Interstellar Trading Bank.\n"
"\n"
"^{The Bank has agreed to pay stock holders ^}%.2f%%^{ of the share value on each share owned.^}"
msgstr ""
"%ls er blevet erklæret konkurs af Den Interstellare Handelsbank.\n"
"\n"
"^{Banken har indvilliget i at betale aktionærerne ^}%.2f%%^{ af aktieværdien på hver ejet aktie.^}"
#. TRANSLATORS: The label "Amount paid per share"
#. refers to payment made by the Interstellar
#. Trading Bank to each player upon company
#. bankruptcy. This label MUST be the same
#. length as "Old share value" and MUST have at
#. least one trailing space for the display
#. routines to work correctly. The maximum
#. length is 28 characters.
#: src/move.c:1120
#, c-format
msgctxt "label"
msgid "Amount paid per share: "
msgstr "Beløb betalt per aktie: "
#. TRANSLATORS: "Old share value" refers to the
#. share price of a company before it was forced
#. into bankruptcy by the Bank. This label must be
#. the same width as "Amount paid per share".
#: src/move.c:1128
#, c-format
msgctxt "label"
msgid "Old share value: "
msgstr "Gammel aktieværdi: "
#: src/move.c:1211 src/move.c:1246 src/exch.c:321
#, c-format
msgid " Interstellar Trading Bank "
msgstr " Den Interstellare Handelsbank "
#: src/move.c:1213
#, c-format
msgid ""
"You were forced to borrow %N\n"
"to cover losses from company shares."
msgstr ""
"Du blev tvunget til at låne %N\n"
"for at dække tabene fra dine firmaaktier."
#: src/move.c:1248
#, c-format
msgid ""
"Your debt has amounted to %N!\n"
"^{The Bank has impounded ^}%N^{ from your cash.^}"
msgstr ""
"Din gæld er opgjort til %N!\n"
"^{Banken har reserveret ^}%N^{ fra din kontantbeholdning.^}"
#: src/exch.c:98
#, c-format
msgid " Interstellar Stock Exchange "
msgstr " Den Interstellare Aktiebørs "
#. TRANSLATORS: "Shares left" is a two-line column
#. label in a table containing the number of shares
#. left to be purchased in any given company. The
#. maximum column width is 10 characters (see
#. STOCK_LEFT_COLS in src/intf.h).
#: src/exch.c:127
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"left"
msgstr ""
"Aktier\n"
"tilbage"
#. TRANSLATORS: "Shares issued" is a two-line column
#. label in a table containing the number of shares
#. already sold (ie, bought by all players) in any
#. given company. The maximum column width is 10
#. characters (see STOCK_ISSUED_COLS in src/intf.h).
#: src/exch.c:134
#, c-format
msgctxt "subtitle"
msgid ""
"Shares\n"
"issued"
msgstr ""
"Aktier\n"
"udstedt"
#. TRANSLATORS: Each label may be up to 37 characters wide
#. (for <1> and <2>) or 38 characters wide (for <3> and <4>).
#: src/exch.c:186
#, c-format
msgid "^{<2>^} Display galaxy map"
msgstr "^{<2>^} Vis galaksekort"
#: src/exch.c:188
#, c-format
msgid "^{<3>^} Visit the Trading Bank"
msgstr "^{<3>^} Besøg Handelsbanken"
#: src/exch.c:190
#, c-format
msgid "^{<4>^} Exit the Stock Exchange"
msgstr "^{<4>^} Forlad aktiebørsen"
#: src/exch.c:193
#, c-format
msgid "Enter selection [^[Company letter^]/^{1^}-^{4^}]: "
msgstr "Indtast valg [^[Firmabogstav^]/^{1^}-^{4^}]: "
#. TRANSLATORS: The "Total value", "Current cash", "Current
#. debt", "Interest rate" and "Credit limit" labels MUST all be
#. the same length (ie, right-padded with spaces as needed) and
#. must have at least one trailing space so that the display
#. routines work correctly. The maximum length of each label
#. is 36 characters.
#.
#. Note that some of these labels are used for both the Player
#. Status window and the Trading Bank window.
#: src/exch.c:351
#, c-format
msgctxt "label"
msgid "Credit limit: "
msgstr "Kreditbegr.: "
#. TRANSLATORS: The "Borrow money", "Repay debt" and "Exit
#. from the Bank" menu options must all be the same length
#. (ie, padded with trailing spaces as required). The maximum
#. length is 72 characters.
#: src/exch.c:366
#, c-format
msgid "^{<1>^} Borrow money "
msgstr "^{<1>^} Lån penge "
#: src/exch.c:368
#, c-format
msgid "^{<2>^} Repay debt "
msgstr "^{<2>^} Tilbagebetal gæld"
#: src/exch.c:370
#, c-format
msgid "^{<3>^} Exit from the Bank"
msgstr "^{<3>^} Forlad banken "
#: src/exch.c:373
#, c-format
msgid "Enter selection [^{1^}-^{3^}]: "
msgstr "Indtast valg [^{1^}-^{3^}]: "
#: src/exch.c:426
#, c-format
msgid " Insufficient Credit Limit "
msgstr " Kreditten er ikke tilstrækkelig "
#: src/exch.c:427
#, c-format
msgid "The Bank will not lend you any more money."
msgstr "Banken vil ikke lade dig låne flere penge."
#: src/exch.c:447
#, c-format
msgid "How much do you wish to borrow? "
msgstr "Hvor meget ønsker du at låne? "
#: src/exch.c:479
#, c-format
msgid " No Debt "
msgstr " Ingen gæld "
#: src/exch.c:480
#, c-format
msgid "You have no debt to repay."
msgstr "Du har ingen gæld at tilbagebetale."
#: src/exch.c:484
#, c-format
msgid " No Cash "
msgstr " Ingen kontanter "
#: src/exch.c:485
#, c-format
msgid "You have no cash with which to repay the debt!"
msgstr "Du har ingen kontanter til at tilbagebetale gælden!"
#: src/exch.c:505
#, c-format
msgid "How much do you wish to repay? "
msgstr "Hvor meget ønsker du at betale tilbage? "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:581
#, c-format
msgid " Stock Transaction in %ls "
msgstr " Aktietransaktion i %ls "
#. TRANSLATORS: "Shares issued" represents the number of
#. shares already sold by the company to all players.
#.
#. Note that the labels "Shares issued", "Shares left",
#. "Price per share" and "Return" must all be the same length
#. and must have at least one trailing space for the output
#. routines to work correctly. The maximum length of each
#. label is 22 characters.
#: src/exch.c:592
#, c-format
msgctxt "label|Stock A"
msgid "Shares issued: "
msgstr "Udstedte aktier: "
#. TRANSLATORS: "Shares left" is the number of shares that are
#. left to be purchased in the current company.
#: src/exch.c:600
#, c-format
msgctxt "label|Stock A"
msgid "Shares left: "
msgstr "Tilbagev. aktier: "
#. TRANSLATORS: "Price per share" is the cost of each share in
#. the current company.
#: src/exch.c:607
#, c-format
msgctxt "label|Stock A"
msgid "Price per share: "
msgstr "Pris per aktie: "
#. TRANSLATORS: "Return" is the share return as a percentage.
#: src/exch.c:613
#, c-format
msgctxt "label|Stock A"
msgid "Return: "
msgstr "Forrentning: "
#. TRANSLATORS: "Current holdings" is the number of shares
#. the current player owns in this particular company.
#.
#. Note that the labels "Current holdings", "Percentage owned"
#. and "Current cash" MUST all be the same length and contain at
#. least one trailing space for the display routines to work
#. correctly. The maximum length of each label is 18
#. characters.
#: src/exch.c:626
#, c-format
msgctxt "label|Stock B"
msgid "Current holdings: "
msgstr "Aktuel beholdning:"
#. TRANSLATORS: "Percentage owned" is the current player's
#. percentage ownership in this particular company.
#: src/exch.c:636
#, c-format
msgctxt "label|Stock B"
msgid "Percentage owned: "
msgstr "Procent ejet: "
#: src/exch.c:641
#, c-format
msgctxt "label|Stock B"
msgid "Current cash: "
msgstr "Kontanter: "
#. TRANSLATORS: Each label may be up to 35 characters wide
#. (for <1> and <2>) or 36 characters wide (for <3> and <4>).
#: src/exch.c:654
#, c-format
msgid "^{<1>^} Buy stock from company"
msgstr "^{<1>^} Køb aktie fra firma"
#: src/exch.c:656
#, c-format
msgid "^{<2>^} Sell stock back to company"
msgstr "^{<2>^} Sælg aktie tilbage fra firma"
# burde være Anmod firma om at udstede flere aktier
# men så bliver aktier forkortet væk
#: src/exch.c:658
#, c-format
msgid "^{<3>^} Bid company to issue more shares"
msgstr "^{<3>^} Anmod firma om flere aktier"
#: src/exch.c:660
#, c-format
msgid "^{<4>^} Exit to the Stock Exchange"
msgstr "^{<4>^} Forlad og gå til aktiebørsen"
#: src/exch.c:663
#, c-format
msgid "Enter selection [^{1^}-^{4^}]: "
msgstr "Indtast valg [^{1^}-^{4^}]: "
#: src/exch.c:719
#, c-format
msgid " No Shares Available "
msgstr " Ingen aktier tilgængelige "
#: src/exch.c:720
#, c-format
msgid "No more shares are available for purchase."
msgstr "Der er ikke yderligere aktier tilgængelige for køb."
#: src/exch.c:724
#, c-format
msgid " Insufficient Cash "
msgstr " Ikke nok kontanter "
#: src/exch.c:725
#, c-format
msgid ""
"You do not have enough cash\n"
"to purchase additional shares."
msgstr ""
"Du har ikke nok kontanter\n"
"til yderligere aktiekøb."
#: src/exch.c:736
#, c-format
msgid "You can purchase ^{one^} share."
msgid_plural "You can purchase up to ^{%'ld^} shares."
msgstr[0] "Du kan købe ^{en^} share."
msgstr[1] "Du kan købe op til ^{%'ld^} aktier."
#: src/exch.c:742
#, c-format
msgid "How many shares do you wish to purchase? "
msgstr "Hvor mange aktier ønsker du at købe? "
#: src/exch.c:763
#, c-format
msgid " No Shares "
msgstr " Ingen aktier "
#: src/exch.c:764
#, c-format
msgid "You do not have any shares to sell."
msgstr "Du har ingen aktier at sælge."
#: src/exch.c:771
#, c-format
msgid "You can sell ^{one^} share."
msgid_plural "You can sell up to ^{%'ld^} shares."
msgstr[0] "Du kan sælge ^{en^} aktie."
msgstr[1] "Du kan sælge op til ^{%'ld^} aktier."
#: src/exch.c:777
#, c-format
msgid "How many shares do you wish to sell? "
msgstr "Hvor mange aktier ønsker du at sælge? "
#: src/exch.c:805
#, c-format
msgid " No Shares Issued "
msgstr " Ingen aktier udstedt "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:807
#, c-format
msgid ""
"%ls has refused\n"
"to issue more shares."
msgstr ""
"%ls har nægtet\n"
"at udstede flere aktier."
#: src/exch.c:812
#, c-format
msgid " Shares Issued "
msgstr " Aktier udstedt "
#. TRANSLATORS: %ls represents the company name.
#: src/exch.c:814
#, c-format
msgid ""
"%ls has issued\n"
"^{one^} more share."
msgid_plural ""
"%ls has issued\n"
"^{%'ld^} more shares."
msgstr[0] ""
"%ls har udstedt\n"
"^{en^} yderligere aktie."
msgstr[1] ""
"%ls har udstedt\n"
"^{%'ld^} yderligere aktier."
#: src/fileio.c:43 src/fileio.c:83 src/fileio.c:126 src/fileio.c:387
#, c-format
msgid "%s: missing field on line %d"
msgstr "%s: manglende felt på linje %d"
#: src/fileio.c:47 src/fileio.c:87 src/fileio.c:130 src/fileio.c:390 src/fileio.c:393
#, c-format
msgid "%s: illegal field on line %d"
msgstr "%s: ugyldigt felt på linje %d"
#: src/fileio.c:51
#, c-format
msgid "%s: illegal field on line %d: '%s'"
msgstr "%s: ugyldigt felt på linje %d: »%s«"
#: src/fileio.c:55
#, c-format
msgid "%s: illegal value on line %d: '%s'"
msgstr "%s: ugyldigt felt på linje %d: »%s«"
#: src/fileio.c:91 src/fileio.c:134 src/fileio.c:402
#, c-format
msgid "%s: illegal value on line %d"
msgstr "%s: ugyldig værdi på linje %d"
#: src/fileio.c:98
#, c-format
msgid "%s: illegal characters on line %d"
msgstr "%s: ugyldige tegn på linje %d"
#: src/fileio.c:183
#, c-format
msgid "%s: could not convert string"
msgstr "%s: kunne ikke konvertere streng"
#: src/fileio.c:257
#, c-format
msgid " Game Not Found "
msgstr " Spil blev ikke fundet "
#: src/fileio.c:258
#, c-format
msgid "Game %d has not been saved to disk."
msgstr "Spillet %d er ikke blevet gemt til harddisken."
#: src/fileio.c:265
#, c-format
msgid " Game Not Loaded "
msgstr " Spil blev ikke indlæst "
#: src/fileio.c:266
#, c-format
msgid ""
"Game %d could not be loaded from disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Spillet %d kunne ikke indlæses fra harddisken.\n"
"\n"
"^{Fil %s: %s^}"
#: src/fileio.c:319
#, c-format
msgid "%s: missing header in game file"
msgstr "%s: mangler hoved i spilfil"
#: src/fileio.c:322
#, c-format
msgid "%s: not a valid game file"
msgstr "%s: ikke en gyldig spilfil"
#: src/fileio.c:325 src/fileio.c:332
#, c-format
msgid "%s: missing subheader in game file"
msgstr "%s: mangler underhoved i spilfil"
#: src/fileio.c:328
#, c-format
msgid "%s: saved under a different version of Star Traders"
msgstr "%s: gemt under en anden version af Star Traders"
#: src/fileio.c:335
#, c-format
msgid "%s: saved under an incompatible character encoding"
msgstr "%s: gemt med en tegnkodning der ikke er kompatibel"
#: src/fileio.c:343
#, c-format
msgid "%s: illegal or missing field on line %d"
msgstr "%s: ugyldigt eller manglende felt på linje %d"
#: src/fileio.c:473 src/fileio.c:494
#, c-format
msgid " Game Not Saved "
msgstr " Spil blev ikke gemt "
#: src/fileio.c:474
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{Directory %s: %s^}"
msgstr ""
"Spillet %d kunne ikke gemmes til harddisken.\n"
"\n"
"^{Mappe %s: %s^}"
#: src/fileio.c:495
#, c-format
msgid ""
"Game %d could not be saved to disk.\n"
"\n"
"^{File %s: %s^}"
msgstr ""
"Spillet %d kunne ikke gemmes til harddisken.\n"
"\n"
"^{Fil %s: %s^}"
#. TRANSLATORS: The help text for Star Traders is marked up using a
#. custom mark-up format NOT used anywhere else in the source code.
#.
#. Each string is a single page of text that is displayed in an area 76
#. columns wide by 16 lines high. Each line is delimited by "\n". NO
#. word-wrapping is performed: you must place the "\n" characters in the
#. appropriate place. Ideally, each line within the string should be
#. also (manually) space-justified or centred. TAB characters and other
#. control codes must NOT be used. If a string starts with "@" as the
#. very first character, that string is ignored (as are all strings
#. following): this allows a variable number of help text pages (from
#. one to ten). Multibyte strings are handled correctly (even those
#. requiring shift sequences!).
#.
#. The ASCII circumflex accent character "^" switches to a different
#. character rendition (also called attributes), depending on the
#. character following the "^":
#.
#. ^^ - Print the circumflex accent (ASCII code U+005E)
#. ^N - Switch to using the normal character rendition
#. ^B - Switch to using the bold character rendition
#. ^H - Switch to using the highlight character rendition
#. ^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
#. ^e - Switch to using the character rendition used for empty space
#. ^o - Switch to using the character rendition used for outposts
#. ^s - Switch to using the character rendition used for stars
#. ^c - Switch to using the character rendition used for companies
#. ^k - Switch to using the character rendition used for keyboard choices on the galaxy map
#.
#. The help text parsing routines also understand the following "value
#. escapes" introduced by the ASCII tilde character "~"; these act like
#. "%" conversion specifiers in printf():
#.
#. ~~ - Print the tilde character (ASCII code U+007E) [*]
#. ~x - Print the width of the galaxy map (MAX_X) [**]
#. ~y - Print the height of the galaxy map (MAX_Y) [**]
#. ~m - Print the number of moves available (NUMBER_MOVES) [**]
#. ~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
#. ~t - Print the default number of turns in the game (DEFAULT_MAX_TURN) [**]
#. ~1 to ~9 - Print the keycode for the N-th choice of move [***]
#. ~M - Print the keycode for the last choice of move [***]
#. ~A to ~H - Print the character used to represent the company on the galaxy map [***]
#. ~. - Print the character used to represent empty space on the map [***]
#. ~+ - Print the character used to represent outposts on the map [***]
#. ~* - Print the character used to represent stars on the map [***]
#.
#. [*] Takes one character space (column space) in the output
#. [**] Takes two column spaces in the output
#. [***] Takes one or two column spaces in the output, depending on the
#. appropriate strings in the current PO file.
#.
#. Note that all keycodes and map representation characters use locale-
#. specific characters; double-width characters ARE supported. Note
#. also that the tilde value escapes do NOT change the current character
#. rendition: a circumflex accent escape is needed for that. For
#. example, to display the first choice of move as it would be shown on
#. the galaxy map, use something like "^k~1^N" (a six-character sequence
#. that would translate to just one character (or maybe two) in the
#. output text).
#.
#. Formatting the help text is probably the most complicated and tedious
#. part of translating Star Traders. The author and maintainer of this
#. game is more than happy to help you with this task: if you are able
#. to provide a translation, even if it is not formatted correctly, the
#. maintainer will perform the necessary adjustments for word-wrapping
#. and justification. In addition, remember that you have up to 10
#. pages in which to display your help text: the translation does not
#. need to correspond exactly to the original text. This text will not
#. be changing any time soon!
#.
#: src/help.c:113
msgid ""
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
"game is to amass the greatest amount of wealth possible. This is done by\n"
"creating interstellar shipping lanes, expanding them and buying shares in\n"
"the companies controlling them. Shares appreciate in value as company\n"
"operations expand. In addition, the return on each share (as a percentage)\n"
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
"finance additional purchases on the Stock Exchange.\n"
"\n"
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
"of it may be:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
msgstr ""
"^BStar Traders^N er et simpelt spil med rumhandel. Formålet i spillet er at\n"
"samle den størst mulige mængde af rigdom. Dette gøres ved at oprette inter-\n"
"stellare handelsruter, udvide dem og købe aktier i firmaerne der kontrol-\n"
"lerer dem. Aktier stiger i værdi efterhånden som firmaets handel udvides.\n"
"Derudover ændres aktiernes udbytte (som en procent) sig også. Spillere kan\n"
"også låne fra Den Interstellare Handelsbank for at finansiere yderligere køb\n"
"på aktiebørsen.\n"
"\n"
"Galaksens kort er repræsenteret ved et ^B~x^N × ^B~y^N-gitter. Et typisk afsnit kan\n"
"se således ud:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N repræsenterer ^Bledig plads^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N repræsenterer ^Bstjerne^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
#: src/help.c:132
msgid ""
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
"on the map. To select any of the highlighted positions, press that letter.\n"
"For example, some of the moves on the map may be:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
msgstr ""
"Computeren vælger ^B~m^N handlinger (navngivet ^k~1^N til ^k~M^N) vilkårligt, og placerer\n"
"dem på kortet. For at vælge et af de fremhævede placeringer, så tryk på bog-\n"
"stavet. For eksempel kan nogle af handlingerne på kortet være:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Flytter ^k~1^N til ^k~5^N vist.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Valg af en position som ^Bikke^N er ved siden af en stjerne (såsom handlingerne\n"
"^k~1^N, ^k~3^N eller ^k~5^N) vil oprette en ^Bforpost^N, der ikke tilhører noget firma. Hvis\n"
"handling 3 vælges på kortet ovenfor vil en ^o ~+ ^N derfor blive placeret på den\n"
"placering.\n"
#: src/help.c:150
msgid ""
"If, on the other hand, a position next to a star (or another outpost) is\n"
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
"As a reward for creating the company, you are granted the first five shares.\n"
"Up to ^B~c^N companies can be created in this way.\n"
"\n"
"If a position next to an existing company is selected, the company would\n"
"expand its operations by one square. This increases the cost of its shares\n"
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
msgstr ""
"Hvis på den anden side, en placering ved siden af en stjerne (eller en anden\n"
"forpost) er valgt, så vil et ^Bfirma^N blive dannet og dets bogstav vil frem-\n"
"komme på kortet. Som belønning for at oprette firmaet, modtager du de første\n"
"fem aktier. Op til ^B~c^N firmaer kan oprettes på denne måde.\n"
"\n"
"Hvis en placering ved siden af et eksisterende firma vælges vil firmaet\n"
"udvide sine handlinger med et felt. Dette øger prisen for dets aktier og\n"
"dermed din forrentning. Hvis kortet var vist som nedenfor vil valg af ^k~6^N\n"
"eller ^k~8^N øge firmaet ^B~B^Ns handelsrute:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Handling ^k~6^N eller ^k~8^N øger firma ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
#: src/help.c:168
msgid ""
"Selecting positions next to stars increases the value of your stock by about\n"
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
"be preferred to move ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"You may also expand any company by selecting positions next to outposts.\n"
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
"more valuable: the company's share price will increase by a greater amount\n"
"than it would for outposts not next to stars.\n"
msgstr ""
"Valg af placeringer ved siden af stjerner øger værdien af din aktie med om-\n"
"kring fem gange så meget som en udvidelse der ligger et andet sted. Valget ^k~6^N\n"
"bør derfor foretrækkes for ^k~8^N.\n"
"\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Handling ^k~6^N foretrækkes for ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"\n"
"Du kan også udvide et firma ved at vælge placeringer ved siden af forposter.\n"
"Sådanne forposter vil blive opslugt af det firma. Handling ^k~1^N vil udvide\n"
"firma ^B~C^N med ^Bto^N felter. Som en bonus er forposter ved stjerner mere værdi-\n"
"fulde: Firmaets aktiepris vil øges mere end forposter placeret andre steder.\n"
#: src/help.c:186
msgid ""
"If two companies are separated on the map by only one square, then they can\n"
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
"When this occurs, the company with the greater assets value takes over the\n"
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
"exist, although it may reappear as an entirely new company at a later stage.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"When companies merge, players are granted shares in the dominant company\n"
"proportional to the amount owned in the old company. As well, a cash bonus\n"
"is also paid, proportional to the percentage of the old company owned.\n"
msgstr ""
"Hvis to firmaer er adskilt på kortet af kun et felt, så kan de ^Bfusioneres^N\n"
"til et firma ved at vælge placeringen (hvis tilgængelig). For eksempel, på\n"
"kortet nedenfor, kan firmaerne ^B~A^N og ^B~B^N fusioneres ved at vælge ^k~5^N. Når dette\n"
"sker overtager firmaet med den største værdi det mindre firma. Her kan\n"
"firma ^B~B^N overtage firma ^B~A^N. Firmaet ^B~A^N ophører med at eksistere, selvom det kan\n"
"returnere som et fuldstændig nyt firma på et senere tidspunkt.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Handling ^k~5^N fusionerer firmaerne ^B~A^N og ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"Når firmaer fusionerer, får spillerne tildelt aktier i det dominerende firma\n"
"proportionelt med mængden ejet i det gamle firma. Derudover tildeles en kon-\n"
"tantbonus, også proportionel til ejerskabet af det gamle firma.\n"
#: src/help.c:205
msgid ""
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
"some of your debt (if applicable). Note that each company issues a limited\n"
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
"for more shares to be issued. You have a better chance of succeeding if you\n"
"own a larger proportion of the company.\n"
"\n"
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
"players can declare themselves bankrupt at any time. If your debt is large\n"
"enough, the Bank may do this for you! If you do not complete your game in\n"
"the time you have available, you may save the game and continue it later.\n"
"\n"
"\n"
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
msgstr ""
"Når du har valgt din handling, så kommer du til ^BDen Interstellare Aktiebørs^N.\n"
"Her kan du købe aktier, sælge dem, låne fra Handelsbanken eller betale til-\n"
"bage på din gæld (hvis du har gæld). Bemærk at hver firma udsteder et\n"
"begrænset antal aktier — du kan ikke bare købe ind! Du kan dog anmode om, at\n"
"der bliver udstedt flere aktier. Du har en højere sandsynlighed for at få\n"
"succes, hvis du ejer en større andel af firmaet.\n"
"\n"
"\n"
"Spillet slutter normalt efter ^B~t^N runder. Du kan dog afslutte spillet tidli-\n"
"gere ved at trykke på ^K<CTRL><C>^N, når du bliver bedt om en handling. Indivi-\n"
"duelle spillere kan også erklære sig selv konkurs på ethvert tidspunkt. Hvis\n"
"din gæld er stor nok risikerer du, at din bank gør det for dig! Hvis du ikke\n"
"gør spillet færdig i din tilgængelige tid, kan du gemme spillet og fortsætte\n"
"senere.\n"
#: src/help.c:225
msgid "@ Help text, page 7\n"
msgstr ""
"^BVinderen af spillet^N er personen med den største samlede nettoformue (samlet\n"
"værdi for kontanter og aktier minus gæld). ^HHeld og lykke^N og må den bedste\n"
"person vinde!\n"
#: src/help.c:226
msgid "@ Help text, page 8\n"
msgstr "@ Hjælpetekst, side 8\n"
#: src/help.c:227
msgid "@ Help text, page 9\n"
msgstr "@ Hjælpetekst, side 9\n"
#: src/help.c:228
msgid "@ Help text, page 10\n"
msgstr "@ Hjælpetekst, side 10\n"
#: src/help.c:280
#, c-format
msgid " How to Play "
msgstr " Sådan spiller du "
#. TRANSLATORS: The parameter %1$d is the current page
#. number, %2$d is the number of pages your help text
#. takes (6, in English).
#: src/help.c:285
#, c-format
msgid "Page %1$d of %2$d"
msgstr "Side %1$d af %2$d"
#. TRANSLATORS: The reason the user is not asked "Press any
#. key to continue" is historical: many, many people used to
#. ask "where is the <ANY> key?" :-)
#: src/help.c:486 src/intf.c:3026
#, c-format
msgid "[ Press <SPACE> to continue ] "
msgstr "[ Tryk <MELLEMRUM> for at fortsætte ] "
# Der er en begrænsning her, kun 76 tegn må bruges
#. TRANSLATORS: The specific use of <SPACE> and <BACKSPACE>
#. is not essential: you can use <DEL>, <PAGE-UP>, <UP>,
#. <LEFT> or <BACK-TAB> instead of <BACKSPACE>, and almost
#. any other key instead of <SPACE> (other than <ESC>,
#. <CANCEL>, <EXIT>, <CTRL><C>, <CTRL><G> or <CTRL><\>).
#. Note that the maximum label length is 76 characters,
#. including the trailing space.
#: src/help.c:494
#, c-format
msgid "[ Press <SPACE> to continue or <BACKSPACE> for the previous page ] "
msgstr "[ Tryk <MELLEMRUM> for at fortsætte eller <←> for den forrige side ] "
#: src/intf.c:110
#, c-format
msgid "%s: string has incorrect format: '%s'"
msgstr "%s: streng har ikke korrekt format: »%s«"
#: src/intf.c:126
#, c-format
msgid "%s: character has illegal width: '%lc'"
msgstr "%s: tegn har ugyldig bredde: »%lc«"
#: src/intf.c:435
#, c-format
msgid "terminal size is too small (%d x %d required)"
msgstr "terminalstørrelse er for lille (%d x %d krævet)"
#: src/intf.c:1267
#, c-format
msgid "mkchstr_conv: NUL"
msgstr "mkchstr_conv: NUL"
#: src/intf.c:1559
#, c-format
msgid "mkchstr: '%s'"
msgstr "mkchstr: »%s«"
#. TRANSLATORS: This string specifies the keycodes used to insert the
#. default value into the input string, if entered as the very first
#. character. Ideally, it should contain an easily-accessible
#. keycode that would NOT be used in ordinary input. Digits, ".",
#. ",", "+" and "-" are definitely NOT acceptable.
#: src/intf.c:2011
msgctxt "input|DefaultValue"
msgid "=;"
msgstr "=;"
#: src/intf.c:2025 src/intf.c:2070
#, c-format
msgid "gettxline: illegal character in string: '%ls'"
msgstr "gettxline: ugyldigt tegn i streng: »%ls«"
#. TRANSLATORS: The strings with msgctxt "input|Yes" and
#. "input|No" contain the keycodes used to determine whether a
#. user is answering "Yes" or "No" in response to some question.
#. Both upper and lower-case versions should be present.
#: src/intf.c:2943
msgctxt "input|Yes"
msgid "Yy"
msgstr "Jj"
#: src/intf.c:2945
msgctxt "input|No"
msgid "Nn"
msgstr "Nn"
#. TRANSLATORS: The strings "Yes" and "No" are printed as a
#. response to user input in answer to questions like "Are you
#. sure? [Y/N] "
#: src/intf.c:2996
msgctxt "answer"
msgid "Yes"
msgstr "Ja"
#: src/intf.c:2998
msgctxt "answer"
msgid "No"
msgstr "Nej"
#: src/utils.c:481 src/utils.c:502
#, c-format
msgid "%s: "
msgstr "%s: "
#: src/utils.c:507
msgid ": "
msgstr ": "
#: src/utils.c:520
#, c-format
msgid "out of memory"
msgstr "ikke nok hukommelse"
#: src/utils.c:1235
#, c-format
msgid "xmbstowcs: '%s'"
msgstr "xmbstowcs: »%s«"
#: src/utils.c:1275
#, c-format
msgid "xwcrtomb: NUL"
msgstr "xwcrtomb: NUL"
#: src/utils.c:1280
#, c-format
msgid "xwcrtomb: '%lc'"
msgstr "xwcrtomb: »%lc«"
#: lib/getopt.c:278 lib/obsolete-strings.c:63
#, c-format
msgid "%s: option '%s%s' is ambiguous\n"
msgstr "%s: tilvalget »%s%s« er tvetydigt\n"
#: lib/getopt.c:284 lib/obsolete-strings.c:65
#, c-format
msgid "%s: option '%s%s' is ambiguous; possibilities:"
msgstr "%s: tilvalget »%s%s« er tvetydigt; muligheder:"
#: lib/getopt.c:319 lib/obsolete-strings.c:67
#, c-format
msgid "%s: unrecognized option '%s%s'\n"
msgstr "%s: tilvalget blev ikke genkendt »%s%s«\n"
#: lib/getopt.c:345 lib/obsolete-strings.c:69
#, c-format
msgid "%s: option '%s%s' doesn't allow an argument\n"
msgstr "%s: tilvalget »%s%s« tillader ikke et argument\n"
#: lib/getopt.c:360 lib/obsolete-strings.c:71
#, c-format
msgid "%s: option '%s%s' requires an argument\n"
msgstr "%s: tilvalget »%s%s« kræver et argument\n"
#: lib/getopt.c:621 lib/obsolete-strings.c:73
#, c-format
msgid "%s: invalid option -- '%c'\n"
msgstr "%s: ugyldigt tilvalg -- »%c«\n"
#: lib/getopt.c:636 lib/getopt.c:682 lib/obsolete-strings.c:75
#, c-format
msgid "%s: option requires an argument -- '%c'\n"
msgstr "%s: tilvalget kræver et argument -- »%c«\n"
#. TRANSLATORS: Older versions of the GNU Gettext library utilities
#. treat the Icon value in data/trader.desktop.in as a translatable
#. string. That string, the name of the icon to use, is defined here
#. for those older versions of xgettext(1). Unless you provide a
#. matching icon, please leave it as "trader": this will use
#. trader.svg and the various trader.png files in the data source
#. code directory.
#: lib/obsolete-strings.c:48
msgid "trader"
msgstr "trader"
#. TRANSLATORS: These strings are used in older versions of various
#. libraries, such as the GNU C Library as released with various
#. Linux distributions.
#: lib/obsolete-strings.c:62
#, c-format
msgid "%s: option `%s%s' is ambiguous\n"
msgstr "%s: tilvalget »%s%s« er tvetydigt\n"
#: lib/obsolete-strings.c:64
#, c-format
msgid "%s: option `%s%s' is ambiguous; possibilities:"
msgstr "%s: tilvalget »%s%s« er tvetydigt; muligheder:"
#: lib/obsolete-strings.c:66
#, c-format
msgid "%s: unrecognized option `%s%s'\n"
msgstr "%s: tilvalget blev ikke genkendt »%s%s«\n"
#: lib/obsolete-strings.c:68
#, c-format
msgid "%s: option `%s%s' doesn't allow an argument\n"
msgstr "%s: tilvalget »%s%s« tillader ikke et argument\n"
#: lib/obsolete-strings.c:70
#, c-format
msgid "%s: option `%s%s' requires an argument\n"
msgstr "%s: tilvalget »%s%s« kræver et argument\n"
#: lib/obsolete-strings.c:72
#, c-format
msgid "%s: invalid option -- `%c'\n"
msgstr "%s: ugyldigt tilvalg -- »%c«\n"
#: lib/obsolete-strings.c:74
#, c-format
msgid "%s: option requires an argument -- `%c'\n"
msgstr "%s: tilvalget kræver et argument -- »%c«\n"
#: lib/obsolete-strings.c:77
#, c-format
msgid "%s: option `%s' is ambiguous; possibilities:"
msgstr "%s: tilvalget »%s« er tvetydigt; muligheder:"
#: lib/obsolete-strings.c:78
#, c-format
msgid "%s: option '%s' is ambiguous; possibilities:"
msgstr "%s: tilvalget »%s« er tvetydigt; muligheder:"
#: lib/obsolete-strings.c:79
#, c-format
msgid "%s: option `%s' is ambiguous\n"
msgstr "%s: tilvalget »%s« er tvetydigt\n"
#: lib/obsolete-strings.c:80
#, c-format
msgid "%s: option '%s' is ambiguous\n"
msgstr "%s: tilvalget »%s« er tvetydigt\n"
#: lib/obsolete-strings.c:81
#, c-format
msgid "%s: option `--%s' doesn't allow an argument\n"
msgstr "%s: tilvalget »--%s« tillader ikke et argument\n"
#: lib/obsolete-strings.c:82
#, c-format
msgid "%s: option '--%s' doesn't allow an argument\n"
msgstr "%s: tilvalget »--%s« tillader ikke et argument\n"
#: lib/obsolete-strings.c:83
#, c-format
msgid "%s: option `%c%s' doesn't allow an argument\n"
msgstr "%s: tilvalget »%c%s« tillader ikke et argument\n"
#: lib/obsolete-strings.c:84
#, c-format
msgid "%s: option '%c%s' doesn't allow an argument\n"
msgstr "%s: tilvalget »%c%s« tillader ikke et argument\n"
#: lib/obsolete-strings.c:85
#, c-format
msgid "%s: option `--%s' requires an argument\n"
msgstr "%s: tilvalget »--%s« kræver et argument\n"
#: lib/obsolete-strings.c:86
#, c-format
msgid "%s: option '--%s' requires an argument\n"
msgstr "%s: tilvalget »--%s« kræver et argument\n"
#: lib/obsolete-strings.c:87
#, c-format
msgid "%s: unrecognized option `--%s'\n"
msgstr "%s: tilvalget blev ikke genkendt »--%s«\n"
#: lib/obsolete-strings.c:88
#, c-format
msgid "%s: unrecognized option '--%s'\n"
msgstr "%s: tilvalget blev ikke genkendt »--%s«\n"
#: lib/obsolete-strings.c:89
#, c-format
msgid "%s: unrecognized option `%c%s'\n"
msgstr "%s: tilvalget blev ikke genkendt »%c%s«\n"
#: lib/obsolete-strings.c:90
#, c-format
msgid "%s: unrecognized option '%c%s'\n"
msgstr "%s: tilvalget blev ikke genkendt »%c%s«\n"
#: lib/obsolete-strings.c:91
#, c-format
msgid "%s: option `-W %s' is ambiguous\n"
msgstr "%s: tilvalget »-W %s« er tvetydigt\n"
#: lib/obsolete-strings.c:92
#, c-format
msgid "%s: option '-W %s' is ambiguous\n"
msgstr "%s: tilvalget »-W %s« er tvetydigt\n"
#: lib/obsolete-strings.c:93
#, c-format
msgid "%s: option `-W %s' doesn't allow an argument\n"
msgstr "%s: tilvalget »-W %s« tillader ikke et argument\n"
#: lib/obsolete-strings.c:94
#, c-format
msgid "%s: option '-W %s' doesn't allow an argument\n"
msgstr "%s: tilvalget »-W %s« tillader ikke et argument\n"
#: lib/obsolete-strings.c:95
#, c-format
msgid "%s: option `-W %s' requires an argument\n"
msgstr "%s: tilvalget »-W %s« kræver et argument\n"
#: lib/obsolete-strings.c:96
#, c-format
msgid "%s: option '-W %s' requires an argument\n"
msgstr "%s: tilvalget »-W %s« kræver et argument\n"