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63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
/************************************************************************
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* *
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* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2012, John Zaitseff *
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* *
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************************************************************************/
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/*
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Author: John Zaitseff <J.Zaitseff@zap.org.au>
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$Id$
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This file, fileio.h, contains declarations for the load and save game
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functions used in Star Traders.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef included_FILEIO_H
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#define included_FILEIO_H 1
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/************************************************************************
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* Game load and save function prototypes *
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************************************************************************/
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/*
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Function: load_game - Load a previously-saved game from disk
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Parameters: num - Game number to load (1-9)
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Returns: bool - True if game loaded successfully, else false
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This function loads a previously-saved game from disk, initialising all
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game global variables appropriately. True is returned if this could be
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done successfully.
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*/
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extern bool load_game (int num);
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/*
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Function: save_game - Save the current game to disk
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Parameters: num - Game number to use (1-9)
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Returns: bool - True if game saved successfully, else false
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This function saves the current game to disk. True is returned if this
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could be done successfully.
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*/
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extern bool save_game (int num);
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#endif /* included_FILEIO_H */
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