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72 lines
2.6 KiB
C
72 lines
2.6 KiB
C
/************************************************************************
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* *
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* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2011, John Zaitseff *
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* *
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************************************************************************/
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/*
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Author: John Zaitseff <J.Zaitseff@zap.org.au>
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$Id$
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This file, globals.c, contains the actual global variables and
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structures used in Star Traders.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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#include "globals.h"
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/************************************************************************
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* Constant definitions *
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************************************************************************/
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// Company names
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const char *company_name[MAX_COMPANIES] = {
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"Altair Starways",
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"Betelgeuse, Ltd",
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"Capella Freight Co",
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"Denebola Shippers",
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"Eridani Expediters",
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"Fornax Express",
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"Gemeni Inc",
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"Hercules and Co"
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};
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/************************************************************************
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* Global variable definitions *
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************************************************************************/
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company_info_t company[MAX_COMPANIES]; // Array of companies
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player_info_t player[MAX_PLAYERS]; // Array of players
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map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
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move_rec_t game_move[NUMBER_MOVES]; // Current moves
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double interest_rate; // Current interest rate
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double credit_limit; // Credit limit of current player
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bool bid_used; // True if bid used for player
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int max_turn; // Max. number of turns in game
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int turn_number;
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int current_player;
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int number_players;
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int first_player; // Who WAS the first player to go?
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bool game_loaded = false; // True if game was loaded from disk
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int game_num = 0; // Game number (1-9)
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