mirror of
https://git.zap.org.au/git/trader.git
synced 2024-12-04 14:46:45 -05:00
600 lines
17 KiB
C
600 lines
17 KiB
C
/************************************************************************
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* *
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* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2012, John Zaitseff *
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* *
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************************************************************************/
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/*
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Author: John Zaitseff <J.Zaitseff@zap.org.au>
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$Id$
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This file, fileio.c, contains the implementation of the game load and
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save functions used in Star Traders.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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#include "trader.h"
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/************************************************************************
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* Module-specific constants and macros *
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************************************************************************/
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// Game loading and saving constants
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static const unsigned char game_file_crypt_key[] = {
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0x50, 0x52, 0x55, 0x59, 0x5A, 0x5C, 0x5F,
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0x90, 0x92, 0x95, 0x99, 0x9A, 0x9C, 0x9F,
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0xA0, 0xA2, 0xA5, 0xA9, 0xAA, 0xAC, 0xAF,
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0xD0, 0xD2, 0xD5, 0xD9, 0xDA, 0xDC, 0xDF
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};
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#define GAME_FILE_CRYPT_KEY_SIZE (sizeof(game_file_crypt_key) / sizeof(game_file_crypt_key[0]))
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// Macros used in load_game()
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#define load_game_scanf(_fmt, _var, _cond) \
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do { \
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if (fgets(buf, BUFSIZE, file) == NULL) { \
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err_exit(_("%s: missing field on line %d"), \
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filename, lineno); \
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} \
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if (sscanf(unscramble(crypt_key, buf, BUFSIZE), _fmt "\n", \
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&(_var)) != 1) { \
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err_exit(_("%s: illegal field on line %d: `%s'"), \
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filename, lineno, buf); \
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} \
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if (! (_cond)) { \
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err_exit(_("%s: illegal value on line %d: `%s'"), \
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filename, lineno, buf); \
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} \
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lineno++; \
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} while (0)
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#define load_game_read_int(_var, _cond) \
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load_game_scanf("%d", _var, _cond)
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#define load_game_read_long(_var, _cond) \
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load_game_scanf("%ld", _var, _cond)
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#define load_game_read_double(_var, _cond) \
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load_game_scanf("%lf", _var, _cond)
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#define load_game_read_bool(_var) \
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do { \
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int b; \
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\
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load_game_scanf("%d", b, b == false || b == true); \
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(_var) = b; \
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} while (0)
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#ifdef USE_UTF8_GAME_FILE
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# define load_game_read_string(_var, _var_utf8) \
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do { \
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char *s; \
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int len; \
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\
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if (fgets(buf, BUFSIZE, file) == NULL) { \
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err_exit(_("%s: missing field on line %d"), \
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filename, lineno); \
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} \
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if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \
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err_exit(_("%s: illegal value on line %d"), \
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filename, lineno); \
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} \
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if (need_icd) { \
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s = str_cd_iconv(buf, icd); \
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if (s == NULL) { \
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if (errno == EILSEQ) { \
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err_exit(_("%s: illegal characters on line %d"), \
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filename, lineno); \
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} else { \
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errno_exit("str_cd_iconv"); \
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} \
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} \
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} else { \
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s = xstrdup(buf); \
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} \
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\
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len = strlen(s); \
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if (len > 0 && s[len - 1] == '\n') { \
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s[len - 1] = '\0'; \
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} \
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\
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xmbstowcs(wcbuf, s, BUFSIZE); \
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(_var) = xwcsdup(wcbuf); \
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(_var_utf8) = s; \
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\
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lineno++; \
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} while (0)
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#else // ! USE_UTF8_GAME_FILE
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# define load_game_read_string(_var, _var_utf8) \
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do { \
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char *s; \
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int len; \
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\
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if (fgets(buf, BUFSIZE, file) == NULL) { \
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err_exit(_("%s: missing field on line %d"), \
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filename, lineno); \
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} \
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if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \
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err_exit(_("%s: illegal value on line %d"), \
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filename, lineno); \
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} \
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\
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s = xstrdup(buf); \
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\
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len = strlen(s); \
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if (len > 0 && s[len - 1] == '\n') { \
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s[len - 1] = '\0'; \
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} \
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\
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xmbstowcs(wcbuf, s, BUFSIZE); \
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(_var) = xwcsdup(wcbuf); \
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(_var_utf8) = s; \
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\
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lineno++; \
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} while (0)
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#endif // ! USE_UTF8_GAME_FILE
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// Macros used in save_game()
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#define save_game_printf(_fmt, _var) \
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do { \
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snprintf(buf, BUFSIZE, _fmt "\n", _var); \
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scramble(crypt_key, buf, BUFSIZE); \
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fprintf(file, "%s", buf); \
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} while (0)
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#define save_game_write_int(_var) \
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save_game_printf("%d", _var)
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#define save_game_write_long(_var) \
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save_game_printf("%ld", _var)
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#define save_game_write_double(_var) \
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save_game_printf("%2.20e", _var)
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#define save_game_write_bool(_var) \
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save_game_printf("%d", (int) _var)
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#ifdef USE_UTF8_GAME_FILE
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# define save_game_write_string(_var, _var_utf8) \
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do { \
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if ((_var_utf8) != NULL) { \
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save_game_printf("%s", _var_utf8); \
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} else { \
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if (need_icd) { \
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snprintf(buf, BUFSIZE, "%ls", _var); \
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char *s = str_cd_iconv(buf, icd); \
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if (s == NULL) { \
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if (errno == EILSEQ) { \
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err_exit(_("%s: could not convert string"), \
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filename); \
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} else { \
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errno_exit("str_cd_iconv"); \
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} \
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} \
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save_game_printf("%s", s); \
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free(s); \
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} else { \
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save_game_printf("%ls", _var); \
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} \
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} \
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} while (0)
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#else // ! USE_UTF8_GAME_FILE
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# define save_game_write_string(_var, _var_utf8) \
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do { \
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if ((_var_utf8) != NULL) { \
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save_game_printf("%s", _var_utf8); \
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} else { \
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save_game_printf("%ls", _var); \
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} \
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} while (0)
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#endif // ! USE_UTF8_GAME_FILE
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/************************************************************************
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* Game load and save function definitions *
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************************************************************************/
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// These functions are documented in the file "fileio.h"
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/***********************************************************************/
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// load_game: Load a previously-saved game from disk
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bool load_game (int num)
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{
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char *filename;
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FILE *file;
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char *codeset, *codeset_nl;
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int saved_errno, lineno;
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char *prev_locale;
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char *buf;
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wchar_t *wcbuf;
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int crypt_key;
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int n, i, j;
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#ifdef USE_UTF8_GAME_FILE
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iconv_t icd;
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bool need_icd;
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#endif
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assert(num >= 1 && num <= 9);
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buf = xmalloc(BUFSIZE);
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wcbuf = xmalloc(BUFSIZE * sizeof(wchar_t));
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filename = game_filename(num);
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assert(filename != NULL);
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file = fopen(filename, "r");
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if (file == NULL) {
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// File could not be opened
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if (errno == ENOENT) {
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// File not found
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txdlgbox(MAX_DLG_LINES, 50, 9, WCENTER, attr_error_window,
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attr_error_title, attr_error_highlight, 0, 0,
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attr_error_waitforkey, _(" Game Not Found "),
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_("Game %d has not been saved to disk."), num);
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} else {
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// Some other file error
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saved_errno = errno;
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txdlgbox(MAX_DLG_LINES, 60, 9, WCENTER, attr_error_window,
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attr_error_title, attr_error_highlight,
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attr_error_normal, 0, attr_error_waitforkey,
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_(" Game Not Loaded "),
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_("Game %d could not be loaded from disk.\n\n"
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"^{File %s: %s^}"), num, filename,
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strerror(saved_errno));
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}
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free(buf);
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free(wcbuf);
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free(filename);
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return false;
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}
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#ifdef USE_UTF8_GAME_FILE
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// Make sure all strings are read in UTF-8 format for consistency
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codeset = nl_langinfo(CODESET);
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if (codeset == NULL) {
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errno_exit("nl_langinfo(CODESET)");
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}
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need_icd = (strcmp(codeset, GAME_FILE_CHARSET) != 0);
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if (need_icd) {
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// Try using the GNU libiconv "//TRANSLIT" option
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strcpy(buf, codeset);
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strcat(buf, GAME_FILE_TRANSLIT);
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icd = iconv_open(buf, GAME_FILE_CHARSET);
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if (icd == (iconv_t) -1) {
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// Try iconv_open() without "//TRANSLIT"
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icd = iconv_open(codeset, GAME_FILE_CHARSET);
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if (icd == (iconv_t) -1) {
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errno_exit("iconv_open");
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}
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}
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} else {
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icd = (iconv_t) -1;
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}
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codeset_nl = xstrdup(GAME_FILE_CHARSET "\n");
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#else // ! USE_UTF8_GAME_FILE
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// Make sure all strings are read in the correct codeset
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codeset = nl_langinfo(CODESET);
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if (codeset == NULL) {
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errno_exit("nl_langinfo(CODESET)");
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}
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codeset_nl = xmalloc(strlen(codeset) + 2);
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strcpy(codeset_nl, codeset);
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strcat(codeset_nl, "\n");
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#endif // ! USE_UTF8_GAME_FILE
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// Change the formatting of numbers to the POSIX locale for consistency
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prev_locale = xstrdup(setlocale(LC_NUMERIC, NULL));
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setlocale(LC_NUMERIC, "C");
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// Read the game file header
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if (fgets(buf, BUFSIZE, file) == NULL) {
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err_exit(_("%s: missing header in game file"), filename);
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}
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if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) {
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err_exit(_("%s: not a valid game file"), filename);
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}
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if (fgets(buf, BUFSIZE, file) == NULL) {
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err_exit(_("%s: missing subheader in game file"), filename);
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}
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if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) {
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err_exit(_("%s: saved under a different version of Star Traders"),
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filename);
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}
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if (fgets(buf, BUFSIZE, file) == NULL) {
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err_exit(_("%s: missing subheader in game file"), filename);
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}
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if (strcmp(buf, codeset_nl) != 0) {
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err_exit(_("%s: saved under an incompatible character encoding"),
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filename);
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}
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lineno = 4;
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// Read in the game file encryption key
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if (fscanf(file, "%i\n", &crypt_key) != 1) {
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err_exit(_("%s: illegal or missing field on line %d"), filename, lineno);
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}
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lineno++;
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// Read in various game variables
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load_game_read_int(n, n == MAX_X);
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load_game_read_int(n, n == MAX_Y);
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load_game_read_int(max_turn, max_turn >= 1);
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load_game_read_int(turn_number, turn_number >= 1 && turn_number <= max_turn);
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load_game_read_int(number_players, number_players >= 1 && number_players < MAX_PLAYERS);
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load_game_read_int(current_player, current_player >= 0 && current_player < number_players);
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load_game_read_int(first_player, first_player >= 0 && first_player < number_players);
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load_game_read_int(n, n == MAX_COMPANIES);
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load_game_read_double(interest_rate, interest_rate > 0.0);
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// Read in player data
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for (i = 0; i < number_players; i++) {
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load_game_read_string(player[i].name, player[i].name_utf8);
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load_game_read_double(player[i].cash, player[i].cash >= 0.0);
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load_game_read_double(player[i].debt, player[i].debt >= 0.0);
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load_game_read_bool(player[i].in_game);
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for (j = 0; j < MAX_COMPANIES; j++) {
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load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0);
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}
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}
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// Read in company data
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for (i = 0; i < MAX_COMPANIES; i++) {
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xmbstowcs(wcbuf, gettext(company_name[i]), BUFSIZE);
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company[i].name = xwcsdup(wcbuf);
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load_game_read_double(company[i].share_price, company[i].share_price >= 0.0);
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load_game_read_double(company[i].share_return, true);
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load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0);
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load_game_read_long(company[i].max_stock, company[i].max_stock >= 0);
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load_game_read_bool(company[i].on_map);
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}
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// Read in galaxy map
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for (int x = 0; x < MAX_X; x++) {
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if (fgets(buf, BUFSIZE, file) == NULL) {
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err_exit(_("%s: missing field on line %d"), filename, lineno);
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}
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if (strlen(unscramble(crypt_key, buf, BUFSIZE)) != MAX_Y + 1) {
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err_exit(_("%s: illegal field on line %d"), filename, lineno);
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}
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for (int y = 0; y < MAX_Y; y++) {
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char c = buf[y];
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if (c == MAP_EMPTY || c == MAP_OUTPOST || c == MAP_STAR
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|| (c >= MAP_A && c <= MAP_LAST)) {
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galaxy_map[x][y] = (map_val_t) c;
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} else {
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err_exit(_("%s: illegal value on line %d"), filename, lineno);
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}
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}
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lineno++;
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}
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// Read in a dummy sentinal value
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load_game_read_int(n, n == GAME_FILE_SENTINEL);
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if (fclose(file) == EOF) {
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errno_exit("%s", filename);
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}
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// Change the formatting of numbers back to the user-supplied locale
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setlocale(LC_NUMERIC, prev_locale);
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#ifdef USE_UTF8_GAME_FILE
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if (need_icd) {
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iconv_close(icd);
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}
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#endif
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free(buf);
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free(wcbuf);
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free(filename);
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free(prev_locale);
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free(codeset_nl);
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return true;
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}
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/***********************************************************************/
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// save_game: Save the current game to disk
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bool save_game (int num)
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{
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const char *data_dir;
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char *buf, *filename;
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FILE *file;
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char *codeset;
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int saved_errno;
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char *prev_locale;
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struct stat statbuf;
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int crypt_key;
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int i, j, x, y;
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#ifdef USE_UTF8_GAME_FILE
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iconv_t icd;
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bool need_icd;
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#endif
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assert(num >= 1 && num <= 9);
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buf = xmalloc(BUFSIZE);
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crypt_key = option_dont_encrypt ? 0 :
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game_file_crypt_key[randi(GAME_FILE_CRYPT_KEY_SIZE)];
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// Create the data directory, if needed
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data_dir = data_directory();
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if (data_dir != NULL) {
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if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) {
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saved_errno = errno;
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if (saved_errno == EEXIST && stat(data_dir, &statbuf) == 0
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&& S_ISDIR(statbuf.st_mode)) {
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; // Do nothing: directory already exists
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} else {
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// Data directory could not be created
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txdlgbox(MAX_DLG_LINES, 60, 7, WCENTER, attr_error_window,
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attr_error_title, attr_error_highlight,
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attr_error_normal, 0, attr_error_waitforkey,
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_(" Game Not Saved "),
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_("Game %d could not be saved to disk.\n\n"
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"^{Directory %s: %s^}"), num, data_dir,
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strerror(saved_errno));
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free(buf);
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return false;
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}
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}
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}
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filename = game_filename(num);
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assert(filename != NULL);
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file = fopen(filename, "w");
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if (file == NULL) {
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// File could not be opened for writing
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saved_errno = errno;
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txdlgbox(MAX_DLG_LINES, 60, 7, WCENTER, attr_error_window,
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attr_error_title, attr_error_highlight,
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attr_error_normal, 0, attr_error_waitforkey,
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_(" Game Not Saved "),
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_("Game %d could not be saved to disk.\n\n"
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"^{File %s: %s^}"), num, filename, strerror(saved_errno));
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free(buf);
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free(filename);
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return false;
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}
|
|
|
|
#ifdef USE_UTF8_GAME_FILE
|
|
// Make sure all strings are output in UTF-8 format for consistency
|
|
codeset = nl_langinfo(CODESET);
|
|
if (codeset == NULL) {
|
|
errno_exit("nl_langinfo(CODESET)");
|
|
}
|
|
need_icd = (strcmp(codeset, GAME_FILE_CHARSET) != 0);
|
|
if (need_icd) {
|
|
icd = iconv_open(GAME_FILE_CHARSET, codeset);
|
|
if (icd == (iconv_t) -1) {
|
|
errno_exit("iconv_open");
|
|
}
|
|
} else {
|
|
icd = (iconv_t) -1;
|
|
}
|
|
codeset = GAME_FILE_CHARSET; // Now contains output codeset
|
|
#else // ! USE_UTF8_GAME_FILE
|
|
// Make sure all strings are output in the correct codeset
|
|
codeset = nl_langinfo(CODESET);
|
|
if (codeset == NULL) {
|
|
errno_exit("nl_langinfo(CODESET)");
|
|
}
|
|
#endif // ! USE_UTF8_GAME_FILE
|
|
|
|
// Change the formatting of numbers to the POSIX locale for consistency
|
|
prev_locale = xstrdup(setlocale(LC_NUMERIC, NULL));
|
|
setlocale(LC_NUMERIC, "C");
|
|
|
|
// Write out the game file header and encryption key
|
|
fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
|
|
fprintf(file, "%s\n" "%d\n", codeset, crypt_key);
|
|
|
|
// Write out various game variables
|
|
save_game_write_int(MAX_X);
|
|
save_game_write_int(MAX_Y);
|
|
save_game_write_int(max_turn);
|
|
save_game_write_int(turn_number);
|
|
save_game_write_int(number_players);
|
|
save_game_write_int(current_player);
|
|
save_game_write_int(first_player);
|
|
save_game_write_int(MAX_COMPANIES);
|
|
save_game_write_double(interest_rate);
|
|
|
|
// Write out player data
|
|
for (i = 0; i < number_players; i++) {
|
|
save_game_write_string(player[i].name, player[i].name_utf8);
|
|
save_game_write_double(player[i].cash);
|
|
save_game_write_double(player[i].debt);
|
|
save_game_write_bool(player[i].in_game);
|
|
|
|
for (j = 0; j < MAX_COMPANIES; j++) {
|
|
save_game_write_long(player[i].stock_owned[j]);
|
|
}
|
|
}
|
|
|
|
// Write out company data
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
save_game_write_double(company[i].share_price);
|
|
save_game_write_double(company[i].share_return);
|
|
save_game_write_long(company[i].stock_issued);
|
|
save_game_write_long(company[i].max_stock);
|
|
save_game_write_bool(company[i].on_map);
|
|
}
|
|
|
|
// Write out galaxy map
|
|
for (x = 0; x < MAX_X; x++) {
|
|
char *p;
|
|
|
|
memset(buf, 0, MAX_Y + 2);
|
|
for (p = buf, y = 0; y < MAX_Y; p++, y++) {
|
|
*p = (char) galaxy_map[x][y];
|
|
}
|
|
*p++ = '\n';
|
|
*p = '\0';
|
|
|
|
scramble(crypt_key, buf, BUFSIZE);
|
|
fprintf(file, "%s", buf);
|
|
}
|
|
|
|
// Write out a dummy sentinal value
|
|
save_game_write_int(GAME_FILE_SENTINEL);
|
|
|
|
if (fclose(file) == EOF) {
|
|
errno_exit("%s", filename);
|
|
}
|
|
|
|
// Change the formatting of numbers back to the user-supplied locale
|
|
setlocale(LC_NUMERIC, prev_locale);
|
|
|
|
#ifdef USE_UTF8_GAME_FILE
|
|
if (need_icd) {
|
|
iconv_close(icd);
|
|
}
|
|
#endif
|
|
|
|
free(buf);
|
|
free(filename);
|
|
free(prev_locale);
|
|
return true;
|
|
}
|
|
|
|
|
|
/***********************************************************************/
|
|
// End of file
|