mirror of
https://git.zap.org.au/git/trader.git
synced 2024-12-04 14:46:45 -05:00
788 lines
20 KiB
C
788 lines
20 KiB
C
/************************************************************************
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* *
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* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2011, John Zaitseff *
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* *
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************************************************************************/
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/*
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Author: John Zaitseff <J.Zaitseff@zap.org.au>
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$Id$
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This file, game.c, contains the implementation of the starting and
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ending game functions used in Star Traders.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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#include "trader.h"
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/************************************************************************
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* Internal function declarations *
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************************************************************************/
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int cmp_player (const void *a, const void *b);
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/************************************************************************
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* Game function definitions *
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************************************************************************/
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/*-----------------------------------------------------------------------
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Function: init_game - Initialise a new game or load an old one
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Arguments: (none)
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Returns: (nothing)
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This function initialises all game variables and structures, either by
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creating a new game or by loading an old one from disk. In particular,
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if a new game is to be created, it asks how many people will play, and
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what their names are. If needed, instructions on how to play the game
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are also displayed.
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On entry to this function, the "game_num" global variable determines
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whether an old game is loaded (if possible). On exit, all global
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variables in globals.h are initialised, apart from game_move[]. If the
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user aborts entering the necessary information, abort_game is set to
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true.
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*/
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void init_game (void)
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{
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int i, j, x, y;
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int key, ret;
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bool done, modified, entered[MAX_PLAYERS];
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// Try to load an old game, if possible
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if (game_num != 0) {
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newtxwin(5, 30, LINE_OFFSET + 6, COL_CENTER(30));
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wbkgd(curwin, ATTR_STATUS_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num);
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wrefresh(curwin);
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game_loaded = load_game(game_num);
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deltxwin();
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txrefresh();
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}
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// Initialise game data, if not already loaded
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if (! game_loaded) {
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number_players = 0;
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while (number_players == 0) {
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// Ask for the number of players
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newtxwin(5, 62, LINE_OFFSET + 3, COL_CENTER(62));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Enter number of players ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "1");
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waddstr(curwin, "-");
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attrpr(curwin, ATTR_KEYCODE_STR, "%d", MAX_PLAYERS);
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waddstr(curwin, "]");
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waddstr(curwin, " or ");
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attrpr(curwin, ATTR_KEYCODE_STR, "<C>");
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waddstr(curwin, " to continue a game: ");
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curs_set(CURS_ON);
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wrefresh(curwin);
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do {
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key = toupper(gettxchar(curwin));
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done = ((key >= '1') && (key <= (MAX_PLAYERS + '0'))) || (key == 'C');
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switch (key) {
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case KEY_ESC:
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case KEY_CANCEL:
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case KEY_CTRL('C'):
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case KEY_CTRL('G'):
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case KEY_CTRL('\\'):
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abort_game = true;
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return;
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default:
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// Do nothing
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break;
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}
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if (! done) {
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beep();
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}
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} while (! done);
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curs_set(CURS_OFF);
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wechochar(curwin, key | A_BOLD);
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if (key != 'C') {
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number_players = key - '0';
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} else {
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// Ask which game to load
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newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Enter game number ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "1");
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waddstr(curwin, "-");
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attrpr(curwin, ATTR_KEYCODE_STR, "9");
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waddstr(curwin, "]");
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waddstr(curwin, " or ");
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attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
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waddstr(curwin, " to cancel: ");
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curs_set(CURS_ON);
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wrefresh(curwin);
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do {
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key = gettxchar(curwin);
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done = (key >= '1' && key <= '9');
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switch (key) {
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case KEY_ESC:
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case KEY_CANCEL:
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case KEY_CTRL('C'):
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case KEY_CTRL('G'):
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case KEY_CTRL('\\'):
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key = KEY_ESC;
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done = true;
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break;
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default:
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// Do nothing
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break;
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}
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if (! done) {
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beep();
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}
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} while (! done);
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curs_set(CURS_OFF);
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if (key != KEY_ESC) {
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game_num = key - '0';
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wechochar(curwin, key | A_BOLD);
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// Try to load the game, if possible
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newtxwin(5, 30, LINE_OFFSET + 9, COL_CENTER(30));
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wbkgd(curwin, ATTR_STATUS_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 2, ATTR_STATUS_WINDOW,
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"Loading game %d... ", game_num);
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wrefresh(curwin);
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game_loaded = load_game(game_num);
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deltxwin();
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txrefresh();
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}
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deltxwin(); // "Enter game number" window
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deltxwin(); // "Number of players" window
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txrefresh();
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}
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}
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if (! game_loaded) {
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if (number_players == 1) {
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// Ask for the player name
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newtxwin(5, 76, LINE_OFFSET + 9, COL_CENTER(76));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Please enter your name: ");
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player[0].name = NULL;
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do {
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ret = gettxstring(curwin, &player[0].name, false, 2, 26,
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48, ATTR_INPUT_FIELD, NULL);
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done = ((ret == OK) && (strlen(player[0].name) != 0));
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if (! done) {
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beep();
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}
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} while (! done);
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newtxwin(5, 44, LINE_OFFSET + 6, COL_CENTER(44));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Do you need any instructions? ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "Y");
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waddstr(curwin, "/");
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attrpr(curwin, ATTR_KEYCODE_STR, "N");
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waddstr(curwin, "] ");
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if (answer_yesno(curwin)) {
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show_help();
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}
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deltxwin(); // "Do you need instructions?" window
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deltxwin(); // "Enter your name" window
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deltxwin(); // "Number of players" window
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txrefresh();
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} else {
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// Ask for all of the player names
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newtxwin(number_players + 5, 76, LINE_OFFSET + 9, COL_CENTER(76));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_WINDOW_TITLE, " Enter Player Names ");
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for (i = 0; i < number_players; i++) {
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player[i].name = NULL;
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entered[i] = false;
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mvwprintw(curwin, i + 3, 2, "Player %d:", i + 1);
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}
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i = 0;
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done = false;
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while (! done) {
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ret = gettxstring(curwin, &player[i].name, true, 3 + i, 12,
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62, ATTR_INPUT_FIELD, &modified);
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switch (ret) {
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case OK:
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// Make sure name is not an empty string
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j = strlen(player[i].name);
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entered[i] = (j != 0);
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if (j == 0) {
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beep();
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}
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// Make sure name has not been entered already
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for (j = 0; j < number_players; j++) {
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if ((i != j) && (player[j].name != NULL) &&
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(strcmp(player[i].name, player[j].name) == 0)) {
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entered[i] = false;
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beep();
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break;
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}
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}
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// Move to first name for which ENTER has not been pressed
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done = true;
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for (i = 0; i < number_players; i++) {
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if (! entered[i]) {
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done = false;
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break;
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}
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}
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break;
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case ERR:
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beep();
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break;
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case KEY_UP:
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if (modified) {
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entered[i] = false;
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}
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if (i == 0) {
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i = number_players - 1;
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} else {
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i--;
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}
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break;
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case KEY_DOWN:
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if (modified) {
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entered[i] = false;
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}
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if (i == number_players - 1) {
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i = 0;
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} else {
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i++;
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}
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break;
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default:
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beep();
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break;
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}
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}
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newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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mvwaddstr(curwin, 2, 2, "Does any player need instructions? ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "Y");
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waddstr(curwin, "/");
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attrpr(curwin, ATTR_KEYCODE_STR, "N");
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waddstr(curwin, "] ");
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if (answer_yesno(curwin)) {
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show_help();
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}
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deltxwin(); // "Need instructions?" window
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deltxwin(); // "Enter player names" window
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deltxwin(); // "Number of players" window
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txrefresh();
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}
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// Initialise player data (other than names)
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for (i = 0; i < number_players; i++) {
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player[i].cash = INITIAL_CASH;
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player[i].debt = 0.0;
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player[i].in_game = true;
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for (j = 0; j < MAX_COMPANIES; j++) {
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player[i].stock_owned[j] = 0;
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}
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}
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// Initialise company data
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for (i = 0; i < MAX_COMPANIES; i++) {
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company[i].name = company_name[i];
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company[i].share_price = 0.0;
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company[i].share_return = INITIAL_RETURN;
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company[i].stock_issued = 0;
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company[i].max_stock = 0;
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company[i].on_map = false;
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}
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// Initialise galaxy map
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for (x = 0; x < MAX_X; x++) {
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for (y = 0; y < MAX_Y; y++) {
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galaxy_map[x][y] = (randf() < STAR_RATIO) ?
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MAP_STAR : MAP_EMPTY;
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}
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}
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// Miscellaneous initialisation
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interest_rate = INITIAL_INTEREST_RATE;
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max_turn = DEFAULT_MAX_TURN;
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turn_number = 1;
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// Select who is to go first
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if (number_players == 1) {
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first_player = 0;
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current_player = 0;
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} else {
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first_player = randi(number_players);
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current_player = first_player;
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newtxwin(7, 50, LINE_OFFSET + 8, COL_CENTER(50));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 2, ATTR_NORMAL_WINDOW,
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"The first player to go is");
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center(curwin, 3, ATTR_HIGHLIGHT_STR, "%s",
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player[first_player].name);
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wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR);
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deltxwin();
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txrefresh();
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}
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}
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}
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quit_selected = false;
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abort_game = false;
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}
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/*-----------------------------------------------------------------------
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Function: end_game - Finish playing the current game
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Arguments: (none)
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Returns: (nothing)
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This function displays every player's status before declaring the
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winner of the game. Note that turn_number is used instead of max_turns
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as select_moves() may terminate the game earlier.
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*/
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void end_game (void)
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{
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int i;
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char *buf;
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if (abort_game) {
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// init_game() was cancelled by user
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return;
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}
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buf = malloc(BUFSIZE);
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if (buf == NULL) {
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err_exit("out of memory");
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}
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newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40));
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wbkgd(curwin, ATTR_ERROR_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_ERROR_TITLE, " Game Over ");
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center(curwin, 3, ATTR_ERROR_STR, "The game is over after %d turns",
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turn_number - 1);
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wait_for_key(curwin, 5, ATTR_WAITERROR_STR);
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deltxwin();
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for (i = 0; i < number_players; i++) {
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show_status(i);
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}
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if (number_players == 1) {
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strfmon(buf, BUFSIZE, "%1n", total_value(0));
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newtxwin(9, 60, LINE_OFFSET + 8, COL_CENTER(60));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_WINDOW_TITLE, " Total Value ");
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center2(curwin, 4, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
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"Your total value was ", "%s", buf);
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wait_for_key(curwin, 7, ATTR_WAITNORMAL_STR);
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deltxwin();
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} else {
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// Handle the locale's currency symbol
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struct lconv *lc = localeconv();
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assert(lc != NULL);
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|
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// Sort players on the basis of total value
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for (i = 0; i < number_players; i++) {
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player[i].sort_value = total_value(i);
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}
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qsort(player, number_players, sizeof(player_info_t), cmp_player);
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newtxwin(number_players + 10, 76, LINE_OFFSET + 3, COL_CENTER(76));
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_WINDOW_TITLE, " Game Winner ");
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center2(curwin, 3, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
|
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"The winner is ", "%s", player[0].name);
|
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if (player[0].sort_value == 0.0) {
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center2(curwin, 4, ATTR_NORMAL_WINDOW, ATTR_STANDOUT_STR,
|
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"who is ", "%s", "*** BANKRUPT ***");
|
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} else {
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strfmon(buf, BUFSIZE, "%1n", player[0].sort_value);
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center2(curwin, 4, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
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"with a value of ", "%s", buf);
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}
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snprintf(buf, BUFSIZE, "Total Value (%s)", lc->currency_symbol);
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|
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int w = getmaxx(curwin) - 33;
|
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wattrset(curwin, ATTR_WINDOW_SUBTITLE);
|
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mvwprintw(curwin, 6, 2, "%5s %-*.*s %18s ", "", w, w, "Player", buf);
|
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wattrset(curwin, ATTR_NORMAL_WINDOW);
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for (i = 0; i < number_players; i++) {
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strfmon(buf, BUFSIZE, "%!18n", player[i].sort_value);
|
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mvwprintw(curwin, i + 7, 2, "%5s %-*.*s %18s ",
|
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ordinal[i + 1], w, w, player[i].name, buf);
|
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}
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wait_for_key(curwin, getmaxy(curwin) - 2, ATTR_WAITNORMAL_STR);
|
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deltxwin();
|
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}
|
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|
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free(buf);
|
|
}
|
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|
|
|
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/*-----------------------------------------------------------------------
|
|
Function: show_map - Display the galaxy map on the screen
|
|
Arguments: closewin - Wait for user, then close window if true
|
|
Returns: (nothing)
|
|
|
|
This function displays the galaxy map on the screen. It uses the
|
|
galaxy_map[][] global variable. If closewin is true, a prompt is shown
|
|
for the user to press any key; the map window is then closed. If
|
|
closewin is false, no prompt is shown and the text window must be
|
|
closed by the caller.
|
|
*/
|
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|
|
void show_map (bool closewin)
|
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{
|
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int n, x, y;
|
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|
|
|
|
newtxwin(MAX_Y + 4, WIN_COLS, LINE_OFFSET + 1, COL_CENTER(WIN_COLS));
|
|
wbkgd(curwin, ATTR_MAP_WINDOW);
|
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|
|
// Draw various borders
|
|
box(curwin, 0, 0);
|
|
mvwaddch(curwin, 2, 0, ACS_LTEE);
|
|
whline(curwin, ACS_HLINE, getmaxx(curwin) - 2);
|
|
mvwaddch(curwin, 2, getmaxx(curwin) - 1, ACS_RTEE);
|
|
|
|
// Display current player and turn number
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
mvwaddstr(curwin, 1, 2, " ");
|
|
waddstr(curwin, "Player: ");
|
|
n = getmaxx(curwin) - getcurx(curwin) - 4;
|
|
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
|
|
wprintw(curwin, "%-*.*s", n, n, player[current_player].name);
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
waddstr(curwin, " ");
|
|
|
|
if (turn_number != max_turn) {
|
|
const char *initial = "Turn: ";
|
|
|
|
char *buf = malloc(BUFSIZE);
|
|
if (buf == NULL) {
|
|
err_exit("out of memory");
|
|
}
|
|
|
|
int len1 = strlen(initial);
|
|
int len2 = snprintf(buf, BUFSIZE, "%d", turn_number);
|
|
|
|
mvwaddstr(curwin, 1, getmaxx(curwin) - (len1 + len2) - 6, " ");
|
|
waddstr(curwin, initial);
|
|
wattrset(curwin, ATTR_MAP_T_HIGHLIGHT);
|
|
waddstr(curwin, buf);
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
waddstr(curwin, " ");
|
|
|
|
free(buf);
|
|
} else {
|
|
const char *buf = "*** Last Turn ***";
|
|
int len = strlen(buf);
|
|
|
|
mvwaddstr(curwin, 1, getmaxx(curwin) - len - 6, " ");
|
|
wattrset(curwin, ATTR_MAP_T_STANDOUT);
|
|
waddstr(curwin, buf);
|
|
wattrset(curwin, ATTR_MAP_TITLE);
|
|
waddstr(curwin, " ");
|
|
}
|
|
|
|
wattrset(curwin, ATTR_MAP_WINDOW);
|
|
|
|
// Display the actual map
|
|
for (y = 0; y < MAX_Y; y++) {
|
|
wmove(curwin, y + 3, 2);
|
|
for (x = 0; x < MAX_X; x++) {
|
|
map_val_t m = galaxy_map[x][y];
|
|
|
|
switch (m) {
|
|
case MAP_EMPTY:
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_EMPTY);
|
|
break;
|
|
|
|
case MAP_OUTPOST:
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_OUTPOST);
|
|
break;
|
|
|
|
case MAP_STAR:
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_STAR);
|
|
break;
|
|
|
|
default:
|
|
waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_COMPANY);
|
|
break;
|
|
}
|
|
waddch(curwin, ' ' | ATTR_MAP_EMPTY);
|
|
}
|
|
}
|
|
|
|
if (closewin) {
|
|
// Wait for the user to press any key
|
|
|
|
wrefresh(curwin);
|
|
|
|
newtxwin(WIN_LINES - MAX_Y - 5, WIN_COLS,
|
|
LINE_OFFSET + MAX_Y + 5, COL_CENTER(WIN_COLS));
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
box(curwin, 0, 0);
|
|
|
|
wait_for_key(curwin, 2, ATTR_WAITNORMAL_STR);
|
|
|
|
deltxwin(); // Wait for key window
|
|
deltxwin(); // Galaxy map window
|
|
txrefresh();
|
|
} else {
|
|
// Window must be closed by the caller
|
|
|
|
wrefresh(curwin);
|
|
}
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
Function: show_status - Display the player's status
|
|
Arguments: num - Player number (0 to number_players - 1)
|
|
Returns: (nothing)
|
|
|
|
This function displays the financial status of the player num. It uses
|
|
the player[num] global variable. The show status window is closed
|
|
before returning from this function.
|
|
*/
|
|
|
|
void show_status (int num)
|
|
{
|
|
double val;
|
|
int i, line;
|
|
|
|
|
|
assert(num >= 0 && num < number_players);
|
|
|
|
newtxwin(MAX_COMPANIES + 15, 80, LINE_OFFSET + 1, COL_CENTER(80));
|
|
wbkgd(curwin, ATTR_NORMAL_WINDOW);
|
|
box(curwin, 0, 0);
|
|
|
|
center(curwin, 1, ATTR_WINDOW_TITLE, " Stock Portfolio ");
|
|
center2(curwin, 2, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Player: ",
|
|
"%s", player[num].name);
|
|
|
|
val = total_value(num);
|
|
if (val == 0.0) {
|
|
center(curwin, 11, ATTR_STANDOUT_STR, "* * * B A N K R U P T * * *");
|
|
} else {
|
|
char *buf = malloc(BUFSIZE);
|
|
if (buf == NULL) {
|
|
err_exit("out of memory");
|
|
}
|
|
|
|
// Check to see if any companies are on the map
|
|
bool none = true;
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
if (company[i].on_map) {
|
|
none = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (none) {
|
|
center(curwin, 8, ATTR_NORMAL_WINDOW, "No companies on the map");
|
|
} else {
|
|
// Handle the locale's currency symbol
|
|
struct lconv *lc = localeconv();
|
|
assert(lc != NULL);
|
|
snprintf(buf, BUFSIZE, "share (%s)", lc->currency_symbol);
|
|
|
|
wattrset(curwin, ATTR_WINDOW_SUBTITLE);
|
|
mvwprintw(curwin, 4, 2, " %-22s %12s %10s %10s %10s ",
|
|
"", "Price per", "", "Holdings", "Company");
|
|
mvwprintw(curwin, 5, 2, " %-22s %12s %10s %10s %10s ",
|
|
"Company", buf, "Return (%)", "(shares)", "owner (%)");
|
|
wattrset(curwin, ATTR_NORMAL_WINDOW);
|
|
|
|
for (line = 6, i = 0; i < MAX_COMPANIES; i++) {
|
|
if (company[i].on_map) {
|
|
strfmon(buf, BUFSIZE, "%!12n", company[i].share_price);
|
|
mvwprintw(curwin, line, 2,
|
|
" %-22s %10s %10.2f %'10ld %10.2f ",
|
|
company[i].name, buf,
|
|
company[i].share_return * 100.0,
|
|
player[num].stock_owned[i],
|
|
(company[i].stock_issued == 0) ? 0.0 :
|
|
((double) player[num].stock_owned[i] * 100.0) /
|
|
company[i].stock_issued);
|
|
line++;
|
|
}
|
|
}
|
|
}
|
|
|
|
line = 15;
|
|
strfmon(buf, BUFSIZE, "%18n", player[num].cash);
|
|
center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
|
|
"Current cash: ", " %s ", buf);
|
|
if (player[num].debt != 0.0) {
|
|
strfmon(buf, BUFSIZE, "%18n", player[num].debt);
|
|
center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
|
|
"Current debt: ", " %s ", buf);
|
|
center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
|
|
"Interest rate: ", " %17.2f%% ", interest_rate * 100.0);
|
|
}
|
|
|
|
strfmon(buf, BUFSIZE, "%18n", val);
|
|
center2(curwin, line + 1, ATTR_HIGHLIGHT_STR, ATTR_WINDOW_TITLE,
|
|
"Total value: ", " %s ", buf);
|
|
|
|
free(buf);
|
|
}
|
|
|
|
wait_for_key(curwin, 21, ATTR_WAITNORMAL_STR);
|
|
deltxwin();
|
|
txrefresh();
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
Function: total_value - Calculate a player's total worth
|
|
Arguments: num - Player number (0 to number_players - 1)
|
|
Returns: (nothing)
|
|
|
|
This function calculates the total value (worth) of the player num.
|
|
*/
|
|
|
|
double total_value (int num)
|
|
{
|
|
double val;
|
|
int i;
|
|
|
|
|
|
assert(num >= 0 && num < number_players);
|
|
|
|
val = player[num].cash - player[num].debt;
|
|
for (i = 0; i < MAX_COMPANIES; i++) {
|
|
if (company[i].on_map) {
|
|
val += player[num].stock_owned[i] * company[i].share_price;
|
|
}
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------
|
|
Function: cmp_player - Compare two player[] elements
|
|
Arguments: a, b - Elements to compare
|
|
Returns: int - Comparison of a and b
|
|
|
|
This function compares two player[] elements (of type player_info_t) on
|
|
the basis of total value, and returns -1 if a > b, 0 if a == b and 1 if
|
|
a < b (note the change from the usual order!). It is used for sorting
|
|
players into descending total value order. Note that the sort_value
|
|
field MUST be computed before calling qsort()!
|
|
*/
|
|
|
|
|
|
int cmp_player (const void *a, const void *b)
|
|
{
|
|
const player_info_t *aa = (const player_info_t *) a;
|
|
const player_info_t *bb = (const player_info_t *) b;
|
|
|
|
|
|
if (aa->sort_value > bb->sort_value) {
|
|
return -1;
|
|
} else if (aa->sort_value < bb->sort_value) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|