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trader/src/help.c

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18 KiB
C

/************************************************************************
* *
* Star Traders: A Game of Interstellar Trading *
* Copyright (C) 1990-2024, John Zaitseff *
* *
************************************************************************/
/*
Author: John Zaitseff <J.Zaitseff@zap.org.au>
$Id$
This file, help.c, contains the actual implementation of help functions
as used in Star Traders.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/.
*/
#include "trader.h"
/************************************************************************
* Help text definition *
************************************************************************/
#define HELP_TEXT_PAGES 10
static const char *help_text[HELP_TEXT_PAGES] = {
/*
TRANSLATORS: The help text for Star Traders is marked up using a
custom mark-up format NOT used anywhere else in the source code.
Each string is a single page of text that is displayed in an area 76
columns wide by 16 lines high. Each line is delimited by "\n". NO
word-wrapping is performed: you must place the "\n" characters in the
appropriate place. Ideally, each line within the string should be
also (manually) space-justified or centred. TAB characters and other
control codes must NOT be used. If a string starts with "@" as the
very first character, that string is ignored (as are all strings
following): this allows a variable number of help text pages (from
one to ten). Multibyte strings are handled correctly (even those
requiring shift sequences!).
The ASCII circumflex accent character "^" switches to a different
character rendition (also called attributes), depending on the
character following the "^":
^^ - Print the circumflex accent (ASCII code U+005E)
^N - Switch to using the normal character rendition
^B - Switch to using the bold character rendition
^H - Switch to using the highlight character rendition
^K - Switch to using the keycode character rendition (such as used for "<CTRL><C>")
^e - Switch to using the character rendition used for empty space
^o - Switch to using the character rendition used for outposts
^s - Switch to using the character rendition used for stars
^c - Switch to using the character rendition used for companies
^k - Switch to using the character rendition used for keyboard choices on the galaxy map
The help text parsing routines also understand the following "value
escapes" introduced by the ASCII tilde character "~"; these act like
"%" conversion specifiers in printf():
~~ - Print the tilde character (ASCII code U+007E) [*]
~x - Print the width of the galaxy map (MAX_X) [**]
~y - Print the height of the galaxy map (MAX_Y) [**]
~m - Print the number of moves available (NUMBER_MOVES) [**]
~c - Print the maximum number of companies that can be formed (MAX_COMPANIES) [*]
~t - Print the default number of turns in the game (DEFAULT_MAX_TURN) [**]
~1 to ~9 - Print the keycode for the N-th choice of move [***]
~M - Print the keycode for the last choice of move [***]
~A to ~H - Print the character used to represent the company on the galaxy map [***]
~. - Print the character used to represent empty space on the map [***]
~+ - Print the character used to represent outposts on the map [***]
~* - Print the character used to represent stars on the map [***]
[*] Takes one character space (column space) in the output
[**] Takes two column spaces in the output
[***] Takes one or two column spaces in the output, depending on the
appropriate strings in the current PO file.
Note that all keycodes and map representation characters use locale-
specific characters; double-width characters ARE supported. Note
also that the tilde value escapes do NOT change the current character
rendition: a circumflex accent escape is needed for that. For
example, to display the first choice of move as it would be shown on
the galaxy map, use something like "^k~1^N" (a six-character sequence
that would translate to just one character (or maybe two) in the
output text).
Formatting the help text is probably the most complicated and tedious
part of translating Star Traders. The author and maintainer of this
game is more than happy to help you with this task: if you are able
to provide a translation, even if it is not formatted correctly, the
maintainer will perform the necessary adjustments for word-wrapping
and justification. In addition, remember that you have up to 10
pages in which to display your help text: the translation does not
need to correspond exactly to the original text. This text will not
be changing any time soon!
*/
N_( ""
"^BStar Traders^N is a simple game of interstellar trading. The object of the\n"
"game is to amass the greatest amount of wealth possible. This is done by\n"
"creating interstellar shipping lanes, expanding them and buying shares in\n"
"the companies controlling them. Shares appreciate in value as company\n"
"operations expand. In addition, the return on each share (as a percentage)\n"
"also changes. Players may also borrow from the Interstellar Trading Bank to\n"
"finance additional purchases on the Stock Exchange.\n"
"\n"
"The map of the galaxy is represented by a ^B~x^N x ^B~y^N grid. A typical section\n"
"of it may be:\n"
"\n"
" ^e ~. ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ~. ~. ^N ^e ~. ^N represents ^Bempty space^N,\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ~. ~. ~. ^N ^s ~* ^N represents a ^Bstar^N.\n"
" ^e ~. ~. ~. ~. ~. ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
""),
N_( ""
"The computer selects ^B~m^N moves (labeled ^k~1^N to ^k~M^N) at random, and places these\n"
"on the map. To select any of the highlighted positions, press that letter.\n"
"For example, some of the moves on the map may be:\n"
"\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^k~3^e ~. ~. ~. ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^k~5^e ~. ~. ^N Moves ^k~1^N to ^k~5^N shown.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ~. ^N\n"
"\n"
"\n"
"Selecting a position that is ^Bnot^N next to a star (such as moves ^k~1^N, ^k~3^N or ^k~5^N)\n"
"will set up an ^Boutpost^N, not belonging to any company. Thus, if move ^k~3^N is\n"
"selected on the above map, a ^o ~+ ^N would be placed at that position.\n"
""),
N_( ""
"If, on the other hand, a position next to a star (or another outpost) is\n"
"selected, a ^Bcompany^N would be formed and its letter would appear on the map.\n"
"As a reward for creating the company, you are granted the first five shares.\n"
"Up to ^B~c^N companies can be created in this way.\n"
"\n"
"If a position next to an existing company is selected, the company would\n"
"expand its operations by one square. This increases the cost of its shares\n"
"and hence your return. Thus, if the map was as shown below, selecting ^k~6^N\n"
"or ^k~8^N increases Company ^B~B^N's shipping lane:\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N or ^k~8^N increases Company ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
""),
N_( ""
"Selecting positions next to stars increases the value of your stock by about\n"
"five times as much as an extension not next to a star. Thus move ^k~6^N should\n"
"be preferred to move ^k~8^N.\n"
"\n"
" ^e ^c~C^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ^k~1^e ^o~+^e ~. ^o~+^e ~. ~. ^k~6^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ~. ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~6^N is preferred to ^k~8^N.\n"
" ^e ~. ^k~2^e ~. ~. ^k~4^e ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ~. ~. ^k~8^e ^N\n"
"\n"
"You may also expand any company by selecting positions next to outposts.\n"
"Such outposts will be swallowed up by that company. Thus, move ^k~1^N will\n"
"extend Company ^B~C^N by ^Btwo^N squares. As a bonus, outposts next to stars are\n"
"more valuable: the company's share price will increase by a greater amount\n"
"than it would for outposts not next to stars.\n"
""),
N_( ""
"If two companies are separated on the map by only one square, then they can\n"
"be ^Bmerged^N into one company by selecting that position (if available). For\n"
"example, on the map below, companies ^B~A^N and ^B~B^N can be merged by selecting ^k~5^N.\n"
"When this occurs, the company with the greater assets value takes over the\n"
"other one. Here, Company ^B~B^N might take over Company ^B~A^N. Company ^B~A^N ceases to\n"
"exist, although it may reappear as an entirely new company at a later stage.\n"
"\n"
" ^e ^k~1^e ~. ^s~*^e ~. ~. ~. ^s~*^e ^s~*^e ~. ^N\n"
" ^e ~. ~. ~. ^c~A^e ^c~A^e ^k~5^e ^c~B^e ~. ~. ^N\n"
" ^e ~. ^s~*^e ~. ~. ^c~A^e ~. ^c~B^e ^c~B^e ^c~B^e ^N Move ^k~5^N merges companies ^B~A^N and ^B~B^N.\n"
" ^e ~. ^k~2^e ~. ~. ~. ~. ~. ^s~*^e ^c~B^e ^N\n"
" ^e ~. ~. ~. ~. ^s~*^e ~. ^o~+^e ~. ~. ^N\n"
"\n"
"When companies merge, players are granted shares in the dominant company\n"
"proportional to the amount owned in the old company. As well, a cash bonus\n"
"is also paid, proportional to the percentage of the old company owned.\n"
""),
N_( ""
"Once you select your move, you enter the ^BInterstellar Stock Exchange^N. Here\n"
"you may purchase shares, sell them, borrow from the Trading Bank or repay\n"
"some of your debt (if applicable). Note that each company issues a limited\n"
"number of shares -- you cannot go on buying for ever! You may, however, bid\n"
"for more shares to be issued. You have a better chance of succeeding if you\n"
"own a larger proportion of the company.\n"
"\n"
"The game usually ends after ^B~t^N turns. However, you may end the game sooner\n"
"by pressing ^K<CTRL><C>^N when asked to select a move. As well, individual\n"
"players can declare themselves bankrupt at any time. If your debt is large\n"
"enough, the Bank may do this for you! If you do not complete your game in\n"
"the time you have available, you may save the game and continue it later.\n"
"\n"
"\n"
"The ^Bwinner of the game^N is the person with the greatest net worth (total\n"
"value of cash, stock and debt). ^HGood luck^N and may the best person win!\n"
"")
#ifdef ENABLE_NLS
, N_("@ Help text, page 7\n")
, N_("@ Help text, page 8\n")
, N_("@ Help text, page 9\n")
, N_("@ Help text, page 10\n")
#endif
};
/************************************************************************
* Help text function definition *
************************************************************************/
// This function is documented in the file "help.h"
/***********************************************************************/
// show_help: Show instructions on how to play the game
void show_help (void)
{
wchar_t *wchelp_text[HELP_TEXT_PAGES];
wchar_t *wcbuf = xmalloc(BIGBUFSIZE * sizeof(wchar_t));
chtype *outbuf = xmalloc(BIGBUFSIZE * sizeof(chtype));
int curpage = 0;
int numpages = 0;
bool done = false;
// Count how many pages appear in the (translated) help text
while (numpages < HELP_TEXT_PAGES) {
const char *s = gettext(help_text[numpages]);
if (s == NULL || *s == '\0' || *s == '@')
break;
xmbstowcs(wcbuf, s, BIGBUFSIZE);
wchelp_text[numpages] = xwcsdup(wcbuf);
numpages++;
}
if (numpages == 0) {
free(outbuf);
free(wcbuf);
return;
}
newtxwin(WIN_LINES - 1, WIN_COLS, 1, WCENTER, false, 0);
while (! done) {
// Display a page of instructions
wbkgdset(curwin, attr_normal_window);
werase(curwin);
box(curwin, 0, 0);
center(curwin, 1, 0, attr_title, 0, 0, 1, _(" How to Play "));
center(curwin, 2, 0, attr_normal, attr_highlight, 0, 1,
/* TRANSLATORS: The parameter %1$d is the current page
number, %2$d is the number of pages your help text
takes (6, in English). */
_("Page %1$d of %2$d"), curpage + 1, numpages);
wmove(curwin, 4, 2);
// Process the help text string
const wchar_t *htxt = wchelp_text[curpage];
char convbuf[MB_LEN_MAX + 1];
char *cp;
mbstate_t mbstate;
chtype *outp;
size_t i, n;
int count = BIGBUFSIZE;
int maxchar = MB_CUR_MAX;
int curattr = attr_normal;
memset(&mbstate, 0, sizeof(mbstate));
outp = outbuf;
while (*htxt != L'\0' && count > maxchar * 2) {
switch (*htxt) {
case L'\n':
// Start a new line
*outp++ = '\n';
count--;
break;
case L'^':
// Switch to a different character rendition
switch (*++htxt) {
case L'^':
wcbuf[0] = *htxt;
wcbuf[1] = L'\0';
goto addwcbuf;
case L'N':
curattr = attr_normal;
break;
case L'B':
curattr = attr_normal | A_BOLD;
break;
case L'H':
curattr = attr_highlight;
break;
case L'K':
curattr = attr_keycode;
break;
case L'e':
curattr = attr_map_empty;
break;
case L'o':
curattr = attr_map_outpost;
break;
case L's':
curattr = attr_map_star;
break;
case L'c':
curattr = attr_map_company;
break;
case L'k':
curattr = attr_map_choice;
break;
default:
wcbuf[0] = L'^';
wcbuf[1] = *htxt;
wcbuf[2] = L'\0';
goto addwcbuf;
}
break;
case L'~':
// Print a global constant
switch (*++htxt) {
case L'~':
wcbuf[0] = *htxt;
wcbuf[1] = L'\0';
goto addwcbuf;
case L'x':
swprintf(wcbuf, BIGBUFSIZE, L"%2d", MAX_X);
goto addwcbuf;
case L'y':
swprintf(wcbuf, BIGBUFSIZE, L"%2d", MAX_Y);
goto addwcbuf;
case L'm':
swprintf(wcbuf, BIGBUFSIZE, L"%2d", NUMBER_MOVES);
goto addwcbuf;
case L'c':
swprintf(wcbuf, BIGBUFSIZE, L"%d", MAX_COMPANIES);
goto addwcbuf;
case L't':
swprintf(wcbuf, BIGBUFSIZE, L"%2d", DEFAULT_MAX_TURN);
goto addwcbuf;
case L'1':
case L'2':
case L'3':
case L'4':
case L'5':
case L'6':
case L'7':
case L'8':
case L'9':
// N-th choice of move, as a key press
wcbuf[0] = PRINTABLE_GAME_MOVE(*htxt - L'1');
wcbuf[1] = L'\0';
goto addwcbuf;
case L'M':
// Last choice of move, as a key press
wcbuf[0] = PRINTABLE_GAME_MOVE(NUMBER_MOVES - 1);
wcbuf[1] = L'\0';
goto addwcbuf;
case L'.':
// Map representation of empty space
wcbuf[0] = PRINTABLE_MAP_VAL(MAP_EMPTY);
wcbuf[1] = L'\0';
goto addwcbuf;
case L'+':
// Map representation of an outpost
wcbuf[0] = PRINTABLE_MAP_VAL(MAP_OUTPOST);
wcbuf[1] = L'\0';
goto addwcbuf;
case L'*':
// Map representation of a star
wcbuf[0] = PRINTABLE_MAP_VAL(MAP_STAR);
wcbuf[1] = L'\0';
goto addwcbuf;
case L'A':
case L'B':
case L'C':
case L'D':
case L'E':
case L'F':
case L'G':
case L'H':
// Map representation of company
assert((*htxt - L'A') < MAX_COMPANIES);
wcbuf[0] = PRINTABLE_MAP_VAL(COMPANY_TO_MAP(*htxt - L'A'));
wcbuf[1] = L'\0';
goto addwcbuf;
default:
wcbuf[0] = L'~';
wcbuf[1] = *htxt;
wcbuf[2] = L'\0';
goto addwcbuf;
}
break;
default:
// Print the character
wcbuf[0] = *htxt;
wcbuf[1] = L'\0';
addwcbuf:
for (wchar_t *p = wcbuf; *p != L'\0' && count > maxchar * 2; p++) {
n = xwcrtomb(convbuf, *p, &mbstate);
for (i = 0, cp = convbuf; i < n; i++, cp++, outp++, count--) {
*outp = (unsigned char) *cp | curattr;
}
}
}
htxt++;
}
// Add the terminating NUL (possibly with a preceding shift sequence)
n = xwcrtomb(convbuf, L'\0', &mbstate);
for (i = 0, cp = convbuf; i < n; i++, cp++, outp++, count--) {
*outp = (unsigned char) *cp;
}
assert(count >= 0);
// Display the formatted text in outbuf
for (outp = outbuf; *outp != 0; outp++) {
if (*outp == '\n') {
wmove(curwin, getcury(curwin) + 1, 2);
} else {
waddch(curwin, *outp);
}
}
center(curwin, getmaxy(curwin) - 2, 0, attr_waitforkey, 0, 0, 1,
(curpage == 0) ? _("[ Press <SPACE> to continue ] ") :
/* TRANSLATORS: The specific use of <SPACE> and <BACKSPACE>
is not essential: you can use <DEL>, <PAGE-UP>, <UP>,
<LEFT> or <BACK-TAB> instead of <BACKSPACE>, and almost
any other key instead of <SPACE> (other than <ESC>,
<CANCEL>, <EXIT>, <CTRL><C>, <CTRL><G> or <CTRL><\>).
Note that the maximum label length is 76 characters,
including the trailing space. */
_("[ Press <SPACE> to continue or <BACKSPACE> "
"for the previous page ] "));
wrefresh(curwin);
wint_t key;
if (gettxchar(curwin, &key) == OK) {
// Ordinary wide character
curpage++;
done = (curpage == numpages);
} else {
// Function or control character
switch (key) {
case KEY_BS:
case KEY_BACKSPACE:
case KEY_DEL:
case KEY_PPAGE:
case KEY_UP:
case KEY_LEFT:
case KEY_BTAB:
if (curpage == 0) {
beep();
} else {
curpage--;
}
break;
case KEY_ESC:
case KEY_CANCEL:
case KEY_EXIT:
case KEY_CTRL('C'):
case KEY_CTRL('G'):
case KEY_CTRL('\\'):
done = true;
break;
default:
curpage++;
done = (curpage == numpages);
}
}
}
deltxwin();
txrefresh();
for (curpage = 0; curpage < numpages; curpage++) {
free(wchelp_text[curpage]);
}
free(outbuf);
free(wcbuf);
}