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mirror of https://git.zap.org.au/git/trader.git synced 2024-12-04 14:46:45 -05:00

Move the BUFSIZE macro to trader.h; remove the similar GAME_BUFSIZE

This commit is contained in:
John Zaitseff 2011-07-15 18:52:31 +10:00
parent 4cca36441a
commit 5c28cea858
3 changed files with 26 additions and 29 deletions

View File

@ -37,8 +37,6 @@
// Game loading and saving constants
#define GAME_BUFSIZE (1024)
static const int game_file_crypt_key[] = {
0x50, 0x52, 0x55, 0x59, 0x5A, 0x5C, 0x5F,
0x90, 0x92, 0x95, 0x99, 0x9A, 0x9C, 0x9F,
@ -53,10 +51,10 @@ static const int game_file_crypt_key[] = {
#define load_game_scanf(_fmt, _var, _cond) \
{ \
if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
if (fgets(buf, BUFSIZE, file) == NULL) { \
err_exit("%s: missing field on line %d", filename, lineno); \
} \
if (sscanf(unscramble(crypt_key, buf, GAME_BUFSIZE), _fmt "\n", \
if (sscanf(unscramble(crypt_key, buf, BUFSIZE), _fmt "\n", \
&(_var)) != 1) { \
err_exit("%s: illegal field on line %d: `%s'", \
filename, lineno, buf); \
@ -88,10 +86,10 @@ static const int game_file_crypt_key[] = {
char *s; \
int len; \
\
if (fgets(buf, GAME_BUFSIZE, file) == NULL) { \
if (fgets(buf, BUFSIZE, file) == NULL) { \
err_exit("%s: missing field on line %d", filename, lineno); \
} \
if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) == 0) { \
if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \
err_exit("%s: illegal value on line %d", filename, lineno); \
} \
lineno++; \
@ -115,8 +113,8 @@ static const int game_file_crypt_key[] = {
#define save_game_printf(_fmt, _var) \
{ \
snprintf(buf, GAME_BUFSIZE, _fmt "\n", _var); \
scramble(crypt_key, buf, GAME_BUFSIZE); \
snprintf(buf, BUFSIZE, _fmt "\n", _var); \
scramble(crypt_key, buf, BUFSIZE); \
fprintf(file, "%s", buf); \
}
@ -530,7 +528,7 @@ bool load_game (int num)
assert((num >= 1) && (num <= 9));
buf = malloc(GAME_BUFSIZE);
buf = malloc(BUFSIZE);
if (buf == NULL) {
err_exit("out of memory");
}
@ -578,13 +576,13 @@ bool load_game (int num)
}
// Read the game file header
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
if (fgets(buf, BUFSIZE, file) == NULL) {
err_exit("%s: missing header in game file", filename);
}
if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) {
err_exit("%s: not a valid game file", filename);
}
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
if (fgets(buf, BUFSIZE, file) == NULL) {
err_exit("%s: missing subheader in game file", filename);
}
if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) {
@ -635,10 +633,10 @@ bool load_game (int num)
// Read in galaxy map
for (x = 0; x < MAX_X; x++) {
if (fgets(buf, GAME_BUFSIZE, file) == NULL) {
if (fgets(buf, BUFSIZE, file) == NULL) {
err_exit("%s: missing field on line %d", filename, lineno);
}
if (strlen(unscramble(crypt_key, buf, GAME_BUFSIZE)) != (MAX_Y + 1)) {
if (strlen(unscramble(crypt_key, buf, BUFSIZE)) != (MAX_Y + 1)) {
err_exit("%s: illegal field on line %d", filename, lineno);
}
lineno++;
@ -690,7 +688,7 @@ bool save_game (int num)
assert((num >= 1) && (num <= 9));
buf = malloc(GAME_BUFSIZE);
buf = malloc(BUFSIZE);
if (buf == NULL) {
err_exit("out of memory");
}
@ -798,7 +796,7 @@ bool save_game (int num)
*p++ = '\n';
*p = '\0';
scramble(crypt_key, buf, GAME_BUFSIZE);
scramble(crypt_key, buf, BUFSIZE);
fprintf(file, "%s", buf);
}
@ -939,13 +937,13 @@ void show_map (bool closewin)
if (turn_number != max_turn) {
const char *initial = "Turn: ";
char *buf = malloc(GAME_BUFSIZE);
char *buf = malloc(BUFSIZE);
if (buf == NULL) {
err_exit("out of memory");
}
int len1 = strlen(initial);
int len2 = snprintf(buf, GAME_BUFSIZE, "%d", turn_number);
int len2 = snprintf(buf, BUFSIZE, "%d", turn_number);
mvwaddstr(curwin, 1, getmaxx(curwin) - (len1 + len2) - 6, " ");
waddstr(curwin, initial);
@ -1048,7 +1046,7 @@ void show_status (int num)
if (val == 0.0) {
center(curwin, 11, ATTR_STANDOUT_STR, "* * * B A N K R U P T * * *");
} else {
char *buf = malloc(GAME_BUFSIZE);
char *buf = malloc(BUFSIZE);
if (buf == NULL) {
err_exit("out of memory");
}
@ -1068,7 +1066,7 @@ void show_status (int num)
// Handle the locale's currency symbol
struct lconv *lc = localeconv();
assert(lc != NULL);
snprintf(buf, GAME_BUFSIZE, "share (%s)", lc->currency_symbol);
snprintf(buf, BUFSIZE, "share (%s)", lc->currency_symbol);
wattrset(curwin, ATTR_WINDOW_SUBTITLE);
mvwprintw(curwin, 4, 2, " %-22s %12s %10s %10s %10s ",
@ -1079,7 +1077,7 @@ void show_status (int num)
for (line = 6, i = 0; i < MAX_COMPANIES; i++) {
if (company[i].on_map) {
strfmon(buf, GAME_BUFSIZE, "%!12n", company[i].share_price);
strfmon(buf, BUFSIZE, "%!12n", company[i].share_price);
mvwprintw(curwin, line, 2,
" %-22s %10s %10.2f %'10d %10.2f ",
company[i].name, buf,
@ -1094,18 +1092,18 @@ void show_status (int num)
}
line = 15;
strfmon(buf, GAME_BUFSIZE, "%18n", player[num].cash);
strfmon(buf, BUFSIZE, "%18n", player[num].cash);
center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
"Current cash: ", " %s ", buf);
if (player[num].debt != 0.0) {
strfmon(buf, GAME_BUFSIZE, "%18n", player[num].debt);
strfmon(buf, BUFSIZE, "%18n", player[num].debt);
center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
"Current debt: ", " %s ", buf);
center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR,
"Interest rate: ", " %17.2f%% ", interest_rate * 100.0);
}
strfmon(buf, GAME_BUFSIZE, "%18n", val);
strfmon(buf, BUFSIZE, "%18n", val);
center2(curwin, line + 1, ATTR_HIGHLIGHT_STR, ATTR_WINDOW_TITLE,
"Total value: ", " %s ", buf);

View File

@ -28,7 +28,6 @@
*/
#include "system.h"
#include "trader.h"
@ -36,9 +35,6 @@
* Module constants and type declarations *
************************************************************************/
#define BUFSIZE (1024) /* Size of various string buffers */
typedef struct txwin {
WINDOW *win; // Pointer to window structure
struct txwin *next; // Next window in stack

View File

@ -36,8 +36,10 @@
************************************************************************/
#define GAME_FILE_HEADER PACKAGE_NAME " Saved Game"
#define GAME_FILE_API_VERSION "7.0" /* For game loads and saves */
#define GAME_FILE_SENTINEL (42)
#define GAME_FILE_API_VERSION "7.0" // For game loads and saves
#define GAME_FILE_SENTINEL (42) // End of game file sentinel
#define BUFSIZE (1024) // For various string buffers
/************************************************************************
@ -45,6 +47,7 @@
************************************************************************/
#include "system.h"
#include "globals.h"
#include "game.h"
#include "help.h"