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Remove the global variables selection, credit_limit and bid_used
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@ -70,8 +70,6 @@ player_info_t player[MAX_PLAYERS]; // Array of players
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map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
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map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
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move_rec_t game_move[NUMBER_MOVES]; // Current moves
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move_rec_t game_move[NUMBER_MOVES]; // Current moves
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sel_val_t selection; // Move selected by current player
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int max_turn; // Max. number of turns in game
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int max_turn; // Max. number of turns in game
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int turn_number;
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int turn_number;
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int number_players;
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int number_players;
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@ -79,8 +77,6 @@ int current_player;
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int first_player; // Who WAS the first player to go?
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int first_player; // Who WAS the first player to go?
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double interest_rate; // Current interest rate
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double interest_rate; // Current interest rate
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double credit_limit; // Credit limit of current player
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bool bid_used; // True if bid used for player
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bool game_loaded = false; // True if game was loaded from disk
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bool game_loaded = false; // True if game was loaded from disk
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int game_num = 0; // Game number (1-9)
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int game_num = 0; // Game number (1-9)
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@ -163,8 +163,6 @@ extern player_info_t player[MAX_PLAYERS]; // Array of players
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extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
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extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
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extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
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extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
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extern sel_val_t selection; // Move selected by current player
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extern int max_turn; // Max. number of turns in game
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extern int max_turn; // Max. number of turns in game
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extern int turn_number;
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extern int turn_number;
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extern int number_players;
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extern int number_players;
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@ -172,8 +170,6 @@ extern int current_player;
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extern int first_player; // Who WAS the first player to go?
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extern int first_player; // Who WAS the first player to go?
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extern double interest_rate; // Current interest rate
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extern double interest_rate; // Current interest rate
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extern double credit_limit; // Credit limit of current player
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extern bool bid_used; // True if bid used for player
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extern bool game_loaded; // True if game was loaded from disk
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extern bool game_loaded; // True if game was loaded from disk
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extern int game_num; // Game number (1-9)
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extern int game_num; // Game number (1-9)
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29
src/move.c
29
src/move.c
@ -130,29 +130,28 @@ void select_moves (void)
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/*-----------------------------------------------------------------------
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/*-----------------------------------------------------------------------
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Function: get_move - Wait for the player to enter their move
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Function: get_move - Wait for the player to enter their move
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Arguments: (none)
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Arguments: (none)
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Returns: (nothing)
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Returns: sel_val_t - Choice selected by player
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This function displays the galaxy map and the current moves, then waits
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This function displays the galaxy map and the current moves, then waits
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for the player to select one of the moves. On entry, current_player
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for the player to select one of the moves. On entry, current_player
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points to the current player; quit_selected and/or abort_game may be
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points to the current player; quit_selected and/or abort_game may be
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true (if so, get_move() justs returns without waiting for the player to
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true (if so, get_move() justs returns without waiting for the player to
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select a move). On exit, selection contains the choice made by the
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select a move). The return value is the choice made by the player.
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player. Note that two windows (the "Select move" window and the galaxy
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map window) are left on the screen: they are closed in process_move().
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Note that two windows (the "Select move" window and the galaxy map
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window) are left on the screen: they are closed in process_move().
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*/
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*/
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void get_move (void)
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sel_val_t get_move (void)
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{
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{
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int i, x, y;
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int i, x, y;
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sel_val_t selection = SEL_NONE;
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if (quit_selected || abort_game) {
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if (quit_selected || abort_game) {
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selection = SEL_QUIT;
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return SEL_QUIT;
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return;
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} else {
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selection = SEL_NONE;
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}
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}
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// Display map without closing window
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// Display map without closing window
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@ -386,19 +385,21 @@ void get_move (void)
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}
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}
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}
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}
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}
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}
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return selection;
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}
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}
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/*-----------------------------------------------------------------------
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/*-----------------------------------------------------------------------
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Function: process_move - Process the move selected by the player
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Function: process_move - Process the move selected by the player
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Arguments: (none)
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Arguments: selection - Selection made by current player
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Returns: (nothing)
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Returns: (nothing)
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This function processes the move in the global variable selection. It
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This function processes the move in selection. It assumes the "Select
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assumes the "Select move" and galaxy map windows are still open.
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move" and galaxy map windows are still open.
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*/
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*/
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void process_move (void)
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void process_move (sel_val_t selection)
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{
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{
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if (! quit_selected && ! abort_game) {
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if (! quit_selected && ! abort_game) {
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switch(selection) {
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switch(selection) {
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@ -37,8 +37,8 @@
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************************************************************************/
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************************************************************************/
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extern void select_moves (void);
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extern void select_moves (void);
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extern void get_move (void);
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extern sel_val_t get_move (void);
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extern void process_move (void);
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extern void process_move (sel_val_t selection);
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extern void next_player (void);
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extern void next_player (void);
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@ -70,9 +70,11 @@ int main (int argc, char *argv[])
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// Play the actual game
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// Play the actual game
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init_game();
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init_game();
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while (! quit_selected && ! abort_game && turn_number <= max_turn) {
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while (! quit_selected && ! abort_game && turn_number <= max_turn) {
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sel_val_t selection;
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select_moves();
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select_moves();
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get_move();
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selection = get_move();
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process_move();
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process_move(selection);
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exchange_stock();
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exchange_stock();
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next_player();
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next_player();
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}
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}
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