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trader/src/move.h

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/************************************************************************
* *
* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2024, John Zaitseff *
* *
************************************************************************/
/*
Author: John Zaitseff <J.Zaitseff@zap.org.au>
SPDX-License-Identifier: GPL-3.0-or-later
$Id$
This file, move.h, contains declarations for functions that make and
process a game move in Star Traders.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/.
*/
#ifndef included_MOVE_H
#define included_MOVE_H 1
/************************************************************************
* Game move function prototypes *
************************************************************************/
/*
Function: select_moves - Select NUMBER_MOVES random moves
Parameters: (none)
Returns: (nothing)
This function selects NUMBER_MOVES random moves and stores them in the
game_move[] array. If there are less than NUMBER_MOVES empty spaces in
the galaxy map, the game is automatically finished by setting
quit_selected to true.
*/
extern void select_moves (void);
/*
Function: get_move - Wait for the player to enter their move
Parameters: (none)
Returns: selection_t - Choice selected by player
This function displays the galaxy map and the current moves, then waits
for the player to select one of the moves. On entry, current_player
contains the current player number; quit_selected and/or abort_game may
be true (if so, get_move() just returns SEL_QUIT without waiting for
the player to select a move). The return value is the choice made by
the player.
Note that two windows (the "Select move" window and the galaxy map
window) are left on the screen: they are closed in process_move().
*/
extern selection_t get_move (void);
/*
Function: process_move - Process the move selected by the player
Parameters: selection - Selection made by current player
Returns: (nothing)
This function processes the move in selection. It assumes the "Select
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move" and galaxy map windows are still open. In particular, this
function tries to start new companies, merge companies, bankrupt
companies and/or players, adjust values, etc.
*/
extern void process_move (selection_t selection);
/*
Function: next_player - Get the next player
Parameters: (none)
Returns: (nothing)
This function sets the global variable current_player to the next
eligible player. If no player is still in the game, quit_selected is
set to true. The variable turn_number is also incremented if required.
*/
extern void next_player (void);
#endif /* included_MOVE_H */