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tea/vendor/github.com/dlclark/regexp2
6543 89e93d90b3 Use glamour and termev to render/colorize content (#181)
Merge branch 'master' into use-glamour

select Glamour Theme based on BackgroundColor

Merge branch 'master' into use-glamour

Merge branch 'master' into use-glamour

update termev

update go.mod

label color colorate

use glamour for issue content

Vendor: Add glamour

Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Co-authored-by: 6543 <6543@obermui.de>
Reviewed-on: https://gitea.com/gitea/tea/pulls/181
Reviewed-by: techknowlogick <techknowlogick@gitea.io>
Reviewed-by: Lunny Xiao <xiaolunwen@gmail.com>
2020-09-19 16:00:50 +00:00
..
syntax Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
.gitignore Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
.travis.yml Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
ATTRIB Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
LICENSE Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
match.go Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
README.md Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
regexp.go Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
replace.go Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
runner.go Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00
testoutput1 Use glamour and termev to render/colorize content (#181) 2020-09-19 16:00:50 +00:00

regexp2 - full featured regular expressions for Go

Regexp2 is a feature-rich RegExp engine for Go. It doesn't have constant time guarantees like the built-in regexp package, but it allows backtracking and is compatible with Perl5 and .NET. You'll likely be better off with the RE2 engine from the regexp package and should only use this if you need to write very complex patterns or require compatibility with .NET.

Basis of the engine

The engine is ported from the .NET framework's System.Text.RegularExpressions.Regex engine. That engine was open sourced in 2015 under the MIT license. There are some fundamental differences between .NET strings and Go strings that required a bit of borrowing from the Go framework regex engine as well. I cleaned up a couple of the dirtier bits during the port (regexcharclass.cs was terrible), but the parse tree, code emmitted, and therefore patterns matched should be identical.

Installing

This is a go-gettable library, so install is easy:

go get github.com/dlclark/regexp2/...

Usage

Usage is similar to the Go regexp package. Just like in regexp, you start by converting a regex into a state machine via the Compile or MustCompile methods. They ultimately do the same thing, but MustCompile will panic if the regex is invalid. You can then use the provided Regexp struct to find matches repeatedly. A Regexp struct is safe to use across goroutines.

re := regexp2.MustCompile(`Your pattern`, 0)
if isMatch, _ := re.MatchString(`Something to match`); isMatch {
    //do something
}

The only error that the *Match* methods should return is a Timeout if you set the re.MatchTimeout field. Any other error is a bug in the regexp2 package. If you need more details about capture groups in a match then use the FindStringMatch method, like so:

if m, _ := re.FindStringMatch(`Something to match`); m != nil {
    // the whole match is always group 0
    fmt.Printf("Group 0: %v\n", m.String())

    // you can get all the groups too
    gps := m.Groups()

    // a group can be captured multiple times, so each cap is separately addressable
    fmt.Printf("Group 1, first capture", gps[1].Captures[0].String())
    fmt.Printf("Group 1, second capture", gps[1].Captures[1].String())
}

Group 0 is embedded in the Match. Group 0 is an automatically-assigned group that encompasses the whole pattern. This means that m.String() is the same as m.Group.String() and m.Groups()[0].String()

The last capture is embedded in each group, so g.String() will return the same thing as g.Capture.String() and g.Captures[len(g.Captures)-1].String().

Compare regexp and regexp2

Category regexp regexp2
Catastrophic backtracking possible no, constant execution time guarantees yes, if your pattern is at risk you can use the re.MatchTimeout field
Python-style capture groups (P<name>re) yes no
.NET-style capture groups (<name>re) or ('name're) no yes
comments (?#comment) no yes
branch numbering reset (?|a|b) no no
possessive match (?>re) no yes
positive lookahead (?=re) no yes
negative lookahead (?!re) no yes
positive lookbehind (?<=re) no yes
negative lookbehind (?<!re) no yes
back reference \1 no yes
named back reference \k'name' no yes
named ascii character class [[:foo:]] yes no
conditionals ((expr)yes|no) no yes

RE2 compatibility mode

The default behavior of regexp2 is to match the .NET regexp engine, however the RE2 option is provided to change the parsing to increase compatibility with RE2. Using the RE2 option when compiling a regexp will not take away any features, but will change the following behaviors:

  • add support for named ascii character classes (e.g. [[:foo:]])
  • add support for python-style capture groups (e.g. (P<name>re))
re := regexp2.MustCompile(`Your RE2-compatible pattern`, regexp2.RE2)
if isMatch, _ := re.MatchString(`Something to match`); isMatch {
    //do something
}

This feature is a work in progress and I'm open to ideas for more things to put here (maybe more relaxed character escaping rules?).

Library features that I'm still working on

  • Regex split

Potential bugs

I've run a battery of tests against regexp2 from various sources and found the debug output matches the .NET engine, but .NET and Go handle strings very differently. I've attempted to handle these differences, but most of my testing deals with basic ASCII with a little bit of multi-byte Unicode. There's a chance that there are bugs in the string handling related to character sets with supplementary Unicode chars. Right-to-Left support is coded, but not well tested either.

Find a bug?

I'm open to new issues and pull requests with tests if you find something odd!