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c4e2db32b5
added comment to clarify coding choices added package xdg to vendor folder rewrote config file path search Co-authored-by: crapStone <crapstone01@gmail.com> Reviewed-on: https://gitea.com/gitea/tea/pulls/219 Reviewed-by: 6543 <6543@noreply.gitea.io> Reviewed-by: Norwin <noerw@noreply.gitea.io>
181 lines
7.8 KiB
Go
181 lines
7.8 KiB
Go
/*
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Package xdg provides an implementation of the XDG Base Directory
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Specification. The specification defines a set of standard paths for storing
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application files including data and configuration files. For portability and
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flexibility reasons, applications should use the XDG defined locations instead
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of hardcoding paths. The package also includes the locations of well known user
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directories. The current implementation supports Windows, Mac OS and most
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flavors of Unix.
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For more information regarding the XDG Base Directory Specification see:
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https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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For more information regarding the XDG user directories see:
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https://wiki.archlinux.org/index.php/XDG_user_directories
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*/
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package xdg
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var (
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// Home contains the path of the user's home directory.
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Home string
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// DataHome defines the base directory relative to which user-specific
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// data files should be stored. This directory is defined by the
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// environment variable $XDG_DATA_HOME. If this variable is not set,
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// a default equal to $HOME/.local/share should be used.
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DataHome string
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// DataDirs defines the preference-ordered set of base directories to
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// search for data files in addition to the DataHome base directory.
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// This set of directories is defined by the environment variable
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// $XDG_DATA_DIRS. If this variable is not set, the default directories
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// to be used are /usr/local/share and /usr/share, in that order. The
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// DataHome directory is considered more important than any of the
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// directories defined by DataDirs. Therefore, user data files should be
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// written relative to the DataHome directory, if possible.
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DataDirs []string
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// ConfigHome defines the base directory relative to which user-specific
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// configuration files should be written. This directory is defined by
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// the environment variable $XDG_CONFIG_HOME. If this variable is not
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// not set, a default equal to $HOME/.config should be used.
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ConfigHome string
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// ConfigDirs defines the preference-ordered set of base directories to
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// search for configuration files in addition to the ConfigHome base
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// directory. This set of directories is defined by the environment
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// variable $XDG_CONFIG_DIRS. If this variable is not set, a default
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// equal to /etc/xdg should be used. The ConfigHome directory is
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// considered more important than any of the directories defined by
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// ConfigDirs. Therefore, user config files should be written
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// relative to the ConfigHome directory, if possible.
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ConfigDirs []string
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// CacheHome defines the base directory relative to which user-specific
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// non-essential (cached) data should be written. This directory is
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// defined by the environment variable $XDG_CACHE_HOME. If this variable
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// is not set, a default equal to $HOME/.cache should be used.
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CacheHome string
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// RuntimeDir defines the base directory relative to which user-specific
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// non-essential runtime files and other file objects (such as sockets,
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// named pipes, etc.) should be stored. This directory is defined by the
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// environment variable $XDG_RUNTIME_DIR. If this variable is not set,
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// applications should fall back to a replacement directory with similar
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// capabilities. Applications should use this directory for communication
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// and synchronization purposes and should not place larger files in it,
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// since it might reside in runtime memory and cannot necessarily be
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// swapped out to disk.
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RuntimeDir string
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// UserDirs defines the locations of well known user directories.
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UserDirs UserDirectories
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// FontDirs defines the common locations where font files are stored.
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FontDirs []string
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// ApplicationDirs defines the common locations of applications.
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ApplicationDirs []string
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// baseDirs defines the locations of base directories.
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baseDirs baseDirectories
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)
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// Reload refreshes base and user directories by reading the environment.
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// Defaults are applied for XDG variables which are empty or not present
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// in the environment.
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func Reload() {
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// Initialize home directory.
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Home = homeDir()
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// Initialize base directories.
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initBaseDirs(Home)
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DataHome = baseDirs.dataHome
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DataDirs = baseDirs.data
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ConfigHome = baseDirs.configHome
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ConfigDirs = baseDirs.config
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CacheHome = baseDirs.cacheHome
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RuntimeDir = baseDirs.runtime
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FontDirs = baseDirs.fonts
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ApplicationDirs = baseDirs.applications
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// Initialize user directories.
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initUserDirs(Home)
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}
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// DataFile returns a suitable location for the specified data file.
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// The relPath parameter must contain the name of the data file, and
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// optionally, a set of parent directories (e.g. appname/app.data).
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// If the specified directories do not exist, they will be created relative
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// to the base data directory. On failure, an error containing the
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// attempted paths is returned.
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func DataFile(relPath string) (string, error) {
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return baseDirs.dataFile(relPath)
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}
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// ConfigFile returns a suitable location for the specified config file.
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// The relPath parameter must contain the name of the config file, and
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// optionally, a set of parent directories (e.g. appname/app.yaml).
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// If the specified directories do not exist, they will be created relative
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// to the base config directory. On failure, an error containing the
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// attempted paths is returned.
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func ConfigFile(relPath string) (string, error) {
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return baseDirs.configFile(relPath)
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}
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// CacheFile returns a suitable location for the specified cache file.
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// The relPath parameter must contain the name of the cache file, and
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// optionally, a set of parent directories (e.g. appname/app.cache).
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// If the specified directories do not exist, they will be created relative
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// to the base cache directory. On failure, an error containing the
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// attempted paths is returned.
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func CacheFile(relPath string) (string, error) {
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return baseDirs.cacheFile(relPath)
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}
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// RuntimeFile returns a suitable location for the specified runtime file.
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// The relPath parameter must contain the name of the runtime file, and
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// optionally, a set of parent directories (e.g. appname/app.pid).
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// If the specified directories do not exist, they will be created relative
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// to the base runtime directory. On failure, an error containing the
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// attempted paths is returned.
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func RuntimeFile(relPath string) (string, error) {
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return baseDirs.runtimeFile(relPath)
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}
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// SearchDataFile searches for specified file in the data search paths.
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// The relPath parameter must contain the name of the data file, and
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// optionally, a set of parent directories (e.g. appname/app.data). If the
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// file cannot be found, an error specifying the searched paths is returned.
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func SearchDataFile(relPath string) (string, error) {
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return baseDirs.searchDataFile(relPath)
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}
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// SearchConfigFile searches for the specified file in config search paths.
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// The relPath parameter must contain the name of the config file, and
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// optionally, a set of parent directories (e.g. appname/app.yaml). If the
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// file cannot be found, an error specifying the searched paths is returned.
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func SearchConfigFile(relPath string) (string, error) {
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return baseDirs.searchConfigFile(relPath)
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}
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// SearchCacheFile searches for the specified file in the cache search path.
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// The relPath parameter must contain the name of the cache file, and
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// optionally, a set of parent directories (e.g. appname/app.cache). If the
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// file cannot be found, an error specifying the searched path is returned.
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func SearchCacheFile(relPath string) (string, error) {
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return baseDirs.searchCacheFile(relPath)
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}
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// SearchRuntimeFile searches for the specified file in the runtime search path.
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// The relPath parameter must contain the name of the runtime file, and
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// optionally, a set of parent directories (e.g. appname/app.pid). If the
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// file cannot be found, an error specifying the searched path is returned.
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func SearchRuntimeFile(relPath string) (string, error) {
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return baseDirs.searchRuntimeFile(relPath)
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}
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func init() {
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Reload()
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}
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