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Renamed ui_show_room_disco_info -> mucwin_room_disco_info

This commit is contained in:
James Booth 2015-11-01 21:19:08 +00:00
parent bb14b19bb1
commit fdd00b33a4
4 changed files with 4 additions and 4 deletions

View File

@ -140,7 +140,7 @@ mucwin_room_info_error(const char *const roomjid, const char *const error)
}
void
ui_show_room_disco_info(const char *const roomjid, GSList *identities, GSList *features)
mucwin_room_disco_info(const char *const roomjid, GSList *identities, GSList *features)
{
ProfWin *window = (ProfWin*)wins_get_muc(roomjid);
if (window) {

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@ -115,7 +115,7 @@ void ui_show_room_info(ProfMucWin *mucwin);
void ui_show_room_role_list(ProfMucWin *mucwin, muc_role_t role);
void ui_show_room_affiliation_list(ProfMucWin *mucwin, muc_affiliation_t affiliation);
void mucwin_room_info_error(const char *const roomjid, const char *const error);
void ui_show_room_disco_info(const char *const roomjid, GSList *identities, GSList *features);
void mucwin_room_disco_info(const char *const roomjid, GSList *identities, GSList *features);
void ui_room_destroyed(const char *const roomjid, const char *const reason, const char *const new_jid,
const char *const password);
void ui_room_kicked(const char *const roomjid, const char *const actor, const char *const reason);

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@ -1561,7 +1561,7 @@ _room_info_response_handler(xmpp_conn_t *const conn, xmpp_stanza_t *const stanza
muc_set_features(cb_data->room, features);
if (cb_data->display) {
ui_show_room_disco_info(cb_data->room, identities, features);
mucwin_room_disco_info(cb_data->room, identities, features);
}
g_slist_free_full(features, free);

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@ -215,7 +215,7 @@ void ui_show_room_info(ProfMucWin *mucwin) {}
void ui_show_room_role_list(ProfMucWin *mucwin, muc_role_t role) {}
void ui_show_room_affiliation_list(ProfMucWin *mucwin, muc_affiliation_t affiliation) {}
void mucwin_room_info_error(const char * const roomjid, const char * const error) {}
void ui_show_room_disco_info(const char * const roomjid, GSList *identities, GSList *features) {}
void mucwin_room_disco_info(const char * const roomjid, GSList *identities, GSList *features) {}
void ui_room_destroyed(const char * const roomjid, const char * const reason, const char * const new_jid,
const char * const password) {}
void ui_room_kicked(const char * const roomjid, const char * const actor, const char * const reason) {}