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Use null check convention in resource.c
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parent
0930f0f688
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@ -46,7 +46,7 @@ Resource * resource_new(const char * const name, resource_presence_t presence,
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Resource *new_resource = malloc(sizeof(struct resource_t));
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new_resource->name = strdup(name);
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new_resource->presence = presence;
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if (status != NULL) {
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if (status) {
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new_resource->status = strdup(status);
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} else {
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new_resource->status = NULL;
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@ -88,7 +88,7 @@ resource_compare_availability(Resource *first, Resource *second)
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void resource_destroy(Resource *resource)
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{
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if (resource != NULL) {
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if (resource) {
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free(resource->name);
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free(resource->status);
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free(resource);
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