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mirror of https://github.com/abakh/nbsdgames.git synced 2024-11-02 16:27:18 -04:00
nbsdgames/rabbithole.c
2020-09-12 15:08:45 +04:30

334 lines
7.0 KiB
C

/*
_
|_)
| \ABBITHOLE
Authored by abakh <abakh@tuta.io>
No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law.
compile with -lncurses
*/
#include <curses.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include <signal.h>
#include "config.h"
#define UP 1
#define RIGHT 2
#define DOWN 4
#define LEFT 8
#define VISITED 16
#define CARROT 32
typedef signed char byte;
typedef unsigned char bitbox;
/* The Plan9 compiler can not handle VLAs */
#ifdef NO_VLA
#define len 10
#define wid 20
#else
int len,wid;
#endif
int py,px;
chtype colors[6]={0};
typedef struct point{
int y;
int x;
} point;
point MID(int y,int x,bitbox direction){//move in direction
point pt = {y,x};
switch(direction){
case UP:
--pt.y;
return pt;
case DOWN:
++pt.y;
return pt;
case LEFT:
--pt.x;
return pt;
case RIGHT:
++pt.x;
return pt;
}
return pt;
}
void rectangle(int sy,int sx){
for(int y=0;y<=len*2;++y){
mvaddch(sy+y,sx,ACS_VLINE);
mvaddch(sy+y,sx+wid*2,ACS_VLINE);
}
for(int x=0;x<=wid*2;++x){
mvaddch(sy,sx+x,ACS_HLINE);
mvaddch(sy+len*2,sx+x,ACS_HLINE);
}
mvaddch(sy,sx,ACS_ULCORNER);
mvaddch(sy+len*2,sx,ACS_LLCORNER);
mvaddch(sy,sx+wid*2,ACS_URCORNER);
mvaddch(sy+len*2,sx+wid*2,ACS_LRCORNER);
}
void draw(int sy,int sx,bitbox board[len][wid]){
int y,x;
bitbox d;
chtype prnt;
point pt;
for(y=0;y<len;++y){
for(x=0;x<wid;++x){
prnt=0;
if( board[y][x] & CARROT )
prnt='%'|A_BOLD|colors[3];
else if(y==py && x==px)
prnt= 'r'|A_REVERSE;
if( board[y][x] & VISITED ){
if(y!=py || x!=px)
prnt='.'|A_REVERSE;
for(d=1;d<32;d=d << 1){
if(board[y][x] & d){
pt=MID(sy+1+y*2,sx+x*2+1,d);
mvaddch(pt.y,pt.x,' '|A_REVERSE);
}
}
}
if(prnt)
mvaddch(sy+1+y*2,sx+x*2+1,prnt);
}
}
rectangle(sy,sx);
}
void make_maze(bitbox board[len][wid],point f){
byte ds_tried=0;
byte dnumber=rand()%4;
bitbox direction= 1 << (dnumber);
while( direction == board[f.y][f.x] )
direction= 1 << (dnumber=rand()%4);
point pt = MID(f.y,f.x,direction);
while(ds_tried<4){
if(pt.y<0 || pt.y==len || pt.x<0 || pt.x==wid || board[pt.y][pt.x])
;
else{ //if the tile exists and is empty
board[f.y][f.x] |= direction;
board[pt.y][pt.x]= 1 << ( (dnumber+2)%4 );//direction's reverse
make_maze(board,pt);//recursion
}
direction= 1 << (dnumber= (dnumber+1)%4 );
pt= MID(f.y,f.x,direction);
++ds_tried;
}
}
void carrotify(bitbox board[len][wid],int count){
int y,x,c=count;
while(c){
y=rand()%len;
x=rand()%wid;
while( board[y][x] & CARROT ){
y=rand()%len;
x=rand()%wid;
}
board[y][x] |= CARROT;
--c;
}
}
void help(void){
erase();
mvprintw(0,0," _ ");
mvprintw(1,0,"|_)");
mvprintw(2,0,"| \\ABBITHOLE");
attron(A_BOLD);
mvprintw(3,0," **** THE CONTROLS ****");
attroff(A_BOLD);
mvprintw(4,0,"hjkl/ARROW KEYS : Move cursor");
mvprintw(5,0,"q : Quit");
mvprintw(6,0,"F1 & F2: Help on controls & gameplay (viewing these pages doesn't pause the timer!)");
mvprintw(7,0,"PgDn,PgUp,<,> : Scroll");
mvprintw(9,0,"Press a key to continue");
refresh();
while ( getch()==ERR );
erase();
}
void gameplay(void){
erase();
mvprintw(0,0," _ ");
mvprintw(1,0,"|_)");
mvprintw(2,0,"| \\ABBITHOLE");
attron(A_BOLD);
mvprintw(3,0," **** THE GAMEPLAY ****");
attroff(A_BOLD);
move(4,0);
printw("Try to gather all the carrots in the maze\n");
printw("in the given time. The determining factors\n");
printw("are your choice of paths and the speed of\n ");
printw("your fingers.\n");
refresh();
while ( getch()==ERR );
erase();
}
void sigint_handler(int x){
endwin();
puts("Quit.");
exit(x);
}
int main(int argc, char** argv){
bool autoset=0;
signal(SIGINT,sigint_handler);
#ifndef NO_VLA
if(argc>3 || (argc==2 && !strcmp("help",argv[1])) ){
printf("Usage: %s [len wid]\n",argv[0]);
return EXIT_FAILURE;
}
if(argc==2){
puts("Give both dimensions.");
return EXIT_FAILURE;
}
if(argc==3){
bool lool = sscanf(argv[1],"%d",&len) && sscanf(argv[2],"%d",&wid);
if(!lool){
puts("Invalid input.");
return EXIT_FAILURE;
}
if(len<5 || wid<5 || len>800 || wid>800){
puts("At least one of your given dimensions is either too small or too big.");
return EXIT_FAILURE;
}
}
else{
autoset=1;
}
#endif
initscr();
#ifndef NO_VLA
if(autoset){
if((LINES-7)/2 < 10)
len=10;
else
len=(LINES-7)/2;
if((COLS-5)/2 < 20)
wid=20;
else
wid=(COLS-5)/2;
}
#endif
int carrot_count= (len*wid)/50;
int carrots_found;
time_t tstart , now, giventime=len*wid/5;
srand(time(NULL)%UINT_MAX);
point start={0,0};
bitbox board[len][wid];
int sy,sx;
Start:
tstart = time(NULL);
carrots_found=0;
initscr();
curs_set(0);
noecho();
cbreak();
halfdelay(3);
keypad(stdscr,1);
if(has_colors()){
start_color();
use_default_colors();
init_pair(1,COLOR_BLUE,-1);
init_pair(2,COLOR_GREEN,-1);
init_pair(3,COLOR_YELLOW,-1);
init_pair(4,COLOR_RED,-1);
init_pair(5,COLOR_RED,COLOR_YELLOW);
init_pair(6,COLOR_RED,COLOR_MAGENTA);
for(byte b= 0;b<6;++b){
colors[b]=COLOR_PAIR(b+1);
}
}
sy=sx=0;
py=px=0;
memset(board,0,len*wid);
make_maze(board,start);
carrotify(board,carrot_count);
int input;
while(1){
board[py][px] |= VISITED;
if( board[py][px] & CARROT ){
++carrots_found;
board[py][px] &= ~CARROT;
}
now=time(NULL);
erase();
mvprintw(sy+0,sx+0," _ ");
mvprintw(sy+1,sx+0,"|_) Time left :%ld",giventime-(now-tstart));
mvprintw(sy+2,sx+0,"| \\ABBITHOLE Carrots left :%d",carrot_count-carrots_found);
draw(sy+3,sx+0,board);
refresh();
if(carrots_found==carrot_count || now-tstart == giventime){
flushinp();
break;
}
input = getch();
if( input==KEY_PPAGE && LINES< len+3){//the board starts in 3
sy+=10;
if(sy>0)
sy=0;
}
if( input==KEY_NPAGE && LINES< len+3){
sy-=10;
if(sy< -(len+3) )
sy=-(len+3);
}
if( input=='<' && COLS< wid*2+1){
sx+=10;
if(sx>0)
sx=0;
}
if( input=='>' && COLS< wid*2+1){
sx-=10;
if(sx< -(wid*2+1))
sx=-(wid*2+1);
}
if( input == KEY_F(2) )
gameplay();
if( input == KEY_F(1) || input=='?' )
help();
if( (input=='k' || input==KEY_UP) && py>0 && (board[py][px]&UP) )
--py;
if( (input=='j' || input==KEY_DOWN) && py<len-1 && (board[py][px]&DOWN) )
++py;
if( (input=='h' || input==KEY_LEFT) && px>0 && (board[py][px]&LEFT) )
--px;
if( (input=='l' || input==KEY_RIGHT) && px<wid-1 && (board[py][px]&RIGHT) )
++px;
if( input=='q')
sigint_handler(0);
if( board[py][px] & CARROT ){
++carrots_found;
board[py][px] &= ~CARROT;
}
}
End:
nocbreak();
cbreak();
draw(3,0,board);
refresh();
if(carrots_found==carrot_count)
mvprintw(len*2+4,0,"YAY!!");
else
mvprintw(len*2+4,0,"You gathered %2.1f%% of the carrots in %d seconds.",(float) carrots_found*100/carrot_count,giventime);
printw(" Wanna play again?(y/n)");
curs_set(1);
input=getch();
if(input == 'Y' || input == 'y')
goto Start;
else if( input!= 'N' && input!= 'n' && input!='q')
goto End;
endwin();
return EXIT_SUCCESS;
}