mirror of
https://github.com/abakh/nbsdgames.git
synced 2024-11-02 16:27:18 -04:00
645 lines
14 KiB
C
645 lines
14 KiB
C
/*
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_
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|_)
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|_)ATTLESHIP
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Authored by abakh <abakh@tuta.io>
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No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law.
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compile with -lncurses
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*/
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#include <curses.h>
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#include <string.h>
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#include <time.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <signal.h>
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#include <stdbool.h>
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#include "config.h"
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#define MISS -2
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#define SEA -1
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#define HIT 0
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#define ENGLISH_LETTERS 26
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#define NOTHING -1
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#define ALL 0x7c
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#define RED 3
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#define CYAN 2
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typedef signed char byte;
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typedef unsigned char bitbox;
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bool multiplayer;
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byte py,px;//cursor
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chtype colors[4]={0};
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byte game[2][10][10];//main board
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bool computer[2] = {0};
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byte score[2] = {0};//set by header()
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bitbox sunk[2]={0};
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byte just_sunk[2]={0};//to be displayed for human players
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byte firstinrowy , firstinrowx ;
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byte lastinrowy ,lastinrowx;
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byte goindirection;
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byte shotinvain;
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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void mouseinput(bool ingame){
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#ifndef NO_MOUSE
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MEVENT minput;
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#ifdef PDCURSES
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nc_getmouse(&minput);
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#else
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getmouse(&minput);
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#endif
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if(minput.bstate & (BUTTON1_CLICKED|BUTTON1_RELEASED)){
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if( minput.y-4 < 10){
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if( (ingame && minput.x-23<20 && minput.x-23>=0 ) || (!ingame && minput.x-1<20) ){//it most be on the trackboard if ingame is true
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py=minput.y-4;
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px=(minput.x-1-(ingame*2)) /2;
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}
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}
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else
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return;
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}
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if(minput.bstate & (BUTTON1_CLICKED|BUTTON1_RELEASED))
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ungetch('\n');
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if(minput.bstate & (BUTTON2_CLICKED|BUTTON2_RELEASED|BUTTON3_CLICKED|BUTTON3_RELEASED) )
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ungetch('r');
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#endif
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}
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void rectangle(byte sy,byte sx){
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for(byte y=0;y<=10+1;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
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mvaddch(sy+y,sx+10*2,ACS_VLINE);
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}
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for(byte x=0;x<=10*2;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
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mvaddch(sy+10+1,sx+x,ACS_HLINE);
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}
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mvaddch(sy,sx,ACS_ULCORNER);
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mvaddch(sy+10+1,sx,ACS_LLCORNER);
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mvaddch(sy,sx+10*2,ACS_URCORNER);
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mvaddch(sy+10+1,sx+10*2,ACS_LRCORNER);
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}
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void print_type(byte type){
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switch(type){
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case(2):
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addstr("patrol boat");
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break;
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case(3):
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addstr("destroyer");
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break;
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case(4):
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addstr("battleship");
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break;
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case(5):
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addstr("carrier");
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break;
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case(6):
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addstr("submarine");
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break;
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}
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}
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void MID(byte *y , byte *x, byte direction){
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switch(direction){
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case(0):
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*x=*x-1;
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break;
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case(1):
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*y=*y-1;
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break;
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case(2):
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*x=*x+1;
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break;
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case(3):
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*y=*y+1;
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break;
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}
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}
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void genocide(bool side , byte type){
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byte y,x;
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for(y=0;y<10;++y){
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for(x=0;x<10;++x){
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if(game[side][y][x] == type)
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game[side][y][x] = SEA;
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}
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}
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}
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void header(bool side){
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score[0]=score[1]=0;
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byte y,x;
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for(y=0;y<10;++y){
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for(x=0;x<10;++x){
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if(game[!side][y][x] == HIT)
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score[side]++;
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if(game[side][y][x] == HIT)
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score[!side]++;
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}
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}
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mvaddch(0,1, '_');
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mvprintw(1,0,"|_) %2d:%2d",score[side],score[!side]);
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mvprintw(2,0,"|_)ATTLESHIP ");
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if(multiplayer){
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attron(colors[side]);
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if(side)
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printw("Yellow's turn");
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else
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printw("Green's turn");
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attroff(colors[side]);
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}
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}
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void draw(bool side,byte sy,byte sx,bool regular){//the game's board
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rectangle(sy,sx);
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chtype ch ;
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byte y,x;
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for(y=0;y<10;++y){
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for(x=0;x<10;++x){
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ch =A_NORMAL;
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if(y==py && x==px)
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ch |= A_STANDOUT;
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if(game[side][y][x] == HIT)
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ch |= 'X'|colors[RED];
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else if(game[side][y][x] > 0 && !(multiplayer&®ular) )
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ch |= ACS_BLOCK|colors[side];
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else if(game[side][y][x]== MISS)
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ch |= 'O'|colors[CYAN];
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else if(!(multiplayer&®ular))
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ch |= '~'|colors[CYAN];
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else
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ch |=' ';
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mvaddch(sy+1+y,sx+x*2+1,ch);
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}
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}
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}
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void draw_trackboard(bool side,byte sy,byte sx){
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rectangle(sy,sx);
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chtype ch ;
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byte y,x;
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for(y=0;y<10;++y){
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for(x=0;x<10;++x){
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ch =A_NORMAL;
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if(y==py && x==px-10)
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ch |= A_STANDOUT;
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if(game[!side][y][x] == HIT)
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ch |= '*'|colors[RED];
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else if(game[!side][y][x]== MISS)
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ch |= '~'|colors[CYAN];
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else
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ch |= '.';
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mvaddch(sy+1+y,sx+x*2+1,ch);
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}
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}
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refresh();
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}
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void autoset(bool side){
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byte y=0,x=0,direction=0, invain=0;
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byte realy,realx;
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byte l;
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for(byte type=2;type<7;++type){
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SetLocation:
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realy=rand()%10;
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realx=rand()%10;
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invain=0;
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SetDirection:
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y=realy;
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x=realx;
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direction=rand()%4;
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for(l=0;(type != 6 && l<type) || (type==6 && l<3) ; ++l){//there are two kinds of ship sized 3 tiles
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if( y<0 || x<0 || y>=10 || x>=10 || game[side][y][x] != SEA ){
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genocide(side,type);
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++invain;
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direction= (direction+1)%4;
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if(invain<4)
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goto SetDirection;
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else
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goto SetLocation;//endless loop
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}
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else{
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game[side][y][x]=type;
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MID(&y,&x,direction);
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}
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}
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}
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}
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void set_the_board(bool side){
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if( computer[side] ){
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autoset(side);
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return;
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}
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erase();
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mvaddch(0,1, '_');
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mvaddstr(1,0,"|_) Set your board");
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mvaddstr(2,0,"|_)ATTLESHIP");
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mvaddstr(16,0,"Press RETURN to specify the location and press R to rotate the ship.");
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int input;
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byte y=0,x=0,direction=0, invain=0;
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byte realy,realx;
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byte l;
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py=px=0;
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for(byte type=2;type<7;++type){
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mvaddstr(15,0,"Put your ");
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print_type(type);
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addstr(" in its position: ");
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SetLocation:
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while(1){
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draw(side,3,0,false);
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refresh();
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input = getch();
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if( input == KEY_MOUSE )
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mouseinput(0);
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if( (input=='k' || input==KEY_UP) && py>0)
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--py;
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if( (input=='j' || input==KEY_DOWN) && py<9)
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++py;
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if( (input=='h' || input==KEY_LEFT) && px>0)
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--px;
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if( (input=='l' || input==KEY_RIGHT) && px<9)
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++px;
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if( input=='\n'||input==KEY_ENTER )
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break;
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if( input=='q' )
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sigint_handler(EXIT_SUCCESS);
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}
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realy=y=py;
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realx=x=px;
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invain=0;
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SetDirection:
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y=realy;
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x=realx;
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for(l=0;(type != 6 && l<type) || (type==6 && l<3) ; ++l){//there are two kinds of ship sized 3 tiles
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if( y<0 || x<0 || y>=10 || x>=10 || game[side][y][x] != SEA ){
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genocide(side,type);
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++invain;
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direction= (direction+1)%4;
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if(invain<4)
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goto SetDirection;
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else
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goto SetLocation;//endless loop
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}
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else{
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game[side][y][x]=type;
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MID(&y,&x,direction);
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}
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}
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while(1){
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invain=0;
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draw(side,3,0,false);
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input=getch();
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if( input== 'r' || input == 'R' ){
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genocide(side,type);
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direction= (direction+1)%4;
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goto SetDirection;
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}
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else if(input == KEY_MOUSE)
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mouseinput(0);
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else
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break;
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}
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}
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}
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void turn_shift(void){
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if(!multiplayer)
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return;
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char key = 'a'+(rand()%ENGLISH_LETTERS);
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int input1,input2,input3;
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input1=input2=input3=0;
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erase();
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beep();
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mvaddch(0,1, '_');
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mvaddstr(1,0,"|_) Anti-cheater");
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mvaddstr(2,0,"|_)ATTLESHIP");
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mvaddstr(4,0,"********************");
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mvprintw(5,0," Type '%c' 3 times ",key);
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mvaddstr(6,0," before ");
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mvaddstr(7,0," proceeding ");
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mvaddstr(8,0," to the game ");
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mvaddstr(10,0,"********************");
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refresh();
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while(1){
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input3=input2;
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input2=input1;
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input1=getch();
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if( (input1==input2) && (input2==input3) && (input3==key) )
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break;
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}
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erase();
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}
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byte shoot(bool turn, byte y , byte x){
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if( y<0 || x<0 || y>9 || x>9 ){ //didn't shoot at all
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return NOTHING;
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}
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byte s = game[!turn][y][x];
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if(s==HIT || s==MISS)
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return NOTHING;
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if(s>0){
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game[!turn][y][x]=HIT;
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return 1;
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}
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else{
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game[!turn][y][x]=MISS;
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return 0;
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}
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}
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void sink_announce(bool side){
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byte type,y,x;
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for(type=2;type<7;++type){
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for(y=0;y<10;++y){
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for(x=0;x<10;++x){
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if( game[!side][y][x] == type )
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goto Next;
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}
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}
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//there is no instance of 'type' in the opponet's board
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if( ( (1 << type) | sunk[!side] ) != sunk[!side] ){//if it is not yet announced as sunk
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sunk[!side] |= (1 << type);
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if(computer[side]){
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lastinrowy=lastinrowx=firstinrowy=firstinrowx=-1;
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shotinvain=0;
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}
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else{
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just_sunk[!side]=type;//leave to be displayed by you_sunk
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}
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return;
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}
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Next:
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continue;
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}
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}
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void you_sunk(bool side){
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if( just_sunk[!side] == 3)
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mvaddstr(15,0,"You have destroyed my destroyer!!");
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else if( just_sunk[!side]){
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mvaddstr(15,0,"You have sunk my ");
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print_type(just_sunk[!side]);
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addstr("!!");
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}
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just_sunk[!side]=0;
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}
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void cheat(bool side){
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/* its actually an anti-cheat, the player can place all their ships adjacent to one another and in the same direction,
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and the algorithm will often play in a way that it will be left with one or two isolated tiles being unshot (with their respective ships being shot before).
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in a such a situation a human will *very easily* find the tiles with logical thinking, but the computer shoots randomly and it will take such a long time for it
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that it will often lose the winning game.
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this function still doesn't make a win,it's randomly executed.
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if i implemented the logical thinking thing, it would become a difficult, unenjoyable game.*/
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byte y,x;
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for(y=0;y<10;++y){
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for(x=0;x<10;++x){
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if(game[!side][y][x]>0){
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shoot(side,y,x);
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firstinrowy=y;
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firstinrowx=x;
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return;
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}
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}
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}
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}
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void decide(bool side){// sink_announce is responsible for unsetting the global variables involved
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byte y,x,r;
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Again:
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if( firstinrowy == NOTHING ){
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if( score[side] > 14 && score[side]<score[!side] && rand()%2 ){
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cheat(side);
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return;
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}
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while(1){
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y = rand()%10;
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x = rand()%10;
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r = shoot(side,y,x);
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if(r == 1){
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firstinrowy=y;
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firstinrowx=x;
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}
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if(r != NOTHING)
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return;
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}
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}
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else if( lastinrowy ==NOTHING ){
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if(goindirection == NOTHING)
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goindirection = rand()%4;
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while(1){
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y= firstinrowy;//we know there is hit already
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x= firstinrowx;
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MID(&y,&x,goindirection);
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r= shoot(side,y,x);
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if( r != 1 ){
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goindirection = (goindirection+1)%4;//the ship is oriented in another way then
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++shotinvain;
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if(shotinvain==4){ // this only occurs in case of a ship being shot before but not sunk ( e.g. in exprimenting for the direction)
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shotinvain=0;
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y=firstinrowy;
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x=firstinrowx;
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goindirection = (goindirection+1)%4;
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while(game[!side][y][x]==HIT){//go till you reach an unshot tile
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MID(&y,&x,goindirection);
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if( (y<0 || x<0 || y>9 || x>9) && r==NOTHING){
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goto Again;
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}
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}
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r= shoot(side,y,x);//(y,x) may be MISS, but its impossible for it to be empty water, as executing this means it has tested every direction before
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if(r==1){
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lastinrowy=y;//continue from the imaginary firstinrow
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lastinrowx=x;
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}
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if(r==NOTHING)
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goto Again;
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}
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}
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else{
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lastinrowy= y;
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lastinrowx= x;
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}
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if( r != NOTHING )
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return;
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}
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}
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else{
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y=lastinrowy;
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x=lastinrowx;
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MID(&y,&x,goindirection);
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r=shoot(side,y,x);
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if( r == 1 ){
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lastinrowy=y;
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lastinrowx=x;
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}
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else{
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lastinrowy=lastinrowx=NOTHING;
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goindirection=(goindirection+2)%4;
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}
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if( r != NOTHING )
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return;
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else{
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goto Again;
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}
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}
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}
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void help(bool side){//side is only there to feed header()
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erase();
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header(side);
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attron(A_BOLD);
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mvprintw(3,0," **** THE CONTROLS ****");
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mvprintw(9,0,"YOU CAN ALSO USE THE MOUSE!");
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attroff(A_BOLD);
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mvprintw(4,0,"RETURN/ENTER : Shoot");
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mvprintw(5,0,"R : Rotate");
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mvprintw(6,0,"hjkl/ARROW KEYS : Move cursor");
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mvprintw(7,0,"q : Quit");
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mvprintw(8,0,"F1 & F2 : Help on controls & gameplay");
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mvprintw(11,0,"Press a key to continue");
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getch();
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erase();
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}
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void gameplay(bool side){//side is only there to feed header()
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erase();
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header(side);
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attron(A_BOLD);
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mvprintw(3,0," **** THE GAMEPLAY ****");
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attroff(A_BOLD);
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move(4,0);
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printw("Guess the location of your opponet's\n");
|
|
printw("ships and sink them! The player\n");
|
|
printw("who sinks all the opponet's ships wins.");
|
|
getch();
|
|
erase();
|
|
}
|
|
int main(void){
|
|
initscr();
|
|
#ifndef NO_MOUSE
|
|
mousemask(ALL_MOUSE_EVENTS,NULL);
|
|
#endif
|
|
curs_set(0);
|
|
noecho();
|
|
cbreak();
|
|
keypad(stdscr,1);
|
|
if( has_colors() ){
|
|
start_color();
|
|
use_default_colors();
|
|
init_pair(1,COLOR_GREEN,-1);
|
|
init_pair(2,COLOR_YELLOW,-1);
|
|
init_pair(3,COLOR_CYAN,-1);
|
|
init_pair(4,COLOR_RED,-1);
|
|
for(byte b=0;b<4;++b)
|
|
colors[b]=COLOR_PAIR(b+1);
|
|
}
|
|
int input;
|
|
printw("Choose type of the game:\n");
|
|
printw("1 : Single Player*\n");
|
|
printw("2 : Multi Player\n");
|
|
refresh();
|
|
input=getch();
|
|
if(input == '2'){
|
|
multiplayer=1;
|
|
computer[1]=computer[0]=0;
|
|
}
|
|
else{
|
|
multiplayer=0;
|
|
computer[1]=1;
|
|
computer[0]=0;
|
|
}
|
|
Start:
|
|
firstinrowy=firstinrowx=lastinrowy=lastinrowx=goindirection=NOTHING;
|
|
shotinvain=0;
|
|
sunk[0]=sunk[1]=0;
|
|
memset(game,SEA,200);
|
|
srand(time(NULL)%UINT_MAX);
|
|
erase();
|
|
|
|
set_the_board(0);
|
|
turn_shift();
|
|
set_the_board(1);
|
|
bool won;
|
|
bool turn=1;
|
|
Turn:
|
|
px=10;
|
|
py=0;
|
|
sink_announce(turn);
|
|
if( sunk[0]==ALL ){
|
|
won=1;
|
|
goto End;
|
|
}
|
|
else if( sunk[1]==ALL ){
|
|
won=0;
|
|
goto End;
|
|
}
|
|
//the turn starts HERE
|
|
turn=!turn;
|
|
//turn_shift();
|
|
if( computer[turn] ){
|
|
decide(turn);
|
|
goto Turn;
|
|
}
|
|
else{
|
|
erase();
|
|
you_sunk(turn);
|
|
while(1){
|
|
header(turn);
|
|
draw(turn,3,0,true);
|
|
draw_trackboard(turn,3,22);
|
|
refresh();
|
|
input=getch();
|
|
if(input == KEY_F(1) || input=='?' )
|
|
help(turn);
|
|
if(input == KEY_F(2) )
|
|
gameplay(turn);
|
|
if(input == KEY_MOUSE)
|
|
mouseinput(1);
|
|
if( (input=='k' || input==KEY_UP) && py>0)
|
|
--py;
|
|
if( (input=='j' || input==KEY_DOWN) && py<9)
|
|
++py;
|
|
if( (input=='h' || input==KEY_LEFT) && px>10)
|
|
--px;
|
|
if( (input=='l' || input==KEY_RIGHT) && px<19)
|
|
++px;
|
|
if( input=='q')
|
|
sigint_handler(EXIT_SUCCESS);
|
|
if( input=='\n' || input==KEY_ENTER){
|
|
byte r=shoot(turn,py,px-10);
|
|
if(r != NOTHING){
|
|
goto Turn;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
End:
|
|
erase();
|
|
header(won);
|
|
draw(won,3,0,false);
|
|
draw_trackboard(won,3,22);
|
|
if( computer[won] )
|
|
mvaddstr(15,0,"Hahaha! I won! ");
|
|
else
|
|
mvprintw(15,0,"Player %d won the game.",won+1);
|
|
addstr(" Wanna play again? (y/n)");
|
|
refresh();
|
|
curs_set(1);
|
|
input=getch();
|
|
if( input!='n' && input !='N' && input!='q' ){
|
|
curs_set(0);
|
|
goto Start;
|
|
}
|
|
endwin();
|
|
return 0;
|
|
}
|