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This commit is contained in:
untakenstupidnick 2019-05-13 18:28:19 +04:30
parent f297b69021
commit a30c092df7
6 changed files with 522 additions and 16 deletions

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@ -1,5 +1,5 @@
# New BSD Games
<!To anyone who has been involved in development of this display system: f.. fu.. FUCK Y'ALL ! WHAT KIND OF HELLISH SHIT IS THIS?!?!?!?!??>
<!To anyone who has been involved in development of this readme system: FUCK Y'ALL ! WHAT KIND OF HELLISH SHIT IS THIS?!?!?!?!??>
*You have a computing machine from 1980's and you wonder how you can use it? <br/>
You deal with a GUI-less machine at work and are looking for ways to kill time? <br/>
You have to make a Reversi AI for your homework and you don't know where to copy it from? <br/>
@ -8,8 +8,7 @@
**Don't worry** anymore as you've got nbsdgames now!
I originally made these to be added to NetBSD ( but the few i talked with preferred to have games in the repositories rather than in /usr/games itself) .
I originally made these in hope of them being added to NetBSD ( but the few i talked with preferred to have games in the repositories rather than in /usr/games itself) .
These include:
@ -22,7 +21,8 @@ These include:
* SOS
* Rabbithole (A maze-exploring game where you have to gather items from all around the maze rather than reaching an end, the idea maybe mine)
* Pipes (Same as the famous Pipe Mania, unplayable on the environments that don't support the line characters)
* Fifteen
* Memoblocks (or Memory blocks. A similar game was included in Windows 7)
## Prerequisites
* git (optional)
@ -41,7 +41,7 @@ These include:
Like this:
``` sh
git clone https://github.com/untakenstupidnick/nbsdgames
git clone https://github.com/untakenstupidnick/nbsdgames
cd ~/nbsdgames/sources
export PREFIX= ~/bin
make install
@ -58,8 +58,8 @@ It's been made available for openSUSE thanks to Zinjanthropus: https://build.ope
## How to contribute
Thanks for your generousity! You can...
Oh, You are so kind! You can...
* Share these with your friends
* Tell me your suggestions, bug reports, games you want to be added etc.
* Make a package for your distro ( This additional repo is made to make it easier https://github.com/untakenstupidnick/nbsdgames-sources )
* Port it to other OSes with help from PDcurses (Not very hard, but there are incompatibilities between PDcurses and ncurses)
* Tell me your feature requests, bug reports, games you want to be added etc.
* Make a package for your distro
* Tell me if you're interested in porting it to non-Unix (Possible in theory since there is PDCurses for SDL, and SDL for everything)

BIN
sources/.fifteen.c.swp Normal file

Binary file not shown.

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@ -1,6 +1,6 @@
# -*- Makefile -*-
all: jewels sudoku mines reversi checkers battleship rabbithole sos pipes
all: jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks
jewels: jewels.c config.h
$(CC) jewels.c -lncurses -o ./jewels
@ -20,12 +20,16 @@ sos: sos.c
$(CC) sos.c -lncurses -o ./sos
pipes: pipes.c config.h
$(CC) pipes.c -lncurses -o ./pipes
fifteen: fifteen.c
$(CC) fifteen.c -lncurses -o ./fifteen
memoblocks: memoblocks.c
$(CC) memoblocks.c -lncurses -o ./memoblocks
clean:
rm ./jewels ./sudoku ./checkers ./mines ./reversi ./battleship ./rabbithole ./sos ./pipes
rm ./jewels ./sudoku ./checkers ./mines ./reversi ./battleship ./rabbithole ./sos ./pipes ./fifteen ./memoblocks
uninstall:
rm $(PREFIX)/jewels $(PREFIX)/sudoku $(PREFIX)/checkers $(PREFIX)/mines $(PREFIX)/reversi $(PREFIX)/battleship $(PREFIX)/rabbithole $(PREFIX)/sos $(PREFIX)/pipes
rm $(PREFIX)/jewels $(PREFIX)/sudoku $(PREFIX)/checkers $(PREFIX)/mines $(PREFIX)/reversi $(PREFIX)/battleship $(PREFIX)/rabbithole $(PREFIX)/sos $(PREFIX)/pipes $(PREFIX)/fifteen $(PREFIX)/memoblocks
copy_sources:
cp Makefile config.h jewels.c sudoku.c mines.c reversi.c checkers.c battleship.c rabbithole.c sos.c pipes.c $(PREFIX)
install: jewels sudoku mines reversi checkers battleship rabbithole sos pipes
cp jewels sudoku mines reversi checkers battleship rabbithole sos pipes $(PREFIX)
cp Makefile config.h jewels.c sudoku.c mines.c reversi.c checkers.c battleship.c rabbithole.c sos.c pipes.c fifteen.c memoblocks.c $(PREFIX)
install: jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks
cp jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks $(PREFIX)

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@ -552,6 +552,7 @@ int main(int argc,char** argv){
double adv = 1;//used to determine when the game is a draw
double previousadv =1;
Turn:
curs_set(0);
jumpagainy=jumpagainx=-1;
kinged=0;
turn =-turn;
@ -577,7 +578,7 @@ int main(int argc,char** argv){
result=-1;
goto End;
}
else if(todraw==50){ // 50 turns without any gains for each side
else if(todraw==50){ // 50 turns without any gain for either side
result=0;
goto End;
}

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sources/fifteen.c Normal file
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#include <curses.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include <signal.h>
/*
.--
|__
| IFTEEN
Authored by Hossein Bakhtiarifar <abakh@tuta.io>
No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law.
compile with -lncurses
*/
typedef signed char byte;
byte size;
byte py,px;
byte ey,ex; //the empty tile
chtype green=A_BOLD; //bold when there is no color
void rectangle(byte sy,byte sx){
for(byte y=0;y<=size+1;y++){
mvaddch(sy+y,sx,ACS_VLINE);
mvaddch(sy+y,sx+size*2,ACS_VLINE);
}
for(byte x=0;x<=size*2;x++){
mvaddch(sy,sx+x,ACS_HLINE);
mvaddch(sy+size+1,sx+x,ACS_HLINE);
}
mvaddch(sy,sx,ACS_ULCORNER);
mvaddch(sy+size+1,sx,ACS_LLCORNER);
mvaddch(sy,sx+size*2,ACS_URCORNER);
mvaddch(sy+size+1,sx+size*2,ACS_LRCORNER);
}
void logo(byte sy,byte sx){
mvaddstr(sy,sx, ".--");
mvaddstr(sy+1,sx,"|__");
mvaddstr(sy+2,sx,"| IFTEEN");
}
//convert integer to representing sign
char int2sgn(byte num){
if(!num)
return ' ';
else if(0< num && num <= 9)
return num+'0';
else if(10<=num && num <=35)
return num-10+'a';
else if(36<=num && num <=51)
return num-36+'A';
return 0;
}
/*bool isinorder(byte board[size][size],byte y,byte x){ using check[][] is much cheaper
return (board[y][x] == y*size+x+1);
} */
//display
void draw(byte sy,byte sx,char board[size][size],char check[size][size]){
rectangle(sy,sx);
chtype prnt;
byte y,x;
for(y=0;y<size;y++){
for(x=0;x<size;x++){
prnt=board[y][x];
if(check[y][x]==board[y][x] && check[y][x] != ' ')
prnt |= green;
if(y==py && x==px)
prnt |= A_STANDOUT;
mvaddch(sy+1+y,sx+x*2+1,prnt);
}
}
}
void fill(char board[size][size]){
byte y,x;
for(y=0;y<size;y++){
for(x=0;x<size;x++){
board[y][x]= int2sgn(y*size+x+1);
}
}
board[size-1][size-1]=' ';
}
void slide_one(char board[size][size],byte y,byte x){
if( (y>=0 && y<size && x>=0 && x<size) &&(abs(y-ey)==1)^(abs(x-ex)==1) ){
board[ey][ex]=board[y][x];
board[y][x]=' ';
ey=y;
ex=x;
}
}
void slide_multi(char board[size][size],byte y,byte x){
byte dy,dx;
if( (ey==y) ^ (ex==x) ){
if(ey!=y)
dy=(y-ey)/abs(y-ey);
if(ex!=x)
dx=(x-ex)/abs(x-ex);
while(ex!=x || ey!=y)
slide_one(board,ey+dy,ex+dx);//ey/x comes forth itself
ey=y;
ex=x;
}
}
bool issolved(char board[size][size],char check[size][size]){
byte y,x;
for(y=0;y<size;y++){
for(x=0;x<size;x++){
if(board[y][x]!=check[y][x])
return 0;
}
}
return 1;
}
void shuffle(char board[size][size]){
for(int m=0;m<1000;m++){
switch(random()%4){
case 0:
slide_one(board,ey,ex+1);
break;
case 1:
slide_one(board,ey,ex-1);
break;
case 2:
slide_one(board,ey+1,ex);
break;
case 3:
slide_one(board,ey-1,ex);
}
}
}
//peacefully close when ^C is pressed
void sigint_handler(int x){
endwin();
puts("Quit.");
exit(x);
}
void mouseinput(void){
MEVENT minput;
getmouse(&minput);
if( minput.y-4<size && minput.x-1<size*2){
py=minput.y-4;
px=(minput.x-1)/2;
}
else
return;
if(minput.bstate & BUTTON1_CLICKED)
ungetch('\n');
}
void help(void){
erase();
logo(0,0);
attron(A_BOLD);
mvprintw(3,0," **** THE CONTROLS ****");
mvprintw(8,0,"YOU CAN ALSO USE THE MOUSE!");
attroff(A_BOLD);
mvprintw(4,0,"RETURN/ENTER : Slide");
mvprintw(5,0,"hjkl/ARROW KEYS : Move cursor");
mvprintw(6,0,"q : Quit");
mvprintw(7,0,"F1 & F2 : Help on controls & gameplay");
mvprintw(10,0,"Press a key to continue");
refresh();
getch();
erase();
}
void gameplay(void){
erase();
logo(0,0);
attron(A_BOLD);
mvprintw(3,0," **** THE GAMEPLAY ****");
attroff(A_BOLD);
mvprintw(4,0,"Slide the tiles until the numbers and characters are\n");
printw("in the right order.\n");
refresh();
getch();
erase();
}
int main(int argc, char** argv){
size=4;
if(argc==2){
if(!strcmp("help",argv[1])){
printf("Usage: %s [size]\n",argv[0]);
return EXIT_SUCCESS;
}
size=atoi(argv[1]);
if(size<3 || size>7){
fprintf(stderr,"3<=size<=7\n");
return EXIT_FAILURE;
}
}
signal(SIGINT,sigint_handler);
srandom(time(NULL)%UINT_MAX);
initscr();
mousemask(ALL_MOUSE_EVENTS,NULL);
noecho();
cbreak();
keypad(stdscr,1);
if(has_colors()){
start_color();
use_default_colors();
init_pair(1,COLOR_GREEN,-1);
green=COLOR_PAIR(1);
}
char board[size][size];
char check[size][size];
fill(check);
int input;
Start:
py=px=0;
ey=ex=size-1;
curs_set(0);
fill(board);
shuffle(board);
while(1){
erase();
logo(0,0);
draw(3,0,board,check);
refresh();
if(issolved(board,check))
break;
input = getch();
if( input==KEY_F(1) || input=='?' )
help();
if( input==KEY_F(2) )
gameplay();
if( input==KEY_MOUSE )
mouseinput();
if( (input=='k' || input==KEY_UP) && py>0)
py--;
if( (input=='j' || input==KEY_DOWN) && py<size-1)
py++;
if( (input=='h' || input==KEY_LEFT) && px>0)
px--;
if( (input=='l' || input==KEY_RIGHT) && px<size-1)
px++;
if( input=='q')
sigint_handler(0);
if(input=='\n'){
slide_multi(board,py,px);
}
}
mvprintw(size+5,0,"You solved it! Wanna play again?(y/n)");
curs_set(1);
input=getch();
if(input != 'N' && input != 'n' && input != 'q')
goto Start;
endwin();
return EXIT_SUCCESS;
}

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sources/memoblocks.c Normal file
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@ -0,0 +1,254 @@
#include <curses.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>
#include <time.h>
#include <signal.h>
/*
. . _
|\/| |_)
| |EMORY|_)LOCKS
Authored by Hossein Bakhtiarifar <abakh@tuta.io>
No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law.
compile with -lncurses
*/
typedef signed char byte;
typedef unsigned char ubyte;
byte size,size2;//size2 is there to avoid a lot of multiplications
byte py,px;
byte fy,fx; //the first tile
chtype colors[6]={0};
void rectangle(byte sy,byte sx){
for(byte y=0;y<=size+1;y++){
mvaddch(sy+y,sx,ACS_VLINE);
mvaddch(sy+y,sx+size2+1,ACS_VLINE);
}
for(byte x=0;x<=size2+1;x++){
mvaddch(sy,sx+x,ACS_HLINE);
mvaddch(sy+size+1,sx+x,ACS_HLINE);
}
mvaddch(sy,sx,ACS_ULCORNER);
mvaddch(sy+size+1,sx,ACS_LLCORNER);
mvaddch(sy,sx+size2+1,ACS_URCORNER);
mvaddch(sy+size+1,sx+size2+1,ACS_LRCORNER);
}
void logo(byte sy,byte sx){
mvaddstr(sy,sx, ". . _");
mvaddstr(sy+1,sx,"|\\/| |_)");
mvaddstr(sy+2,sx,"| |EMORY|_)LOCKS");
}
//convert integer to representing sign
char int2sgn(byte num){
if(0< num && num <= 9)
return num+'0';
else if(10<=num && num <=35)
return num-10+'a';
else if(36<=num && num <=51)
return num-36+'A';
else if(52<=num && num<=64)
return num-52+'!';
return 0;
}
//display
void draw(byte sy,byte sx,chtype board[size][size2],bool show[size][size2]){
rectangle(sy,sx);
byte y,x;
chtype prnt;
for(y=0;y<size;y++){
for(x=0;x<size2;x++){
if(show[y][x] || (y==fy && x==fx) )
prnt=board[y][x];
else
prnt='.';
if(y==py && x==px)
prnt|=A_STANDOUT;
mvaddch(sy+1+y,sx+1+x,prnt);
}
}
}
void fill(chtype board[size][size2]){
ubyte y,x,m;
int n;
for(y=0;y<size;y++){
for(x=0;x<size2;x++){
n=(y*size2+x)/2;
if(size*size<193) //(1+0*64)%6 == (1+3*64)%6 so this won't work in n=193 and above
m=n%6;
else //this for default wouldn't be colorful enough blow n=193
m=(n/64)%6;
board[y][x]=int2sgn((n%64)+1)|colors[m];
//fills with 1,1,2,2,.. with colored pairs
}
}
}
bool issolved(bool show[size][size2]){
byte y,x;
for(y=0;y<size;y++){
for(x=0;x<size2;x++){
if(!show[y][x])
return 0;
}
}
return 1;
}
void shuffle(chtype board[size][size2]){
int n=size*size*3;
chtype a;
byte ay,ax,by,bx;
for(int m=0;m<n;m++){
ay=random()%size;
ax=random()%(size2);
by=random()%size;
bx=random()%(size2);
a=board[ay][ax];
board[ay][ax]=board[by][bx];
board[by][bx]=a;
}
}
//peacefully close when ^C is pressed
void sigint_handler(int x){
endwin();
puts("Quit.");
exit(x);
}
void mouseinput(void){
MEVENT minput;
getmouse(&minput);
if( minput.y-4<size && minput.x-1<size2){
py=minput.y-4;
px=(minput.x-1);
}
else
return;
if(minput.bstate & BUTTON1_CLICKED)
ungetch('\n');
}
void help(void){
erase();
logo(0,0);
attron(A_BOLD);
mvprintw(3,0," **** THE CONTROLS ****");
mvprintw(8,0,"YOU CAN ALSO USE THE MOUSE!");
attroff(A_BOLD);
mvprintw(4,0,"RETURN/ENTER : Reveal");
mvprintw(5,0,"hjkl/ARROW KEYS : Move cursor");
mvprintw(6,0,"q : Quit");
mvprintw(7,0,"F1 & F2 : Help on controls & gameplay");
mvprintw(10,0,"Press a key to continue");
refresh();
getch();
erase();
}
void gameplay(void){
erase();
logo(0,0);
attron(A_BOLD);
mvprintw(3,0," **** THE GAMEPLAY ****");
attroff(A_BOLD);
mvprintw(4,0,"Click on a tile to see the gylph it contains,\n");
printw( "then try to find a matching gylph the same way.\n");
printw( "They form a pair only when you click a tile\n");
printw( "directly after the match. The game ends when \n");
printw( "you have found all the matching pairs.\n");
refresh();
getch();
erase();
}
int main(int argc, char** argv){
size=8;
if(argc>=2){
size=atoi(argv[1]);
if(size<3 || size>19){
fprintf(stderr,"3<=size<=19\n");
return EXIT_FAILURE;
}
if(!strcmp("help",argv[1])){
printf("Usage: %s [size]\n",argv[0]);
return EXIT_SUCCESS;
}
}
signal(SIGINT,sigint_handler);
srandom(time(NULL)%UINT_MAX);
initscr();
mousemask(ALL_MOUSE_EVENTS,NULL);
noecho();
cbreak();
keypad(stdscr,1);
if(has_colors()){
start_color();
use_default_colors();
if( has_colors() ){
start_color();
use_default_colors();
init_pair(1,COLOR_YELLOW,-1);
init_pair(2,COLOR_GREEN,-1);
init_pair(3,COLOR_BLUE,-1);
init_pair(4,COLOR_CYAN,-1);
init_pair(5,COLOR_MAGENTA,-1);
init_pair(6,COLOR_RED,-1);
for(byte b=0;b<6;b++){
colors[b]=COLOR_PAIR(b+1);
}
}
}
else if(size>8)//big sizes depend on color display
size=8;
size2=size*2;
chtype board[size][size2];
bool show[size][size2];
int input;
time_t tstart,now;
Start:
tstart=time(NULL);
py=px=0;
fy=fx=-1;
curs_set(0);
memset(show,0,size*size2);
fill(board);
shuffle(board);
while(1){
erase();
logo(0,0);
draw(3,0,board,show);
refresh();
if(issolved(show))
break;
input = getch();
if( input==KEY_F(1) || input=='?' )
help();
if( input==KEY_F(2) )
gameplay();
if( input==KEY_MOUSE )
mouseinput();
if( (input=='k' || input==KEY_UP) && py>0)
py--;
if( (input=='j' || input==KEY_DOWN) && py<size-1)
py++;
if( (input=='h' || input==KEY_LEFT) && px>0)
px--;
if( (input=='l' || input==KEY_RIGHT) && px<size2-1)
px++;
if( input=='q')
sigint_handler(0);
if(input=='\n'){
if(fy!=-1 && board[py][px]==board[fy][fx] && !(fy==py && fx==px) )
show[py][px]=show[fy][fx]=1;
else{
fy=py;
fx=px;
}
}
}
now=time(NULL)-tstart;
mvprintw(size+7,0,"Time spent: %d:%2d:%2d",now/3600,(now%3600)/60,now%60);
mvprintw(size+5,0,"You solved it! Wanna play again?(y/n)");
curs_set(1);
input=getch();
if(input != 'N' && input != 'n' && input != 'q')
goto Start;
endwin();
return EXIT_SUCCESS;
}