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Your Name 2021-05-04 03:35:13 +04:30
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commit 67a00683d9
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23
man/battleship.6 Normal file
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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "BATTLESHIP" "" "May 2021" "" ""
.SH "NAME"
\fBbattleship\fR
.SH "CONTROLS"
RETURN/ENTER : Shoot
.TP
R : Rotate
.TP
hjkl/ARROW KEYS : Move cursor
.TP
q : Quit
.TP
F1 & F2 : Help on controls & gameplay
.TP
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
Guess the location of your opponent\'s
.TP
ships and sink them! The player
.TP
who sinks all the opponent\'s ships wins\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "CHECKERS" "" "May 2021" "" ""
.SH "NAME"
\fBcheckers\fR
.SH "CONTROLS"
RETURN/ENTER : Select or move the piece
.P
hjkl/ARROW KEYS : Move cursor
.P
q : quit
.P
F1 & F2 : Help on controls & gameplay
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
1) The game starts with each player having 12 men;
.P
men can only diagonally move forwards
.P
(toward the opponet\'s side)\.
.P
2) Men can become kings by reaching the opponet\'s
.P
first rank; kings can diagonally move both forwards
.P
and backwards\.
.P
3) Pieces can capture opponet\'s pieces by jumping over them
.P
also they can capture several pieces at once by doing a
.P
chain of jumps\.
.P
4) You have to do a jump if you can\.
.P
5) A player wins when the opponet can\'t do a move e\. g\.
.P
all of their pieces are captured\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "DARRT" "" "May 2021" "" ""
.SH "NAME"
\fBdarrt\fR
.SH "GAMEPLAY"
If you hit a letter on keyboard, the letter on the
.P
screen will soon stop\. You have to aim for the
.P
center of the target using the moving letters\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "FIFTEEN" "" "May 2021" "" ""
.SH "NAME"
\fBfifteen\fR
.SH "CONTROLS"
RETURN/ENTER : Slide
.P
hjkl/ARROW KEYS : Move cursor
.P
q : Quit
.P
F1 & F2 : Help on controls & gameplay
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
Slide the tiles until the numbers and characters are
.P
in the right order\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "FISHER" "" "May 2021" "" ""
.SH "NAME"
\fBfisher\fR
.SH "CONTROLS"
UP & DOWN: Control the hook
.P
q: Quit
.P
This is a port of "Deep Sea Fisher", a MikeOS game\.
.SH "GAMEPLAY"
Catch a fish and reel it in for points
.P
The deeper the fish, the more points it is worth\.
.P
If a fish hits your line, you lose a hook\.
.P
When you run out of hooks, the game is over!
.P
This is a port of "Deep Sea Fisher", a MikeOS game\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "JEWELS" "" "May 2021" "" ""
.SH "NAME"
\fBjewels\fR
.P
j,l\-Move k\-Rotate p\-Pause q\-Quit

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "MEMOBLOCKS" "" "May 2021" "" ""
.SH "NAME"
\fBmemoblocks\fR
.SH "CONTROLS"
RETURN/ENTER : Reveal
.P
hjkl/ARROW KEYS : Move cursor
.P
q : Quit
.P
F1 & F2 : Help on controls & gameplay
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
Click on a tile to see the glyph it contains,
.P
then try to find a matching glyph the same way\.
.P
They form a pair only when you click a tile
.P
directly after the match\. The game ends when
.P
you have found all the matching pairs\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "MIKETRON" "" "May 2021" "" ""
.SH "NAME"
\fBmiketron\fR
.SH "CONTROLS"
hjkl/ARROW KEYS : Change direction
.P
q : Quit
.P
F1 & F2: Help on controls & gameplay
.SH "GAMEPLAY"
You are controlling a strange vechile which can
.P
survive explosions but cannot cross the trail it has
.P
left behind\. Keep it running as much as you can\.
.P
Plagiarized from MikeOS

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "MINES" "" "May 2021" "" ""
.SH "NAME"
\fBmines\fR
.SH "CONTROLS"
RETURN/ENTER : Examine for bombs
.P
SPACE : Flag/Unflag
.P
hjkl/ARROW KEYS : Move cursor
.P
q : Quit
.P
F1 & F2 : Help on controls & gameplay
.P
PgDn,PgUp,\fI,\fR : Scroll
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
Try to find the landmines in the field
.P
with logical reasoning: When you click
.P
on a tile ( a \'\.\' here), numbers may show
.P
up that indicate the number of landmines
.P
in adjacent tiles; you should find and
.P
avoid the landmines based on them; and
.P
clicking on a landmine would make you
.P
lose the game\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "MUNCHER" "" "May 2021" "" ""
.SH "NAME"
\fBmuncher\fR
.SH "CONTROLS"
hjkl/ARROW KEYS : Change direction
.P
q : Quit
.P
F1 & F2: Help on controls & gameplay
.SH "GAMEPLAY"
Eat the food and avoid the traps\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "PIPES" "" "May 2021" "" ""
.SH "NAME"
\fBpipes\fR
.SH "CONTROLS"
RETURN/ENTER : Place/Replace a pipe
.P
hjkl/ARROW KEYS : Move cursor
.P
p : Pause
.P
q : Quit
.P
f : Toggle fast flow
.P
F1 & F2 : Help on controls & gameplay
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
Keep maintaining the pipeline and
.P
don\'t let the sewage leak\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "RABBITHOLE" "" "May 2021" "" ""
.SH "NAME"
\fBrabbithole\fR
.SH "CONTROLS"
hjkl/ARROW KEYS : Move cursor
.P
q : Quit
.P
F1 & F2: Help on controls & gameplay (viewing these pages doesn\'t pause the timer!)
.P
PgDn,PgUp,\fI,\fR : Scroll
.SH "GAMEPLAY"
Try to gather all the carrots in the maze
.P
in the given time\. The determining factors
.P
are your choice of paths and the speed of
.P
your fingers\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "REDSQUARE" "" "May 2021" "" ""
.SH "NAME"
\fBredsquare\fR
.SH "CONTROLS"
hjkl/ARROW KEYS : Move square
.P
q : Quit
.P
F1 & F2 : Help on controls & gameplay
.SH "GAMEPLAY"
Move the square and catch the X or outnumber the
.P
white cells with those of your own,
.P
in the environment of Conway\'s game of life\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "REVERSI" "" "May 2021" "" ""
.SH "NAME"
\fBreversi\fR
.SH "CONTROLS"
RETURN/ENTER : Put the piece
.P
hjkl/ARROW KEYS : Move cursor
.P
q : Quit
.P
F1 & F2 : Help on controls & gameplay
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
Players take turns placing disks on the board:
.P
1) Any pieces of the opponet\'s color that is bounded
.P
in a straight line between the piece just placed and
.P
another piece of the current player\'s color would turn
.P
to the current player\'s color\.
.P
2) You can only put pieces if at least one of your
.P
opponet\'s pieces turns into your color\.
.P
3) The game ends when neither side can do a move and
.P
the player with more pieces wins\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "SNAKEDUEL" "" "May 2021" "" ""
.SH "NAME"
\fBsnakeduel\fR
.SH "CONTROLS"
hjkl/ARROW KEYS : Change direction
.P
q : Quit
.P
F1 & F2: Help on controls & gameplay

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "SOS" "" "May 2021" "" ""
.SH "NAME"
\fBsos\fR
.SH "CONTROLS"
hjkl/ARROW KEYS : Move cursor
.P
S & O : Write S or O
.P
q : Quit
.P
F1 & F2: Help on controls & gameplay
.P
PgDn,PgUp,\fI,\fR : Scroll
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
The game is similar to Tic Tac Toe:
.P
The players write S and O in the squares
.P
and making the straight connected sequence
.P
S\-O\-S makes you a score; obviously, the
.P
player with a higher score wins\.

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.\" generated with Ronn-NG/v0.8.0
.\" http://github.com/apjanke/ronn-ng/tree/0.8.0
.TH "SUDOKU" "" "May 2021" "" ""
.SH "NAME"
\fBsudoku\fR
.SH "CONTROLS"
1 \- g : Enter number/character
.P
SPACE : Clear tile
.P
ARROW KEYS : Move cursor
.P
q : Quit
.P
n : New board
.P
r : Restart
.P
? : Hint (not like in other games)
.P
F1 & F2: Help on controls & gameplay
.P
PgDn,PgUp,\fI,\fR : Scroll
.P
YOU CAN ALSO USE THE MOUSE!
.SH "GAMEPLAY"
Fill the table with digits (and characters)
.P
so that all the rows, columns and smaller subregions
.P
contain all of the digits from 1 to 9 and all
.P
the alphabet letters from \'a\' to \'g\'\.
.SH "BUGS"
Doesn\'t guarantee a unique solution\. Attempts to fix that are welcome\.

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