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nbsdgames/sos.c

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/*
_ _ _
(_'| |(_'
._):_:._)
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Authored by abakh <abakh@tuta.io>
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No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law.
compile with -lncurses
*/
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#include <curses.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include <signal.h>
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#include "config.h"
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#define NOTHING 123
typedef signed char byte;
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#ifdef NO_VLA
#define len 5
#define wid 6
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#else
int len,wid;
#endif
int py,px;
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chtype colors[6]={A_BOLD};
int score[2] ={0};
int computer[2]={0};
char so[2] = {'S','O'};
char rd(char board[len][wid],int y, int x){
if(y<0 || x<0 || y>= len || x>=wid)
return NOTHING;
else
return board[y][x];
}
void color(byte colored[len][wid],int y,int x,bool side){
if(colored[y][x] == !side || colored[y][x]==2)
colored[y][x]=2;
else
colored[y][x]=side;
}
void rectangle(int sy,int sx){
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for(int y=0;y<=len+1;++y){
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mvaddch(sy+y,sx,ACS_VLINE);
mvaddch(sy+y,sx+wid*2,ACS_VLINE);
}
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for(int x=0;x<=wid*2;++x){
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mvaddch(sy,sx+x,ACS_HLINE);
mvaddch(sy+len+1,sx+x,ACS_HLINE);
}
mvaddch(sy,sx,ACS_ULCORNER);
mvaddch(sy+len+1,sx,ACS_LLCORNER);
mvaddch(sy,sx+wid*2,ACS_URCORNER);
mvaddch(sy+len+1,sx+wid*2,ACS_LRCORNER);
}
void draw(int sy,int sx,char board[len][wid],byte colored[len][wid]){
rectangle(sy,sx);
chtype attr ;
char prnt;
int y,x;
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for(y=0;y<len;++y){
for(x=0;x<wid;++x){
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attr=A_NORMAL;
if(y==py && x==px)
attr |= A_STANDOUT;
if(colored[y][x]>=0)
attr |= colors[colored[y][x]];
if( board[y][x] )
prnt = board[y][x];
else
prnt = '_';
mvaddch(sy+1+y,sx+x*2+1,attr|prnt);
}
}
}
byte did_sos(char board[len][wid], int y , int x ){
byte dy,dx;
byte soses=0;
if(board[y][x]== 'S'){
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for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' )
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++soses;
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}
}
return soses;
}
else if(board[y][x]== 'O'){
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for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S')
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++soses;
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}
}
return soses/2;
}
return 0;
}
void color_sos(char board[len][wid],byte colored[len][wid], int y , int x ,bool side){
byte dy,dx;
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if(board[y][x]== 'S'){
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for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' ){
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color(colored,y,x,side);
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color(colored,y+dy,x+dx,side);
color(colored,y+2*dy,x+2*dx,side);
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}
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}
}
}
else if(board[y][x]== 'O'){
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for(dy=-1;dy<2;++dy){
for(dx=-1;dx<2;++dx){
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if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S'){
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color(colored,y,x,side);
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color(colored,y+dy,x+dx,side);
color(colored,y-dy,x-dx,side);
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}
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}
}
}
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}
void randmove(int* y,int* x,byte* c){
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*y=rand()%len;
*x=rand()%wid;
*c=rand()%2;
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}
int decide ( char board[len][wid],byte colored[len][wid], byte depth , byte side ){ //the move is imaginary if side is negative
int adv,bestadv;
int oppadv;
int besty,bestx;
char bestchar;
byte c;
oppadv=adv=bestadv=INT_MIN;
besty=bestx=-1;
int y,x;
int ry,rx;
byte rc;
randmove(&ry,&rx,&rc);//provides efficient randomization
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for(y=0;y<len;++y){
for(x=0;x<wid;++x){
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if(!board[y][x]){
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for(c=0;c<2;++c){
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board[y][x]=so[c];
adv=did_sos(board,y,x);
if(depth>0)
oppadv= decide(board,NULL,depth-1,-1);
if(depth>0 && oppadv != INT_MIN)//this has no meanings if the opponet cannot move
adv-=1*oppadv;
if(besty<0 ||adv>bestadv || (adv==bestadv && y==ry && x==rx && c==rc /*c==0*/) ){
bestadv=adv;
besty=y;
bestx=x;
bestchar=so[c];
}
board[y][x]=0;
}
}
}
}
if(besty>=0 && side >= 0 ){
board[besty][bestx]=bestchar;
score[side]+= did_sos(board,besty,bestx);
color_sos(board,colored,besty,bestx,side);
}
return bestadv;
}
bool isfilled(char board[len][wid]){
int y,x;
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for(y=0;y<len;++y)
for(x=0;x<wid;++x)
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if(!board[y][x])
return 0;
return 1;
}
void sigint_handler(int x){
endwin();
puts("Quit.");
exit(x);
}
void mouseinput(int sy,int sx){
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#ifndef NO_MOUSE
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MEVENT minput;
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#ifdef PDCURSES
nc_getmouse(&minput);
#else
getmouse(&minput);
#endif
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if( minput.y-4-sy <len && minput.x-1-sx<wid*2){
py=minput.y-4-sy;
px=(minput.x-1-sx)/2;
}
else
return;
if(minput.bstate & BUTTON1_CLICKED)
ungetch('S');
if(minput.bstate & (BUTTON2_CLICKED|BUTTON3_CLICKED) )
ungetch('O');
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#endif
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}
void help(void){
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erase();
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mvprintw(0,0," _ _ _");
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mvprintw(1,0,"(_'| |(_' ");
mvprintw(2,0,"._):_:._) ");
attron(A_BOLD);
mvprintw(3,0," **** THE CONTROLS ****");
mvprintw(9,0,"YOU CAN ALSO USE THE MOUSE!");
attroff(A_BOLD);
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mvprintw(4,0,"hjkl/ARROW KEYS : Move cursor");
mvprintw(5,0,"S & O : Write S or O");
mvprintw(6,0,"q : Quit");
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mvprintw(7,0,"F1 & F2: Help on controls & gameplay");
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mvprintw(8,0,"PgDn,PgUp,<,> : Scroll");
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mvprintw(11,0,"Press a key to continue");
refresh();
getch();
erase();
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}
void gameplay(void){
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erase();
mvprintw(0,0," _ _ _");
mvprintw(1,0,"(_'| |(_' ");
mvprintw(2,0,"._):_:._) ");
attron(A_BOLD);
mvprintw(3,0," **** THE GAMEPLAY ****");
attroff(A_BOLD);
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move(4,0);
printw("The game is similiar to Tic Tac Toe:\n");
printw("The players write S and O in the squares\n");
printw("and making the straight connected sequence\n");
printw("S-O-S makes you a score; obviously, the\n");
printw("player with a higher score wins.");
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refresh();
getch();
erase();
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}
int main(int argc, char** argv){
int dpt=1;
signal(SIGINT,sigint_handler);
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#ifndef NO_VLA
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if(argc>4 || (argc==2 && !strcmp("help",argv[1])) ){
printf("Usage: %s [len wid [AIpower]]\n",argv[0]);
return EXIT_FAILURE;
}
if(argc==2){
puts("Give both dimensions.");
return EXIT_FAILURE;
}
if(argc>=3){
bool lool = sscanf(argv[1],"%d",&len) && sscanf(argv[2],"%d",&wid);
if(!lool){
puts("Invalid input.");
return EXIT_FAILURE;
}
if(len<3 || wid<3 || len>300 || wid>300){
puts("At least one of your given dimensions is either too small or too big.");
return EXIT_FAILURE;
}
}
else{
len=5;
wid=6;
}
if(argc==4){
if( !sscanf(argv[3],"%d",&dpt)){
puts("Invalid input.");
return EXIT_FAILURE;
}
if( dpt<1 || dpt>= 127){
puts("That should be between 1 and 127.");
return EXIT_FAILURE;
}
}
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#else
if(argc>2 || (argc==2 && !strcmp("help",argv[1])) ){
printf("Usage: %s [AIpower]\n",argv[0]);
return EXIT_FAILURE;
}
if(argc==2){
if( !sscanf(argv[1],"%d",&dpt)){
puts("Invalid input.");
return EXIT_FAILURE;
}
if( dpt<1 || dpt>= 127){
puts("That should be between 1 and 127.");
return EXIT_FAILURE;
}
}
#endif
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srand(time(NULL)%UINT_MAX);
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int input;
initscr();
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#ifndef NO_MOUSE
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mousemask(ALL_MOUSE_EVENTS,NULL);
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#endif
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curs_set(0);
noecho();
cbreak();
keypad(stdscr,1);
printw("Black plays first.\n Choose the type of the blue player(H/c)\n" );
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refresh();
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input=getch();
if(input=='c'){
computer[0]=dpt;
printw("Computer.\n");
}
else{
computer[0]=0;
printw("Human.\n");
}
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refresh();
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printw("Choose the type of the yellow player(h/C)\n");
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refresh();
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input=getch();
if(input=='h'){
computer[1]=0;
printw("Human.\n");
}
else{
computer[1]=dpt;
printw("Computer.\n");
}
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if(has_colors()){
start_color();
use_default_colors();
init_pair(1,COLOR_BLUE,-1);
init_pair(2,COLOR_YELLOW,-1);
init_pair(3,COLOR_GREEN,-1);
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for(byte b= 0;b<6;++b){
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colors[b]=COLOR_PAIR(b+1);
}
}
int sy,sx;
Start:
sy=sx=0;//for scrolling
py=px=0;
char board[len][wid];
byte colored[len][wid];
bool t=1;
score[0]=score[1]=0;
memset(board,0,len*wid);
memset(colored,-1,len*wid);
Turn:
erase();
mvprintw(sy+0,sx+0," _ _ _");
mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]);
mvprintw(sy+2,sx+0,"._):_:._) \n");
draw(sy+3,sx+0,board,colored);
if( isfilled(board) )
goto End;
refresh();
t=!t;
if(computer[t]){
mvprintw(sy+len+5,sx+0,"Thinking...");
refresh();
decide(board,colored,dpt,t);
goto Turn;
}
//else
while(1){
erase();
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mvprintw(sy+0,sx+0," _ _ _");
mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]);
mvprintw(sy+2,sx+0,"._):_:._) \n");
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draw(sy+3,sx+0,board,colored);
refresh();
input = getch();
if( input==KEY_PPAGE && LINES< len+3){//the board starts in 3
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sy+=10;
if(sy>0)
sy=0;
}
if( input==KEY_NPAGE && LINES< len+3){
sy-=10;
if(sy< -(len+3) )
sy=-(len+3);
}
if( input=='<' && COLS< wid*2+1){
sx+=10;
if(sx>0)
sx=0;
}
if( input=='>' && COLS< wid*2+1){
sx-=10;
if(sx< -(wid*2+1))
sx=-(wid*2+1);
}
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if( input==KEY_F(1) || input=='?')
help();
if( input==KEY_F(2) )
gameplay();
if( input==KEY_MOUSE )
mouseinput(sy,sx);
if( (input=='k' || input==KEY_UP) && py>0)
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--py;
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if( (input=='j' || input==KEY_DOWN) && py<len-1)
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++py;
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if( (input=='h' || input==KEY_LEFT) && px>0)
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--px;
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if( (input=='l' || input==KEY_RIGHT) && px<wid-1)
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++px;
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if( input=='q')
sigint_handler(0);
if(!board[py][px] && (input=='s'||input=='S'||input=='o'||input=='O') ){
if(input=='s'||input=='S')
board[py][px]='S';
else
board[py][px]='O';
score[t]+=did_sos(board,py,px);
color_sos(board,colored,py,px,t);
goto Turn;
}
}
End:
if( score[1] == score[0])
mvprintw(sy+len+5,sx+0,"Draw!!");
else
mvprintw(sy+len+5,sx+0,"Player %d won the game!",(score[1]>score[0]) +1);
printw(" Wanna play again?(y/n)");
curs_set(1);
flushinp();
input=getch();
curs_set(0);
if(input != 'N' && input != 'n' && input!='q')
goto Start;
endwin();
return EXIT_SUCCESS;
}