1
0
Fork 0
irssi/docs/design.html

166 lines
5.3 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<base href='https://irssi.org/documentation/design/'>
<h1>Design</h1>
<p>Irssis hierarchy is something like this:</p>
<pre class="repl" id="fig1"><code class="language-ascidia">
sub1 sub2
\ /
xxx IRC COMMON ICQ yyy
| | | | |
'----+-----:-----+----+----'
|
GUI (gtk/gnome, qt/kde, text, none)
|
sub1 sub2 |
\ / |
xxx IRC | COMMON ICQ yyy
'----+-----+-----+----+----'
|
COMMON UI
|
sub1 sub2 |
\ / |
xxx IRC | ICQ yyy
| | | | |
'----+-----+-----+----'
|
CORE
/
lib-config
</code></pre>
<p>(IRC, ICQ, xxx and yyy are chat protocols ..)</p>
<p>(sub1 and sub2 are submodules of IRC module, like DCC and flood protect)</p>
<p>Chat protocols and frontends are kept in separate modules. Common UI
and GUI modules also have the common parts which dont know anything
about the chat protocols. This should allow implementing modules to
whatever chat protocols and with whatever frontends easily.</p>
<h2 id="signals">Signals</h2>
<p>Communication between different modules are done with “signals”. They are
not related to UNIX signals in any way, you could more like think of them
as “events” - which might be a better name for them, but I dont really
want to change it anymore :)</p>
<p>So, you send signal with <code>signal_emit()</code> and its sent to all modules that
have grabbed it by calling <code>signal_add()</code> in their init function. For
example:</p>
<div><div><pre><code>signal_emit("mysignal", 1, "hello");
</code></pre></div></div>
<p>Sends a “mysignal” function with one argument “hello” - before that, you
should have grabbed the signal somewhere else with:</p>
<div><div><pre><code>static void sig_mysignal(const char *arg1)
{
/* arg1 contains "hello" */
}
signal_add("mysignal", (SIGNAL_FUNC) sig_mysignal);
</code></pre></div></div>
<p>There are three different <code>signal_add()</code> functions which you can use to
specify if you want to grab the signal first, “normally” or last. You can
also stop the signal from going any further.</p>
<p>Emitting signal with its name creates a small overhead since it has to
look up the signals numeric ID first, after which it looks up the signal
structure. This is done because if you call a signal <em>really</em> often,
its faster to find it with its numeric ID instead of the string. You
can use <code>signal_get_uniq_id()</code> macro to convert the signal name into ID -
youll have to do this only once! - and use <code>signal_emit_id()</code> to emit the
signal. Dont bother to do this unless your signal is sent (or could be
sent) several times in a second.</p>
<p>See <code>src/core/signals.h</code> for definition of the signal function, and
signals.txt for a list of signals.</p>
<h2 id="lib-config">lib-config</h2>
<p>Irssi depends on this for reading and saving configuration.
(created by me for irssi)</p>
<h2 id="core-module">CORE module</h2>
<p>Provides some functionality that all other modules can use:</p>
<ul>
<li>signal handling</li>
<li>keeping list of settings</li>
<li>keeping list of /commands</li>
<li>keeping track of loaded modules</li>
<li>networking functions (with nonblocking connects, IPv6 support)</li>
<li>handles connecting to servers</li>
<li>raw logging of servers input/output data</li>
<li>/EVAL support</li>
<li>fgets() like function line_split() without any maximum line limits</li>
<li>command line parameter handling</li>
<li>miscellaneous useful little functions</li>
<li>handles logging</li>
</ul>
<h2 id="common-ui-module">COMMON UI module</h2>
<ul>
<li>knows basics about windows and window items (=channels, queries, ..)</li>
<li>printtext() - parsing texts and feeding it for GUI to print.</li>
<li>themes</li>
<li>translation tables</li>
<li>text hilighting</li>
<li>command history</li>
<li>user interface (/commands) for COREs functionality</li>
</ul>
<h2 id="gui-modules">GUI modules</h2>
<ul>
<li>all the rest of the functionality needed for a working client.</li>
</ul>
<h2 id="irc-module">IRC module</h2>
<ul>
<li>CORE
<ul>
<li>IRC specific /commands</li>
<li>flood protecting commands sent to server</li>
<li>creating IRC masks based on nick/address for bans, ignores, etc.</li>
<li>keeps list of channels, nicks, channel modes, bans, etc.</li>
<li>keeps list of servers, server settings, irc networks,
server reconnections and irc network splits</li>
<li>redirection of commands replies</li>
<li>lag detection</li>
<li>ctcp support and flood protection</li>
<li>Handles ignoring people</li>
</ul>
</li>
<li>DCC
<ul>
<li>DCC chat, send and get</li>
</ul>
</li>
<li>FLOOD
<ul>
<li>detects private or channel flooding and sends “flood” signal</li>
<li>automatic ignoring when flooding</li>
</ul>
</li>
<li>NOTIFYLIST
<ul>
<li>handles notifylist</li>
</ul>
</li>
</ul>
<h2 id="irc-ui-module">IRC UI module</h2>
<ul>
<li>placing channels and queries in windows</li>
<li>nick completion</li>
<li>printing infomation of some events</li>
</ul>